Splitting the X11-specific "freeglut_window.c" code into its own file
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1052 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
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0884264cd5
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@ -1121,6 +1121,17 @@ int fgHintPresent(Window window, Atom property, Atom hint);
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SFG_Proc fgPlatformGetProcAddress( const char *procName );
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/* Window functions needed for Platform implementations */
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/* pushing attribute/value pairs into an array */
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#define ATTRIB(a) attributes[where++]=(a)
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#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
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extern int fghIsLegacyContextVersionRequested( void );
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extern int fghMapBit( int mask, int from, int to );
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extern int fghIsLegacyContextRequested( void );
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extern void fghContextCreationError( void );
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extern int fghNumberOfAuxBuffersRequested( void );
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#endif /* FREEGLUT_INTERNAL_H */
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/*** END OF FILE ***/
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@ -29,11 +29,6 @@
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#include <GL/freeglut.h>
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#include "freeglut_internal.h"
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#if TARGET_HOST_POSIX_X11
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#include <limits.h> /* LONG_MAX */
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#include <unistd.h> /* usleep */
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#endif
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#if defined(_WIN32_WCE)
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# include <Aygshell.h>
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# ifdef FREEGLUT_LIB_PRAGMAS
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@ -42,57 +37,6 @@
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#endif /* defined(_WIN32_WCE) */
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#if TARGET_HOST_POSIX_X11
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#ifndef GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB
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#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
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#endif
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#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#endif
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#ifndef GLX_CONTEXT_MINOR_VERSION_ARB
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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#endif
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#ifndef GLX_CONTEXT_FLAGS_ARB
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#define GLX_CONTEXT_FLAGS_ARB 0x2094
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#endif
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#ifndef GLX_CONTEXT_PROFILE_MASK_ARB
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#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
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#endif
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#ifndef GLX_CONTEXT_DEBUG_BIT_ARB
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#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
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#endif
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#ifndef GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
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#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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#endif
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#ifndef GLX_CONTEXT_CORE_PROFILE_BIT_ARB
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#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#endif
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#ifndef GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB
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#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#endif
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#ifndef GLX_RGBA_FLOAT_TYPE
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#define GLX_RGBA_FLOAT_TYPE 0x20B9
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#endif
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#ifndef GLX_RGBA_FLOAT_BIT
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#define GLX_RGBA_FLOAT_BIT 0x00000004
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#endif
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#endif /* TARGET_HOST_POSIX_X11 */
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/* pushing attribute/value pairs into an array */
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#define ATTRIB(a) attributes[where++]=(a)
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#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
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/*
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* TODO BEFORE THE STABLE RELEASE:
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*
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@ -183,732 +127,6 @@ void fghContextCreationError( void )
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/* -- SYSTEM-DEPENDENT PRIVATE FUNCTIONS ------------------------------------ */
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#if TARGET_HOST_POSIX_X11
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/*
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* Chooses a visual basing on the current display mode settings
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*/
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GLXFBConfig* fgChooseFBConfig( int *numcfgs )
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{
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GLboolean wantIndexedMode = GL_FALSE;
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int attributes[ 100 ];
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int where = 0, numAuxBuffers;
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/* First we have to process the display mode settings... */
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if( fgState.DisplayMode & GLUT_INDEX ) {
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ATTRIB_VAL( GLX_BUFFER_SIZE, 8 );
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/* Buffer size is selected later. */
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ATTRIB_VAL( GLX_RENDER_TYPE, GLX_COLOR_INDEX_BIT );
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wantIndexedMode = GL_TRUE;
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} else {
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ATTRIB_VAL( GLX_RED_SIZE, 1 );
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ATTRIB_VAL( GLX_GREEN_SIZE, 1 );
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ATTRIB_VAL( GLX_BLUE_SIZE, 1 );
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if( fgState.DisplayMode & GLUT_ALPHA ) {
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ATTRIB_VAL( GLX_ALPHA_SIZE, 1 );
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}
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}
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if( fgState.DisplayMode & GLUT_DOUBLE ) {
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ATTRIB_VAL( GLX_DOUBLEBUFFER, True );
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}
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if( fgState.DisplayMode & GLUT_STEREO ) {
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ATTRIB_VAL( GLX_STEREO, True );
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}
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if( fgState.DisplayMode & GLUT_DEPTH ) {
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ATTRIB_VAL( GLX_DEPTH_SIZE, 1 );
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}
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if( fgState.DisplayMode & GLUT_STENCIL ) {
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ATTRIB_VAL( GLX_STENCIL_SIZE, 1 );
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}
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if( fgState.DisplayMode & GLUT_ACCUM ) {
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ATTRIB_VAL( GLX_ACCUM_RED_SIZE, 1 );
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ATTRIB_VAL( GLX_ACCUM_GREEN_SIZE, 1 );
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ATTRIB_VAL( GLX_ACCUM_BLUE_SIZE, 1 );
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if( fgState.DisplayMode & GLUT_ALPHA ) {
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ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 );
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}
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}
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numAuxBuffers = fghNumberOfAuxBuffersRequested();
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if ( numAuxBuffers > 0 ) {
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ATTRIB_VAL( GLX_AUX_BUFFERS, numAuxBuffers );
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}
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if( fgState.DisplayMode & GLUT_SRGB ) {
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ATTRIB_VAL( GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, True );
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}
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if (fgState.DisplayMode & GLUT_MULTISAMPLE) {
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ATTRIB_VAL(GLX_SAMPLE_BUFFERS, 1);
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ATTRIB_VAL(GLX_SAMPLES, fgState.SampleNumber);
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}
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/* Push a terminator at the end of the list */
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ATTRIB( None );
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{
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GLXFBConfig * fbconfigArray; /* Array of FBConfigs */
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GLXFBConfig * fbconfig; /* The FBConfig we want */
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int fbconfigArraySize; /* Number of FBConfigs in the array */
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/* Get all FBConfigs that match "attributes". */
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fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display,
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fgDisplay.pDisplay.Screen,
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attributes,
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&fbconfigArraySize );
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if (fbconfigArray != NULL)
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{
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int result; /* Returned by glXGetFBConfigAttrib, not checked. */
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if( wantIndexedMode )
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{
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/*
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* In index mode, we want the largest buffer size, i.e. visual
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* depth. Here, FBConfigs are sorted by increasing buffer size
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* first, so FBConfigs with the largest size come last.
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*/
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int bufferSizeMin, bufferSizeMax;
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/* Get bufferSizeMin. */
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result =
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glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
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fbconfigArray[0],
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GLX_BUFFER_SIZE,
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&bufferSizeMin );
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/* Get bufferSizeMax. */
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result =
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glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
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fbconfigArray[fbconfigArraySize - 1],
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GLX_BUFFER_SIZE,
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&bufferSizeMax );
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if (bufferSizeMax > bufferSizeMin)
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{
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/*
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* Free and reallocate fbconfigArray, keeping only FBConfigs
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* with the largest buffer size.
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*/
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XFree(fbconfigArray);
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/* Add buffer size token at the end of the list. */
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where--;
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ATTRIB_VAL( GLX_BUFFER_SIZE, bufferSizeMax );
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ATTRIB( None );
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fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display,
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fgDisplay.pDisplay.Screen,
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attributes,
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&fbconfigArraySize );
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}
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}
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/*
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* We now have an array of FBConfigs, the first one being the "best"
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* one. So we should return only this FBConfig:
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*
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* int fbconfigXID;
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*
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* - pick the XID of the FBConfig we want
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* result = glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
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* fbconfigArray[0],
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* GLX_FBCONFIG_ID,
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* &fbconfigXID );
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*
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* - free the array
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* XFree(fbconfigArray);
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*
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* - reset "attributes" with the XID
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* where = 0;
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* ATTRIB_VAL( GLX_FBCONFIG_ID, fbconfigXID );
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* ATTRIB( None );
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*
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* - get our FBConfig only
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* fbconfig = glXChooseFBConfig( fgDisplay.pDisplay.Display,
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* fgDisplay.pDisplay.Screen,
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* attributes,
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* &fbconfigArraySize );
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*
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* However, for some configurations (for instance multisampling with
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* Mesa 6.5.2 and ATI drivers), this does not work:
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* glXChooseFBConfig returns NULL, whereas fbconfigXID is a valid
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* XID. Further investigation is needed.
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*
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* So, for now, we return the whole array of FBConfigs. This should
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* not produce any side effects elsewhere.
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*/
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fbconfig = fbconfigArray;
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}
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else
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{
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fbconfig = NULL;
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}
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if (numcfgs)
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*numcfgs = fbconfigArraySize;
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return fbconfig;
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}
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}
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static void fghFillContextAttributes( int *attributes ) {
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int where = 0, contextFlags, contextProfile;
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if ( !fghIsLegacyContextVersionRequested() ) {
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ATTRIB_VAL( GLX_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion );
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ATTRIB_VAL( GLX_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion );
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}
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contextFlags =
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fghMapBit( fgState.ContextFlags, GLUT_DEBUG, GLX_CONTEXT_DEBUG_BIT_ARB ) |
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fghMapBit( fgState.ContextFlags, GLUT_FORWARD_COMPATIBLE, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB );
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if ( contextFlags != 0 ) {
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ATTRIB_VAL( GLX_CONTEXT_FLAGS_ARB, contextFlags );
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}
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contextProfile =
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fghMapBit( fgState.ContextProfile, GLUT_CORE_PROFILE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB ) |
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fghMapBit( fgState.ContextProfile, GLUT_COMPATIBILITY_PROFILE, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB );
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if ( contextProfile != 0 ) {
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ATTRIB_VAL( GLX_CONTEXT_PROFILE_MASK_ARB, contextProfile );
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}
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ATTRIB( 0 );
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}
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typedef GLXContext (*CreateContextAttribsProc)(Display *dpy, GLXFBConfig config,
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GLXContext share_list, Bool direct,
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const int *attrib_list);
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static GLXContext fghCreateNewContext( SFG_Window* window )
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{
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/* for color model calculation */
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int menu = ( window->IsMenu && !fgStructure.MenuContext );
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int index_mode = ( fgState.DisplayMode & GLUT_INDEX );
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/* "classic" context creation */
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Display *dpy = fgDisplay.pDisplay.Display;
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GLXFBConfig config = *(window->Window.pContext.FBConfig);
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int render_type = ( !menu && index_mode ) ? GLX_COLOR_INDEX_TYPE : GLX_RGBA_TYPE;
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GLXContext share_list = NULL;
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Bool direct = ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT );
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GLXContext context;
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/* new context creation */
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int attributes[9];
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CreateContextAttribsProc createContextAttribs = (CreateContextAttribsProc) fgPlatformGetProcAddress( "glXCreateContextAttribsARB" );
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/* glXCreateContextAttribsARB not found, yet the user has requested the new context creation */
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if ( !createContextAttribs && !fghIsLegacyContextRequested() ) {
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fgWarning( "OpenGL >2.1 context requested but glXCreateContextAttribsARB is not available! Falling back to legacy context creation" );
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fgState.MajorVersion = 2;
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fgState.MinorVersion = 1;
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}
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/* If nothing fancy has been required, simply use the old context creation GLX API entry */
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if ( fghIsLegacyContextRequested() || !createContextAttribs )
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{
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context = glXCreateNewContext( dpy, config, render_type, share_list, direct );
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if ( context == NULL ) {
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fghContextCreationError();
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}
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return context;
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}
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/* color index mode is not available anymore with OpenGL 3.0 */
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if ( render_type == GLX_COLOR_INDEX_TYPE ) {
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fgWarning( "color index mode is deprecated, using RGBA mode" );
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}
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fghFillContextAttributes( attributes );
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context = createContextAttribs( dpy, config, share_list, direct, attributes );
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if ( context == NULL ) {
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fghContextCreationError();
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}
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return context;
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}
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#define _NET_WM_STATE_TOGGLE 2
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static int fghResizeFullscrToggle(void)
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{
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XWindowAttributes attributes;
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if(glutGet(GLUT_FULL_SCREEN)) {
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/* restore original window size */
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SFG_Window *win = fgStructure.CurrentWindow;
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fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
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fgStructure.CurrentWindow->State.Width = win->State.pWState.OldWidth;
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fgStructure.CurrentWindow->State.Height = win->State.pWState.OldHeight;
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} else {
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/* resize the window to cover the entire screen */
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XGetWindowAttributes(fgDisplay.pDisplay.Display,
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fgStructure.CurrentWindow->Window.Handle,
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&attributes);
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/*
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* The "x" and "y" members of "attributes" are the window's coordinates
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* relative to its parent, i.e. to the decoration window.
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*/
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XMoveResizeWindow(fgDisplay.pDisplay.Display,
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fgStructure.CurrentWindow->Window.Handle,
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-attributes.x,
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-attributes.y,
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fgDisplay.ScreenWidth,
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fgDisplay.ScreenHeight);
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}
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return 0;
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}
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static int fghEwmhFullscrToggle(void)
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{
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XEvent xev;
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long evmask = SubstructureRedirectMask | SubstructureNotifyMask;
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if(!fgDisplay.pDisplay.State || !fgDisplay.pDisplay.StateFullScreen) {
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return -1;
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}
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xev.type = ClientMessage;
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xev.xclient.window = fgStructure.CurrentWindow->Window.Handle;
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xev.xclient.message_type = fgDisplay.pDisplay.State;
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xev.xclient.format = 32;
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xev.xclient.data.l[0] = _NET_WM_STATE_TOGGLE;
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xev.xclient.data.l[1] = fgDisplay.pDisplay.StateFullScreen;
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xev.xclient.data.l[2] = 0; /* no second property to toggle */
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xev.xclient.data.l[3] = 1; /* source indication: application */
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xev.xclient.data.l[4] = 0; /* unused */
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if(!XSendEvent(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, 0, evmask, &xev)) {
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return -1;
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}
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return 0;
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}
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static int fghToggleFullscreen(void)
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{
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/* first try the EWMH (_NET_WM_STATE) method ... */
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if(fghEwmhFullscrToggle() != -1) {
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return 0;
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}
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/* fall back to resizing the window */
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if(fghResizeFullscrToggle() != -1) {
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return 0;
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}
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return -1;
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}
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void fgPlatformSetWindow ( SFG_Window *window )
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{
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if ( window )
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{
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glXMakeContextCurrent(
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fgDisplay.pDisplay.Display,
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window->Window.Handle,
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window->Window.Handle,
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window->Window.Context
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);
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}
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}
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static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg)
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{
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Window window = (Window)arg;
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return (event->type == MapNotify) && (event->xmap.window == window);
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}
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/*
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* Opens a window. Requires a SFG_Window object created and attached
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* to the freeglut structure. OpenGL context is created here.
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*/
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void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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GLboolean positionUse, int x, int y,
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GLboolean sizeUse, int w, int h,
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GLboolean gameMode, GLboolean isSubWindow )
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{
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XVisualInfo * visualInfo = NULL;
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XSetWindowAttributes winAttr;
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XTextProperty textProperty;
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XSizeHints sizeHints;
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XWMHints wmHints;
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XEvent eventReturnBuffer; /* return buffer required for a call */
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unsigned long mask;
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int num_FBConfigs, i;
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unsigned int current_DisplayMode = fgState.DisplayMode ;
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/* Save the display mode if we are creating a menu window */
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if( window->IsMenu && ( ! fgStructure.MenuContext ) )
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fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ;
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window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );
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if( window->IsMenu && ( ! fgStructure.MenuContext ) )
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fgState.DisplayMode = current_DisplayMode ;
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if( ! window->Window.pContext.FBConfig )
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{
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/*
|
||||
* The "fgChooseFBConfig" returned a null meaning that the visual
|
||||
* context is not available.
|
||||
* Try a couple of variations to see if they will work.
|
||||
*/
|
||||
if( !( fgState.DisplayMode & GLUT_DOUBLE ) )
|
||||
{
|
||||
fgState.DisplayMode |= GLUT_DOUBLE ;
|
||||
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
||||
fgState.DisplayMode &= ~GLUT_DOUBLE;
|
||||
}
|
||||
|
||||
if( fgState.DisplayMode & GLUT_MULTISAMPLE )
|
||||
{
|
||||
fgState.DisplayMode &= ~GLUT_MULTISAMPLE ;
|
||||
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
||||
fgState.DisplayMode |= GLUT_MULTISAMPLE;
|
||||
}
|
||||
}
|
||||
|
||||
FREEGLUT_INTERNAL_ERROR_EXIT( window->Window.pContext.FBConfig != NULL,
|
||||
"FBConfig with necessary capabilities not found", "fgOpenWindow" );
|
||||
|
||||
/* Get the X visual. */
|
||||
for (i = 0; i < num_FBConfigs; i++) {
|
||||
visualInfo = glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display,
|
||||
window->Window.pContext.FBConfig[i] );
|
||||
if (visualInfo)
|
||||
break;
|
||||
}
|
||||
|
||||
FREEGLUT_INTERNAL_ERROR_EXIT( visualInfo != NULL,
|
||||
"visualInfo could not be retrieved from FBConfig", "fgOpenWindow" );
|
||||
|
||||
/*
|
||||
* XXX HINT: the masks should be updated when adding/removing callbacks.
|
||||
* XXX This might speed up message processing. Is that true?
|
||||
* XXX
|
||||
* XXX A: Not appreciably, but it WILL make it easier to debug.
|
||||
* XXX Try tracing old GLUT and try tracing freeglut. Old GLUT
|
||||
* XXX turns off events that it doesn't need and is a whole lot
|
||||
* XXX more pleasant to trace. (Think mouse-motion! Tons of
|
||||
* XXX ``bonus'' GUI events stream in.)
|
||||
*/
|
||||
winAttr.event_mask =
|
||||
StructureNotifyMask | SubstructureNotifyMask | ExposureMask |
|
||||
ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask |
|
||||
VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
|
||||
PointerMotionMask | ButtonMotionMask;
|
||||
winAttr.background_pixmap = None;
|
||||
winAttr.background_pixel = 0;
|
||||
winAttr.border_pixel = 0;
|
||||
|
||||
winAttr.colormap = XCreateColormap(
|
||||
fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow,
|
||||
visualInfo->visual, AllocNone
|
||||
);
|
||||
|
||||
mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
|
||||
|
||||
if( window->IsMenu || ( gameMode == GL_TRUE ) )
|
||||
{
|
||||
winAttr.override_redirect = True;
|
||||
mask |= CWOverrideRedirect;
|
||||
}
|
||||
|
||||
if( ! positionUse )
|
||||
x = y = -1; /* default window position */
|
||||
if( ! sizeUse )
|
||||
w = h = 300; /* default window size */
|
||||
|
||||
window->Window.Handle = XCreateWindow(
|
||||
fgDisplay.pDisplay.Display,
|
||||
window->Parent == NULL ? fgDisplay.pDisplay.RootWindow :
|
||||
window->Parent->Window.Handle,
|
||||
x, y, w, h, 0,
|
||||
visualInfo->depth, InputOutput,
|
||||
visualInfo->visual, mask,
|
||||
&winAttr
|
||||
);
|
||||
|
||||
/*
|
||||
* The GLX context creation, possibly trying the direct context rendering
|
||||
* or else use the current context if the user has so specified
|
||||
*/
|
||||
|
||||
if( window->IsMenu )
|
||||
{
|
||||
/*
|
||||
* If there isn't already an OpenGL rendering context for menu
|
||||
* windows, make one
|
||||
*/
|
||||
if( !fgStructure.MenuContext )
|
||||
{
|
||||
fgStructure.MenuContext =
|
||||
(SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
|
||||
fgStructure.MenuContext->MContext = fghCreateNewContext( window );
|
||||
}
|
||||
|
||||
/* window->Window.Context = fgStructure.MenuContext->MContext; */
|
||||
window->Window.Context = fghCreateNewContext( window );
|
||||
}
|
||||
else if( fgState.UseCurrentContext )
|
||||
{
|
||||
window->Window.Context = glXGetCurrentContext( );
|
||||
|
||||
if( ! window->Window.Context )
|
||||
window->Window.Context = fghCreateNewContext( window );
|
||||
}
|
||||
else
|
||||
window->Window.Context = fghCreateNewContext( window );
|
||||
|
||||
#if !defined( __FreeBSD__ ) && !defined( __NetBSD__ )
|
||||
if( !glXIsDirect( fgDisplay.pDisplay.Display, window->Window.Context ) )
|
||||
{
|
||||
if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
|
||||
fgError( "Unable to force direct context rendering for window '%s'",
|
||||
title );
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* XXX Assume the new window is visible by default
|
||||
* XXX Is this a safe assumption?
|
||||
*/
|
||||
window->State.Visible = GL_TRUE;
|
||||
|
||||
sizeHints.flags = 0;
|
||||
if ( positionUse )
|
||||
sizeHints.flags |= USPosition;
|
||||
if ( sizeUse )
|
||||
sizeHints.flags |= USSize;
|
||||
|
||||
/*
|
||||
* Fill in the size hints values now (the x, y, width and height
|
||||
* settings are obsolete, are there any more WMs that support them?)
|
||||
* Unless the X servers actually stop supporting these, we should
|
||||
* continue to fill them in. It is *not* our place to tell the user
|
||||
* that they should replace a window manager that they like, and which
|
||||
* works, just because *we* think that it's not "modern" enough.
|
||||
*/
|
||||
sizeHints.x = x;
|
||||
sizeHints.y = y;
|
||||
sizeHints.width = w;
|
||||
sizeHints.height = h;
|
||||
|
||||
wmHints.flags = StateHint;
|
||||
wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState;
|
||||
/* Prepare the window and iconified window names... */
|
||||
XStringListToTextProperty( (char **) &title, 1, &textProperty );
|
||||
|
||||
XSetWMProperties(
|
||||
fgDisplay.pDisplay.Display,
|
||||
window->Window.Handle,
|
||||
&textProperty,
|
||||
&textProperty,
|
||||
0,
|
||||
0,
|
||||
&sizeHints,
|
||||
&wmHints,
|
||||
NULL
|
||||
);
|
||||
XFree( textProperty.value );
|
||||
|
||||
XSetWMProtocols( fgDisplay.pDisplay.Display, window->Window.Handle,
|
||||
&fgDisplay.pDisplay.DeleteWindow, 1 );
|
||||
|
||||
glXMakeContextCurrent(
|
||||
fgDisplay.pDisplay.Display,
|
||||
window->Window.Handle,
|
||||
window->Window.Handle,
|
||||
window->Window.Context
|
||||
);
|
||||
|
||||
/* register extension events _before_ window is mapped */
|
||||
#ifdef HAVE_X11_EXTENSIONS_XINPUT2_H
|
||||
fgRegisterDevices( fgDisplay.pDisplay.Display, &(window->Window.Handle) );
|
||||
#endif
|
||||
|
||||
XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
|
||||
|
||||
XFree(visualInfo);
|
||||
|
||||
if( !isSubWindow)
|
||||
XPeekIfEvent( fgDisplay.pDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, (XPointer)(window->Window.Handle) );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Closes a window, destroying the frame and OpenGL context
|
||||
*/
|
||||
void fgPlatformCloseWindow( SFG_Window* window )
|
||||
{
|
||||
if( window->Window.Context )
|
||||
glXDestroyContext( fgDisplay.pDisplay.Display, window->Window.Context );
|
||||
XFree( window->Window.pContext.FBConfig );
|
||||
|
||||
if( window->Window.Handle ) {
|
||||
XDestroyWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
|
||||
}
|
||||
/* XFlush( fgDisplay.pDisplay.Display ); */ /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* This function makes the current window visible
|
||||
*/
|
||||
void fgPlatformGlutShowWindow( void )
|
||||
{
|
||||
XMapWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
/*
|
||||
* This function hides the current window
|
||||
*/
|
||||
void fgPlatformGlutHideWindow( void )
|
||||
{
|
||||
if( fgStructure.CurrentWindow->Parent == NULL )
|
||||
XWithdrawWindow( fgDisplay.pDisplay.Display,
|
||||
fgStructure.CurrentWindow->Window.Handle,
|
||||
fgDisplay.pDisplay.Screen );
|
||||
else
|
||||
XUnmapWindow( fgDisplay.pDisplay.Display,
|
||||
fgStructure.CurrentWindow->Window.Handle );
|
||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
/*
|
||||
* Iconify the current window (top-level windows only)
|
||||
*/
|
||||
void fgPlatformGlutIconifyWindow( void )
|
||||
{
|
||||
XIconifyWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
|
||||
fgDisplay.pDisplay.Screen );
|
||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
/*
|
||||
* Set the current window's title
|
||||
*/
|
||||
void fgPlatformGlutSetWindowTitle( const char* title )
|
||||
{
|
||||
XTextProperty text;
|
||||
|
||||
text.value = (unsigned char *) title;
|
||||
text.encoding = XA_STRING;
|
||||
text.format = 8;
|
||||
text.nitems = strlen( title );
|
||||
|
||||
XSetWMName(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgStructure.CurrentWindow->Window.Handle,
|
||||
&text
|
||||
);
|
||||
|
||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
/*
|
||||
* Set the current window's iconified title
|
||||
*/
|
||||
void fgPlatformGlutSetIconTitle( const char* title )
|
||||
{
|
||||
XTextProperty text;
|
||||
|
||||
text.value = (unsigned char *) title;
|
||||
text.encoding = XA_STRING;
|
||||
text.format = 8;
|
||||
text.nitems = strlen( title );
|
||||
|
||||
XSetWMIconName(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgStructure.CurrentWindow->Window.Handle,
|
||||
&text
|
||||
);
|
||||
|
||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
/*
|
||||
* Change the current window's position
|
||||
*/
|
||||
void fgPlatformGlutPositionWindow( int x, int y )
|
||||
{
|
||||
XMoveWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
|
||||
x, y );
|
||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
/*
|
||||
* Lowers the current window (by Z order change)
|
||||
*/
|
||||
void fgPlatformGlutPushWindow( void )
|
||||
{
|
||||
XLowerWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
||||
}
|
||||
|
||||
/*
|
||||
* Raises the current window (by Z order change)
|
||||
*/
|
||||
void fgPlatformGlutPopWindow( void )
|
||||
{
|
||||
XRaiseWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
||||
}
|
||||
|
||||
/*
|
||||
* Resize the current window so that it fits the whole screen
|
||||
*/
|
||||
void fgPlatformGlutFullScreen( SFG_Window *win )
|
||||
{
|
||||
if(!glutGet(GLUT_FULL_SCREEN)) {
|
||||
if(fghToggleFullscreen() != -1) {
|
||||
win->State.IsFullscreen = GL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* If we are fullscreen, resize the current window back to its original size
|
||||
*/
|
||||
void fgPlatformGlutLeaveFullScreen( SFG_Window *win )
|
||||
{
|
||||
if(glutGet(GLUT_FULL_SCREEN)) {
|
||||
if(fghToggleFullscreen() != -1) {
|
||||
win->State.IsFullscreen = GL_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Toggle the window's full screen state.
|
||||
*/
|
||||
void fgPlatformGlutFullScreenToggle( SFG_Window *win )
|
||||
{
|
||||
if(fghToggleFullscreen() != -1) {
|
||||
win->State.IsFullscreen = !win->State.IsFullscreen;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif /* TARGET_HOST_POSIX_X11 */
|
||||
|
||||
|
||||
/*
|
||||
* Sets the OpenGL context and the fgStructure "Current Window" pointer to
|
||||
* the window structure passed in.
|
||||
@ -920,9 +138,6 @@ void fgSetWindow ( SFG_Window *window )
|
||||
fgStructure.CurrentWindow = window;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Opens a window. Requires a SFG_Window object created and attached
|
||||
* to the freeglut structure. OpenGL context is created here.
|
||||
|
@ -80,17 +80,6 @@ typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShar
|
||||
#endif
|
||||
/* End of copying the necessary parts out of it. */
|
||||
|
||||
/* pushing attribute/value pairs into an array */
|
||||
#define ATTRIB(a) attributes[where++]=(a)
|
||||
#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
|
||||
|
||||
|
||||
extern int fghIsLegacyContextVersionRequested( void );
|
||||
extern int fghMapBit( int mask, int from, int to );
|
||||
extern int fghIsLegacyContextRequested( void );
|
||||
extern void fghContextCreationError( void );
|
||||
extern int fghNumberOfAuxBuffersRequested( void );
|
||||
|
||||
#ifdef WM_TOUCH
|
||||
typedef BOOL (WINAPI *pRegisterTouchWindow)(HWND,ULONG);
|
||||
static pRegisterTouchWindow fghRegisterTouchWindow = (pRegisterTouchWindow)0xDEADBEEF;
|
||||
|
@ -0,0 +1,800 @@
|
||||
/*
|
||||
* freeglut_window_x11.c
|
||||
*
|
||||
* Window management methods for X11
|
||||
*
|
||||
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
|
||||
* Copied for Platform code by Evan Felix <karcaw at gmail.com>
|
||||
* Creation date: Thur Feb 2 2012
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#define FREEGLUT_BUILDING_LIB
|
||||
#include <GL/freeglut.h>
|
||||
#include <limits.h> /* LONG_MAX */
|
||||
#include <unistd.h> /* usleep */
|
||||
#include "freeglut_internal.h"
|
||||
|
||||
/* pushing attribute/value pairs into an array */
|
||||
#define ATTRIB(a) attributes[where++]=(a)
|
||||
#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
|
||||
|
||||
|
||||
#ifndef GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB
|
||||
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
|
||||
#endif
|
||||
|
||||
#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
|
||||
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#endif
|
||||
|
||||
#ifndef GLX_CONTEXT_MINOR_VERSION_ARB
|
||||
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#endif
|
||||
|
||||
#ifndef GLX_CONTEXT_FLAGS_ARB
|
||||
#define GLX_CONTEXT_FLAGS_ARB 0x2094
|
||||
#endif
|
||||
|
||||
#ifndef GLX_CONTEXT_PROFILE_MASK_ARB
|
||||
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
|
||||
#endif
|
||||
|
||||
#ifndef GLX_CONTEXT_DEBUG_BIT_ARB
|
||||
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
|
||||
#endif
|
||||
|
||||
#ifndef GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
|
||||
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
|
||||
#endif
|
||||
|
||||
#ifndef GLX_CONTEXT_CORE_PROFILE_BIT_ARB
|
||||
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
||||
#endif
|
||||
|
||||
#ifndef GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB
|
||||
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
|
||||
#endif
|
||||
|
||||
#ifndef GLX_RGBA_FLOAT_TYPE
|
||||
#define GLX_RGBA_FLOAT_TYPE 0x20B9
|
||||
#endif
|
||||
|
||||
#ifndef GLX_RGBA_FLOAT_BIT
|
||||
#define GLX_RGBA_FLOAT_BIT 0x00000004
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Chooses a visual basing on the current display mode settings
|
||||
*/
|
||||
|
||||
GLXFBConfig* fgChooseFBConfig( int *numcfgs )
|
||||
{
|
||||
GLboolean wantIndexedMode = GL_FALSE;
|
||||
int attributes[ 100 ];
|
||||
int where = 0, numAuxBuffers;
|
||||
|
||||
/* First we have to process the display mode settings... */
|
||||
if( fgState.DisplayMode & GLUT_INDEX ) {
|
||||
ATTRIB_VAL( GLX_BUFFER_SIZE, 8 );
|
||||
/* Buffer size is selected later. */
|
||||
|
||||
ATTRIB_VAL( GLX_RENDER_TYPE, GLX_COLOR_INDEX_BIT );
|
||||
wantIndexedMode = GL_TRUE;
|
||||
} else {
|
||||
ATTRIB_VAL( GLX_RED_SIZE, 1 );
|
||||
ATTRIB_VAL( GLX_GREEN_SIZE, 1 );
|
||||
ATTRIB_VAL( GLX_BLUE_SIZE, 1 );
|
||||
if( fgState.DisplayMode & GLUT_ALPHA ) {
|
||||
ATTRIB_VAL( GLX_ALPHA_SIZE, 1 );
|
||||
}
|
||||
}
|
||||
|
||||
if( fgState.DisplayMode & GLUT_DOUBLE ) {
|
||||
ATTRIB_VAL( GLX_DOUBLEBUFFER, True );
|
||||
}
|
||||
|
||||
if( fgState.DisplayMode & GLUT_STEREO ) {
|
||||
ATTRIB_VAL( GLX_STEREO, True );
|
||||
}
|
||||
|
||||
if( fgState.DisplayMode & GLUT_DEPTH ) {
|
||||
ATTRIB_VAL( GLX_DEPTH_SIZE, 1 );
|
||||
}
|
||||
|
||||
if( fgState.DisplayMode & GLUT_STENCIL ) {
|
||||
ATTRIB_VAL( GLX_STENCIL_SIZE, 1 );
|
||||
}
|
||||
|
||||
if( fgState.DisplayMode & GLUT_ACCUM ) {
|
||||
ATTRIB_VAL( GLX_ACCUM_RED_SIZE, 1 );
|
||||
ATTRIB_VAL( GLX_ACCUM_GREEN_SIZE, 1 );
|
||||
ATTRIB_VAL( GLX_ACCUM_BLUE_SIZE, 1 );
|
||||
if( fgState.DisplayMode & GLUT_ALPHA ) {
|
||||
ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 );
|
||||
}
|
||||
}
|
||||
|
||||
numAuxBuffers = fghNumberOfAuxBuffersRequested();
|
||||
if ( numAuxBuffers > 0 ) {
|
||||
ATTRIB_VAL( GLX_AUX_BUFFERS, numAuxBuffers );
|
||||
}
|
||||
|
||||
if( fgState.DisplayMode & GLUT_SRGB ) {
|
||||
ATTRIB_VAL( GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, True );
|
||||
}
|
||||
|
||||
if (fgState.DisplayMode & GLUT_MULTISAMPLE) {
|
||||
ATTRIB_VAL(GLX_SAMPLE_BUFFERS, 1);
|
||||
ATTRIB_VAL(GLX_SAMPLES, fgState.SampleNumber);
|
||||
}
|
||||
|
||||
/* Push a terminator at the end of the list */
|
||||
ATTRIB( None );
|
||||
|
||||
{
|
||||
GLXFBConfig * fbconfigArray; /* Array of FBConfigs */
|
||||
GLXFBConfig * fbconfig; /* The FBConfig we want */
|
||||
int fbconfigArraySize; /* Number of FBConfigs in the array */
|
||||
|
||||
|
||||
/* Get all FBConfigs that match "attributes". */
|
||||
fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display,
|
||||
fgDisplay.pDisplay.Screen,
|
||||
attributes,
|
||||
&fbconfigArraySize );
|
||||
|
||||
if (fbconfigArray != NULL)
|
||||
{
|
||||
int result; /* Returned by glXGetFBConfigAttrib, not checked. */
|
||||
|
||||
|
||||
if( wantIndexedMode )
|
||||
{
|
||||
/*
|
||||
* In index mode, we want the largest buffer size, i.e. visual
|
||||
* depth. Here, FBConfigs are sorted by increasing buffer size
|
||||
* first, so FBConfigs with the largest size come last.
|
||||
*/
|
||||
|
||||
int bufferSizeMin, bufferSizeMax;
|
||||
|
||||
/* Get bufferSizeMin. */
|
||||
result =
|
||||
glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
|
||||
fbconfigArray[0],
|
||||
GLX_BUFFER_SIZE,
|
||||
&bufferSizeMin );
|
||||
/* Get bufferSizeMax. */
|
||||
result =
|
||||
glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
|
||||
fbconfigArray[fbconfigArraySize - 1],
|
||||
GLX_BUFFER_SIZE,
|
||||
&bufferSizeMax );
|
||||
|
||||
if (bufferSizeMax > bufferSizeMin)
|
||||
{
|
||||
/*
|
||||
* Free and reallocate fbconfigArray, keeping only FBConfigs
|
||||
* with the largest buffer size.
|
||||
*/
|
||||
XFree(fbconfigArray);
|
||||
|
||||
/* Add buffer size token at the end of the list. */
|
||||
where--;
|
||||
ATTRIB_VAL( GLX_BUFFER_SIZE, bufferSizeMax );
|
||||
ATTRIB( None );
|
||||
|
||||
fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display,
|
||||
fgDisplay.pDisplay.Screen,
|
||||
attributes,
|
||||
&fbconfigArraySize );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* We now have an array of FBConfigs, the first one being the "best"
|
||||
* one. So we should return only this FBConfig:
|
||||
*
|
||||
* int fbconfigXID;
|
||||
*
|
||||
* - pick the XID of the FBConfig we want
|
||||
* result = glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
|
||||
* fbconfigArray[0],
|
||||
* GLX_FBCONFIG_ID,
|
||||
* &fbconfigXID );
|
||||
*
|
||||
* - free the array
|
||||
* XFree(fbconfigArray);
|
||||
*
|
||||
* - reset "attributes" with the XID
|
||||
* where = 0;
|
||||
* ATTRIB_VAL( GLX_FBCONFIG_ID, fbconfigXID );
|
||||
* ATTRIB( None );
|
||||
*
|
||||
* - get our FBConfig only
|
||||
* fbconfig = glXChooseFBConfig( fgDisplay.pDisplay.Display,
|
||||
* fgDisplay.pDisplay.Screen,
|
||||
* attributes,
|
||||
* &fbconfigArraySize );
|
||||
*
|
||||
* However, for some configurations (for instance multisampling with
|
||||
* Mesa 6.5.2 and ATI drivers), this does not work:
|
||||
* glXChooseFBConfig returns NULL, whereas fbconfigXID is a valid
|
||||
* XID. Further investigation is needed.
|
||||
*
|
||||
* So, for now, we return the whole array of FBConfigs. This should
|
||||
* not produce any side effects elsewhere.
|
||||
*/
|
||||
fbconfig = fbconfigArray;
|
||||
}
|
||||
else
|
||||
{
|
||||
fbconfig = NULL;
|
||||
}
|
||||
|
||||
if (numcfgs)
|
||||
*numcfgs = fbconfigArraySize;
|
||||
|
||||
return fbconfig;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void fghFillContextAttributes( int *attributes ) {
|
||||
int where = 0, contextFlags, contextProfile;
|
||||
|
||||
if ( !fghIsLegacyContextVersionRequested() ) {
|
||||
ATTRIB_VAL( GLX_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion );
|
||||
ATTRIB_VAL( GLX_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion );
|
||||
}
|
||||
|
||||
contextFlags =
|
||||
fghMapBit( fgState.ContextFlags, GLUT_DEBUG, GLX_CONTEXT_DEBUG_BIT_ARB ) |
|
||||
fghMapBit( fgState.ContextFlags, GLUT_FORWARD_COMPATIBLE, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB );
|
||||
if ( contextFlags != 0 ) {
|
||||
ATTRIB_VAL( GLX_CONTEXT_FLAGS_ARB, contextFlags );
|
||||
}
|
||||
|
||||
contextProfile =
|
||||
fghMapBit( fgState.ContextProfile, GLUT_CORE_PROFILE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB ) |
|
||||
fghMapBit( fgState.ContextProfile, GLUT_COMPATIBILITY_PROFILE, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB );
|
||||
if ( contextProfile != 0 ) {
|
||||
ATTRIB_VAL( GLX_CONTEXT_PROFILE_MASK_ARB, contextProfile );
|
||||
}
|
||||
|
||||
ATTRIB( 0 );
|
||||
}
|
||||
|
||||
typedef GLXContext (*CreateContextAttribsProc)(Display *dpy, GLXFBConfig config,
|
||||
GLXContext share_list, Bool direct,
|
||||
const int *attrib_list);
|
||||
|
||||
static GLXContext fghCreateNewContext( SFG_Window* window )
|
||||
{
|
||||
/* for color model calculation */
|
||||
int menu = ( window->IsMenu && !fgStructure.MenuContext );
|
||||
int index_mode = ( fgState.DisplayMode & GLUT_INDEX );
|
||||
|
||||
/* "classic" context creation */
|
||||
Display *dpy = fgDisplay.pDisplay.Display;
|
||||
GLXFBConfig config = *(window->Window.pContext.FBConfig);
|
||||
int render_type = ( !menu && index_mode ) ? GLX_COLOR_INDEX_TYPE : GLX_RGBA_TYPE;
|
||||
GLXContext share_list = NULL;
|
||||
Bool direct = ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT );
|
||||
GLXContext context;
|
||||
|
||||
/* new context creation */
|
||||
int attributes[9];
|
||||
CreateContextAttribsProc createContextAttribs = (CreateContextAttribsProc) fghGetProcAddress( "glXCreateContextAttribsARB" );
|
||||
|
||||
/* glXCreateContextAttribsARB not found, yet the user has requested the new context creation */
|
||||
if ( !createContextAttribs && !fghIsLegacyContextRequested() ) {
|
||||
fgWarning( "OpenGL >2.1 context requested but glXCreateContextAttribsARB is not available! Falling back to legacy context creation" );
|
||||
fgState.MajorVersion = 2;
|
||||
fgState.MinorVersion = 1;
|
||||
}
|
||||
|
||||
/* If nothing fancy has been required, simply use the old context creation GLX API entry */
|
||||
if ( fghIsLegacyContextRequested() || !createContextAttribs )
|
||||
{
|
||||
context = glXCreateNewContext( dpy, config, render_type, share_list, direct );
|
||||
if ( context == NULL ) {
|
||||
fghContextCreationError();
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
/* color index mode is not available anymore with OpenGL 3.0 */
|
||||
if ( render_type == GLX_COLOR_INDEX_TYPE ) {
|
||||
fgWarning( "color index mode is deprecated, using RGBA mode" );
|
||||
}
|
||||
|
||||
fghFillContextAttributes( attributes );
|
||||
|
||||
context = createContextAttribs( dpy, config, share_list, direct, attributes );
|
||||
if ( context == NULL ) {
|
||||
fghContextCreationError();
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
|
||||
#define _NET_WM_STATE_TOGGLE 2
|
||||
static int fghResizeFullscrToggle(void)
|
||||
{
|
||||
XWindowAttributes attributes;
|
||||
|
||||
if(glutGet(GLUT_FULL_SCREEN)) {
|
||||
/* restore original window size */
|
||||
SFG_Window *win = fgStructure.CurrentWindow;
|
||||
fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
|
||||
fgStructure.CurrentWindow->State.Width = win->State.pWState.OldWidth;
|
||||
fgStructure.CurrentWindow->State.Height = win->State.pWState.OldHeight;
|
||||
|
||||
} else {
|
||||
/* resize the window to cover the entire screen */
|
||||
XGetWindowAttributes(fgDisplay.pDisplay.Display,
|
||||
fgStructure.CurrentWindow->Window.Handle,
|
||||
&attributes);
|
||||
|
||||
/*
|
||||
* The "x" and "y" members of "attributes" are the window's coordinates
|
||||
* relative to its parent, i.e. to the decoration window.
|
||||
*/
|
||||
XMoveResizeWindow(fgDisplay.pDisplay.Display,
|
||||
fgStructure.CurrentWindow->Window.Handle,
|
||||
-attributes.x,
|
||||
-attributes.y,
|
||||
fgDisplay.ScreenWidth,
|
||||
fgDisplay.ScreenHeight);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int fghEwmhFullscrToggle(void)
|
||||
{
|
||||
XEvent xev;
|
||||
long evmask = SubstructureRedirectMask | SubstructureNotifyMask;
|
||||
|
||||
if(!fgDisplay.pDisplay.State || !fgDisplay.pDisplay.StateFullScreen) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
xev.type = ClientMessage;
|
||||
xev.xclient.window = fgStructure.CurrentWindow->Window.Handle;
|
||||
xev.xclient.message_type = fgDisplay.pDisplay.State;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = _NET_WM_STATE_TOGGLE;
|
||||
xev.xclient.data.l[1] = fgDisplay.pDisplay.StateFullScreen;
|
||||
xev.xclient.data.l[2] = 0; /* no second property to toggle */
|
||||
xev.xclient.data.l[3] = 1; /* source indication: application */
|
||||
xev.xclient.data.l[4] = 0; /* unused */
|
||||
|
||||
if(!XSendEvent(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, 0, evmask, &xev)) {
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int fghToggleFullscreen(void)
|
||||
{
|
||||
/* first try the EWMH (_NET_WM_STATE) method ... */
|
||||
if(fghEwmhFullscrToggle() != -1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* fall back to resizing the window */
|
||||
if(fghResizeFullscrToggle() != -1) {
|
||||
return 0;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void fgPlatformSetWindow ( SFG_Window *window )
|
||||
{
|
||||
if ( window )
|
||||
{
|
||||
glXMakeContextCurrent(
|
||||
fgDisplay.pDisplay.Display,
|
||||
window->Window.Handle,
|
||||
window->Window.Handle,
|
||||
window->Window.Context
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg)
|
||||
{
|
||||
Window window = (Window)arg;
|
||||
return (event->type == MapNotify) && (event->xmap.window == window);
|
||||
}
|
||||
|
||||
/*
|
||||
* Opens a window. Requires a SFG_Window object created and attached
|
||||
* to the freeglut structure. OpenGL context is created here.
|
||||
*/
|
||||
void fgPlatformOpenWindow( SFG_Window* window, const char* title,
|
||||
GLboolean positionUse, int x, int y,
|
||||
GLboolean sizeUse, int w, int h,
|
||||
GLboolean gameMode, GLboolean isSubWindow )
|
||||
{
|
||||
XVisualInfo * visualInfo = NULL;
|
||||
XSetWindowAttributes winAttr;
|
||||
XTextProperty textProperty;
|
||||
XSizeHints sizeHints;
|
||||
XWMHints wmHints;
|
||||
XEvent eventReturnBuffer; /* return buffer required for a call */
|
||||
unsigned long mask;
|
||||
int num_FBConfigs, i;
|
||||
unsigned int current_DisplayMode = fgState.DisplayMode ;
|
||||
|
||||
/* Save the display mode if we are creating a menu window */
|
||||
if( window->IsMenu && ( ! fgStructure.MenuContext ) )
|
||||
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ;
|
||||
|
||||
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
||||
|
||||
if( window->IsMenu && ( ! fgStructure.MenuContext ) )
|
||||
fgState.DisplayMode = current_DisplayMode ;
|
||||
|
||||
if( ! window->Window.pContext.FBConfig )
|
||||
{
|
||||
/*
|
||||
* The "fgChooseFBConfig" returned a null meaning that the visual
|
||||
* context is not available.
|
||||
* Try a couple of variations to see if they will work.
|
||||
*/
|
||||
if( !( fgState.DisplayMode & GLUT_DOUBLE ) )
|
||||
{
|
||||
fgState.DisplayMode |= GLUT_DOUBLE ;
|
||||
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
||||
fgState.DisplayMode &= ~GLUT_DOUBLE;
|
||||
}
|
||||
|
||||
if( fgState.DisplayMode & GLUT_MULTISAMPLE )
|
||||
{
|
||||
fgState.DisplayMode &= ~GLUT_MULTISAMPLE ;
|
||||
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
||||
fgState.DisplayMode |= GLUT_MULTISAMPLE;
|
||||
}
|
||||
}
|
||||
|
||||
FREEGLUT_INTERNAL_ERROR_EXIT( window->Window.pContext.FBConfig != NULL,
|
||||
"FBConfig with necessary capabilities not found", "fgOpenWindow" );
|
||||
|
||||
/* Get the X visual. */
|
||||
for (i = 0; i < num_FBConfigs; i++) {
|
||||
visualInfo = glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display,
|
||||
window->Window.pContext.FBConfig[i] );
|
||||
if (visualInfo)
|
||||
break;
|
||||
}
|
||||
|
||||
FREEGLUT_INTERNAL_ERROR_EXIT( visualInfo != NULL,
|
||||
"visualInfo could not be retrieved from FBConfig", "fgOpenWindow" );
|
||||
|
||||
/*
|
||||
* XXX HINT: the masks should be updated when adding/removing callbacks.
|
||||
* XXX This might speed up message processing. Is that true?
|
||||
* XXX
|
||||
* XXX A: Not appreciably, but it WILL make it easier to debug.
|
||||
* XXX Try tracing old GLUT and try tracing freeglut. Old GLUT
|
||||
* XXX turns off events that it doesn't need and is a whole lot
|
||||
* XXX more pleasant to trace. (Think mouse-motion! Tons of
|
||||
* XXX ``bonus'' GUI events stream in.)
|
||||
*/
|
||||
winAttr.event_mask =
|
||||
StructureNotifyMask | SubstructureNotifyMask | ExposureMask |
|
||||
ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask |
|
||||
VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
|
||||
PointerMotionMask | ButtonMotionMask;
|
||||
winAttr.background_pixmap = None;
|
||||
winAttr.background_pixel = 0;
|
||||
winAttr.border_pixel = 0;
|
||||
|
||||
winAttr.colormap = XCreateColormap(
|
||||
fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow,
|
||||
visualInfo->visual, AllocNone
|
||||
);
|
||||
|
||||
mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
|
||||
|
||||
if( window->IsMenu || ( gameMode == GL_TRUE ) )
|
||||
{
|
||||
winAttr.override_redirect = True;
|
||||
mask |= CWOverrideRedirect;
|
||||
}
|
||||
|
||||
if( ! positionUse )
|
||||
x = y = -1; /* default window position */
|
||||
if( ! sizeUse )
|
||||
w = h = 300; /* default window size */
|
||||
|
||||
window->Window.Handle = XCreateWindow(
|
||||
fgDisplay.pDisplay.Display,
|
||||
window->Parent == NULL ? fgDisplay.pDisplay.RootWindow :
|
||||
window->Parent->Window.Handle,
|
||||
x, y, w, h, 0,
|
||||
visualInfo->depth, InputOutput,
|
||||
visualInfo->visual, mask,
|
||||
&winAttr
|
||||
);
|
||||
|
||||
/*
|
||||
* The GLX context creation, possibly trying the direct context rendering
|
||||
* or else use the current context if the user has so specified
|
||||
*/
|
||||
|
||||
if( window->IsMenu )
|
||||
{
|
||||
/*
|
||||
* If there isn't already an OpenGL rendering context for menu
|
||||
* windows, make one
|
||||
*/
|
||||
if( !fgStructure.MenuContext )
|
||||
{
|
||||
fgStructure.MenuContext =
|
||||
(SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
|
||||
fgStructure.MenuContext->MContext = fghCreateNewContext( window );
|
||||
}
|
||||
|
||||
/* window->Window.Context = fgStructure.MenuContext->MContext; */
|
||||
window->Window.Context = fghCreateNewContext( window );
|
||||
}
|
||||
else if( fgState.UseCurrentContext )
|
||||
{
|
||||
window->Window.Context = glXGetCurrentContext( );
|
||||
|
||||
if( ! window->Window.Context )
|
||||
window->Window.Context = fghCreateNewContext( window );
|
||||
}
|
||||
else
|
||||
window->Window.Context = fghCreateNewContext( window );
|
||||
|
||||
#if !defined( __FreeBSD__ ) && !defined( __NetBSD__ )
|
||||
if( !glXIsDirect( fgDisplay.pDisplay.Display, window->Window.Context ) )
|
||||
{
|
||||
if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
|
||||
fgError( "Unable to force direct context rendering for window '%s'",
|
||||
title );
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* XXX Assume the new window is visible by default
|
||||
* XXX Is this a safe assumption?
|
||||
*/
|
||||
window->State.Visible = GL_TRUE;
|
||||
|
||||
sizeHints.flags = 0;
|
||||
if ( positionUse )
|
||||
sizeHints.flags |= USPosition;
|
||||
if ( sizeUse )
|
||||
sizeHints.flags |= USSize;
|
||||
|
||||
/*
|
||||
* Fill in the size hints values now (the x, y, width and height
|
||||
* settings are obsolete, are there any more WMs that support them?)
|
||||
* Unless the X servers actually stop supporting these, we should
|
||||
* continue to fill them in. It is *not* our place to tell the user
|
||||
* that they should replace a window manager that they like, and which
|
||||
* works, just because *we* think that it's not "modern" enough.
|
||||
*/
|
||||
sizeHints.x = x;
|
||||
sizeHints.y = y;
|
||||
sizeHints.width = w;
|
||||
sizeHints.height = h;
|
||||
|
||||
wmHints.flags = StateHint;
|
||||
wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState;
|
||||
/* Prepare the window and iconified window names... */
|
||||
XStringListToTextProperty( (char **) &title, 1, &textProperty );
|
||||
|
||||
XSetWMProperties(
|
||||
fgDisplay.pDisplay.Display,
|
||||
window->Window.Handle,
|
||||
&textProperty,
|
||||
&textProperty,
|
||||
0,
|
||||
0,
|
||||
&sizeHints,
|
||||
&wmHints,
|
||||
NULL
|
||||
);
|
||||
XFree( textProperty.value );
|
||||
|
||||
XSetWMProtocols( fgDisplay.pDisplay.Display, window->Window.Handle,
|
||||
&fgDisplay.pDisplay.DeleteWindow, 1 );
|
||||
|
||||
glXMakeContextCurrent(
|
||||
fgDisplay.pDisplay.Display,
|
||||
window->Window.Handle,
|
||||
window->Window.Handle,
|
||||
window->Window.Context
|
||||
);
|
||||
|
||||
/* register extension events _before_ window is mapped */
|
||||
#ifdef HAVE_X11_EXTENSIONS_XINPUT2_H
|
||||
fgRegisterDevices( fgDisplay.pDisplay.Display, &(window->Window.Handle) );
|
||||
#endif
|
||||
|
||||
XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
|
||||
|
||||
XFree(visualInfo);
|
||||
|
||||
if( !isSubWindow)
|
||||
XPeekIfEvent( fgDisplay.pDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, (XPointer)(window->Window.Handle) );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Closes a window, destroying the frame and OpenGL context
|
||||
*/
|
||||
void fgPlatformCloseWindow( SFG_Window* window )
|
||||
{
|
||||
if( window->Window.Context )
|
||||
glXDestroyContext( fgDisplay.pDisplay.Display, window->Window.Context );
|
||||
XFree( window->Window.pContext.FBConfig );
|
||||
|
||||
if( window->Window.Handle ) {
|
||||
XDestroyWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
|
||||
}
|
||||
/* XFlush( fgDisplay.pDisplay.Display ); */ /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* This function makes the current window visible
|
||||
*/
|
||||
void fgPlatformGlutShowWindow( void )
|
||||
{
|
||||
XMapWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
/*
|
||||
* This function hides the current window
|
||||
*/
|
||||
void fgPlatformGlutHideWindow( void )
|
||||
{
|
||||
if( fgStructure.CurrentWindow->Parent == NULL )
|
||||
XWithdrawWindow( fgDisplay.pDisplay.Display,
|
||||
fgStructure.CurrentWindow->Window.Handle,
|
||||
fgDisplay.pDisplay.Screen );
|
||||
else
|
||||
XUnmapWindow( fgDisplay.pDisplay.Display,
|
||||
fgStructure.CurrentWindow->Window.Handle );
|
||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
/*
|
||||
* Iconify the current window (top-level windows only)
|
||||
*/
|
||||
void fgPlatformGlutIconifyWindow( void )
|
||||
{
|
||||
XIconifyWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
|
||||
fgDisplay.pDisplay.Screen );
|
||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
/*
|
||||
* Set the current window's title
|
||||
*/
|
||||
void fgPlatformGlutSetWindowTitle( const char* title )
|
||||
{
|
||||
XTextProperty text;
|
||||
|
||||
text.value = (unsigned char *) title;
|
||||
text.encoding = XA_STRING;
|
||||
text.format = 8;
|
||||
text.nitems = strlen( title );
|
||||
|
||||
XSetWMName(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgStructure.CurrentWindow->Window.Handle,
|
||||
&text
|
||||
);
|
||||
|
||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
/*
|
||||
* Set the current window's iconified title
|
||||
*/
|
||||
void fgPlatformGlutSetIconTitle( const char* title )
|
||||
{
|
||||
XTextProperty text;
|
||||
|
||||
text.value = (unsigned char *) title;
|
||||
text.encoding = XA_STRING;
|
||||
text.format = 8;
|
||||
text.nitems = strlen( title );
|
||||
|
||||
XSetWMIconName(
|
||||
fgDisplay.pDisplay.Display,
|
||||
fgStructure.CurrentWindow->Window.Handle,
|
||||
&text
|
||||
);
|
||||
|
||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
/*
|
||||
* Change the current window's position
|
||||
*/
|
||||
void fgPlatformGlutPositionWindow( int x, int y )
|
||||
{
|
||||
XMoveWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
|
||||
x, y );
|
||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||
}
|
||||
|
||||
/*
|
||||
* Lowers the current window (by Z order change)
|
||||
*/
|
||||
void fgPlatformGlutPushWindow( void )
|
||||
{
|
||||
XLowerWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
||||
}
|
||||
|
||||
/*
|
||||
* Raises the current window (by Z order change)
|
||||
*/
|
||||
void fgPlatformGlutPopWindow( void )
|
||||
{
|
||||
XRaiseWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
||||
}
|
||||
|
||||
/*
|
||||
* Resize the current window so that it fits the whole screen
|
||||
*/
|
||||
void fgPlatformGlutFullScreen( SFG_Window *win )
|
||||
{
|
||||
if(!glutGet(GLUT_FULL_SCREEN)) {
|
||||
if(fghToggleFullscreen() != -1) {
|
||||
win->State.IsFullscreen = GL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* If we are fullscreen, resize the current window back to its original size
|
||||
*/
|
||||
void fgPlatformGlutLeaveFullScreen( SFG_Window *win )
|
||||
{
|
||||
if(glutGet(GLUT_FULL_SCREEN)) {
|
||||
if(fghToggleFullscreen() != -1) {
|
||||
win->State.IsFullscreen = GL_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Toggle the window's full screen state.
|
||||
*/
|
||||
void fgPlatformGlutFullScreenToggle( SFG_Window *win )
|
||||
{
|
||||
if(fghToggleFullscreen() != -1) {
|
||||
win->State.IsFullscreen = !win->State.IsFullscreen;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user