Initial version of a fully OpenGL-3.0-compliant of the famous smooth.c from the
Red Book. What has been done already: * Explicitly request a forward-compatible 3.0 context * Report GL errors, if any, at a few crucial places * Replaced gluOrtho2D with a home-grown matrix + glLoadMatrixf What remains to be done: * Use vertex shaders and fragment shaders * Use vertex buffer objects git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@774 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
b2242c9921
commit
280a735302
4
.gitattributes
vendored
4
.gitattributes
vendored
@ -84,6 +84,10 @@ freeglut/freeglut/progs/demos/shapes/Makefile.am svn_keywords=Author+Date+Id+Rev
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freeglut/freeglut/progs/demos/shapes/shapes.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/progs/demos/shapes/shapes.c svn_keywords=Author+Date+Id+Revision
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||||||
freeglut/freeglut/progs/demos/shapes/shapes.dsp svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/progs/demos/shapes/shapes.dsp svn_keywords=Author+Date+Id+Revision
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||||||
freeglut/freeglut/progs/demos/shapes/shapesStatic.dsp svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/progs/demos/shapes/shapesStatic.dsp svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/progs/demos/smooth_opengl3/Makefile.am -text
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freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3.c -text
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||||||
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freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3.dsp -text
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||||||
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freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3Static.dsp -text
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||||||
freeglut/freeglut/src/.cvsignore svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/.cvsignore svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/Makefile.am svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/Makefile.am svn_keywords=Author+Date+Id+Revision
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||||||
freeglut/freeglut/src/freeglut_callbacks.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_callbacks.c svn_keywords=Author+Date+Id+Revision
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||||||
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5
.gitignore
vendored
5
.gitignore
vendored
@ -69,6 +69,11 @@ freeglut/freeglut/progs/demos/shapes/Makefile
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freeglut/freeglut/progs/demos/shapes/Makefile.in
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freeglut/freeglut/progs/demos/shapes/Makefile.in
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||||||
freeglut/freeglut/progs/demos/shapes/shapes
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freeglut/freeglut/progs/demos/shapes/shapes
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||||||
freeglut/freeglut/progs/demos/shapes/shapes.exe
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freeglut/freeglut/progs/demos/shapes/shapes.exe
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freeglut/freeglut/progs/demos/smooth_opengl3/.deps
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freeglut/freeglut/progs/demos/smooth_opengl3/Makefile
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freeglut/freeglut/progs/demos/smooth_opengl3/Makefile.in
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freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3
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freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3.exe
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||||||
freeglut/freeglut/src/*.la
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freeglut/freeglut/src/*.la
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||||||
freeglut/freeglut/src/*.lo
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freeglut/freeglut/src/*.lo
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freeglut/freeglut/src/.deps
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freeglut/freeglut/src/.deps
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@ -95,5 +95,5 @@ if test "x$enable_debug" = xyes; then
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fi
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fi
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# Generate output.
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# Generate output.
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||||||
AC_CONFIG_FILES([Makefile doc/Makefile include/GL/Makefile include/Makefile progs/Makefile progs/demos/CallbackMaker/Makefile progs/demos/Fractals/Makefile progs/demos/Fractals_random/Makefile progs/demos/Lorenz/Makefile progs/demos/Makefile progs/demos/One/Makefile progs/demos/shapes/Makefile src/Makefile])
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AC_CONFIG_FILES([Makefile doc/Makefile include/GL/Makefile include/Makefile progs/Makefile progs/demos/CallbackMaker/Makefile progs/demos/Fractals/Makefile progs/demos/Fractals_random/Makefile progs/demos/Lorenz/Makefile progs/demos/Makefile progs/demos/One/Makefile progs/demos/shapes/Makefile progs/demos/smooth_opengl3/Makefile src/Makefile])
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AC_OUTPUT
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AC_OUTPUT
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@ -1,2 +1,2 @@
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EXTRA_DIST = demos.dsw
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EXTRA_DIST = demos.dsw
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SUBDIRS = CallbackMaker Fractals Fractals_random Lorenz One shapes
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SUBDIRS = CallbackMaker Fractals Fractals_random Lorenz One shapes smooth_opengl3
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5
freeglut/freeglut/progs/demos/smooth_opengl3/Makefile.am
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5
freeglut/freeglut/progs/demos/smooth_opengl3/Makefile.am
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@ -0,0 +1,5 @@
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EXTRA_DIST = smooth_opengl3.c smooth_opengl3.dsp
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noinst_PROGRAMS = smooth_opengl3
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smooth_opengl3_SOURCES = smooth_opengl3.c
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smooth_opengl3_LDFLAGS = -export-dynamic ../../../src/lib@LIBRARY@.la
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smooth_opengl3_CFLAGS = -I$(top_srcdir)/include $(X_CFLAGS)
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157
freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3.c
Executable file
157
freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3.c
Executable file
@ -0,0 +1,157 @@
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/*
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* smooth_opengl3.c, based on smooth.c, which is (c) by SGI, see below.
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* This program demonstrates smooth shading in a way which is fully
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* OpenGL-3.0-compliant.
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* A smooth shaded polygon is drawn in a 2-D projection.
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*/
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/*
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* Original copyright notice from smooth.c:
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*
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* License Applicability. Except to the extent portions of this file are
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* made subject to an alternative license as permitted in the SGI Free
|
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* Software License B, Version 1.1 (the "License"), the contents of this
|
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* file are subject only to the provisions of the License. You may not use
|
||||||
|
* this file except in compliance with the License. You may obtain a copy
|
||||||
|
* of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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* Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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*
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* http://oss.sgi.com/projects/FreeB
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*
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* Note that, as provided in the License, the Software is distributed on an
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|
* "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
||||||
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* DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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||||||
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* CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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* PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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*
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* Original Code. The Original Code is: OpenGL Sample Implementation,
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* Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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* Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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* Copyright in any portions created by third parties is as indicated
|
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|
* elsewhere herein. All Rights Reserved.
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||||||
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*
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* Additional Notice Provisions: The application programming interfaces
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* established by SGI in conjunction with the Original Code are The
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* OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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* April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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|
* 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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* Window System(R) (Version 1.3), released October 19, 1998. This software
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* was created using the OpenGL(R) version 1.2.1 Sample Implementation
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* published by SGI, but has not been independently verified as being
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* compliant with the OpenGL(R) version 1.2.1 Specification.
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*
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*/
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#include <GL/freeglut.h>
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#include <stdlib.h>
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#include <stdio.h>
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void reportErrors(const char *message)
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{
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GLenum error;
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while (( error = glGetError() ) != GL_NO_ERROR) {
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fprintf (stderr, "GL error 0x%X %s\n", error, message);
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}
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}
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void init(void)
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{
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reportErrors ("at start of init");
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glClearColor (0.0, 0.0, 0.0, 0.0);
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glShadeModel (GL_SMOOTH);
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reportErrors ("at end of init");
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}
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void triangle(void)
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{
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reportErrors ("at start of triangle");
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glBegin (GL_TRIANGLES);
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glColor3f (1.0, 0.0, 0.0);
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glVertex2f (5.0, 5.0);
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glColor3f (0.0, 1.0, 0.0);
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glVertex2f (25.0, 5.0);
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glColor3f (0.0, 0.0, 1.0);
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glVertex2f (5.0, 25.0);
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glEnd();
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reportErrors ("at end of triangle");
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}
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void display(void)
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{
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reportErrors ("at start of display");
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glClear (GL_COLOR_BUFFER_BIT);
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triangle ();
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glFlush ();
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reportErrors ("at end of display");
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}
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void loadOrthof(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t,
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GLfloat n, GLfloat f)
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{
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m[ 0] = 2.0f / (r - l);
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m[ 1] = 0.0f;
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m[ 2] = 0.0f;
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m[ 3] = 0.0f;
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m[ 4] = 0.0f;
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m[ 5] = 2.0f / (t - b);
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m[ 6] = 0.0f;
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m[ 7] = 0.0f;
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m[ 8] = 0.0f;
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m[ 9] = 0.0f;
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m[10] = -2.0f / (f - n);
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m[11] = 0.0f;
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m[12] = -(r + l) / (r - l);
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m[13] = -(t + b) / (t - b);
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m[14] = -(f + n) / (f - n);
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m[15] = 1.0f;
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||||||
|
}
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||||||
|
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||||||
|
void loadOrtho2Df(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t)
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||||||
|
{
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||||||
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loadOrthof (m, l, r, b, t, -1.0f, 1.0f);
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|
}
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void reshape (int w, int h)
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|
{
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|
GLfloat m[16];
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reportErrors ("at start of reshape");
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glViewport (0, 0, (GLsizei) w, (GLsizei) h);
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glMatrixMode (GL_PROJECTION);
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|
if (w <= h) {
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||||||
|
loadOrtho2Df (m, 0.0, 30.0, 0.0, 30.0 * (GLfloat) h/(GLfloat) w);
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||||||
|
} else {
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||||||
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loadOrtho2Df (m, 0.0, 30.0 * (GLfloat) w/(GLfloat) h, 0.0, 30.0);
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|
}
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||||||
|
glLoadMatrixf (m);
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|
glMatrixMode (GL_MODELVIEW);
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||||||
|
reportErrors ("at end of reshape");
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||||||
|
}
|
||||||
|
|
||||||
|
void keyboard(unsigned char key, int x, int y)
|
||||||
|
{
|
||||||
|
switch (key) {
|
||||||
|
case 27:
|
||||||
|
exit(0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char** argv)
|
||||||
|
{
|
||||||
|
glutInit(&argc, argv);
|
||||||
|
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
|
||||||
|
glutInitContextVersion(3, 0);
|
||||||
|
// glutInitContextFlags(GLUT_FORWARD_COMPATIBLE | GLUT_DEBUG);
|
||||||
|
glutInitWindowSize (500, 500);
|
||||||
|
glutInitWindowPosition (100, 100);
|
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|
glutCreateWindow (argv[0]);
|
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|
init ();
|
||||||
|
glutDisplayFunc(display);
|
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|
glutReshapeFunc(reshape);
|
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|
glutKeyboardFunc (keyboard);
|
||||||
|
glutMainLoop();
|
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|
return 0;
|
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|
}
|
100
freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3.dsp
Normal file
100
freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3.dsp
Normal file
@ -0,0 +1,100 @@
|
|||||||
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# Microsoft Developer Studio Project File - Name="smooth_opengl3" - Package Owner=<4>
|
||||||
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||||
|
# ** DO NOT EDIT **
|
||||||
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|
||||||
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
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|
||||||
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CFG=smooth_opengl3 - Win32 Debug
|
||||||
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||||
|
!MESSAGE use the Export Makefile command and run
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE NMAKE /f "smooth_opengl3.mak".
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE You can specify a configuration when running NMAKE
|
||||||
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE NMAKE /f "smooth_opengl3.mak" CFG="smooth_opengl3 - Win32 Debug"
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE Possible choices for configuration are:
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE "smooth_opengl3 - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||||
|
!MESSAGE "smooth_opengl3 - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||||
|
!MESSAGE
|
||||||
|
|
||||||
|
# Begin Project
|
||||||
|
# PROP AllowPerConfigDependencies 0
|
||||||
|
# PROP Scc_ProjName ""
|
||||||
|
# PROP Scc_LocalPath ""
|
||||||
|
CPP=cl.exe
|
||||||
|
RSC=rc.exe
|
||||||
|
|
||||||
|
!IF "$(CFG)" == "smooth_opengl3 - Win32 Release"
|
||||||
|
|
||||||
|
# PROP BASE Use_MFC 0
|
||||||
|
# PROP BASE Use_Debug_Libraries 0
|
||||||
|
# PROP BASE Output_Dir "Release"
|
||||||
|
# PROP BASE Intermediate_Dir "Release"
|
||||||
|
# PROP BASE Target_Dir ""
|
||||||
|
# PROP Use_MFC 0
|
||||||
|
# PROP Use_Debug_Libraries 0
|
||||||
|
# PROP Output_Dir "Release"
|
||||||
|
# PROP Intermediate_Dir "Release"
|
||||||
|
# PROP Target_Dir ""
|
||||||
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||||
|
# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||||
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||||
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||||
|
BSC32=bscmake.exe
|
||||||
|
# ADD BASE BSC32 /nologo
|
||||||
|
# ADD BSC32 /nologo
|
||||||
|
LINK32=link.exe
|
||||||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||||
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../Release"
|
||||||
|
|
||||||
|
!ELSEIF "$(CFG)" == "smooth_opengl3 - Win32 Debug"
|
||||||
|
|
||||||
|
# PROP BASE Use_MFC 0
|
||||||
|
# PROP BASE Use_Debug_Libraries 1
|
||||||
|
# PROP BASE Output_Dir "Debug"
|
||||||
|
# PROP BASE Intermediate_Dir "Debug"
|
||||||
|
# PROP BASE Target_Dir ""
|
||||||
|
# PROP Use_MFC 0
|
||||||
|
# PROP Use_Debug_Libraries 1
|
||||||
|
# PROP Output_Dir "Debug"
|
||||||
|
# PROP Intermediate_Dir "Debug"
|
||||||
|
# PROP Target_Dir ""
|
||||||
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||||
|
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||||
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||||
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||||
|
BSC32=bscmake.exe
|
||||||
|
# ADD BASE BSC32 /nologo
|
||||||
|
# ADD BSC32 /nologo
|
||||||
|
LINK32=link.exe
|
||||||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||||
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../Debug"
|
||||||
|
|
||||||
|
!ENDIF
|
||||||
|
|
||||||
|
# Begin Target
|
||||||
|
|
||||||
|
# Name "smooth_opengl3 - Win32 Release"
|
||||||
|
# Name "smooth_opengl3 - Win32 Debug"
|
||||||
|
# Begin Group "Source Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\smooth_opengl3.c
|
||||||
|
# End Source File
|
||||||
|
# End Group
|
||||||
|
# Begin Group "Header Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||||
|
# End Group
|
||||||
|
# Begin Group "Resource Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||||
|
# End Group
|
||||||
|
# End Target
|
||||||
|
# End Project
|
102
freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3Static.dsp
Executable file
102
freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3Static.dsp
Executable file
@ -0,0 +1,102 @@
|
|||||||
|
# Microsoft Developer Studio Project File - Name="smooth_opengl3Static" - Package Owner=<4>
|
||||||
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||||
|
# ** DO NOT EDIT **
|
||||||
|
|
||||||
|
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||||
|
|
||||||
|
CFG=smooth_opengl3Static - Win32 Debug
|
||||||
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||||
|
!MESSAGE use the Export Makefile command and run
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE NMAKE /f "smooth_opengl3Static.mak".
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE You can specify a configuration when running NMAKE
|
||||||
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE NMAKE /f "smooth_opengl3Static.mak" CFG="smooth_opengl3Static - Win32 Debug"
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE Possible choices for configuration are:
|
||||||
|
!MESSAGE
|
||||||
|
!MESSAGE "smooth_opengl3Static - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||||
|
!MESSAGE "smooth_opengl3Static - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||||
|
!MESSAGE
|
||||||
|
|
||||||
|
# Begin Project
|
||||||
|
# PROP AllowPerConfigDependencies 0
|
||||||
|
# PROP Scc_ProjName ""
|
||||||
|
# PROP Scc_LocalPath ""
|
||||||
|
CPP=cl.exe
|
||||||
|
RSC=rc.exe
|
||||||
|
|
||||||
|
!IF "$(CFG)" == "smooth_opengl3Static - Win32 Release"
|
||||||
|
|
||||||
|
# PROP BASE Use_MFC 0
|
||||||
|
# PROP BASE Use_Debug_Libraries 0
|
||||||
|
# PROP BASE Output_Dir "smooth_opengl3Static___Win32_Release"
|
||||||
|
# PROP BASE Intermediate_Dir "smooth_opengl3Static___Win32_Release"
|
||||||
|
# PROP BASE Target_Dir ""
|
||||||
|
# PROP Use_MFC 0
|
||||||
|
# PROP Use_Debug_Libraries 0
|
||||||
|
# PROP Output_Dir "ReleaseStatic"
|
||||||
|
# PROP Intermediate_Dir "ReleaseStatic"
|
||||||
|
# PROP Ignore_Export_Lib 0
|
||||||
|
# PROP Target_Dir ""
|
||||||
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||||
|
# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "FREEGLUT_STATIC" /YX /FD /c
|
||||||
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||||
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||||
|
BSC32=bscmake.exe
|
||||||
|
# ADD BASE BSC32 /nologo
|
||||||
|
# ADD BSC32 /nologo
|
||||||
|
LINK32=link.exe
|
||||||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||||
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../ReleaseStatic"
|
||||||
|
|
||||||
|
!ELSEIF "$(CFG)" == "smooth_opengl3Static - Win32 Debug"
|
||||||
|
|
||||||
|
# PROP BASE Use_MFC 0
|
||||||
|
# PROP BASE Use_Debug_Libraries 1
|
||||||
|
# PROP BASE Output_Dir "smooth_opengl3Static___Win32_Debug"
|
||||||
|
# PROP BASE Intermediate_Dir "smooth_opengl3Static___Win32_Debug"
|
||||||
|
# PROP BASE Target_Dir ""
|
||||||
|
# PROP Use_MFC 0
|
||||||
|
# PROP Use_Debug_Libraries 1
|
||||||
|
# PROP Output_Dir "DebugStatic"
|
||||||
|
# PROP Intermediate_Dir "DebugStatic"
|
||||||
|
# PROP Ignore_Export_Lib 0
|
||||||
|
# PROP Target_Dir ""
|
||||||
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||||
|
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "FREEGLUT_STATIC" /YX /FD /GZ /c
|
||||||
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||||
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||||
|
BSC32=bscmake.exe
|
||||||
|
# ADD BASE BSC32 /nologo
|
||||||
|
# ADD BSC32 /nologo
|
||||||
|
LINK32=link.exe
|
||||||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||||
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../DebugStatic"
|
||||||
|
|
||||||
|
!ENDIF
|
||||||
|
|
||||||
|
# Begin Target
|
||||||
|
|
||||||
|
# Name "smooth_opengl3Static - Win32 Release"
|
||||||
|
# Name "smooth_opengl3Static - Win32 Debug"
|
||||||
|
# Begin Group "Source Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\smooth_opengl3.c
|
||||||
|
# End Source File
|
||||||
|
# End Group
|
||||||
|
# Begin Group "Header Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||||
|
# End Group
|
||||||
|
# Begin Group "Resource Files"
|
||||||
|
|
||||||
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||||
|
# End Group
|
||||||
|
# End Target
|
||||||
|
# End Project
|
Reference in New Issue
Block a user