Splitting the X11-specific "freeglut_gamemode.c" code into its own file
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1053 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
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0ca9111452
@ -42,464 +42,10 @@
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extern void fgPlatformRememberState( void );
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extern void fgPlatformRestoreState( void );
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extern GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest );
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extern void fgPlatformEnterGameMode( void );
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extern void fgPlatformLeaveGameMode( void );
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#if TARGET_HOST_POSIX_X11
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static int xrandr_resize(int xsz, int ysz, int rate, int just_checking)
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{
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#ifdef HAVE_X11_EXTENSIONS_XRANDR_H
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int event_base, error_base, ver_major, ver_minor, use_rate;
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XRRScreenConfiguration *xrr_config = 0;
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Status result = -1;
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/* must check at runtime for the availability of the extension */
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if(!XRRQueryExtension(fgDisplay.pDisplay.Display, &event_base, &error_base)) {
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return -1;
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}
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XRRQueryVersion(fgDisplay.pDisplay.Display, &ver_major, &ver_minor);
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/* we only heed the rate if we CAN actually use it (Xrandr >= 1.1) and
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* the user actually cares about it (rate > 0)
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*/
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use_rate = ( rate > 0 ) && ( ( ver_major >= 1 ) ||
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( ( ver_major == 1 ) && ( ver_minor >= 1 ) ) );
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/* this loop is only so that the whole thing will be repeated if someone
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* else changes video mode between our query of the current information and
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* the attempt to change it.
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*/
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do {
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XRRScreenSize *ssizes;
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short *rates;
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Rotation rot;
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int i, ssizes_count, rates_count, curr, res_idx = -1;
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Time timestamp, cfg_timestamp;
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if(xrr_config) {
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XRRFreeScreenConfigInfo(xrr_config);
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}
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if(!(xrr_config = XRRGetScreenInfo(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow))) {
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fgWarning("XRRGetScreenInfo failed");
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break;
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}
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ssizes = XRRConfigSizes(xrr_config, &ssizes_count);
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curr = XRRConfigCurrentConfiguration(xrr_config, &rot);
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timestamp = XRRConfigTimes(xrr_config, &cfg_timestamp);
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/* if either of xsz or ysz are unspecified, use the current values */
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if(xsz <= 0)
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xsz = fgState.GameModeSize.X = ssizes[curr].width;
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if(ysz <= 0)
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ysz = fgState.GameModeSize.Y = ssizes[curr].height;
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if(xsz == ssizes[curr].width && ysz == ssizes[curr].height) {
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/* no need to switch, we're already in the requested resolution */
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res_idx = curr;
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} else {
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for(i=0; i<ssizes_count; i++) {
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if(ssizes[i].width == xsz && ssizes[i].height == ysz) {
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res_idx = i;
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break; /* found it */
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}
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}
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}
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if(res_idx == -1)
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break; /* no matching resolution */
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#if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
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if(use_rate) {
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rate = fgState.GameModeRefresh;
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/* for the selected resolution, let's find out if there is
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* a matching refresh rate available.
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*/
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rates = XRRConfigRates(xrr_config, res_idx, &rates_count);
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for(i=0; i<rates_count; i++) {
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if(rates[i] == rate) {
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break;
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}
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}
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if(i == rates_count) {
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break; /* no matching rate */
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}
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}
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#endif
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if(just_checking) {
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result = 0;
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break;
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}
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#if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
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if(use_rate)
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result = XRRSetScreenConfigAndRate(fgDisplay.pDisplay.Display, xrr_config,
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fgDisplay.pDisplay.RootWindow, res_idx, rot, rate, timestamp);
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else
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#endif
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result = XRRSetScreenConfig(fgDisplay.pDisplay.Display, xrr_config,
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fgDisplay.pDisplay.RootWindow, res_idx, rot, timestamp);
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} while(result == RRSetConfigInvalidTime);
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if(xrr_config) {
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XRRFreeScreenConfigInfo(xrr_config);
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}
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if(result == 0) {
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return 0;
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}
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#endif /* HAVE_X11_EXTENSIONS_XRANDR_H */
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return -1;
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}
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#endif /* TARGET_HOST_POSIX_X11 */
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#if TARGET_HOST_POSIX_X11
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/*
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* Remembers the current visual settings, so that
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* we can change them and restore later...
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*/
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void fgPlatformRememberState( void )
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{
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int event_base, error_base;
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/*
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* Remember the current pointer location before going fullscreen
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* for restoring it later:
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*/
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Window junk_window;
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unsigned int junk_mask;
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XQueryPointer(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow,
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&junk_window, &junk_window,
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&fgDisplay.pDisplay.DisplayPointerX, &fgDisplay.pDisplay.DisplayPointerY,
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&fgDisplay.pDisplay.DisplayPointerX, &fgDisplay.pDisplay.DisplayPointerY, &junk_mask);
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# ifdef HAVE_X11_EXTENSIONS_XRANDR_H
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if(XRRQueryExtension(fgDisplay.pDisplay.Display, &event_base, &error_base)) {
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XRRScreenConfiguration *xrr_config;
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XRRScreenSize *ssizes;
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Rotation rot;
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int ssize_count, curr;
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if((xrr_config = XRRGetScreenInfo(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow))) {
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ssizes = XRRConfigSizes(xrr_config, &ssize_count);
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curr = XRRConfigCurrentConfiguration(xrr_config, &rot);
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fgDisplay.pDisplay.prev_xsz = ssizes[curr].width;
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fgDisplay.pDisplay.prev_ysz = ssizes[curr].height;
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fgDisplay.pDisplay.prev_refresh = -1;
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# if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
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if(fgState.GameModeRefresh != -1) {
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fgDisplay.pDisplay.prev_refresh = XRRConfigCurrentRate(xrr_config);
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}
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# endif
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fgDisplay.pDisplay.prev_size_valid = 1;
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XRRFreeScreenConfigInfo(xrr_config);
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}
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}
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# endif
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/*
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* This highly depends on the XFree86 extensions,
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* not approved as X Consortium standards
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*/
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# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
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if(!XF86VidModeQueryExtension(fgDisplay.pDisplay.Display, &event_base, &error_base)) {
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return;
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}
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/*
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* Remember the current ViewPort location of the screen to be able to
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* restore the ViewPort on LeaveGameMode():
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*/
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if( !XF86VidModeGetViewPort(
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fgDisplay.pDisplay.Display,
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fgDisplay.pDisplay.Screen,
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&fgDisplay.pDisplay.DisplayViewPortX,
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&fgDisplay.pDisplay.DisplayViewPortY ) )
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fgWarning( "XF86VidModeGetViewPort failed" );
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/* Query the current display settings: */
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fgDisplay.pDisplay.DisplayModeValid =
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XF86VidModeGetModeLine(
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fgDisplay.pDisplay.Display,
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fgDisplay.pDisplay.Screen,
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&fgDisplay.pDisplay.DisplayModeClock,
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&fgDisplay.pDisplay.DisplayMode
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);
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if( !fgDisplay.pDisplay.DisplayModeValid )
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fgWarning( "XF86VidModeGetModeLine failed" );
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# endif
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}
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#endif
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#if TARGET_HOST_POSIX_X11
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/*
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* Restores the previously remembered visual settings
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*/
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void fgPlatformRestoreState( void )
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{
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/* Restore the remembered pointer position: */
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XWarpPointer(
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fgDisplay.pDisplay.Display, None, fgDisplay.pDisplay.RootWindow, 0, 0, 0, 0,
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fgDisplay.pDisplay.DisplayPointerX, fgDisplay.pDisplay.DisplayPointerY
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);
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# ifdef HAVE_X11_EXTENSIONS_XRANDR_H
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if(fgDisplay.pDisplay.prev_size_valid) {
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if(xrandr_resize(fgDisplay.pDisplay.prev_xsz, fgDisplay.pDisplay.prev_ysz, fgDisplay.pDisplay.prev_refresh, 0) != -1) {
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fgDisplay.pDisplay.prev_size_valid = 0;
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# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
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fgDisplay.pDisplay.DisplayModeValid = 0;
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# endif
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return;
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}
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}
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# endif
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# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
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/*
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* This highly depends on the XFree86 extensions,
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* not approved as X Consortium standards
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*/
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if( fgDisplay.pDisplay.DisplayModeValid )
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{
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XF86VidModeModeInfo** displayModes;
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int i, displayModesCount;
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if( !XF86VidModeGetAllModeLines(
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fgDisplay.pDisplay.Display,
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fgDisplay.pDisplay.Screen,
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&displayModesCount,
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&displayModes ) )
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{
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fgWarning( "XF86VidModeGetAllModeLines failed" );
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return;
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}
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/*
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* Check every of the modes looking for one that matches our demands.
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* If we find one, switch to it and restore the remembered viewport.
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*/
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for( i = 0; i < displayModesCount; i++ )
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{
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if(displayModes[ i ]->hdisplay == fgDisplay.pDisplay.DisplayMode.hdisplay &&
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displayModes[ i ]->vdisplay == fgDisplay.pDisplay.DisplayMode.vdisplay &&
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displayModes[ i ]->dotclock == fgDisplay.pDisplay.DisplayModeClock )
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{
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if( !XF86VidModeSwitchToMode(
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fgDisplay.pDisplay.Display,
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fgDisplay.pDisplay.Screen,
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displayModes[ i ] ) )
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{
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fgWarning( "XF86VidModeSwitchToMode failed" );
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break;
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}
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if( !XF86VidModeSetViewPort(
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fgDisplay.pDisplay.Display,
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fgDisplay.pDisplay.Screen,
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fgDisplay.pDisplay.DisplayViewPortX,
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fgDisplay.pDisplay.DisplayViewPortY ) )
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fgWarning( "XF86VidModeSetViewPort failed" );
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/*
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* For the case this would be the last X11 call the application
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* calls exit() we've to flush the X11 output queue to have the
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* commands sent to the X server before the application exits.
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*/
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XFlush( fgDisplay.pDisplay.Display );
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fgDisplay.pDisplay.DisplayModeValid = 0;
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# ifdef HAVE_X11_EXTENSIONS_XRANDR_H
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fgDisplay.pDisplay.prev_size_valid = 0;
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# endif
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break;
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}
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}
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XFree( displayModes );
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}
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# endif
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}
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#endif
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#if TARGET_HOST_POSIX_X11
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#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
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/*
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* Checks a single display mode settings against user's preferences.
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*/
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static GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh )
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{
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/* The desired values should be stored in fgState structure... */
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return ( width == fgState.GameModeSize.X ) &&
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( height == fgState.GameModeSize.Y ) &&
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( depth == fgState.GameModeDepth ) &&
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( refresh == fgState.GameModeRefresh );
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}
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/*
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* Checks all display modes settings against user's preferences.
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* Returns the mode number found or -1 if none could be found.
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*/
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static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF86VidModeModeInfo** displayModes )
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{
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int i;
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for( i = 0; i < displayModesCount; i++ )
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{
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/* Compute the displays refresh rate, dotclock comes in kHz. */
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int refresh = ( displayModes[ i ]->dotclock * 1000 ) /
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( displayModes[ i ]->htotal * displayModes[ i ]->vtotal );
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if( fghCheckDisplayMode( displayModes[ i ]->hdisplay,
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displayModes[ i ]->vdisplay,
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fgState.GameModeDepth,
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( exactMatch ? refresh : fgState.GameModeRefresh ) ) ) {
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if (!exactMatch)
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{
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/* Update the chosen refresh rate, otherwise a
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* glutGameModeGet(GLUT_GAME_MODE_REFRESH_RATE) would not
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* return the right values
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*/
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fgState.GameModeRefresh = refresh;
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}
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return i;
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}
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}
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return -1;
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}
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#endif
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#endif
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#if TARGET_HOST_POSIX_X11
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/*
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* Changes the current display mode to match user's settings
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*/
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GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest )
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{
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GLboolean success = GL_FALSE;
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/* first try to use XRandR, then fallback to XF86VidMode */
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# ifdef HAVE_X11_EXTENSIONS_XRANDR_H
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if(xrandr_resize(fgState.GameModeSize.X, fgState.GameModeSize.Y,
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fgState.GameModeRefresh, haveToTest) != -1) {
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return GL_TRUE;
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}
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# endif
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/*
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* This highly depends on the XFree86 extensions,
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* not approved as X Consortium standards
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*/
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# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
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/*
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* This is also used by applications which check modes by calling
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* glutGameModeGet(GLUT_GAME_MODE_POSSIBLE), so allow the check:
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*/
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if( haveToTest || fgDisplay.pDisplay.DisplayModeValid )
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{
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XF86VidModeModeInfo** displayModes;
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int i, displayModesCount;
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/* If we don't have a valid modeline in the display structure, which
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* can happen if this is called from glutGameModeGet instead of
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* glutEnterGameMode, then we need to query the current mode, to make
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* unspecified settings to default to their current values.
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*/
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if(!fgDisplay.pDisplay.DisplayModeValid) {
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if(!XF86VidModeGetModeLine(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.Screen,
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&fgDisplay.pDisplay.DisplayModeClock, &fgDisplay.pDisplay.DisplayMode)) {
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return success;
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}
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}
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if (fgState.GameModeSize.X == -1)
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{
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fgState.GameModeSize.X = fgDisplay.pDisplay.DisplayMode.hdisplay;
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}
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if (fgState.GameModeSize.Y == -1)
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{
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fgState.GameModeSize.Y = fgDisplay.pDisplay.DisplayMode.vdisplay;
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}
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if (fgState.GameModeDepth == -1)
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{
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/* can't get color depth from this, nor can we change it, do nothing
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* TODO: get with XGetVisualInfo()? but then how to set?
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*/
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}
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if (fgState.GameModeRefresh == -1)
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{
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/* Compute the displays refresh rate, dotclock comes in kHz. */
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int refresh = ( fgDisplay.pDisplay.DisplayModeClock * 1000 ) /
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( fgDisplay.pDisplay.DisplayMode.htotal * fgDisplay.pDisplay.DisplayMode.vtotal );
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fgState.GameModeRefresh = refresh;
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}
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/* query all possible display modes */
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if( !XF86VidModeGetAllModeLines(
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fgDisplay.pDisplay.Display,
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fgDisplay.pDisplay.Screen,
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&displayModesCount,
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&displayModes ) )
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{
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fgWarning( "XF86VidModeGetAllModeLines failed" );
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return success;
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}
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/*
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* Check every of the modes looking for one that matches our demands,
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* ignoring the refresh rate if no exact match could be found.
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*/
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i = fghCheckDisplayModes( GL_TRUE, displayModesCount, displayModes );
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if( i < 0 ) {
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i = fghCheckDisplayModes( GL_FALSE, displayModesCount, displayModes );
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}
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success = ( i < 0 ) ? GL_FALSE : GL_TRUE;
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if( !haveToTest && success ) {
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if( !XF86VidModeSwitchToMode(
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fgDisplay.pDisplay.Display,
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fgDisplay.pDisplay.Screen,
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displayModes[ i ] ) )
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fgWarning( "XF86VidModeSwitchToMode failed" );
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}
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XFree( displayModes );
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}
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# endif
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return success;
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}
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#endif
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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/*
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@ -570,93 +116,7 @@ int FGAPIENTRY glutEnterGameMode( void )
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fgStructure.GameModeWindow->State.Height = fgState.GameModeSize.Y;
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fgStructure.GameModeWindow->State.NeedToResize = GL_TRUE;
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#if TARGET_HOST_POSIX_X11
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/*
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* Sync needed to avoid a real race, the Xserver must have really created
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* the window before we can grab the pointer into it:
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*/
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XSync( fgDisplay.pDisplay.Display, False );
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/*
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* Grab the pointer to confine it into the window after the calls to
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* XWrapPointer() which ensure that the pointer really enters the window.
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*
|
||||
* We also need to wait here until XGrabPointer() returns GrabSuccess,
|
||||
* otherwise the new window is not viewable yet and if the next function
|
||||
* (XSetInputFocus) is called with a not yet viewable window, it will exit
|
||||
* the application which we have to aviod, so wait until it's viewable:
|
||||
*/
|
||||
while( GrabSuccess != XGrabPointer(
|
||||
fgDisplay.pDisplay.Display, fgStructure.GameModeWindow->Window.Handle,
|
||||
TRUE,
|
||||
ButtonPressMask | ButtonReleaseMask | ButtonMotionMask
|
||||
| PointerMotionMask,
|
||||
GrabModeAsync, GrabModeAsync,
|
||||
fgStructure.GameModeWindow->Window.Handle, None, CurrentTime) )
|
||||
usleep( 100 );
|
||||
/*
|
||||
* Change input focus to the new window. This will exit the application
|
||||
* if the new window is not viewable yet, see the XGrabPointer loop above.
|
||||
*/
|
||||
XSetInputFocus(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgStructure.GameModeWindow->Window.Handle,
|
||||
RevertToNone,
|
||||
CurrentTime
|
||||
);
|
||||
|
||||
/* Move the Pointer to the middle of the fullscreen window */
|
||||
XWarpPointer(
|
||||
fgDisplay.pDisplay.Display,
|
||||
None,
|
||||
fgDisplay.pDisplay.RootWindow,
|
||||
0, 0, 0, 0,
|
||||
fgState.GameModeSize.X/2, fgState.GameModeSize.Y/2
|
||||
);
|
||||
|
||||
# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
|
||||
|
||||
if( fgDisplay.pDisplay.DisplayModeValid )
|
||||
{
|
||||
int x, y;
|
||||
Window child;
|
||||
|
||||
/* Change to viewport to the window topleft edge: */
|
||||
if( !XF86VidModeSetViewPort( fgDisplay.pDisplay.Display, fgDisplay.pDisplay.Screen, 0, 0 ) )
|
||||
fgWarning( "XF86VidModeSetViewPort failed" );
|
||||
|
||||
/*
|
||||
* Final window repositioning: It could be avoided using an undecorated
|
||||
* window using override_redirect, but this * would possily require
|
||||
* more changes and investigation.
|
||||
*/
|
||||
|
||||
/* Get the current postion of the drawable area on screen */
|
||||
XTranslateCoordinates(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgStructure.CurrentWindow->Window.Handle,
|
||||
fgDisplay.pDisplay.RootWindow,
|
||||
0, 0, &x, &y,
|
||||
&child
|
||||
);
|
||||
|
||||
/* Move the decorataions out of the topleft corner of the display */
|
||||
XMoveWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
|
||||
-x, -y);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/* Grab the keyboard, too */
|
||||
XGrabKeyboard(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgStructure.GameModeWindow->Window.Handle,
|
||||
FALSE,
|
||||
GrabModeAsync, GrabModeAsync,
|
||||
CurrentTime
|
||||
);
|
||||
|
||||
#endif
|
||||
fgPlatformEnterGameMode();
|
||||
|
||||
return fgStructure.GameModeWindow->ID;
|
||||
}
|
||||
@ -673,12 +133,7 @@ void FGAPIENTRY glutLeaveGameMode( void )
|
||||
fgAddToWindowDestroyList( fgStructure.GameModeWindow );
|
||||
fgStructure.GameModeWindow = NULL;
|
||||
|
||||
#if TARGET_HOST_POSIX_X11
|
||||
|
||||
XUngrabPointer( fgDisplay.pDisplay.Display, CurrentTime );
|
||||
XUngrabKeyboard( fgDisplay.pDisplay.Display, CurrentTime );
|
||||
|
||||
#endif
|
||||
fgPlatformLeaveGameMode();
|
||||
|
||||
fgPlatformRestoreState();
|
||||
}
|
||||
|
@ -147,3 +147,11 @@ GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest )
|
||||
return success;
|
||||
}
|
||||
|
||||
void fgPlatformEnterGameMode( void )
|
||||
{
|
||||
}
|
||||
|
||||
void fgPlatformLeaveGameMode( void )
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,571 @@
|
||||
/*
|
||||
* freeglut_gamemode_x11.c
|
||||
*
|
||||
* The game mode handling code.
|
||||
*
|
||||
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
|
||||
* Copied for Platform code by Evan Felix <karcaw at gmail.com>
|
||||
* Creation date: Thur Feb 2 2012
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <GL/freeglut.h>
|
||||
#include "freeglut_internal.h"
|
||||
|
||||
static int xrandr_resize(int xsz, int ysz, int rate, int just_checking)
|
||||
{
|
||||
#ifdef HAVE_X11_EXTENSIONS_XRANDR_H
|
||||
int event_base, error_base, ver_major, ver_minor, use_rate;
|
||||
XRRScreenConfiguration *xrr_config = 0;
|
||||
Status result = -1;
|
||||
|
||||
/* must check at runtime for the availability of the extension */
|
||||
if(!XRRQueryExtension(fgDisplay.pDisplay.Display, &event_base, &error_base)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
XRRQueryVersion(fgDisplay.pDisplay.Display, &ver_major, &ver_minor);
|
||||
|
||||
/* we only heed the rate if we CAN actually use it (Xrandr >= 1.1) and
|
||||
* the user actually cares about it (rate > 0)
|
||||
*/
|
||||
use_rate = ( rate > 0 ) && ( ( ver_major >= 1 ) ||
|
||||
( ( ver_major == 1 ) && ( ver_minor >= 1 ) ) );
|
||||
|
||||
/* this loop is only so that the whole thing will be repeated if someone
|
||||
* else changes video mode between our query of the current information and
|
||||
* the attempt to change it.
|
||||
*/
|
||||
do {
|
||||
XRRScreenSize *ssizes;
|
||||
short *rates;
|
||||
Rotation rot;
|
||||
int i, ssizes_count, rates_count, curr, res_idx = -1;
|
||||
Time timestamp, cfg_timestamp;
|
||||
|
||||
if(xrr_config) {
|
||||
XRRFreeScreenConfigInfo(xrr_config);
|
||||
}
|
||||
|
||||
if(!(xrr_config = XRRGetScreenInfo(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow))) {
|
||||
fgWarning("XRRGetScreenInfo failed");
|
||||
break;
|
||||
}
|
||||
ssizes = XRRConfigSizes(xrr_config, &ssizes_count);
|
||||
curr = XRRConfigCurrentConfiguration(xrr_config, &rot);
|
||||
timestamp = XRRConfigTimes(xrr_config, &cfg_timestamp);
|
||||
|
||||
/* if either of xsz or ysz are unspecified, use the current values */
|
||||
if(xsz <= 0)
|
||||
xsz = fgState.GameModeSize.X = ssizes[curr].width;
|
||||
if(ysz <= 0)
|
||||
ysz = fgState.GameModeSize.Y = ssizes[curr].height;
|
||||
|
||||
|
||||
if(xsz == ssizes[curr].width && ysz == ssizes[curr].height) {
|
||||
/* no need to switch, we're already in the requested resolution */
|
||||
res_idx = curr;
|
||||
} else {
|
||||
for(i=0; i<ssizes_count; i++) {
|
||||
if(ssizes[i].width == xsz && ssizes[i].height == ysz) {
|
||||
res_idx = i;
|
||||
break; /* found it */
|
||||
}
|
||||
}
|
||||
}
|
||||
if(res_idx == -1)
|
||||
break; /* no matching resolution */
|
||||
|
||||
#if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
|
||||
if(use_rate) {
|
||||
rate = fgState.GameModeRefresh;
|
||||
|
||||
/* for the selected resolution, let's find out if there is
|
||||
* a matching refresh rate available.
|
||||
*/
|
||||
rates = XRRConfigRates(xrr_config, res_idx, &rates_count);
|
||||
|
||||
for(i=0; i<rates_count; i++) {
|
||||
if(rates[i] == rate) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(i == rates_count) {
|
||||
break; /* no matching rate */
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if(just_checking) {
|
||||
result = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
#if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
|
||||
if(use_rate)
|
||||
result = XRRSetScreenConfigAndRate(fgDisplay.pDisplay.Display, xrr_config,
|
||||
fgDisplay.pDisplay.RootWindow, res_idx, rot, rate, timestamp);
|
||||
else
|
||||
#endif
|
||||
result = XRRSetScreenConfig(fgDisplay.pDisplay.Display, xrr_config,
|
||||
fgDisplay.pDisplay.RootWindow, res_idx, rot, timestamp);
|
||||
|
||||
} while(result == RRSetConfigInvalidTime);
|
||||
|
||||
if(xrr_config) {
|
||||
XRRFreeScreenConfigInfo(xrr_config);
|
||||
}
|
||||
|
||||
if(result == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif /* HAVE_X11_EXTENSIONS_XRANDR_H */
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Remembers the current visual settings, so that
|
||||
* we can change them and restore later...
|
||||
*/
|
||||
void fgPlatformRememberState( void )
|
||||
{
|
||||
int event_base, error_base;
|
||||
|
||||
/*
|
||||
* Remember the current pointer location before going fullscreen
|
||||
* for restoring it later:
|
||||
*/
|
||||
Window junk_window;
|
||||
unsigned int junk_mask;
|
||||
|
||||
XQueryPointer(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow,
|
||||
&junk_window, &junk_window,
|
||||
&fgDisplay.pDisplay.DisplayPointerX, &fgDisplay.pDisplay.DisplayPointerY,
|
||||
&fgDisplay.pDisplay.DisplayPointerX, &fgDisplay.pDisplay.DisplayPointerY, &junk_mask);
|
||||
|
||||
# ifdef HAVE_X11_EXTENSIONS_XRANDR_H
|
||||
if(XRRQueryExtension(fgDisplay.pDisplay.Display, &event_base, &error_base)) {
|
||||
XRRScreenConfiguration *xrr_config;
|
||||
XRRScreenSize *ssizes;
|
||||
Rotation rot;
|
||||
int ssize_count, curr;
|
||||
|
||||
if((xrr_config = XRRGetScreenInfo(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow))) {
|
||||
ssizes = XRRConfigSizes(xrr_config, &ssize_count);
|
||||
curr = XRRConfigCurrentConfiguration(xrr_config, &rot);
|
||||
|
||||
fgDisplay.pDisplay.prev_xsz = ssizes[curr].width;
|
||||
fgDisplay.pDisplay.prev_ysz = ssizes[curr].height;
|
||||
fgDisplay.pDisplay.prev_refresh = -1;
|
||||
|
||||
# if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
|
||||
if(fgState.GameModeRefresh != -1) {
|
||||
fgDisplay.pDisplay.prev_refresh = XRRConfigCurrentRate(xrr_config);
|
||||
}
|
||||
# endif
|
||||
|
||||
fgDisplay.pDisplay.prev_size_valid = 1;
|
||||
|
||||
XRRFreeScreenConfigInfo(xrr_config);
|
||||
}
|
||||
}
|
||||
# endif
|
||||
|
||||
/*
|
||||
* This highly depends on the XFree86 extensions,
|
||||
* not approved as X Consortium standards
|
||||
*/
|
||||
# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
|
||||
if(!XF86VidModeQueryExtension(fgDisplay.pDisplay.Display, &event_base, &error_base)) {
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* Remember the current ViewPort location of the screen to be able to
|
||||
* restore the ViewPort on LeaveGameMode():
|
||||
*/
|
||||
if( !XF86VidModeGetViewPort(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgDisplay.pDisplay.Screen,
|
||||
&fgDisplay.pDisplay.DisplayViewPortX,
|
||||
&fgDisplay.pDisplay.DisplayViewPortY ) )
|
||||
fgWarning( "XF86VidModeGetViewPort failed" );
|
||||
|
||||
|
||||
/* Query the current display settings: */
|
||||
fgDisplay.pDisplay.DisplayModeValid =
|
||||
XF86VidModeGetModeLine(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgDisplay.pDisplay.Screen,
|
||||
&fgDisplay.pDisplay.DisplayModeClock,
|
||||
&fgDisplay.pDisplay.DisplayMode
|
||||
);
|
||||
|
||||
if( !fgDisplay.pDisplay.DisplayModeValid )
|
||||
fgWarning( "XF86VidModeGetModeLine failed" );
|
||||
# endif
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Restores the previously remembered visual settings
|
||||
*/
|
||||
void fgPlatformRestoreState( void )
|
||||
{
|
||||
/* Restore the remembered pointer position: */
|
||||
XWarpPointer(
|
||||
fgDisplay.pDisplay.Display, None, fgDisplay.pDisplay.RootWindow, 0, 0, 0, 0,
|
||||
fgDisplay.pDisplay.DisplayPointerX, fgDisplay.pDisplay.DisplayPointerY
|
||||
);
|
||||
|
||||
|
||||
# ifdef HAVE_X11_EXTENSIONS_XRANDR_H
|
||||
if(fgDisplay.pDisplay.prev_size_valid) {
|
||||
if(xrandr_resize(fgDisplay.pDisplay.prev_xsz, fgDisplay.pDisplay.prev_ysz, fgDisplay.pDisplay.prev_refresh, 0) != -1) {
|
||||
fgDisplay.pDisplay.prev_size_valid = 0;
|
||||
# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
|
||||
fgDisplay.pDisplay.DisplayModeValid = 0;
|
||||
# endif
|
||||
return;
|
||||
}
|
||||
}
|
||||
# endif
|
||||
|
||||
|
||||
|
||||
# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
|
||||
/*
|
||||
* This highly depends on the XFree86 extensions,
|
||||
* not approved as X Consortium standards
|
||||
*/
|
||||
|
||||
if( fgDisplay.pDisplay.DisplayModeValid )
|
||||
{
|
||||
XF86VidModeModeInfo** displayModes;
|
||||
int i, displayModesCount;
|
||||
|
||||
if( !XF86VidModeGetAllModeLines(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgDisplay.pDisplay.Screen,
|
||||
&displayModesCount,
|
||||
&displayModes ) )
|
||||
{
|
||||
fgWarning( "XF86VidModeGetAllModeLines failed" );
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Check every of the modes looking for one that matches our demands.
|
||||
* If we find one, switch to it and restore the remembered viewport.
|
||||
*/
|
||||
for( i = 0; i < displayModesCount; i++ )
|
||||
{
|
||||
if(displayModes[ i ]->hdisplay == fgDisplay.pDisplay.DisplayMode.hdisplay &&
|
||||
displayModes[ i ]->vdisplay == fgDisplay.pDisplay.DisplayMode.vdisplay &&
|
||||
displayModes[ i ]->dotclock == fgDisplay.pDisplay.DisplayModeClock )
|
||||
{
|
||||
if( !XF86VidModeSwitchToMode(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgDisplay.pDisplay.Screen,
|
||||
displayModes[ i ] ) )
|
||||
{
|
||||
fgWarning( "XF86VidModeSwitchToMode failed" );
|
||||
break;
|
||||
}
|
||||
|
||||
if( !XF86VidModeSetViewPort(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgDisplay.pDisplay.Screen,
|
||||
fgDisplay.pDisplay.DisplayViewPortX,
|
||||
fgDisplay.pDisplay.DisplayViewPortY ) )
|
||||
fgWarning( "XF86VidModeSetViewPort failed" );
|
||||
|
||||
|
||||
/*
|
||||
* For the case this would be the last X11 call the application
|
||||
* calls exit() we've to flush the X11 output queue to have the
|
||||
* commands sent to the X server before the application exits.
|
||||
*/
|
||||
XFlush( fgDisplay.pDisplay.Display );
|
||||
|
||||
fgDisplay.pDisplay.DisplayModeValid = 0;
|
||||
# ifdef HAVE_X11_EXTENSIONS_XRANDR_H
|
||||
fgDisplay.pDisplay.prev_size_valid = 0;
|
||||
# endif
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
XFree( displayModes );
|
||||
}
|
||||
|
||||
# endif
|
||||
|
||||
}
|
||||
|
||||
#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
|
||||
|
||||
/*
|
||||
* Checks a single display mode settings against user's preferences.
|
||||
*/
|
||||
static GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh )
|
||||
{
|
||||
/* The desired values should be stored in fgState structure... */
|
||||
return ( width == fgState.GameModeSize.X ) &&
|
||||
( height == fgState.GameModeSize.Y ) &&
|
||||
( depth == fgState.GameModeDepth ) &&
|
||||
( refresh == fgState.GameModeRefresh );
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks all display modes settings against user's preferences.
|
||||
* Returns the mode number found or -1 if none could be found.
|
||||
*/
|
||||
static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF86VidModeModeInfo** displayModes )
|
||||
{
|
||||
int i;
|
||||
for( i = 0; i < displayModesCount; i++ )
|
||||
{
|
||||
/* Compute the displays refresh rate, dotclock comes in kHz. */
|
||||
int refresh = ( displayModes[ i ]->dotclock * 1000 ) /
|
||||
( displayModes[ i ]->htotal * displayModes[ i ]->vtotal );
|
||||
|
||||
if( fghCheckDisplayMode( displayModes[ i ]->hdisplay,
|
||||
displayModes[ i ]->vdisplay,
|
||||
fgState.GameModeDepth,
|
||||
( exactMatch ? refresh : fgState.GameModeRefresh ) ) ) {
|
||||
if (!exactMatch)
|
||||
{
|
||||
/* Update the chosen refresh rate, otherwise a
|
||||
* glutGameModeGet(GLUT_GAME_MODE_REFRESH_RATE) would not
|
||||
* return the right values
|
||||
*/
|
||||
fgState.GameModeRefresh = refresh;
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Changes the current display mode to match user's settings
|
||||
*/
|
||||
GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest )
|
||||
{
|
||||
GLboolean success = GL_FALSE;
|
||||
/* first try to use XRandR, then fallback to XF86VidMode */
|
||||
# ifdef HAVE_X11_EXTENSIONS_XRANDR_H
|
||||
if(xrandr_resize(fgState.GameModeSize.X, fgState.GameModeSize.Y,
|
||||
fgState.GameModeRefresh, haveToTest) != -1) {
|
||||
return GL_TRUE;
|
||||
}
|
||||
# endif
|
||||
|
||||
|
||||
/*
|
||||
* This highly depends on the XFree86 extensions,
|
||||
* not approved as X Consortium standards
|
||||
*/
|
||||
# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
|
||||
|
||||
/*
|
||||
* This is also used by applications which check modes by calling
|
||||
* glutGameModeGet(GLUT_GAME_MODE_POSSIBLE), so allow the check:
|
||||
*/
|
||||
if( haveToTest || fgDisplay.pDisplay.DisplayModeValid )
|
||||
{
|
||||
XF86VidModeModeInfo** displayModes;
|
||||
int i, displayModesCount;
|
||||
|
||||
/* If we don't have a valid modeline in the display structure, which
|
||||
* can happen if this is called from glutGameModeGet instead of
|
||||
* glutEnterGameMode, then we need to query the current mode, to make
|
||||
* unspecified settings to default to their current values.
|
||||
*/
|
||||
if(!fgDisplay.pDisplay.DisplayModeValid) {
|
||||
if(!XF86VidModeGetModeLine(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.Screen,
|
||||
&fgDisplay.pDisplay.DisplayModeClock, &fgDisplay.pDisplay.DisplayMode)) {
|
||||
return success;
|
||||
}
|
||||
}
|
||||
|
||||
if (fgState.GameModeSize.X == -1)
|
||||
{
|
||||
fgState.GameModeSize.X = fgDisplay.pDisplay.DisplayMode.hdisplay;
|
||||
}
|
||||
if (fgState.GameModeSize.Y == -1)
|
||||
{
|
||||
fgState.GameModeSize.Y = fgDisplay.pDisplay.DisplayMode.vdisplay;
|
||||
}
|
||||
if (fgState.GameModeDepth == -1)
|
||||
{
|
||||
/* can't get color depth from this, nor can we change it, do nothing
|
||||
* TODO: get with XGetVisualInfo()? but then how to set?
|
||||
*/
|
||||
}
|
||||
if (fgState.GameModeRefresh == -1)
|
||||
{
|
||||
/* Compute the displays refresh rate, dotclock comes in kHz. */
|
||||
int refresh = ( fgDisplay.pDisplay.DisplayModeClock * 1000 ) /
|
||||
( fgDisplay.pDisplay.DisplayMode.htotal * fgDisplay.pDisplay.DisplayMode.vtotal );
|
||||
|
||||
fgState.GameModeRefresh = refresh;
|
||||
}
|
||||
|
||||
/* query all possible display modes */
|
||||
if( !XF86VidModeGetAllModeLines(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgDisplay.pDisplay.Screen,
|
||||
&displayModesCount,
|
||||
&displayModes ) )
|
||||
{
|
||||
fgWarning( "XF86VidModeGetAllModeLines failed" );
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Check every of the modes looking for one that matches our demands,
|
||||
* ignoring the refresh rate if no exact match could be found.
|
||||
*/
|
||||
i = fghCheckDisplayModes( GL_TRUE, displayModesCount, displayModes );
|
||||
if( i < 0 ) {
|
||||
i = fghCheckDisplayModes( GL_FALSE, displayModesCount, displayModes );
|
||||
}
|
||||
success = ( i < 0 ) ? GL_FALSE : GL_TRUE;
|
||||
|
||||
if( !haveToTest && success ) {
|
||||
if( !XF86VidModeSwitchToMode(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgDisplay.pDisplay.Screen,
|
||||
displayModes[ i ] ) )
|
||||
fgWarning( "XF86VidModeSwitchToMode failed" );
|
||||
}
|
||||
|
||||
XFree( displayModes );
|
||||
}
|
||||
|
||||
# endif
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
void fgPlatformEnterGameMode( void )
|
||||
{
|
||||
|
||||
/*
|
||||
* Sync needed to avoid a real race, the Xserver must have really created
|
||||
* the window before we can grab the pointer into it:
|
||||
*/
|
||||
XSync( fgDisplay.pDisplay.Display, False );
|
||||
/*
|
||||
* Grab the pointer to confine it into the window after the calls to
|
||||
* XWrapPointer() which ensure that the pointer really enters the window.
|
||||
*
|
||||
* We also need to wait here until XGrabPointer() returns GrabSuccess,
|
||||
* otherwise the new window is not viewable yet and if the next function
|
||||
* (XSetInputFocus) is called with a not yet viewable window, it will exit
|
||||
* the application which we have to aviod, so wait until it's viewable:
|
||||
*/
|
||||
while( GrabSuccess != XGrabPointer(
|
||||
fgDisplay.pDisplay.Display, fgStructure.GameModeWindow->Window.Handle,
|
||||
TRUE,
|
||||
ButtonPressMask | ButtonReleaseMask | ButtonMotionMask
|
||||
| PointerMotionMask,
|
||||
GrabModeAsync, GrabModeAsync,
|
||||
fgStructure.GameModeWindow->Window.Handle, None, CurrentTime) )
|
||||
usleep( 100 );
|
||||
/*
|
||||
* Change input focus to the new window. This will exit the application
|
||||
* if the new window is not viewable yet, see the XGrabPointer loop above.
|
||||
*/
|
||||
XSetInputFocus(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgStructure.GameModeWindow->Window.Handle,
|
||||
RevertToNone,
|
||||
CurrentTime
|
||||
);
|
||||
|
||||
/* Move the Pointer to the middle of the fullscreen window */
|
||||
XWarpPointer(
|
||||
fgDisplay.pDisplay.Display,
|
||||
None,
|
||||
fgDisplay.pDisplay.RootWindow,
|
||||
0, 0, 0, 0,
|
||||
fgState.GameModeSize.X/2, fgState.GameModeSize.Y/2
|
||||
);
|
||||
|
||||
# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
|
||||
|
||||
if( fgDisplay.pDisplay.DisplayModeValid )
|
||||
{
|
||||
int x, y;
|
||||
Window child;
|
||||
|
||||
/* Change to viewport to the window topleft edge: */
|
||||
if( !XF86VidModeSetViewPort( fgDisplay.pDisplay.Display, fgDisplay.pDisplay.Screen, 0, 0 ) )
|
||||
fgWarning( "XF86VidModeSetViewPort failed" );
|
||||
|
||||
/*
|
||||
* Final window repositioning: It could be avoided using an undecorated
|
||||
* window using override_redirect, but this * would possily require
|
||||
* more changes and investigation.
|
||||
*/
|
||||
|
||||
/* Get the current postion of the drawable area on screen */
|
||||
XTranslateCoordinates(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgStructure.CurrentWindow->Window.Handle,
|
||||
fgDisplay.pDisplay.RootWindow,
|
||||
0, 0, &x, &y,
|
||||
&child
|
||||
);
|
||||
|
||||
/* Move the decorataions out of the topleft corner of the display */
|
||||
XMoveWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
|
||||
-x, -y);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/* Grab the keyboard, too */
|
||||
XGrabKeyboard(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgStructure.GameModeWindow->Window.Handle,
|
||||
FALSE,
|
||||
GrabModeAsync, GrabModeAsync,
|
||||
CurrentTime
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
void fgPlatformLeaveGameMode( void )
|
||||
{
|
||||
XUngrabPointer( fgDisplay.pDisplay.Display, CurrentTime );
|
||||
XUngrabKeyboard( fgDisplay.pDisplay.Display, CurrentTime );
|
||||
}
|
||||
|
Reference in New Issue
Block a user