Implemented fg_window_blackberry.c to initialize and cleanup windows Implemented a BlackBerry specific fg_init so that bps can be started and stopped.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1646 7f0cb862-5218-0410-a997-914c9d46530a
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@ -123,7 +123,6 @@ ELSEIF(ANDROID OR BLACKBERRY)
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src/android/fg_cursor_android.c
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src/android/fg_ext_android.c
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src/android/fg_gamemode_android.c
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src/android/fg_init_android.c
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src/android/fg_input_devices_android.c
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src/android/fg_joystick_android.c
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src/android/fg_spaceball_android.c
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@ -133,6 +132,7 @@ ELSEIF(ANDROID OR BLACKBERRY)
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LIST(APPEND FREEGLUT_SRCS
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src/android/native_app_glue/android_native_app_glue.c
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src/android/native_app_glue/android_native_app_glue.h
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src/android/fg_init_android.c
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src/android/fg_internal_android.h
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src/android/fg_main_android.c
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src/android/fg_main_android.h
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@ -143,12 +143,13 @@ ELSEIF(ANDROID OR BLACKBERRY)
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ELSE()
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LIST(APPEND FREEGLUT_SRCS
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# TODO: Anything similar to Android's app_glue?
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src/blackberry/fg_init_blackberry.c
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src/blackberry/fg_internal_blackberry.h
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# TODO: src/blackberry/fg_main_blackberry.c
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src/blackberry/fg_main_blackberry.h
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# TODO: Anything similar to fg_spaceball_android.c needed?
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src/blackberry/fg_state_blackberry.c
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# TODO: src/blackberry/fg_window_blackberry.c
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src/blackberry/fg_window_blackberry.c
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)
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ENDIF()
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ELSE()
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60
freeglut/freeglut/src/blackberry/fg_init_blackberry.c
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60
freeglut/freeglut/src/blackberry/fg_init_blackberry.c
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@ -0,0 +1,60 @@
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/*
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* fg_init_blackberry.c
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*
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* Various freeglut initialization functions.
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*
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* Copyright (C) 2012 Sylvain Beucler
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* Copyright (C) 2013 Vincent Simonetti
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/freeglut.h>
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#include "fg_internal.h"
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#include "fg_init.h"
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#include "egl/fg_init_egl.h"
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#include <bps/bps.h>
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void fgPlatformInitialize()
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{
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bps_initialize();
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fghPlatformInitializeEGL();
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/* Get start time */
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fgState.Time = fgSystemTime();
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fgState.Initialised = GL_TRUE;
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}
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void fgPlatformCloseDisplay()
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{
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fghPlatformCloseDisplayEGL();
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bps_shutdown();
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}
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/**
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* Close joystick and serial input devices
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*/
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void fgPlatformDeinitialiseInputDevices ( void )
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{
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fghCloseInputDevices ();
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fgState.JoysticksInitialised = GL_FALSE;
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fgState.InputDevsInitialised = GL_FALSE;
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}
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@ -32,6 +32,7 @@
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/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */
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/* BlackBerry OpenGL ES is accessed through EGL */
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#include "egl/fg_internal_egl.h"
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#include <screen/screen.h>
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/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
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/* The structure used by display initialization in freeglut_init.c */
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@ -47,6 +48,7 @@ typedef struct tagSFG_PlatformContext SFG_PlatformContext;
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struct tagSFG_PlatformContext
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{
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struct tagSFG_PlatformContextEGL egl;
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screen_context_t screenContext;
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};
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@ -76,7 +76,7 @@ int fgPlatformGlutGet ( GLenum eWhat )
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if ( fgStructure.CurrentWindow == NULL )
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return 0;
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int size[2];
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if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_SIZE, size) != 0 )
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if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size) != 0 )
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return 0;
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switch ( eWhat )
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{
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212
freeglut/freeglut/src/blackberry/fg_window_blackberry.c
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212
freeglut/freeglut/src/blackberry/fg_window_blackberry.c
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@ -0,0 +1,212 @@
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/*
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* fg_window_blackberry.c
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*
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* Window management methods for BlackBerry
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*
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* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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* Written by Pawel W. Olszta, <olszta@sourceforge.net>
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* Copied for Platform code by Evan Felix <karcaw at gmail.com>
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* Copyright (C) 2012 Sylvain Beucler
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* Copyright (C) 2013 Vincent Simonetti
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#define FREEGLUT_BUILDING_LIB
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#include <GL/freeglut.h>
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#include "fg_internal.h"
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#include "egl/fg_window_egl.h"
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#include <screen/screen.h>
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#include <bps/screen.h>
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/*
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* Opens a window. Requires a SFG_Window object created and attached
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* to the freeglut structure. OpenGL context is created here.
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*/
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void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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GLboolean positionUse, int x, int y,
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GLboolean sizeUse, int w, int h,
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GLboolean gameMode, GLboolean isSubWindow )
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{
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/* TODO: only one full-screen window possible? */
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if (fgDisplay.pDisplay.single_native_window != NULL) {
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fgWarning("You can't have more than one window on BlackBerry");
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return;
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}
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/* Create window */
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if (screen_create_context(&window->Window.pContext.screenContext, 0)) {
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fgError("Could not create screen context");
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return;
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}
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screen_window_t sWindow;
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if (screen_create_window(&sWindow, window->Window.pContext.screenContext)) {
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screen_destroy_context(window->Window.pContext.screenContext);
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fgError("Could not create window");
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return;
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}
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fgDisplay.pDisplay.single_native_window = sWindow;
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/* Set window properties */
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int screenFormat = SCREEN_FORMAT_RGBA8888;
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#ifdef __X86__
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int screenUsage = SCREEN_USAGE_OPENGL_ES2;
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#else
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int screenUsage = SCREEN_USAGE_DISPLAY | SCREEN_USAGE_OPENGL_ES2; // Physical device copy directly into physical display
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#endif
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if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_FORMAT, &screenFormat)) {
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screen_destroy_window(sWindow);
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screen_destroy_context(window->Window.pContext.screenContext);
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fgError("Could not set window format");
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return;
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}
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if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_USAGE, &screenUsage)) {
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screen_destroy_window(sWindow);
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screen_destroy_context(window->Window.pContext.screenContext);
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fgError("Could not set window usage");
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return;
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}
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/* Could set size based on what is specified for window. Work on another time
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int size[2];
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size[0] = w;
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size[1] = h;
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if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_BUFFER_SIZE, size)) {
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screen_destroy_window(sWindow);
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screen_destroy_context(window->Window.pContext.screenContext);
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fgError("Could not set window buffer size");
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return;
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}*/
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/* Create window buffers */
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if (screen_create_window_buffers(sWindow, 2)) {
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screen_destroy_window(sWindow);
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screen_destroy_context(window->Window.pContext.screenContext);
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fgError("Could not create window buffers");
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return;
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}
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/* Request window events */
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screen_request_events(window->Window.pContext.screenContext);
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/* Save window */
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window->Window.Handle = fgDisplay.pDisplay.single_native_window;
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window->State.WorkMask |= GLUT_INIT_WORK;
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/* Create context */
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fghChooseConfig(&window->Window.pContext.egl.Config);
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window->Window.Context = fghCreateNewContextEGL(window);
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/* Create EGL window */
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fghPlatformOpenWindowEGL(window);
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window->State.Visible = GL_TRUE;
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}
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/*
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* Request a window resize
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*/
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void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
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{
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fprintf(stderr, "fgPlatformReshapeWindow: STUB\n");
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}
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/*
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* Closes a window, destroying the frame and OpenGL context
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*/
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void fgPlatformCloseWindow( SFG_Window* window )
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{
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fghPlatformCloseWindowEGL(window);
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screen_stop_events(window->Window.pContext.screenContext);
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screen_destroy_window((screen_window_t)window->Window.Handle);
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screen_destroy_context(window->Window.pContext.screenContext);
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}
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/*
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* This function makes the specified window visible
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*/
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void fgPlatformShowWindow( void )
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{
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fprintf(stderr, "fgPlatformShowWindow: STUB\n");
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}
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/*
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* This function hides the specified window
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*/
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void fgPlatformHideWindow( SFG_Window *window )
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{
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fprintf(stderr, "fgPlatformHideWindow: STUB\n");
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}
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/*
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* Iconify the specified window (top-level windows only)
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*/
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void fgPlatformIconifyWindow( SFG_Window *window )
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{
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fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n");
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}
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/*
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* Set the current window's title
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*/
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void fgPlatformGlutSetWindowTitle( const char* title )
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{
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fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n");
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}
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/*
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* Set the current window's iconified title
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*/
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void fgPlatformGlutSetIconTitle( const char* title )
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{
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fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n");}
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/*
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* Change the specified window's position
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*/
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void fgPlatformPositionWindow( SFG_Window *window, int x, int y )
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{
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fprintf(stderr, "fgPlatformPositionWindow: STUB\n");
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}
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/*
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* Lowers the specified window (by Z order change)
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*/
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void fgPlatformPushWindow( SFG_Window *window )
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{
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fprintf(stderr, "fgPlatformPushWindow: STUB\n");
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}
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/*
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* Raises the specified window (by Z order change)
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*/
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void fgPlatformPopWindow( SFG_Window *window )
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{
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fprintf(stderr, "fgPlatformPopWindow: STUB\n");
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}
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/*
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* Toggle the window's full screen state.
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*/
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void fgPlatformFullScreenToggle( SFG_Window *win )
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{
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fprintf(stderr, "fgPlatformFullScreenToggle: STUB\n");
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}
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