From 26b98ad308eaeb6dacb3d574f208f5237a6a2981 Mon Sep 17 00:00:00 2001 From: rkrolib Date: Fri, 14 Nov 2003 15:10:50 +0000 Subject: [PATCH] Plowed one more file this morning. Still just trivial formatting issues. And I left alone the "INIT DISPLAY STRING PARSING" section, since it still appears to be in flux. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@346 7f0cb862-5218-0410-a997-914c9d46530a --- freeglut/freeglut/src/freeglut_init.c | 104 +++++++++++++------------- 1 file changed, 52 insertions(+), 52 deletions(-) diff --git a/freeglut/freeglut/src/freeglut_init.c b/freeglut/freeglut/src/freeglut_init.c index 201e936..26cb353 100644 --- a/freeglut/freeglut/src/freeglut_init.c +++ b/freeglut/freeglut/src/freeglut_init.c @@ -58,31 +58,31 @@ SFG_Display fgDisplay; SFG_State fgState = { { -1, -1, FALSE }, /* Position */ { 300, 300, TRUE }, /* Size */ GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */ - FALSE, /* ForceDirectContext */ - TRUE, /* TryDirectContext */ - FALSE, /* ForceIconic */ - FALSE, /* UseCurrentContext */ - FALSE, /* GLDebugSwitch */ - FALSE, /* XSyncSwitch */ - TRUE, /* IgnoreKeyRepeat */ - 0, /* FPSInterval */ - 0, /* SwapCount */ - 0, /* SwapTime */ + FALSE, /* ForceDirectContext */ + TRUE, /* TryDirectContext */ + FALSE, /* ForceIconic */ + FALSE, /* UseCurrentContext */ + FALSE, /* GLDebugSwitch */ + FALSE, /* XSyncSwitch */ + TRUE, /* IgnoreKeyRepeat */ + 0, /* FPSInterval */ + 0, /* SwapCount */ + 0, /* SwapTime */ #if TARGET_HOST_WIN32 - { 0, FALSE }, /* Time */ + { 0, FALSE }, /* Time */ #else { { 0, 0 }, FALSE }, #endif - { NULL, NULL }, /* Timers */ - NULL, /* IdleCallback */ - FALSE, /* BuildingAMenu */ - 0, /* ActiveMenus */ - NULL, /* MenuStateCallback */ - NULL, /* MenuStatusCallback */ - { 640, 480, TRUE }, /* GameModeSize */ - 16, /* GameModeDepth */ - 72, /* GameModeRefresh */ - GLUT_ACTION_EXIT, /* ActionOnWindowClose */ + { NULL, NULL } , /* Timers */ + NULL, /* IdleCallback */ + FALSE, /* BuildingAMenu */ + 0, /* ActiveMenus */ + NULL, /* MenuStateCallback */ + NULL, /* MenuStatusCallback */ + { 640, 480, TRUE }, /* GameModeSize */ + 16, /* GameModeDepth */ + 72, /* GameModeRefresh */ + GLUT_ACTION_EXIT, /* ActionOnWindowClose */ GLUT_EXEC_STATE_INIT /* ExecState */ } ; @@ -175,7 +175,7 @@ void fgInitialize( const char* displayName ) * Register the window class */ atom = RegisterClass( &wc ); - assert( atom != 0 ); + assert( atom ); } /* @@ -185,7 +185,7 @@ void fgInitialize( const char* displayName ) fgDisplay.ScreenHeight = GetSystemMetrics( SM_CYSCREEN ); { - HWND desktop = GetDesktopWindow(); + HWND desktop = GetDesktopWindow( ); HDC context = GetDC( desktop ); fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE ); @@ -222,9 +222,9 @@ void fgDeinitialize( void ) fgStructure.MenuContext = NULL; } - fgDestroyStructure(); + fgDestroyStructure( ); - while( timer = (SFG_Timer *)fgState.Timers.First ) + while( timer = ( SFG_Timer * )fgState.Timers.First ) { fgListRemove ( &fgState.Timers, &timer->Node ); free( timer ); @@ -262,8 +262,8 @@ void fgDeinitialize( void ) fgState.Timers.First = fgState.Timers.Last = NULL; fgState.IdleCallback = NULL; - fgState.MenuStateCallback = (FGCBMenuState)NULL; - fgState.MenuStatusCallback = (FGCBMenuStatus)NULL; + fgState.MenuStateCallback = ( FGCBMenuState )NULL; + fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL; fgState.SwapCount = 0; fgState.SwapTime = 0; @@ -309,24 +309,24 @@ void FGAPIENTRY glutInit( int* pargc, char** argv ) fgState.ProgramName = strdup (*argv); else fgState.ProgramName = strdup (""); - if (!fgState.ProgramName) + if( !fgState.ProgramName ) fgError ("Could not allocate space for the program's name."); if( fgState.Time.Set ) fgError( "illegal glutInit() reinitialization attemp" ); - fgCreateStructure(); + fgCreateStructure( ); #if TARGET_HOST_UNIX_X11 - gettimeofday(&fgState.Time.Value, NULL); + gettimeofday( &fgState.Time.Value, NULL ); #elif TARGET_HOST_WIN32 - fgState.Time.Value = timeGetTime(); + fgState.Time.Value = timeGetTime( ); #endif fgState.Time.Set = TRUE; /* check if GLUT_FPS env var is set */ { - const char *fps = getenv ( "GLUT_FPS" ); + const char *fps = getenv( "GLUT_FPS" ); if( fps ) { sscanf( fps, "%d", &fgState.FPSInterval ); @@ -342,9 +342,9 @@ void FGAPIENTRY glutInit( int* pargc, char** argv ) #endif displayName = strdup( getenv( "DISPLAY" ) ); if( !displayName ) - fgError ("Could not allocate space for display name."); + fgError( "Could not allocate space for display name." ); - for( i=1; i= argc ) - fgError( "-geometry parameter must be followed by window " - "geometry settings" ); - result = sscanf ( argv[i], "%dx%d+%d+%d", &x, &y, &w, &h ); + if( ++i >= argc ) + fgError( "-geometry parameter must be followed by window " + "geometry settings" ); + result = sscanf( argv[ i ], "%dx%d+%d+%d", &x, &y, &w, &h ); - if ( result > 3 ) + if( result > 3 ) fgState.Size.Y = h; - if ( result > 2 ) + if( result > 2 ) fgState.Size.X = w; if( result > 1 ) @@ -397,7 +397,7 @@ void FGAPIENTRY glutInit( int* pargc, char** argv ) argv[ i - 1 ] = NULL; argv[ i ] = NULL; - (*pargc) -= 2; + ( *pargc ) -= 2; } else if( strcmp( argv[ i ], "-direct" ) == 0) { @@ -407,7 +407,7 @@ void FGAPIENTRY glutInit( int* pargc, char** argv ) fgState.ForceDirectContext = TRUE; argv[ i ] = NULL; - (*pargc)--; + ( *pargc )--; } else if( strcmp( argv[ i ], "-indirect" ) == 0 ) { @@ -423,19 +423,19 @@ void FGAPIENTRY glutInit( int* pargc, char** argv ) { fgState.ForceIconic = TRUE; argv[ i ] = NULL; - (*pargc)--; + ( *pargc )--; } else if( strcmp( argv[ i ], "-gldebug" ) == 0 ) { fgState.GLDebugSwitch = TRUE; argv[ i ] = NULL; - (*pargc)--; + ( *pargc )--; } else if( strcmp( argv[ i ], "-sync" ) == 0 ) { fgState.XSyncSwitch = TRUE; argv[ i ] = NULL; - (*pargc)--; + ( *pargc )--; } } @@ -448,9 +448,9 @@ void FGAPIENTRY glutInit( int* pargc, char** argv ) if( argv[ i ] == NULL ) { /* Guaranteed to end because there are "*pargc" arguments left */ - while ( argv[j] == NULL ) + while ( argv[ j ] == NULL ) j++; - argv[i] = argv[j] ; + argv[ i ] = argv[ j ] ; } } @@ -485,7 +485,7 @@ void FGAPIENTRY glutInit( int* pargc, char** argv ) */ void FGAPIENTRY glutInitWindowPosition( int x, int y ) { - if( (x >= 0) && (y >= 0) ) + if( ( x >= 0 ) && ( y >= 0 ) ) { fgState.Position.X = x; fgState.Position.Y = y; @@ -504,7 +504,7 @@ void FGAPIENTRY glutInitWindowPosition( int x, int y ) */ void FGAPIENTRY glutInitWindowSize( int width, int height ) { - if( (width > 0) && (height > 0) ) + if( ( width > 0 ) && ( height > 0 ) ) { fgState.Size.X = width; fgState.Size.Y = height;