41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/**
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* Copyright (c) 2023, Furkan Mudanyali <fmudanyali@icloud.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <SDL2/SDL_keyboard.h>
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#include <game/game.h>
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#include <input/input.h>
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Input::Input(Game* pGame) {
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this->game = pGame;
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}
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bool Input::pollEvent() {
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while (SDL_PollEvent(&this->event)) {
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switch (event.type) {
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case SDL_QUIT:
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return true;
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}
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}
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return event.type == SDL_WINDOWEVENT &&
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event.window.event == SDL_WINDOWEVENT_CLOSE &&
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event.window.windowID ==
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SDL_GetWindowID(this->game->pWindow->window);
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}
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void Input::pollKeys() {
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this->keys = SDL_GetKeyboardState(nullptr);
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} |