Cleaned up one macro definition.
Picked up an over-long line that I missed before. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@284 7f0cb862-5218-0410-a997-914c9d46530a
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@ -40,8 +40,10 @@
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/*
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/*
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* All of the callbacks setting methods can be generalized to this:
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* All of the callbacks setting methods can be generalized to this:
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*/
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*/
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#define SET_CALLBACK(a) if( fgStructure.Window == NULL ) return;\
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#define SET_CALLBACK(a) \
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fgStructure.Window->Callbacks.a = callback;
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if( fgStructure.Window == NULL ) \
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return; \
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fgStructure.Window->Callbacks.a = callback;
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/*
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/*
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* Sets the Display callback for the current window
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* Sets the Display callback for the current window
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@ -92,7 +94,8 @@ void FGAPIENTRY glutIdleFunc( void (* callback)( void ) )
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/*
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/*
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* Sets the Timer callback for the current window
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* Sets the Timer callback for the current window
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*/
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*/
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void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ), int timerID )
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void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ),
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int timerID )
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{
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{
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SFG_Timer* timer;
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SFG_Timer* timer;
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@ -227,7 +230,7 @@ void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) )
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void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) )
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void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) )
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{
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{
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if( fgStructure.Menu == NULL )
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if( fgStructure.Menu == NULL )
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return;
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return;
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fgStructure.Menu->Destroy = callback;
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fgStructure.Menu->Destroy = callback;
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}
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}
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