(cherry picked from commit e7f38b763fec763b3887a0dc29d04e9576d18e78) (cherry picked from commit e7f38b763fec763b3887a0dc29d04e9576d18e78) git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1775 7f0cb862-5218-0410-a997-914c9d46530a
687 lines
22 KiB
C
687 lines
22 KiB
C
/*
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* fg_init.c
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*
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* Various freeglut initialization functions.
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*
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* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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* Written by Pawel W. Olszta, <olszta@sourceforge.net>
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* Creation date: Thu Dec 2 1999
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#define FREEGLUT_BUILDING_LIB
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#include <GL/freeglut.h>
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#include "fg_internal.h"
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/*
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* TODO BEFORE THE STABLE RELEASE:
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*
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* fgDeinitialize() -- Win32's OK, X11 needs the OS-specific
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* deinitialization done
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* glutInitDisplayString() -- display mode string parsing
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*
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* Wouldn't it be cool to use gettext() for error messages? I just love
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* bash saying "nie znaleziono pliku" instead of "file not found" :)
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* Is gettext easily portable?
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*/
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/* -- GLOBAL VARIABLES ----------------------------------------------------- */
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/*
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* A structure pointed by fgDisplay holds all information
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* regarding the display, screen, root window etc.
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*/
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SFG_Display fgDisplay;
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/*
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* The settings for the current freeglut session
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*/
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SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
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{ 300, 300, GL_TRUE }, /* Size */
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GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */
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GL_FALSE, /* Initialised */
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GLUT_TRY_DIRECT_CONTEXT, /* DirectContext */
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GL_FALSE, /* ForceIconic */
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GL_FALSE, /* UseCurrentContext */
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GL_FALSE, /* GLDebugSwitch */
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GL_FALSE, /* XSyncSwitch */
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GLUT_KEY_REPEAT_ON, /* KeyRepeat */
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INVALID_MODIFIERS, /* Modifiers */
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0, /* FPSInterval */
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0, /* SwapCount */
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0, /* SwapTime */
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0, /* Time */
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{ NULL, NULL }, /* Timers */
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{ NULL, NULL }, /* FreeTimers */
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NULL, /* IdleCallback */
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0, /* ActiveMenus */
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NULL, /* MenuStateCallback */
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NULL, /* MenuStatusCallback */
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FREEGLUT_MENU_FONT,
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{ -1, -1, GL_TRUE }, /* GameModeSize */
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-1, /* GameModeDepth */
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-1, /* GameModeRefresh */
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GLUT_ACTION_EXIT, /* ActionOnWindowClose */
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GLUT_EXEC_STATE_INIT, /* ExecState */
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NULL, /* ProgramName */
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GL_FALSE, /* JoysticksInitialised */
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0, /* NumActiveJoysticks */
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GL_FALSE, /* InputDevsInitialised */
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0, /* MouseWheelTicks */
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1, /* AuxiliaryBufferNumber */
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4, /* SampleNumber */
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GL_FALSE, /* SkipStaleMotion */
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GL_FALSE, /* StrokeFontDrawJoinDots */
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GL_FALSE, /* AllowNegativeWindowPosition */
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1, /* OpenGL context MajorVersion */
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0, /* OpenGL context MinorVersion */
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0, /* OpenGL ContextFlags */
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0, /* OpenGL ContextProfile */
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0, /* HasOpenGL20 */
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NULL, /* ErrorFunc */
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NULL /* WarningFunc */
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};
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/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
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extern void fgPlatformInitialize( const char* displayName );
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extern void fgPlatformDeinitialiseInputDevices ( void );
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extern void fgPlatformCloseDisplay ( void );
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extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext );
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void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry )
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{
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#ifndef _WIN32_WCE
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int i, j, argc = *pargc;
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{
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/* check if GLUT_FPS env var is set */
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const char *fps = getenv( "GLUT_FPS" );
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if( fps )
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{
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int interval;
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sscanf( fps, "%d", &interval );
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if( interval <= 0 )
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fgState.FPSInterval = 5000; /* 5000 millisecond default */
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else
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fgState.FPSInterval = interval;
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}
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}
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*pDisplayName = getenv( "DISPLAY" );
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for( i = 1; i < argc; i++ )
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{
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if( strcmp( argv[ i ], "-display" ) == 0 )
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{
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if( ++i >= argc )
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fgError( "-display parameter must be followed by display name" );
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*pDisplayName = argv[ i ];
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argv[ i - 1 ] = NULL;
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argv[ i ] = NULL;
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( *pargc ) -= 2;
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}
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else if( strcmp( argv[ i ], "-geometry" ) == 0 )
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{
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if( ++i >= argc )
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fgError( "-geometry parameter must be followed by window "
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"geometry settings" );
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*pGeometry = argv[ i ];
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argv[ i - 1 ] = NULL;
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argv[ i ] = NULL;
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( *pargc ) -= 2;
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}
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else if( strcmp( argv[ i ], "-direct" ) == 0)
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{
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if( fgState.DirectContext == GLUT_FORCE_INDIRECT_CONTEXT )
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fgError( "parameters ambiguity, -direct and -indirect "
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"cannot be both specified" );
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fgState.DirectContext = GLUT_FORCE_DIRECT_CONTEXT;
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argv[ i ] = NULL;
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( *pargc )--;
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}
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else if( strcmp( argv[ i ], "-indirect" ) == 0 )
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{
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if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
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fgError( "parameters ambiguity, -direct and -indirect "
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"cannot be both specified" );
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fgState.DirectContext = GLUT_FORCE_INDIRECT_CONTEXT;
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argv[ i ] = NULL;
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(*pargc)--;
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}
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else if( strcmp( argv[ i ], "-iconic" ) == 0 )
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{
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fgState.ForceIconic = GL_TRUE;
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argv[ i ] = NULL;
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( *pargc )--;
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}
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else if( strcmp( argv[ i ], "-gldebug" ) == 0 )
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{
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fgState.GLDebugSwitch = GL_TRUE;
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argv[ i ] = NULL;
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( *pargc )--;
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}
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else if( strcmp( argv[ i ], "-sync" ) == 0 )
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{
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fgState.XSyncSwitch = GL_TRUE;
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argv[ i ] = NULL;
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( *pargc )--;
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}
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}
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/* Compact {argv}. */
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for( i = j = 1; i < *pargc; i++, j++ )
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{
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/* Guaranteed to end because there are "*pargc" arguments left */
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while ( argv[ j ] == NULL )
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j++;
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if ( i != j )
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argv[ i ] = argv[ j ];
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}
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#endif /* _WIN32_WCE */
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}
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void fghCloseInputDevices ( void )
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{
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if ( fgState.JoysticksInitialised )
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fgJoystickClose( );
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if ( fgState.InputDevsInitialised )
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fgInputDeviceClose( );
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}
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/*
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* Perform the freeglut deinitialization...
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*/
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void fgDeinitialize( void )
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{
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SFG_Timer *timer;
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if( !fgState.Initialised )
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{
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return;
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}
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/* If we're in game mode, we want to leave game mode */
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if( fgStructure.GameModeWindow ) {
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glutLeaveGameMode();
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}
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/* If there was a menu created, destroy the rendering context */
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if( fgStructure.MenuContext )
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{
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fgPlatformDestroyContext (fgDisplay.pDisplay, fgStructure.MenuContext->MContext );
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free( fgStructure.MenuContext );
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fgStructure.MenuContext = NULL;
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}
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fgDestroyStructure( );
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while( ( timer = fgState.Timers.First) )
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{
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fgListRemove( &fgState.Timers, &timer->Node );
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free( timer );
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}
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while( ( timer = fgState.FreeTimers.First) )
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{
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fgListRemove( &fgState.FreeTimers, &timer->Node );
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free( timer );
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}
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fgPlatformDeinitialiseInputDevices ();
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fgState.MouseWheelTicks = 0;
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fgState.MajorVersion = 1;
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fgState.MinorVersion = 0;
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fgState.ContextFlags = 0;
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fgState.ContextProfile = 0;
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fgState.Initialised = GL_FALSE;
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fgState.Position.X = -1;
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fgState.Position.Y = -1;
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fgState.Position.Use = GL_FALSE;
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fgState.Size.X = 300;
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fgState.Size.Y = 300;
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fgState.Size.Use = GL_TRUE;
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fgState.DisplayMode = GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH;
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fgState.DirectContext = GLUT_TRY_DIRECT_CONTEXT;
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fgState.ForceIconic = GL_FALSE;
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fgState.UseCurrentContext = GL_FALSE;
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fgState.GLDebugSwitch = GL_FALSE;
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fgState.XSyncSwitch = GL_FALSE;
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fgState.ActionOnWindowClose = GLUT_ACTION_EXIT;
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fgState.ExecState = GLUT_EXEC_STATE_INIT;
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fgState.KeyRepeat = GLUT_KEY_REPEAT_ON;
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fgState.Modifiers = INVALID_MODIFIERS;
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fgState.GameModeSize.X = -1;
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fgState.GameModeSize.Y = -1;
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fgState.GameModeDepth = -1;
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fgState.GameModeRefresh = -1;
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fgListInit( &fgState.Timers );
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fgListInit( &fgState.FreeTimers );
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fgState.IdleCallback = NULL;
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fgState.MenuStateCallback = ( FGCBMenuState )NULL;
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fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL;
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fgState.SwapCount = 0;
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fgState.SwapTime = 0;
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fgState.FPSInterval = 0;
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if( fgState.ProgramName )
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{
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free( fgState.ProgramName );
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fgState.ProgramName = NULL;
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}
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fgPlatformCloseDisplay ();
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fgState.Initialised = GL_FALSE;
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}
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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#if defined(NEED_XPARSEGEOMETRY_IMPL)
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# include "util/xparsegeometry_repl.h"
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#endif
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/*
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* Perform initialization. This usually happens on the program startup
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* and restarting after glutMainLoop termination...
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*/
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void FGAPIENTRY glutInit( int* pargc, char** argv )
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{
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char* displayName = NULL;
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char* geometry = NULL;
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if( fgState.Initialised )
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fgError( "illegal glutInit() reinitialization attempt" );
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if (pargc && *pargc && argv && *argv && **argv)
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{
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fgState.ProgramName = strdup (*argv);
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if( !fgState.ProgramName )
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fgError ("Could not allocate space for the program's name.");
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}
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fgCreateStructure( );
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fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry );
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/*
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* Have the display created now. If there wasn't a "-display"
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* in the program arguments, we will use the DISPLAY environment
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* variable for opening the X display (see code above):
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*/
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fgPlatformInitialize( displayName );
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/*
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* Geometry parsing deferred until here because we may need the screen
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* size.
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*/
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if ( geometry )
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{
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unsigned int parsedWidth, parsedHeight;
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int mask = XParseGeometry( geometry,
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&fgState.Position.X, &fgState.Position.Y,
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&parsedWidth, &parsedHeight );
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/* TODO: Check for overflow? */
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fgState.Size.X = parsedWidth;
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fgState.Size.Y = parsedHeight;
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if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) )
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fgState.Size.Use = GL_TRUE;
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if( ( mask & XNegative ) && !fgState.AllowNegativeWindowPosition )
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fgState.Position.X += fgDisplay.ScreenWidth - fgState.Size.X;
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if( ( mask & YNegative ) && !fgState.AllowNegativeWindowPosition )
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fgState.Position.Y += fgDisplay.ScreenHeight - fgState.Size.Y;
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if( (mask & (XValue|YValue)) == (XValue|YValue) )
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fgState.Position.Use = GL_TRUE;
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}
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}
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/*
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* Undoes all the "glutInit" stuff
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*/
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void FGAPIENTRY glutExit ( void )
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{
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fgDeinitialize ();
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}
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/*
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* Sets the default initial window position for new windows
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*/
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void FGAPIENTRY glutInitWindowPosition( int x, int y )
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{
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fgState.Position.X = x;
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fgState.Position.Y = y;
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if( ( ( x >= 0 ) && ( y >= 0 ) ) || fgState.AllowNegativeWindowPosition )
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fgState.Position.Use = GL_TRUE;
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else
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fgState.Position.Use = GL_FALSE;
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}
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/*
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* Sets the default initial window size for new windows
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*/
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void FGAPIENTRY glutInitWindowSize( int width, int height )
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{
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fgState.Size.X = width;
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fgState.Size.Y = height;
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if( ( width > 0 ) && ( height > 0 ) )
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fgState.Size.Use = GL_TRUE;
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else
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fgState.Size.Use = GL_FALSE;
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}
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/*
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* Sets the default display mode for all new windows
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*/
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void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode )
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{
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/* We will make use of this value when creating a new OpenGL context... */
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fgState.DisplayMode = displayMode;
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}
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/* -- INIT DISPLAY STRING PARSING ------------------------------------------ */
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static char* Tokens[] =
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{
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"alpha", "acca", "acc", "blue", "buffer", "conformant", "depth", "double",
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"green", "index", "num", "red", "rgba", "rgb", "luminance", "stencil",
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"single", "stereo", "samples", "slow", "win32pdf", "win32pfd", "xvisual",
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"xstaticgray", "xgrayscale", "xstaticcolor", "xpseudocolor",
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"xtruecolor", "xdirectcolor",
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"xstaticgrey", "xgreyscale", "xstaticcolour", "xpseudocolour",
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"xtruecolour", "xdirectcolour", "borderless", "aux"
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};
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#define NUM_TOKENS (sizeof(Tokens) / sizeof(*Tokens))
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void FGAPIENTRY glutInitDisplayString( const char* displayMode )
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{
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int glut_state_flag = 0 ;
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/*
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* Unpack a lot of options from a character string. The options are
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* delimited by blanks or tabs.
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*/
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char *token ;
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size_t len = strlen ( displayMode );
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char *buffer = (char *)malloc ( (len+1) * sizeof(char) );
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memcpy ( buffer, displayMode, len );
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buffer[len] = '\0';
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token = strtok ( buffer, " \t" );
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while ( token )
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{
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/* Process this token */
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int i ;
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/* Temporary fix: Ignore any length specifications and at least
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* process the basic token
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* TODO: Fix this permanently
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*/
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size_t cleanlength = strcspn ( token, "=<>~!" );
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for ( i = 0; i < NUM_TOKENS; i++ )
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{
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if ( strncmp ( token, Tokens[i], cleanlength ) == 0 ) break ;
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}
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switch ( i )
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{
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case 0 : /* "alpha": Alpha color buffer precision in bits */
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glut_state_flag |= GLUT_ALPHA ; /* Somebody fix this for me! */
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break ;
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case 1 : /* "acca": Red, green, blue, and alpha accumulation buffer
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precision in bits */
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break ;
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case 2 : /* "acc": Red, green, and blue accumulation buffer precision
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in bits with zero bits alpha */
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glut_state_flag |= GLUT_ACCUM ; /* Somebody fix this for me! */
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break ;
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case 3 : /* "blue": Blue color buffer precision in bits */
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break ;
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case 4 : /* "buffer": Number of bits in the color index color buffer
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*/
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break ;
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case 5 : /* "conformant": Boolean indicating if the frame buffer
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configuration is conformant or not */
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break ;
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case 6 : /* "depth": Number of bits of precision in the depth buffer */
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glut_state_flag |= GLUT_DEPTH ; /* Somebody fix this for me! */
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break ;
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case 7 : /* "double": Boolean indicating if the color buffer is
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double buffered */
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glut_state_flag |= GLUT_DOUBLE ;
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break ;
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case 8 : /* "green": Green color buffer precision in bits */
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break ;
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case 9 : /* "index": Boolean if the color model is color index or not
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*/
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glut_state_flag |= GLUT_INDEX ;
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break ;
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case 10 : /* "num": A special capability name indicating where the
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value represents the Nth frame buffer configuration
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matching the description string */
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break ;
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case 11 : /* "red": Red color buffer precision in bits */
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break ;
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case 12 : /* "rgba": Number of bits of red, green, blue, and alpha in
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the RGBA color buffer */
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glut_state_flag |= GLUT_RGBA ; /* Somebody fix this for me! */
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break ;
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case 13 : /* "rgb": Number of bits of red, green, and blue in the
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RGBA color buffer with zero bits alpha */
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glut_state_flag |= GLUT_RGB ; /* Somebody fix this for me! */
|
|
break ;
|
|
|
|
case 14 : /* "luminance": Number of bits of red in the RGBA and zero
|
|
bits of green, blue (alpha not specified) of color buffer
|
|
precision */
|
|
glut_state_flag |= GLUT_LUMINANCE ; /* Somebody fix this for me! */
|
|
break ;
|
|
|
|
case 15 : /* "stencil": Number of bits in the stencil buffer */
|
|
glut_state_flag |= GLUT_STENCIL; /* Somebody fix this for me! */
|
|
break ;
|
|
|
|
case 16 : /* "single": Boolean indicate the color buffer is single
|
|
buffered */
|
|
glut_state_flag |= GLUT_SINGLE ;
|
|
break ;
|
|
|
|
case 17 : /* "stereo": Boolean indicating the color buffer supports
|
|
OpenGL-style stereo */
|
|
glut_state_flag |= GLUT_STEREO ;
|
|
break ;
|
|
|
|
case 18 : /* "samples": Indicates the number of multisamples to use
|
|
based on GLX's SGIS_multisample extension (for
|
|
antialiasing) */
|
|
glut_state_flag |= GLUT_MULTISAMPLE ; /*Somebody fix this for me!*/
|
|
break ;
|
|
|
|
case 19 : /* "slow": Boolean indicating if the frame buffer
|
|
configuration is slow or not */
|
|
break ;
|
|
|
|
case 20 : /* "win32pdf": (incorrect spelling but was there before */
|
|
case 21 : /* "win32pfd": matches the Win32 Pixel Format Descriptor by
|
|
number */
|
|
#if TARGET_HOST_MS_WINDOWS
|
|
#endif
|
|
break ;
|
|
|
|
case 22 : /* "xvisual": matches the X visual ID by number */
|
|
#if TARGET_HOST_POSIX_X11
|
|
#endif
|
|
break ;
|
|
|
|
case 23 : /* "xstaticgray": */
|
|
case 29 : /* "xstaticgrey": boolean indicating if the frame buffer
|
|
configuration's X visual is of type StaticGray */
|
|
#if TARGET_HOST_POSIX_X11
|
|
#endif
|
|
break ;
|
|
|
|
case 24 : /* "xgrayscale": */
|
|
case 30 : /* "xgreyscale": boolean indicating if the frame buffer
|
|
configuration's X visual is of type GrayScale */
|
|
#if TARGET_HOST_POSIX_X11
|
|
#endif
|
|
break ;
|
|
|
|
case 25 : /* "xstaticcolor": */
|
|
case 31 : /* "xstaticcolour": boolean indicating if the frame buffer
|
|
configuration's X visual is of type StaticColor */
|
|
#if TARGET_HOST_POSIX_X11
|
|
#endif
|
|
break ;
|
|
|
|
case 26 : /* "xpseudocolor": */
|
|
case 32 : /* "xpseudocolour": boolean indicating if the frame buffer
|
|
configuration's X visual is of type PseudoColor */
|
|
#if TARGET_HOST_POSIX_X11
|
|
#endif
|
|
break ;
|
|
|
|
case 27 : /* "xtruecolor": */
|
|
case 33 : /* "xtruecolour": boolean indicating if the frame buffer
|
|
configuration's X visual is of type TrueColor */
|
|
#if TARGET_HOST_POSIX_X11
|
|
#endif
|
|
break ;
|
|
|
|
case 28 : /* "xdirectcolor": */
|
|
case 34 : /* "xdirectcolour": boolean indicating if the frame buffer
|
|
configuration's X visual is of type DirectColor */
|
|
#if TARGET_HOST_POSIX_X11
|
|
#endif
|
|
break ;
|
|
|
|
case 35 : /* "borderless": windows should not have borders */
|
|
glut_state_flag |= GLUT_BORDERLESS;
|
|
break ;
|
|
|
|
case 36 : /* "aux": some number of aux buffers */
|
|
glut_state_flag |= GLUT_AUX;
|
|
break ;
|
|
|
|
case 37 : /* Unrecognized */
|
|
fgWarning ( "WARNING - Display string token not recognized: %s",
|
|
token );
|
|
break ;
|
|
}
|
|
|
|
token = strtok ( NULL, " \t" );
|
|
}
|
|
|
|
free ( buffer );
|
|
|
|
/* We will make use of this value when creating a new OpenGL context... */
|
|
fgState.DisplayMode = glut_state_flag;
|
|
}
|
|
|
|
/* -- SETTING OPENGL 3.0 CONTEXT CREATION PARAMETERS ---------------------- */
|
|
|
|
void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion )
|
|
{
|
|
/* We will make use of these value when creating a new OpenGL context... */
|
|
fgState.MajorVersion = majorVersion;
|
|
fgState.MinorVersion = minorVersion;
|
|
}
|
|
|
|
|
|
void FGAPIENTRY glutInitContextFlags( int flags )
|
|
{
|
|
/* We will make use of this value when creating a new OpenGL context... */
|
|
fgState.ContextFlags = flags;
|
|
}
|
|
|
|
void FGAPIENTRY glutInitContextProfile( int profile )
|
|
{
|
|
/* We will make use of this value when creating a new OpenGL context... */
|
|
fgState.ContextProfile = profile;
|
|
}
|
|
|
|
/* -------------- User Defined Error/Warning Handler Support -------------- */
|
|
|
|
/*
|
|
* Sets the user error handler (note the use of va_list for the args to the fmt)
|
|
*/
|
|
void FGAPIENTRY glutInitErrorFunc( FGError callback )
|
|
{
|
|
/* This allows user programs to handle freeglut errors */
|
|
fgState.ErrorFunc = callback;
|
|
}
|
|
|
|
/*
|
|
* Sets the user warning handler (note the use of va_list for the args to the fmt)
|
|
*/
|
|
void FGAPIENTRY glutInitWarningFunc( FGWarning callback )
|
|
{
|
|
/* This allows user programs to handle freeglut warnings */
|
|
fgState.WarningFunc = callback;
|
|
}
|
|
|
|
/*** END OF FILE ***/
|