diff --git a/freeglut/freeglut/freeglut-1.3/freeglut_window.c b/freeglut/freeglut/freeglut-1.3/freeglut_window.c index 6fdf638..13f4610 100644 --- a/freeglut/freeglut/freeglut-1.3/freeglut_window.c +++ b/freeglut/freeglut/freeglut-1.3/freeglut_window.c @@ -389,8 +389,8 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i */ sizeHints.flags = 0; - sizeHints.flags |= (fgState.Position.Use == TRUE) ? USPosition : PPosition; - sizeHints.flags |= (fgState.Size.Use == TRUE) ? USSize : PSize; + if (fgState.Position.Use == TRUE) sizeHints.flags |= USPosition; + if (fgState.Size.Use == TRUE) sizeHints.flags |= USSize; /* * Fill in the size hints values now (the x, y, width and height @@ -438,7 +438,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i /* * This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem... */ - XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y ); + //XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y ); /* * In game mode, move the viewport a bit to hide the decorations.