/** * Copyright (c) 2023, Furkan Mudanyali * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include Input::Input(Game* pGame) { this->game = pGame; } bool Input::pollEvent() { while (SDL_PollEvent(&this->event)) { switch (event.type) { case SDL_QUIT: return true; } } return event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(this->game->pWindow->window); } void Input::pollKeys() { this->keys = SDL_GetKeyboardState(nullptr); }