FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
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spanne 280a735302 Initial version of a fully OpenGL-3.0-compliant of the famous smooth.c from the
Red Book. What has been done already:

   * Explicitly request a forward-compatible 3.0 context

   * Report GL errors, if any, at a few crucial places

   * Replaced gluOrtho2D with a home-grown matrix + glLoadMatrixf

What remains to be done:

   * Use vertex shaders and fragment shaders

   * Use vertex buffer objects


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@774 7f0cb862-5218-0410-a997-914c9d46530a
2009-02-14 20:38:53 +00:00
freeglut Initial version of a fully OpenGL-3.0-compliant of the famous smooth.c from the 2009-02-14 20:38:53 +00:00
.gitattributes Initial version of a fully OpenGL-3.0-compliant of the famous smooth.c from the 2009-02-14 20:38:53 +00:00
.gitignore Initial version of a fully OpenGL-3.0-compliant of the famous smooth.c from the 2009-02-14 20:38:53 +00:00