FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
280a735302
Red Book. What has been done already: * Explicitly request a forward-compatible 3.0 context * Report GL errors, if any, at a few crucial places * Replaced gluOrtho2D with a home-grown matrix + glLoadMatrixf What remains to be done: * Use vertex shaders and fragment shaders * Use vertex buffer objects git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@774 7f0cb862-5218-0410-a997-914c9d46530a |
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