Plowed one more file this morning. Still just trivial formatting issues.

And I left alone the "INIT DISPLAY STRING PARSING" section, since
it still appears to be in flux.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@346 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-11-14 15:10:50 +00:00
parent d83464df48
commit 26b98ad308

View File

@ -58,31 +58,31 @@ SFG_Display fgDisplay;
SFG_State fgState = { { -1, -1, FALSE }, /* Position */
{ 300, 300, TRUE }, /* Size */
GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */
FALSE, /* ForceDirectContext */
TRUE, /* TryDirectContext */
FALSE, /* ForceIconic */
FALSE, /* UseCurrentContext */
FALSE, /* GLDebugSwitch */
FALSE, /* XSyncSwitch */
TRUE, /* IgnoreKeyRepeat */
0, /* FPSInterval */
0, /* SwapCount */
0, /* SwapTime */
FALSE, /* ForceDirectContext */
TRUE, /* TryDirectContext */
FALSE, /* ForceIconic */
FALSE, /* UseCurrentContext */
FALSE, /* GLDebugSwitch */
FALSE, /* XSyncSwitch */
TRUE, /* IgnoreKeyRepeat */
0, /* FPSInterval */
0, /* SwapCount */
0, /* SwapTime */
#if TARGET_HOST_WIN32
{ 0, FALSE }, /* Time */
{ 0, FALSE }, /* Time */
#else
{ { 0, 0 }, FALSE },
#endif
{ NULL, NULL }, /* Timers */
NULL, /* IdleCallback */
FALSE, /* BuildingAMenu */
0, /* ActiveMenus */
NULL, /* MenuStateCallback */
NULL, /* MenuStatusCallback */
{ 640, 480, TRUE }, /* GameModeSize */
16, /* GameModeDepth */
72, /* GameModeRefresh */
GLUT_ACTION_EXIT, /* ActionOnWindowClose */
{ NULL, NULL } , /* Timers */
NULL, /* IdleCallback */
FALSE, /* BuildingAMenu */
0, /* ActiveMenus */
NULL, /* MenuStateCallback */
NULL, /* MenuStatusCallback */
{ 640, 480, TRUE }, /* GameModeSize */
16, /* GameModeDepth */
72, /* GameModeRefresh */
GLUT_ACTION_EXIT, /* ActionOnWindowClose */
GLUT_EXEC_STATE_INIT /* ExecState */
} ;
@ -175,7 +175,7 @@ void fgInitialize( const char* displayName )
* Register the window class
*/
atom = RegisterClass( &wc );
assert( atom != 0 );
assert( atom );
}
/*
@ -185,7 +185,7 @@ void fgInitialize( const char* displayName )
fgDisplay.ScreenHeight = GetSystemMetrics( SM_CYSCREEN );
{
HWND desktop = GetDesktopWindow();
HWND desktop = GetDesktopWindow( );
HDC context = GetDC( desktop );
fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE );
@ -222,9 +222,9 @@ void fgDeinitialize( void )
fgStructure.MenuContext = NULL;
}
fgDestroyStructure();
fgDestroyStructure( );
while( timer = (SFG_Timer *)fgState.Timers.First )
while( timer = ( SFG_Timer * )fgState.Timers.First )
{
fgListRemove ( &fgState.Timers, &timer->Node );
free( timer );
@ -262,8 +262,8 @@ void fgDeinitialize( void )
fgState.Timers.First = fgState.Timers.Last = NULL;
fgState.IdleCallback = NULL;
fgState.MenuStateCallback = (FGCBMenuState)NULL;
fgState.MenuStatusCallback = (FGCBMenuStatus)NULL;
fgState.MenuStateCallback = ( FGCBMenuState )NULL;
fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL;
fgState.SwapCount = 0;
fgState.SwapTime = 0;
@ -309,24 +309,24 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
fgState.ProgramName = strdup (*argv);
else
fgState.ProgramName = strdup ("");
if (!fgState.ProgramName)
if( !fgState.ProgramName )
fgError ("Could not allocate space for the program's name.");
if( fgState.Time.Set )
fgError( "illegal glutInit() reinitialization attemp" );
fgCreateStructure();
fgCreateStructure( );
#if TARGET_HOST_UNIX_X11
gettimeofday(&fgState.Time.Value, NULL);
gettimeofday( &fgState.Time.Value, NULL );
#elif TARGET_HOST_WIN32
fgState.Time.Value = timeGetTime();
fgState.Time.Value = timeGetTime( );
#endif
fgState.Time.Set = TRUE;
/* check if GLUT_FPS env var is set */
{
const char *fps = getenv ( "GLUT_FPS" );
const char *fps = getenv( "GLUT_FPS" );
if( fps )
{
sscanf( fps, "%d", &fgState.FPSInterval );
@ -342,9 +342,9 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
#endif
displayName = strdup( getenv( "DISPLAY" ) );
if( !displayName )
fgError ("Could not allocate space for display name.");
fgError( "Could not allocate space for display name." );
for( i=1; i<argc; i++ )
for( i = 1; i < argc; i++ )
{
if( strcmp( argv[ i ], "-display" ) == 0 )
{
@ -354,27 +354,27 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
if( displayName )
free( displayName );
displayName = strdup( argv[ i ] );
if (!displayName)
if( !displayName )
fgError( "Could not allocate space for display name (%s)",
argv [i]);
argv [ i ] );
argv[ i - 1 ] = NULL;
argv[ i ] = NULL;
(*pargc) -= 2;
( *pargc ) -= 2;
}
else if( strcmp( argv[ i ], "-geometry" ) == 0 )
{
int result, x, y;
unsigned int w, h;
if ( ++i >= argc )
fgError( "-geometry parameter must be followed by window "
"geometry settings" );
result = sscanf ( argv[i], "%dx%d+%d+%d", &x, &y, &w, &h );
if( ++i >= argc )
fgError( "-geometry parameter must be followed by window "
"geometry settings" );
result = sscanf( argv[ i ], "%dx%d+%d+%d", &x, &y, &w, &h );
if ( result > 3 )
if( result > 3 )
fgState.Size.Y = h;
if ( result > 2 )
if( result > 2 )
fgState.Size.X = w;
if( result > 1 )
@ -397,7 +397,7 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
argv[ i - 1 ] = NULL;
argv[ i ] = NULL;
(*pargc) -= 2;
( *pargc ) -= 2;
}
else if( strcmp( argv[ i ], "-direct" ) == 0)
{
@ -407,7 +407,7 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
fgState.ForceDirectContext = TRUE;
argv[ i ] = NULL;
(*pargc)--;
( *pargc )--;
}
else if( strcmp( argv[ i ], "-indirect" ) == 0 )
{
@ -423,19 +423,19 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
{
fgState.ForceIconic = TRUE;
argv[ i ] = NULL;
(*pargc)--;
( *pargc )--;
}
else if( strcmp( argv[ i ], "-gldebug" ) == 0 )
{
fgState.GLDebugSwitch = TRUE;
argv[ i ] = NULL;
(*pargc)--;
( *pargc )--;
}
else if( strcmp( argv[ i ], "-sync" ) == 0 )
{
fgState.XSyncSwitch = TRUE;
argv[ i ] = NULL;
(*pargc)--;
( *pargc )--;
}
}
@ -448,9 +448,9 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
if( argv[ i ] == NULL )
{
/* Guaranteed to end because there are "*pargc" arguments left */
while ( argv[j] == NULL )
while ( argv[ j ] == NULL )
j++;
argv[i] = argv[j] ;
argv[ i ] = argv[ j ] ;
}
}
@ -485,7 +485,7 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
*/
void FGAPIENTRY glutInitWindowPosition( int x, int y )
{
if( (x >= 0) && (y >= 0) )
if( ( x >= 0 ) && ( y >= 0 ) )
{
fgState.Position.X = x;
fgState.Position.Y = y;
@ -504,7 +504,7 @@ void FGAPIENTRY glutInitWindowPosition( int x, int y )
*/
void FGAPIENTRY glutInitWindowSize( int width, int height )
{
if( (width > 0) && (height > 0) )
if( ( width > 0 ) && ( height > 0 ) )
{
fgState.Size.X = width;
fgState.Size.Y = height;