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dcnieho d898bfe4c6 Added GLUT_ALLOW_NEGATIVE_WINDOW_POSITION so windows can be created with negative position coordinates.
(cherry picked from commit e7f38b763fec763b3887a0dc29d04e9576d18e78)

(cherry picked from commit e7f38b763fec763b3887a0dc29d04e9576d18e78)

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1775 7f0cb862-5218-0410-a997-914c9d46530a
2015-12-14 16:22:18 +00:00

377 lines
11 KiB
C

/*
* fg_state.c
*
* Freeglut state query methods.
*
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
* Creation date: Thu Dec 16 1999
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <GL/freeglut.h>
#include "fg_internal.h"
/*
* TODO BEFORE THE STABLE RELEASE:
*
* glutGet() -- X11 tests passed, but check if all enums
* handled (what about Win32?)
* glutDeviceGet() -- X11 tests passed, but check if all enums
* handled (what about Win32?)
* glutGetModifiers() -- OK, but could also remove the limitation
* glutLayerGet() -- what about GLUT_NORMAL_DAMAGED?
*
* The fail-on-call policy will help adding the most needed things imho.
*/
extern int fgPlatformGlutGet ( GLenum eWhat );
extern int fgPlatformGlutDeviceGet ( GLenum eWhat );
extern int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size);
extern SFG_Font* fghFontByID( void* font );
/* -- LOCAL DEFINITIONS ---------------------------------------------------- */
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
/*
* General settings assignment method
*/
void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetOption" );
switch( eWhat )
{
case GLUT_INIT_WINDOW_X:
fgState.Position.X = (GLint)value;
break;
case GLUT_INIT_WINDOW_Y:
fgState.Position.Y = (GLint)value;
break;
case GLUT_INIT_WINDOW_WIDTH:
fgState.Size.X = (GLint)value;
break;
case GLUT_INIT_WINDOW_HEIGHT:
fgState.Size.Y = (GLint)value;
break;
case GLUT_INIT_DISPLAY_MODE:
fgState.DisplayMode = (unsigned int)value;
break;
case GLUT_ACTION_ON_WINDOW_CLOSE:
fgState.ActionOnWindowClose = value;
break;
case GLUT_RENDERING_CONTEXT:
fgState.UseCurrentContext =
( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE;
break;
case GLUT_DIRECT_RENDERING:
fgState.DirectContext = value;
break;
case GLUT_WINDOW_CURSOR:
if( fgStructure.CurrentWindow != NULL )
fgStructure.CurrentWindow->State.Cursor = value;
break;
case GLUT_AUX:
fgState.AuxiliaryBufferNumber = value;
break;
case GLUT_MULTISAMPLE:
fgState.SampleNumber = value;
break;
case GLUT_SKIP_STALE_MOTION_EVENTS:
fgState.SkipStaleMotion = !!value;
break;
case GLUT_GEOMETRY_VISUALIZE_NORMALS:
if( fgStructure.CurrentWindow != NULL )
fgStructure.CurrentWindow->State.VisualizeNormals = !!value;
break;
case GLUT_STROKE_FONT_DRAW_JOIN_DOTS:
fgState.StrokeFontDrawJoinDots = !!value;
break;
case GLUT_ALLOW_NEGATIVE_WINDOW_POSITION:
fgState.AllowNegativeWindowPosition = !!value;
break;
default:
fgWarning( "glutSetOption(): missing enum handle %d", eWhat );
break;
}
}
/*
* General settings query method
*/
int FGAPIENTRY glutGet( GLenum eWhat )
{
switch (eWhat)
{
case GLUT_INIT_STATE:
return fgState.Initialised;
/* Although internally the time store is 64bits wide, the return value
* here still wraps every 49.7 days. Integer overflows cancel however
* when subtracting an initial start time, unless the total time exceeds
* 32-bit, so you can still work with this.
* XXX: a glutGet64 to return the time might be an idea...
*/
case GLUT_ELAPSED_TIME:
return (int) fgElapsedTime();
}
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGet" );
switch( eWhat )
{
/* Following values are stored in fgState and fgDisplay global structures */
case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ;
case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ;
case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ;
case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM;
case GLUT_INIT_WINDOW_X: return fgState.Position.Use ?
fgState.Position.X : -1 ;
case GLUT_INIT_WINDOW_Y: return fgState.Position.Use ?
fgState.Position.Y : -1 ;
case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.Use ?
fgState.Size.X : -1 ;
case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Use ?
fgState.Size.Y : -1 ;
case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;
case GLUT_INIT_MAJOR_VERSION: return fgState.MajorVersion ;
case GLUT_INIT_MINOR_VERSION: return fgState.MinorVersion ;
case GLUT_INIT_FLAGS: return fgState.ContextFlags ;
case GLUT_INIT_PROFILE: return fgState.ContextProfile ;
/* The window structure queries */
case GLUT_WINDOW_PARENT:
if( fgStructure.CurrentWindow == NULL ) return 0;
if( fgStructure.CurrentWindow->Parent == NULL ) return 0;
return fgStructure.CurrentWindow->Parent->ID;
case GLUT_WINDOW_NUM_CHILDREN:
if( fgStructure.CurrentWindow == NULL )
return 0;
return fgListLength( &fgStructure.CurrentWindow->Children );
case GLUT_WINDOW_CURSOR:
if( fgStructure.CurrentWindow == NULL )
return 0;
return fgStructure.CurrentWindow->State.Cursor;
case GLUT_MENU_NUM_ITEMS:
if( fgStructure.CurrentMenu == NULL )
return 0;
return fgListLength( &fgStructure.CurrentMenu->Entries );
case GLUT_ACTION_ON_WINDOW_CLOSE:
return fgState.ActionOnWindowClose;
case GLUT_VERSION :
return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH;
case GLUT_RENDERING_CONTEXT:
return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT
: GLUT_CREATE_NEW_CONTEXT;
case GLUT_DIRECT_RENDERING:
return fgState.DirectContext;
case GLUT_FULL_SCREEN:
return fgStructure.CurrentWindow->State.IsFullscreen;
case GLUT_AUX:
return fgState.AuxiliaryBufferNumber;
case GLUT_MULTISAMPLE:
return fgState.SampleNumber;
case GLUT_SKIP_STALE_MOTION_EVENTS:
return fgState.SkipStaleMotion;
case GLUT_GEOMETRY_VISUALIZE_NORMALS:
if( fgStructure.CurrentWindow == NULL )
return GL_FALSE;
return fgStructure.CurrentWindow->State.VisualizeNormals;
case GLUT_STROKE_FONT_DRAW_JOIN_DOTS:
return fgState.StrokeFontDrawJoinDots;
case GLUT_ALLOW_NEGATIVE_WINDOW_POSITION:
return fgState.AllowNegativeWindowPosition;
default:
return fgPlatformGlutGet ( eWhat );
break;
}
}
/*
* Returns various device information.
*/
int FGAPIENTRY glutDeviceGet( GLenum eWhat )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDeviceGet" );
/* XXX WARNING: we are mostly lying in this function. */
switch( eWhat )
{
case GLUT_HAS_JOYSTICK:
return fgJoystickDetect ();
case GLUT_OWNS_JOYSTICK:
return fgState.JoysticksInitialised;
case GLUT_JOYSTICK_POLL_RATE:
return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.JoystickPollRate : 0;
/* XXX The following two are only for Joystick 0 but this is an improvement */
case GLUT_JOYSTICK_BUTTONS:
return glutJoystickGetNumButtons ( 0 );
case GLUT_JOYSTICK_AXES:
return glutJoystickGetNumAxes ( 0 );
case GLUT_HAS_DIAL_AND_BUTTON_BOX:
return fgInputDeviceDetect ();
case GLUT_NUM_DIALS:
if ( fgState.InputDevsInitialised ) return 8;
return 0;
case GLUT_NUM_BUTTON_BOX_BUTTONS:
return 0;
case GLUT_HAS_SPACEBALL:
return fgHasSpaceball();
case GLUT_HAS_TABLET:
return 0;
case GLUT_NUM_SPACEBALL_BUTTONS:
return fgSpaceballNumButtons();
case GLUT_NUM_TABLET_BUTTONS:
return 0;
case GLUT_DEVICE_IGNORE_KEY_REPEAT:
return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.IgnoreKeyRepeat : 0;
case GLUT_DEVICE_KEY_REPEAT:
return fgState.KeyRepeat;
default:
return fgPlatformGlutDeviceGet ( eWhat );
}
}
/*
* This should return the current state of ALT, SHIFT and CTRL keys.
*/
int FGAPIENTRY glutGetModifiers( void )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetModifiers" );
if( fgState.Modifiers == INVALID_MODIFIERS )
{
fgWarning( "glutGetModifiers() called outside an input callback" );
return 0;
}
return fgState.Modifiers;
}
/*
* Return the state of the GLUT API overlay subsystem. A misery ;-)
*/
int FGAPIENTRY glutLayerGet( GLenum eWhat )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLayerGet" );
/*
* This is easy as layers are not implemented and
* overlay support is not planned. E.g. on Windows,
* overlay requests in PFDs are ignored
* (see iLayerType at http://msdn.microsoft.com/en-us/library/dd368826(v=vs.85).aspx)
*/
switch( eWhat )
{
case GLUT_OVERLAY_POSSIBLE:
return 0 ;
case GLUT_LAYER_IN_USE:
return GLUT_NORMAL;
case GLUT_HAS_OVERLAY:
return 0;
case GLUT_TRANSPARENT_INDEX:
/*
* Return just anything, which is always defined as zero
*
* XXX HUH?
*/
return 0;
case GLUT_NORMAL_DAMAGED:
/* XXX Actually I do not know. Maybe. */
return 0;
case GLUT_OVERLAY_DAMAGED:
return -1;
default:
fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );
break;
}
/* And fail. That's good. Programs do love failing. */
return -1;
}
int * FGAPIENTRY glutGetModeValues(GLenum eWhat, int *size)
{
int *array;
FREEGLUT_EXIT_IF_NOT_INITIALISED("glutGetModeValues");
*size = 0;
array = fgPlatformGlutGetModeValues ( eWhat, size );
return array;
}
/*** END OF FILE ***/