Final commit before implementing main loop. All other code is implemented to the same level as Android.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1647 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
8dba97d8a1
commit
1357eb9fcf
@ -142,12 +142,10 @@ ELSEIF(ANDROID OR BLACKBERRY)
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)
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ELSE()
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LIST(APPEND FREEGLUT_SRCS
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# TODO: Anything similar to Android's app_glue?
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src/blackberry/fg_init_blackberry.c
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src/blackberry/fg_internal_blackberry.h
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# TODO: src/blackberry/fg_main_blackberry.c
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src/blackberry/fg_main_blackberry.c
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src/blackberry/fg_main_blackberry.h
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# TODO: Anything similar to fg_spaceball_android.c needed?
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src/blackberry/fg_state_blackberry.c
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src/blackberry/fg_window_blackberry.c
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)
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freeglut/freeglut/src/blackberry/fg_main_blackberry.c
Normal file
518
freeglut/freeglut/src/blackberry/fg_main_blackberry.c
Normal file
@ -0,0 +1,518 @@
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/*
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* fg_main_blackberry.c
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*
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* The BlackBerry-specific windows message processing methods.
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*
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* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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* Written by Pawel W. Olszta, <olszta@sourceforge.net>
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* Copied for Platform code by Evan Felix <karcaw at gmail.com>
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* Copyright (C) 2012 Sylvain Beucler
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* Copyright (C) 2013 Vincent Simonetti
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/freeglut.h>
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#include "fg_internal.h"
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#include "egl/fg_window_egl.h"
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#include <slog2.h>
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#define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__))
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#define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__))
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#include <sys/keycodes.h>
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extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify);
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extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify);
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extern void fgPlatformFullScreenToggle( SFG_Window *win );
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extern void fgPlatformPositionWindow( SFG_Window *window, int x, int y );
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extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height );
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extern void fgPlatformPushWindow( SFG_Window *window );
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extern void fgPlatformPopWindow( SFG_Window *window );
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extern void fgPlatformHideWindow( SFG_Window *window );
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extern void fgPlatformIconifyWindow( SFG_Window *window );
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extern void fgPlatformShowWindow( SFG_Window *window );
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static struct touchscreen touchscreen;
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static unsigned char key_a2fg[256];
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/**
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* Initialize BlackBerry keycode to GLUT keycode mapping
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*/
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static void key_init() {
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memset(key_a2fg, 0, sizeof(key_a2fg));
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//XXX Any others?
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key_a2fg[KEYCODE_F1] = GLUT_KEY_F1;
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key_a2fg[KEYCODE_F2] = GLUT_KEY_F2;
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key_a2fg[KEYCODE_F3] = GLUT_KEY_F3;
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key_a2fg[KEYCODE_F4] = GLUT_KEY_F4;
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key_a2fg[KEYCODE_F5] = GLUT_KEY_F5;
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key_a2fg[KEYCODE_F6] = GLUT_KEY_F6;
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key_a2fg[KEYCODE_F7] = GLUT_KEY_F7;
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key_a2fg[KEYCODE_F8] = GLUT_KEY_F8;
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key_a2fg[KEYCODE_F9] = GLUT_KEY_F9;
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key_a2fg[KEYCODE_F10] = GLUT_KEY_F10;
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key_a2fg[KEYCODE_F11] = GLUT_KEY_F11;
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key_a2fg[KEYCODE_F12] = GLUT_KEY_F12;
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key_a2fg[KEYCODE_PG_UP] = GLUT_KEY_PAGE_UP;
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key_a2fg[KEYCODE_PG_DOWN] = GLUT_KEY_PAGE_DOWN;
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key_a2fg[KEYCODE_HOME] = GLUT_KEY_HOME;
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key_a2fg[KEYCODE_END] = GLUT_KEY_END;
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key_a2fg[KEYCODE_INSERT] = GLUT_KEY_INSERT;
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key_a2fg[KEYCODE_UP] = GLUT_KEY_UP;
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key_a2fg[KEYCODE_DOWN] = GLUT_KEY_DOWN;
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key_a2fg[KEYCODE_LEFT] = GLUT_KEY_LEFT;
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key_a2fg[KEYCODE_RIGHT] = GLUT_KEY_RIGHT;
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key_a2fg[KEYCODE_LEFT_ALT] = GLUT_KEY_ALT_L;
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key_a2fg[KEYCODE_RIGHT_ALT] = GLUT_KEY_ALT_R;
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key_a2fg[KEYCODE_LEFT_SHIFT] = GLUT_KEY_SHIFT_L;
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key_a2fg[KEYCODE_RIGHT_SHIFT] = GLUT_KEY_SHIFT_R;
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key_a2fg[KEYCODE_LEFT_CTRL] = GLUT_KEY_CTRL_L;
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key_a2fg[KEYCODE_RIGHT_CTRL] = GLUT_KEY_CTRL_R;
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}
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//XXX
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/* *
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* Convert an Android key event to ASCII.
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* /
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static unsigned char key_ascii(struct android_app* app, AInputEvent* event) {
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int32_t code = AKeyEvent_getKeyCode(event);
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/* Handle a few special cases: * /
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switch (code) {
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case AKEYCODE_DEL:
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return 8;
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case AKEYCODE_FORWARD_DEL:
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return 127;
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case AKEYCODE_ESCAPE:
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return 27;
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}
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/* Get usable JNI context * /
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JNIEnv* env = app->activity->env;
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JavaVM* vm = app->activity->vm;
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(*vm)->AttachCurrentThread(vm, &env, NULL);
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jclass KeyEventClass = (*env)->FindClass(env, "android/view/KeyEvent");
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jmethodID KeyEventConstructor = (*env)->GetMethodID(env, KeyEventClass, "<init>", "(II)V");
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jobject keyEvent = (*env)->NewObject(env, KeyEventClass, KeyEventConstructor,
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AKeyEvent_getAction(event), AKeyEvent_getKeyCode(event));
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jmethodID KeyEvent_getUnicodeChar = (*env)->GetMethodID(env, KeyEventClass, "getUnicodeChar", "(I)I");
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int ascii = (*env)->CallIntMethod(env, keyEvent, KeyEvent_getUnicodeChar, AKeyEvent_getMetaState(event));
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/* LOGI("getUnicodeChar(%d) = %d ('%c')", AKeyEvent_getKeyCode(event), ascii, ascii); * /
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(*vm)->DetachCurrentThread(vm);
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return ascii;
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}
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*/
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uint64_t fgPlatformSystemTime ( void )
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{
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struct timeval now;
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gettimeofday( &now, NULL );
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return now.tv_usec / 1000 + now.tv_sec * 1000;
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}
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/*
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* Does the magic required to relinquish the CPU until something interesting
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* happens.
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*/
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void fgPlatformSleepForEvents( long msec )
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{
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//TODO
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}
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/* *
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* Process the next input event.
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* /
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int32_t handle_input(struct android_app* app, AInputEvent* event) {
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SFG_Window* window = fgWindowByHandle(app->window);
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if (window == NULL)
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return EVENT_NOT_HANDLED;
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/* FIXME: in Android, when a key is repeated, down
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and up events happen most often at the exact same time. This
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makes it impossible to animate based on key press time. * /
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/* e.g. down/up/wait/down/up rather than down/wait/down/wait/up * /
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/* This looks like a bug in the Android virtual keyboard system :/
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Real buttons such as the Back button appear to work correctly
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(series of down events with proper getRepeatCount value). * /
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) {
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/* LOGI("action: %d", AKeyEvent_getAction(event)); */
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/* LOGI("keycode: %d", code); * /
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int32_t code = AKeyEvent_getKeyCode(event);
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if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) {
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int32_t keypress = 0;
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unsigned char ascii = 0;
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if ((keypress = key_a2fg[code]) && FETCH_WCB(*window, Special)) {
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INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
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return EVENT_HANDLED;
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} else if ((ascii = key_ascii(app, event)) && FETCH_WCB(*window, Keyboard)) {
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INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
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return EVENT_HANDLED;
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}
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}
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else if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_UP) {
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int32_t keypress = 0;
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unsigned char ascii = 0;
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if ((keypress = key_a2fg[code]) && FETCH_WCB(*window, Special)) {
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INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
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return EVENT_HANDLED;
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} else if ((ascii = key_ascii(app, event)) && FETCH_WCB(*window, Keyboard)) {
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INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
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return EVENT_HANDLED;
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}
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}
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}
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int32_t source = AInputEvent_getSource(event);
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION
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&& source == AINPUT_SOURCE_TOUCHSCREEN) {
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int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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/* Pointer ID for clicks * /
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int32_t pidx = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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/* TODO: Handle multi-touch; also handle multiple sources/devices */
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/* cf. http://sourceforge.net/mailarchive/forum.php?thread_name=20120518071314.GA28061%40perso.beuc.net&forum_name=freeglut-developer * /
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if (0) {
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LOGI("motion action=%d index=%d source=%d", action, pidx, source);
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int count = AMotionEvent_getPointerCount(event);
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int i;
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for (i = 0; i < count; i++) {
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LOGI("multi(%d): %.01f,%.01f",
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AMotionEvent_getPointerId(event, i),
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AMotionEvent_getX(event, i), AMotionEvent_getY(event, i));
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}
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}
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float x = AMotionEvent_getX(event, 0);
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float y = AMotionEvent_getY(event, 0);
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/* Virtual arrows PAD */
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/* Don't interfere with existing mouse move event * /
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if (!touchscreen.in_mmotion) {
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struct vpad_state prev_vpad = touchscreen.vpad;
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touchscreen.vpad.left = touchscreen.vpad.right
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= touchscreen.vpad.up = touchscreen.vpad.down = false;
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/* int32_t width = ANativeWindow_getWidth(window->Window.Handle); * /
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int32_t height = ANativeWindow_getHeight(window->Window.Handle);
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if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_MOVE) {
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if ((x > 0 && x < 100) && (y > (height - 100) && y < height))
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touchscreen.vpad.left = true;
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if ((x > 200 && x < 300) && (y > (height - 100) && y < height))
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touchscreen.vpad.right = true;
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if ((x > 100 && x < 200) && (y > (height - 100) && y < height))
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touchscreen.vpad.down = true;
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if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100)))
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touchscreen.vpad.up = true;
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}
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if (action == AMOTION_EVENT_ACTION_DOWN &&
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(touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up))
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touchscreen.vpad.on = true;
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if (action == AMOTION_EVENT_ACTION_UP)
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touchscreen.vpad.on = false;
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if (prev_vpad.left != touchscreen.vpad.left
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|| prev_vpad.right != touchscreen.vpad.right
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|| prev_vpad.up != touchscreen.vpad.up
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|| prev_vpad.down != touchscreen.vpad.down
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|| prev_vpad.on != touchscreen.vpad.on) {
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if (FETCH_WCB(*window, Special)) {
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if (prev_vpad.left == false && touchscreen.vpad.left == true)
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INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y));
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else if (prev_vpad.right == false && touchscreen.vpad.right == true)
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INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y));
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else if (prev_vpad.up == false && touchscreen.vpad.up == true)
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INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y));
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else if (prev_vpad.down == false && touchscreen.vpad.down == true)
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INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y));
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}
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if (FETCH_WCB(*window, SpecialUp)) {
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if (prev_vpad.left == true && touchscreen.vpad.left == false)
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INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y));
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if (prev_vpad.right == true && touchscreen.vpad.right == false)
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INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y));
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if (prev_vpad.up == true && touchscreen.vpad.up == false)
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INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y));
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if (prev_vpad.down == true && touchscreen.vpad.down == false)
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INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y));
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}
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return EVENT_HANDLED;
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}
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}
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/* Normal mouse events * /
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if (!touchscreen.vpad.on) {
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window->State.MouseX = x;
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window->State.MouseY = y;
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if (action == AMOTION_EVENT_ACTION_DOWN && FETCH_WCB(*window, Mouse)) {
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touchscreen.in_mmotion = true;
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INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, GLUT_DOWN, x, y));
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} else if (action == AMOTION_EVENT_ACTION_UP && FETCH_WCB(*window, Mouse)) {
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touchscreen.in_mmotion = false;
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INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, GLUT_UP, x, y));
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} else if (action == AMOTION_EVENT_ACTION_MOVE && FETCH_WCB(*window, Motion)) {
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INVOKE_WCB(*window, Motion, (x, y));
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}
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}
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return EVENT_HANDLED;
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}
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/* Let Android handle other events (e.g. Back and Menu buttons) * /
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return EVENT_NOT_HANDLED;
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}
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*/
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/* *
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* Process the next main command.
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* /
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void handle_cmd(struct android_app* app, int32_t cmd) {
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SFG_Window* window = fgWindowByHandle(app->window); /* may be NULL * /
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switch (cmd) {
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/* App life cycle, in that order: * /
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case APP_CMD_START:
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LOGI("handle_cmd: APP_CMD_START");
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break;
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case APP_CMD_RESUME:
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LOGI("handle_cmd: APP_CMD_RESUME");
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/* Cf. fgPlatformProcessSingleEvent * /
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break;
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case APP_CMD_INIT_WINDOW: /* surfaceCreated * /
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/* The window is being shown, get it ready. * /
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LOGI("handle_cmd: APP_CMD_INIT_WINDOW %p", app->window);
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fgDisplay.pDisplay.single_native_window = app->window;
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/* start|resume: glPlatformOpenWindow was waiting for Handle to be
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defined and will now continue processing * /
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break;
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case APP_CMD_GAINED_FOCUS:
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LOGI("handle_cmd: APP_CMD_GAINED_FOCUS");
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break;
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case APP_CMD_WINDOW_RESIZED:
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LOGI("handle_cmd: APP_CMD_WINDOW_RESIZED");
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if (window->Window.pContext.egl.Surface != EGL_NO_SURFACE)
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/* Make ProcessSingleEvent detect the new size, only available
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after the next SwapBuffer * /
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glutPostRedisplay();
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break;
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||||
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case APP_CMD_SAVE_STATE: /* onSaveInstanceState */
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||||
/* The system has asked us to save our current state, when it
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||||
pauses the application without destroying it right after. * /
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app->savedState = strdup("Detect me as non-NULL on next android_main");
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app->savedStateSize = strlen(app->savedState) + 1;
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||||
LOGI("handle_cmd: APP_CMD_SAVE_STATE");
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break;
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||||
case APP_CMD_PAUSE:
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LOGI("handle_cmd: APP_CMD_PAUSE");
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||||
/* Cf. fgPlatformProcessSingleEvent * /
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||||
break;
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||||
case APP_CMD_LOST_FOCUS:
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||||
LOGI("handle_cmd: APP_CMD_LOST_FOCUS");
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||||
break;
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||||
case APP_CMD_TERM_WINDOW: /* surfaceDestroyed * /
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||||
/* The application is being hidden, but may be restored * /
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||||
LOGI("handle_cmd: APP_CMD_TERM_WINDOW");
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fghPlatformCloseWindowEGL(window);
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||||
fgDisplay.pDisplay.single_native_window = NULL;
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||||
break;
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||||
case APP_CMD_STOP:
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||||
LOGI("handle_cmd: APP_CMD_STOP");
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||||
break;
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||||
case APP_CMD_DESTROY: /* Activity.onDestroy * /
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||||
LOGI("handle_cmd: APP_CMD_DESTROY");
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||||
/* User closed the application for good, let's kill the window * /
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||||
{
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||||
/* Can't use fgWindowByHandle as app->window is NULL * /
|
||||
SFG_Window* window = fgStructure.CurrentWindow;
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||||
if (window != NULL) {
|
||||
fgDestroyWindow(window);
|
||||
} else {
|
||||
LOGI("APP_CMD_DESTROY: No current window");
|
||||
}
|
||||
}
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||||
/* glue has already set android_app->destroyRequested=1 * /
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||||
break;
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||||
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||||
case APP_CMD_CONFIG_CHANGED:
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||||
/* Handle rotation / orientation change * /
|
||||
LOGI("handle_cmd: APP_CMD_CONFIG_CHANGED");
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||||
break;
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||||
case APP_CMD_LOW_MEMORY:
|
||||
LOGI("handle_cmd: APP_CMD_LOW_MEMORY");
|
||||
break;
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||||
default:
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||||
LOGI("handle_cmd: unhandled cmd=%d", cmd);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void fgPlatformOpenWindow( SFG_Window* window, const char* title,
|
||||
GLboolean positionUse, int x, int y,
|
||||
GLboolean sizeUse, int w, int h,
|
||||
GLboolean gameMode, GLboolean isSubWindow );
|
||||
|
||||
void fgPlatformProcessSingleEvent ( void )
|
||||
{
|
||||
//TODO
|
||||
//--------------------------------
|
||||
/* When the screen is resized, the window handle still points to the
|
||||
old window until the next SwapBuffer, while it's crucial to set
|
||||
the size (onShape) correctly before the next onDisplay callback.
|
||||
Plus we don't know if the next SwapBuffer already occurred at the
|
||||
time we process the event (e.g. during onDisplay). * /
|
||||
/* So we do the check each time rather than on event. * /
|
||||
/* Interestingly, on a Samsung Galaxy S/PowerVR SGX540 GPU/Android
|
||||
2.3, that next SwapBuffer is fake (but still necessary to get the
|
||||
new size). * /
|
||||
SFG_Window* window = fgStructure.CurrentWindow;
|
||||
if (window != NULL && window->Window.Handle != NULL) {
|
||||
int32_t width = ANativeWindow_getWidth(window->Window.Handle);
|
||||
int32_t height = ANativeWindow_getHeight(window->Window.Handle);
|
||||
fghOnReshapeNotify(window,width,height,GL_FALSE);
|
||||
}
|
||||
|
||||
/* Read pending event. * /
|
||||
int ident;
|
||||
int events;
|
||||
struct android_poll_source* source;
|
||||
/* This is called "ProcessSingleEvent" but this means we'd only
|
||||
process ~60 (screen Hz) mouse events per second, plus other ports
|
||||
are processing all events already. So let's process all pending
|
||||
events. */
|
||||
/* if ((ident=ALooper_pollOnce(0, NULL, &events, (void**)&source)) >= 0) { * /
|
||||
while ((ident=ALooper_pollAll(0, NULL, &events, (void**)&source)) >= 0) {
|
||||
/* Process this event. * /
|
||||
if (source != NULL) {
|
||||
source->process(source->app, source);
|
||||
}
|
||||
}
|
||||
|
||||
/* If we're not in RESUME state, Android paused us, so wait * /
|
||||
struct android_app* app = fgDisplay.pDisplay.app;
|
||||
if (app->destroyRequested != 1 && app->activityState != APP_CMD_RESUME) {
|
||||
INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
|
||||
|
||||
int FOREVER = -1;
|
||||
while (app->destroyRequested != 1 && (app->activityState != APP_CMD_RESUME)) {
|
||||
if ((ident=ALooper_pollOnce(FOREVER, NULL, &events, (void**)&source)) >= 0) {
|
||||
/* Process this event. * /
|
||||
if (source != NULL) {
|
||||
source->process(source->app, source);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Coming back from a pause: * /
|
||||
/* - Recreate window context and surface */
|
||||
/* - Call user-defined hook to restore resources (textures...) * /
|
||||
/* - Exit pause loop * /
|
||||
if (app->destroyRequested != 1) {
|
||||
/* Android is full-screen only, simplified call.. * /
|
||||
/* Ideally we'd have a fgPlatformReopenWindow() * /
|
||||
/* If we're hidden by a non-fullscreen or translucent activity,
|
||||
we'll be paused but not stopped, and keep the current
|
||||
surface; in which case fgPlatformOpenWindow will no-op. * /
|
||||
fgPlatformOpenWindow(window, "", GL_FALSE, 0, 0, GL_FALSE, 0, 0, GL_FALSE, GL_FALSE);
|
||||
|
||||
/* TODO: should there be a whole GLUT_INIT_WORK forced? probably...
|
||||
* Could queue that up in APP_CMD_TERM_WINDOW handler, but it'll
|
||||
* be not possible to ensure InitContext CB gets called before
|
||||
* Resume CB like that.. so maybe just force calling initContext CB
|
||||
* here is best. Or we could force work on the window in question..
|
||||
* 1) save old work mask, 2) set mask to init only, 3) call fgProcessWork directly
|
||||
* 4) set work mask back to the one saved in step 1.
|
||||
/
|
||||
if (!FETCH_WCB(*window, InitContext))
|
||||
fgWarning("Resuming application, but no callback to reload context resources (glutInitContextFunc)");
|
||||
}
|
||||
|
||||
INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void fgPlatformMainLoopPreliminaryWork ( void )
|
||||
{
|
||||
LOGI("fgPlatformMainLoopPreliminaryWork\n", SLOG2_FA_END);
|
||||
|
||||
key_init();
|
||||
}
|
||||
|
||||
|
||||
/* deal with work list items */
|
||||
void fgPlatformInitWork(SFG_Window* window)
|
||||
{
|
||||
/* notify windowStatus/visibility */
|
||||
INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) );
|
||||
|
||||
/* Position callback, always at 0,0 */
|
||||
fghOnPositionNotify(window, 0, 0, GL_TRUE);
|
||||
|
||||
/* Size gets notified on window creation with size detection in mainloop above
|
||||
* XXX CHECK: does this messages happen too early like on windows,
|
||||
* so client code cannot have registered a callback yet and the message
|
||||
* is thus never received by client?
|
||||
*/
|
||||
}
|
||||
|
||||
void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask)
|
||||
{
|
||||
if (workMask & GLUT_FULL_SCREEN_WORK)
|
||||
fgPlatformFullScreenToggle( window );
|
||||
if (workMask & GLUT_POSITION_WORK)
|
||||
fgPlatformPositionWindow( window, window->State.DesiredXpos, window->State.DesiredYpos );
|
||||
if (workMask & GLUT_SIZE_WORK)
|
||||
fgPlatformReshapeWindow ( window, window->State.DesiredWidth, window->State.DesiredHeight );
|
||||
if (workMask & GLUT_ZORDER_WORK)
|
||||
{
|
||||
if (window->State.DesiredZOrder < 0)
|
||||
fgPlatformPushWindow( window );
|
||||
else
|
||||
fgPlatformPopWindow( window );
|
||||
}
|
||||
}
|
||||
|
||||
void fgPlatformVisibilityWork(SFG_Window* window)
|
||||
{
|
||||
/* Visibility status of window should get updated in the window message handlers
|
||||
* For now, none of these functions called below do anything, so don't worry
|
||||
* about it
|
||||
*/
|
||||
SFG_Window *win = window;
|
||||
switch (window->State.DesiredVisibility)
|
||||
{
|
||||
case DesireHiddenState:
|
||||
fgPlatformHideWindow( window );
|
||||
break;
|
||||
case DesireIconicState:
|
||||
/* Call on top-level window */
|
||||
while (win->Parent)
|
||||
win = win->Parent;
|
||||
fgPlatformIconifyWindow( win );
|
||||
break;
|
||||
case DesireNormalState:
|
||||
fgPlatformShowWindow( window );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -29,9 +29,9 @@
|
||||
#include <GL/freeglut.h>
|
||||
#include "fg_internal.h"
|
||||
|
||||
/*extern void fgPlatformProcessSingleEvent(void);
|
||||
extern unsigned long fgPlatformSystemTime(void);
|
||||
extern void fgPlatformProcessSingleEvent(void);
|
||||
extern uint64_t fgPlatformSystemTime(void);
|
||||
extern void fgPlatformSleepForEvents(long msec);
|
||||
extern void fgPlatformMainLoopPreliminaryWork(void);*/
|
||||
extern void fgPlatformMainLoopPreliminaryWork(void);
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user