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FreeGLUT-Vita/freeglut/freeglut/README.win32
dcnieho b83545263c removed parts from readme that are definately outdated. The rest is
useful and will need to be massaged into a helpful text before 3.0
release


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1130 7f0cb862-5218-0410-a997-914c9d46530a
2012-03-14 03:50:59 +00:00

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Installing the Libraries with MSVC
==================================
To install "freeglut" on your system so that your other projects will see it,
you will need to copy various files to various locations.
- The header files "freeglut.h", "freeglut_ext.h", "freeglut_std.h", and
"glut.h" (distributed in the directory "freeglut\freeglut\include\GL")
need to be copied to a "GL" directory under the MSVC include directory.
The MSVC include directory generally has a path similar to
"C:\Program Files\Microsoft Visual Studio\VC98\Include"
The "GL" subdirectory under that will probably already have the header
files "gl.h", "glaux.h", and "glu.h".
- The library file "freeglut.lib" or "freeglut_static.lib" (from the
corresponding debug or release directory) needs to be copied into the
MSVC library directory. This usually has a path similar to
"C:\Program Files\Microsoft Visual Studio\VC98\Lib"
Note that there is no "GL" subdirectory here. This directory should
already have the files "opengl32.lib", "glu32.lib", and "glaux.lib".
- If you are using the DLL version of "freeglut", the file "freeglut.dll"
needs to be copied from the Debug or the Release directory into the
DLL directory. This usually has a path similar to
"C:\Windows\System32"
and will probably already have the files "opengl32.dll" and "glu32.dll".
Building and Installing the Libraries with Open Watcom
======================================================
Start a command prompt and change directory to the freeglut installation
directory. Type "wmake -f Makefile.wat all" to build the DLL and static
libraries in both debug and release versions.
To install "freeglut" on your system so that your other projects will see it,
you will need to copy various files to various locations.
- The header files "freeglut.h", "freeglut_ext.h", "freeglut_std.h", and
"glut.h" (distributed in the directory "freeglut\freeglut\include\GL")
need to be copied to a "GL" directory under the Open Watcom 32-bit
Windows include directory. This usually has a path similar to
"C:\WATCOM\h\nt\GL"
- The library file "freeglut.lib" or "freeglut_static.lib" (from the
corresponding debug or release directory) needs to be copied into the
Open Watcom 32-bit Windows library directory. This usually has a path
similar to
"C:\WATCOM\lib386\nt"
- If you are using the DLL version of "freeglut", the file "freeglut.dll"
needs to be copied from the Debug or the Release directory into the
DLL directory. This usually has a path similar to
"C:\Windows\System32"
and will probably already have the files "opengl32.dll" and "glu32.dll".
Unlike the *nix release, the library names are NOT automatic replacements for
the GLUT library names. You may rename them manually if you wish, but this is
not necessary as the header file includes a pragma telling the compiler which
library file to look for.
Building and Installing the Libraries with Cygwin
=================================================
To build "freeglut" under Cygwin, you have two choices:
- You can build a normal Cygwin library, which depends on Cygwin's X11
libraries. To do this, you can just use the normal autotools incantation:
./configure && make install
- Alternatively, you can build a DLL which does not depend on X11 and links
against the opengl32 DLL. To do this, configure need a few more flags:
./configure CPPFLAGS=-mno-cygwin LDFLAGS=-mno-cygwin --without-x && make install
If you don't have MSVC, Open Watcom or Cygwin
=============================================
The "freeglut" developers' community discussed the possibility of distributing
binaries and decided against it. If you need Windows library files, please
contact John F. Fay at <john.fay@eglin.af.mil> or put a request on the
"freeglut" developers' mailing list <freeglut-developer@lists.sourceforge.net>.