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FreeGLUT-Vita/freeglut/freeglut/progs/demos/smooth_opengl3/smooth_opengl3.c

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/*
* smooth_opengl3.c, based on smooth.c, which is (c) by SGI, see below.
* This program demonstrates smooth shading in a way which is fully
* OpenGL-3.0-compliant.
* A smooth shaded polygon is drawn in a 2-D projection.
*/
/*
* Original copyright notice from smooth.c:
*
* License Applicability. Except to the extent portions of this file are
* made subject to an alternative license as permitted in the SGI Free
* Software License B, Version 1.1 (the "License"), the contents of this
* file are subject only to the provisions of the License. You may not use
* this file except in compliance with the License. You may obtain a copy
* of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
* Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
*
* http://oss.sgi.com/projects/FreeB
*
* Note that, as provided in the License, the Software is distributed on an
* "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
* DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
* CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
* PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
*
* Original Code. The Original Code is: OpenGL Sample Implementation,
* Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
* Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
* Copyright in any portions created by third parties is as indicated
* elsewhere herein. All Rights Reserved.
*
* Additional Notice Provisions: The application programming interfaces
* established by SGI in conjunction with the Original Code are The
* OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
* April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
* 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
* Window System(R) (Version 1.3), released October 19, 1998. This software
* was created using the OpenGL(R) version 1.2.1 Sample Implementation
* published by SGI, but has not been independently verified as being
* compliant with the OpenGL(R) version 1.2.1 Specification.
*
*/
#include <GL/freeglut.h>
#include <stdlib.h>
#include <stdio.h>
void reportErrors(const char *message)
{
GLenum error;
while (( error = glGetError() ) != GL_NO_ERROR) {
fprintf (stderr, "GL error 0x%X %s\n", error, message);
}
}
void init(void)
{
reportErrors ("at start of init");
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
reportErrors ("at end of init");
}
void triangle(void)
{
reportErrors ("at start of triangle");
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.0, 5.0);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (25.0, 5.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (5.0, 25.0);
glEnd();
reportErrors ("at end of triangle");
}
void display(void)
{
reportErrors ("at start of display");
glClear (GL_COLOR_BUFFER_BIT);
triangle ();
glFlush ();
reportErrors ("at end of display");
}
void loadOrthof(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t,
GLfloat n, GLfloat f)
{
m[ 0] = 2.0f / (r - l);
m[ 1] = 0.0f;
m[ 2] = 0.0f;
m[ 3] = 0.0f;
m[ 4] = 0.0f;
m[ 5] = 2.0f / (t - b);
m[ 6] = 0.0f;
m[ 7] = 0.0f;
m[ 8] = 0.0f;
m[ 9] = 0.0f;
m[10] = -2.0f / (f - n);
m[11] = 0.0f;
m[12] = -(r + l) / (r - l);
m[13] = -(t + b) / (t - b);
m[14] = -(f + n) / (f - n);
m[15] = 1.0f;
}
void loadOrtho2Df(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t)
{
loadOrthof (m, l, r, b, t, -1.0f, 1.0f);
}
void reshape (int w, int h)
{
GLfloat m[16];
reportErrors ("at start of reshape");
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
if (w <= h) {
loadOrtho2Df (m, 0.0, 30.0, 0.0, 30.0 * (GLfloat) h/(GLfloat) w);
} else {
loadOrtho2Df (m, 0.0, 30.0 * (GLfloat) w/(GLfloat) h, 0.0, 30.0);
}
glLoadMatrixf (m);
glMatrixMode (GL_MODELVIEW);
reportErrors ("at end of reshape");
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitContextVersion(3, 0);
// glutInitContextFlags(GLUT_FORWARD_COMPATIBLE | GLUT_DEBUG);
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc (keyboard);
glutMainLoop();
return 0;
}