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FreeGLUT-Vita/freeglut/freeglut
dcnieho ed993a1882 moved common files back to src root
renamed (a bunch of) the freeglut_ prefixes to fg_
did the necessary edits of the source files (I hope)


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1111 7f0cb862-5218-0410-a997-914c9d46530a
2012-03-11 14:59:56 +00:00
..
android Add base Android and EGL code 2012-03-11 08:55:24 +00:00
doc Removed remnants of CVS. 2009-04-05 12:47:32 +00:00
include timers internally now use 64bit unsigned int, if available 2012-03-11 13:03:14 +00:00
progs added the timer demo 2012-03-10 14:55:50 +00:00
src moved common files back to src root 2012-03-11 14:59:56 +00:00
VisualStudio XParseGeometry include now compiles with windows (VS2010, didn't touch 2012-03-10 02:03:32 +00:00
android_toolchain.cmake Android documentation 2012-03-11 09:18:53 +00:00
AUTHORS Giving credit where credit is due (I think -- let me know if I've overlooked you) 2011-09-28 01:24:32 +00:00
autogen.sh Avoid CR\LF vs. LF troubles when using TortoiseSVN plus Cygwin. 2009-02-13 17:45:46 +00:00
ChangeLog Moving the source code files from 'src' to 'src/Common' as a first step towards separating out the platform-specific code. This builds in MSVC 6.0 and I tried to catch all the other build systems, but I'm sure I broke *something*. 2012-01-10 03:49:12 +00:00
CMakeLists.txt timers internally now use 64bit unsigned int, if available 2012-03-11 13:03:14 +00:00
config.h.in timers internally now use 64bit unsigned int, if available 2012-03-11 13:03:14 +00:00
configure.ac autotools: Android port 2012-03-11 09:34:30 +00:00
COPYING Initial revision 2001-07-27 04:35:54 +00:00
freeglut_evc4.vcp Moving the source code files from 'src' to 'src/Common' as a first step towards separating out the platform-specific code. This builds in MSVC 6.0 and I tried to catch all the other build systems, but I'm sure I broke *something*. 2012-01-10 03:49:12 +00:00
freeglut_evc4.vcw added support for WindowsCE (building on top of klimt) 2004-03-15 13:42:20 +00:00
freeglut_static.dep Moving the source code files from 'src' to 'src/Common' as a first step towards separating out the platform-specific code. This builds in MSVC 6.0 and I tried to catch all the other build systems, but I'm sure I broke *something*. 2012-01-10 03:49:12 +00:00
freeglut_static.dsp Removing the "freeglut_glutfont_definitions.c" dependency from the Windows part of the "cmake" input and from the MSVC 6.0 files 2012-02-04 05:23:24 +00:00
freeglut_static.mak Moving the source code files from 'src' to 'src/Common' as a first step towards separating out the platform-specific code. This builds in MSVC 6.0 and I tried to catch all the other build systems, but I'm sure I broke *something*. 2012-01-10 03:49:12 +00:00
freeglut.dep Moving the source code files from 'src' to 'src/Common' as a first step towards separating out the platform-specific code. This builds in MSVC 6.0 and I tried to catch all the other build systems, but I'm sure I broke *something*. 2012-01-10 03:49:12 +00:00
freeglut.dsp Removing the "freeglut_glutfont_definitions.c" dependency from the Windows part of the "cmake" input and from the MSVC 6.0 files 2012-02-04 05:23:24 +00:00
freeglut.dsw Switching to John Fays version of the VC++ project files. 2003-02-13 22:27:35 +00:00
freeglut.kdevelop Moving the source code files from 'src' to 'src/Common' as a first step towards separating out the platform-specific code. This builds in MSVC 6.0 and I tried to catch all the other build systems, but I'm sure I broke *something*. 2012-01-10 03:49:12 +00:00
freeglut.kdevprj Moving the source code files from 'src' to 'src/Common' as a first step towards separating out the platform-specific code. This builds in MSVC 6.0 and I tried to catch all the other build systems, but I'm sure I broke *something*. 2012-01-10 03:49:12 +00:00
freeglut.lsm freeglut.lsm:3 Removed 'beta' label for next release, thanks to Bernhard Kaindl. 2003-07-22 23:41:33 +00:00
freeglut.mak Moving the source code files from 'src' to 'src/Common' as a first step towards separating out the platform-specific code. This builds in MSVC 6.0 and I tried to catch all the other build systems, but I'm sure I broke *something*. 2012-01-10 03:49:12 +00:00
freeglut.rc updated resource file 2012-03-08 02:31:00 +00:00
freeglut.spec We are at version 2.6.0 now. 2009-04-05 13:50:17 +00:00
FrequentlyAskedQuestions Adding a Frequently Asked Questions file 2006-11-28 19:01:13 +00:00
LISEZ_MOI Setting the line endings and keywords on a bunch of new text files 2012-02-08 02:39:29 +00:00
LISEZMOI.cygwin_mingw Setting the line endings and keywords on a bunch of new text files 2012-02-08 02:39:29 +00:00
Makefile.am Fixing the rest of the "EXTRA_DIST" bug per e-mail from Sylvain dated Feb 5, 2012 at 2:10 PM 2012-02-05 20:21:42 +00:00
Makefile.wat Setting the line endings and keywords on a bunch of new text files 2012-02-08 02:39:29 +00:00
mingw_cross_toolchain.cmake Add CMake toolchain script for mingw32/64 compilation, and update documentation 2012-03-09 20:34:51 +00:00
NEWS Fixed minor typo in NEWS. 2009-04-05 10:50:13 +00:00
README Mention autogen.sh 2009-02-13 18:32:26 +00:00
README.android Add development progress status for Android 2012-03-11 09:45:20 +00:00
README.cygwin_mingw Setting the line endings and keywords on a bunch of new text files 2012-02-08 02:39:29 +00:00
README.mac Adding a 'README.mac' file to capture Nicholas Panayis' experience -- see e-mail on freeglut-developer dated 11/9/2010 at 10:03 PM 2011-01-23 02:45:42 +00:00
README.mingw_cross Add CMake toolchain script for mingw32/64 compilation, and update documentation 2012-03-09 20:34:51 +00:00
README.win32 Setting the line endings and keywords on a bunch of new text files 2012-02-08 02:39:29 +00:00
TODO Updating the ChangeLog and TODO files in preparation for the upcoming release 2005-05-04 12:38:41 +00:00

    BRIEF OVERVIEW
    ==============

    This is the freeglut package.

    Freeglut, the Free openGL Utility Toolkit, is meant to be a free alter-
    native to Mark Kilgard's GLUT library. It is distributed under an X-Consor-
    tium style license (see COPYING for details), to offer you a chance to use 
    and/or modify the source.

    It makes use of OpenGL, GLU, and pthreads-win32 libraries. The library does
    not make use of any GLUT code and is not 100% compatible. Code recompilation
    and/or slight modifications might be required for your applications to work
    with freeglut.


    PORTS
    =====

    Both X11 and Win32 ports are in an advanced alpha stage, which means that
    they provide limited functionality of GLUT API 3. There is an investigation
    en course to check if the BeOS port could be easily done using the current
    freeglut structure.


    INSTALLATION
    ============

    Use the following commands to build from scratch on a *nix X11 platform:

        ./autogen.sh
        ./configure
        make

    The first command is only needed after a fresh checkout, a source distribution
    already contains all necessary files for the last two steps.


    CONTRIBUTING
    ============

    Bug and missing features patches are certainly welcome. Just as comments 
    and FREEGLUT API 1 propositions are.

    Just please to make the fixes look visually just as the rest of the code 
    does (tabs converted 4 white spaces). Comments are really welcome, as I 
    believe it would be nice for people fresh new to OpenGL see how the things
    are done... 


    WEB SITE AND CONTACTING THE AUTHOR
    ==================================

    Freeglut project has moved to the SourceForge:
    http://freeglut.sourceforge.net


    THE HOPE
    ========

    Hope you find my work somehow useful.
    Pawel W. Olszta, <olszta@sourceforge.net>


    PASSING THE BATON
    =================

    In late December 2000, Pawel decided that he no longer
    wished to maintain freeglut because he has moved out of
    the graphics field.  I volunteered to take over from him
    and have been running the project since Jan 13th 2001.

    I'm also the author and maintainer of the PLIB library suite
    and 'freeglut' really fits in well with that work.

    I just hope I can live up to Pawel's high standards. Pawel
    remains on the active developers list.

    Steve Baker <sjbaker1@airmail.net>
                http://plib.sourceforge.net