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FreeGLUT-Vita/freeglut/freeglut/CMakeLists.txt
dcnieho b2159329f2 .def and .rc file were appended to source list AFTER target was defined,
so moved them up in the file
now setting target machine for linker, or we get in trouble at least
with static libs on x64


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1118 7f0cb862-5218-0410-a997-914c9d46530a
2012-03-12 05:07:35 +00:00

316 lines
10 KiB
CMake

PROJECT(freeglut)
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
SET(FREEGLUT_HEADERS
include/GL/freeglut.h
include/GL/freeglut_ext.h
include/GL/freeglut_std.h
include/GL/glut.h
)
SET(FREEGLUT_SRCS
${FREEGLUT_HEADERS}
src/fg_callbacks.c
src/fg_cursor.c
src/fg_display.c
src/fg_ext.c
src/fg_font_data.c
src/fg_gamemode.c
src/fg_init.c
src/fg_internal.h
src/fg_input_devices.c
src/fg_joystick.c
src/fg_main.c
src/fg_misc.c
src/fg_overlay.c
src/fg_spaceball.c
src/fg_state.c
src/fg_stroke_mono_roman.c
src/fg_stroke_roman.c
src/fg_structure.c
src/fg_videoresize.c
src/fg_window.c
)
# Android port requires adding a version of these compatible with
# OpenGL ES (TODO):
IF(NOT ANDROID)
LIST(APPEND FREEGLUT_SRCS
src/fg_font.c
src/fg_geometry.c
src/fg_menu.c
src/fg_teapot.c
)
ENDIF()
IF(WIN32)
LIST(APPEND FREEGLUT_SRCS
src/mswin/fg_cursor_mswin.c
src/mswin/fg_display_mswin.c
src/mswin/fg_ext_mswin.c
src/mswin/fg_gamemode_mswin.c
src/mswin/fg_init_mswin.c
src/mswin/fg_internal_mswin.h
src/mswin/fg_input_devices_mswin.c
src/mswin/fg_joystick_mswin.c
src/mswin/fg_main_mswin.c
src/mswin/fg_menu_mswin.c
src/mswin/fg_spaceball_mswin.c
src/mswin/fg_state_mswin.c
src/mswin/fg_structure_mswin.c
src/mswin/fg_window_mswin.c
freeglut.rc
)
IF (NOT CMAKE_CL_64)
# .def file only for 32bit Windows builds
LIST(APPEND FREEGLUT_SRCS
src/freeglutdll.def
)
ENDIF()
ELSEIF(ANDROID)
LIST(APPEND FREEGLUT_SRCS
src/egl/fg_internal_egl.h
src/egl/fg_display_egl.c
src/egl/fg_init_egl.c
src/egl/fg_structure_egl.c
src/egl/fg_window_egl.c
src/android/native_app_glue/android_native_app_glue.c
src/android/native_app_glue/android_native_app_glue.h
src/android/fg_runtime_android.c
src/android/fg_gamemode_android.c
src/android/fg_input_devices_android.c
src/android/fg_joystick_android.c
src/android/fg_main_android.c
src/android/fg_spaceball_android.c
src/android/fg_state_android.c
src/android/fg_window_android.c
src/android/opengles_stubs.c
src/android/fg_internal_android.h
)
ELSE()
LIST(APPEND FREEGLUT_SRCS
src/x11/fg_cursor_x11.c
src/x11/fg_display_x11.c
src/x11/fg_ext_x11.c
src/x11/fg_gamemode_x11.c
src/x11/fg_glutfont_definitions_x11.c
src/x11/fg_init_x11.c
src/x11/fg_internal_x11.h
src/x11/fg_input_devices_x11.c
src/x11/fg_joystick_x11.c
src/x11/fg_main_x11.c
src/x11/fg_menu_x11.c
src/x11/fg_spaceball_x11.c
src/x11/fg_state_x11.c
src/x11/fg_structure_x11.c
src/x11/fg_window_x11.c
src/x11/fg_xinput_x11.c
)
ENDIF()
# Neatly organize all of the output files in the build directory
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/lib)
# BUILD_SHARED_LIBS is already a standard CMake variable, but we need to
# re-declare it here so it will show up in the GUI.
OPTION(BUILD_SHARED_LIBS "Build FreeGLUT shared library." ON)
OPTION(BUILD_STATIC_LIBS "Build FreeGLUT static library." ON)
# OpenGL ES support
OPTION(FREEGLUT_GLES1 "Use OpenGL ES 1.x (requires EGL)" OFF)
OPTION(FREEGLUT_GLES2 "Use OpenGL ES 2.x (requires EGL) (overrides BUILD_GLES1)" OFF)
IF(FREEGLUT_GLES2)
ADD_DEFINITIONS(-DGLESv2)
LIST(APPEND LIBS GLESv2 EGL)
ELSEIF(FREEGLUT_GLES1)
ADD_DEFINITIONS(-DGLESv1)
LIST(APPEND LIBS GLESv1 EGL)
ELSE()
FIND_PACKAGE(OpenGL REQUIRED)
LIST(APPEND LIBS ${OPENGL_gl_LIBRARY})
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
ENDIF()
# lib m for math, not needed on windows
IF (NOT WIN32)
LIST(APPEND LIBS m)
ENDIF()
IF(WIN32)
MESSAGE(WARNING "Insecure CRT warnings hidden (might want to fix these)")
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
ENDIF()
if(UNIX AND NOT ANDROID)
FIND_PACKAGE(X11 REQUIRED)
LIST(APPEND LIBS ${X11_LIBRARIES})
IF(X11_Xrandr_FOUND)
SET(HAVE_X11_EXTENSIONS_XRANDR_H TRUE)
LIST(APPEND LIBS ${X11_Xrandr_LIB})
ENDIF()
IF(X11_xf86vmode_FOUND)
SET(HAVE_X11_EXTENSIONS_XF86VMODE_H TRUE)
# Work-around http://www.cmake.org/Bug/bug_view_page.php?bug_id=6976
IF(NOT "${X11_Xxf86vm_LIB}")
SET(X11_Xxf86vm_LIB "Xxf86vm")
ENDIF()
LIST(APPEND LIBS ${X11_Xxf86vm_LIB})
ENDIF()
ENDIF()
INCLUDE(CheckIncludeFiles)
INCLUDE(CheckFunctionExists)
INCLUDE(CheckTypeSize)
CHECK_INCLUDE_FILES(sys/types.h HAVE_SYS_TYPES_H)
CHECK_INCLUDE_FILES(unistd.h HAVE_UNISTD_H)
CHECK_INCLUDE_FILES(sys/time.h HAVE_SYS_TIME_H)
CHECK_INCLUDE_FILES(stdbool.h HAVE_STDBOOL_H)
CHECK_INCLUDE_FILES(sys/param.h HAVE_SYS_PARAM_H)
CHECK_INCLUDE_FILES(sys/ioctl.h HAVE_SYS_IOCTL_H)
CHECK_INCLUDE_FILES(fcntl.h HAVE_FCNTL_H)
CHECK_INCLUDE_FILES(errno.h HAVE_ERRNO_H)
CHECK_INCLUDE_FILES(usbhid.h HAVE_USBHID_H)
CHECK_FUNCTION_EXISTS(gettimeofday HAVE_GETTIMEOFDAY)
CHECK_FUNCTION_EXISTS(vfprintf HAVE_VFPRINTF)
CHECK_FUNCTION_EXISTS(_doprnt HAVE_DOPRNT)
CHECK_FUNCTION_EXISTS(XParseGeometry HAVE_XPARSEGEOMETRY)
IF (NOT HAVE_XPARSEGEOMETRY)
LIST(APPEND FREEGLUT_SRCS
src/util/xparsegeometry_repl.c
src/util/xparsegeometry_repl.h)
SET(NEED_XPARSEGEOMETRY_IMPL TRUE)
ENDIF()
# decide on suitable type for internal time keeping, 64-bit if possible
CHECK_INCLUDE_FILES(stdint.h HAVE_STDINT_H)
CHECK_INCLUDE_FILES(inttypes.h HAVE_INTTYPES_H)
IF (NOT (HAVE_STDINT_H OR HAVE_INTTYPES_H))
IF (MSVC)
# Some old Microsoft VC don't support unsigned long long, but all we
# care about support unsigned __int64, so test for presence of that
# type
CHECK_TYPE_SIZE("unsigned __int64" U__INT64 BUILTIN_TYPES_ONLY)
ELSEIF()
CHECK_TYPE_SIZE("unsigned long long" ULONG_LONG BUILTIN_TYPES_ONLY)
ENDIF()
ENDIF()
# The generated config.h is placed in the project's build directory, just to
# ensure that all CMake-generated files are kept away from the main source tree.
# As a result, the build directory must to be added to the include path list.
CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/config.h.in ${CMAKE_BINARY_DIR}/config.h)
INCLUDE_DIRECTORIES(${CMAKE_BINARY_DIR} ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/src)
ADD_DEFINITIONS(-DHAVE_CONFIG_H)
# by default, at least on UNIX, we want to build both
IF(BUILD_SHARED_LIBS)
ADD_LIBRARY(freeglut SHARED ${FREEGLUT_SRCS})
ENDIF()
IF(BUILD_STATIC_LIBS)
ADD_LIBRARY(freeglut_static STATIC ${FREEGLUT_SRCS})
ENDIF()
IF(WIN32)
LIST(APPEND LIBS winmm)
IF(BUILD_SHARED_LIBS)
SET_TARGET_PROPERTIES(freeglut PROPERTIES COMPILE_FLAGS -DFREEGLUT_EXPORTS)
IF (CMAKE_CL_64)
# 64bit build
SET_TARGET_PROPERTIES(freeglut PROPERTIES STATIC_LIBRARY_FLAGS "/machine:x64")
ELSE()
# 32bit build
SET_TARGET_PROPERTIES(freeglut PROPERTIES STATIC_LIBRARY_FLAGS "/machine:x86")
ENDIF()
ENDIF()
IF(BUILD_STATIC_LIBS)
SET_TARGET_PROPERTIES(freeglut_static PROPERTIES COMPILE_FLAGS -DFREEGLUT_STATIC)
IF (CMAKE_CL_64)
# 64bit build
SET_TARGET_PROPERTIES(freeglut_static PROPERTIES STATIC_LIBRARY_FLAGS "/machine:x64")
ELSE()
# 32bit build
SET_TARGET_PROPERTIES(freeglut_static PROPERTIES STATIC_LIBRARY_FLAGS "/machine:x86")
ENDIF()
ENDIF()
ELSE()
# on UNIX we need to make sure:
# - all shared libraries must have a soname/version, see :
# http://sourceware.org/autobook/autobook/autobook_91.html#SEC91
# http://www.gnu.org/software/libtool/manual/html_node/Updating-version-info.html
# Current: -version-info 12:0:9 -> 3.9.0
# - the output library should be named glut so it'll be linkable with -lglut
# - the shared library should link to the dependency libraries so that the user
# won't have to link them explicitly (they shouldn't have to know that we depend
# on Xrandr or Xxf86vm)
SET_TARGET_PROPERTIES(freeglut PROPERTIES VERSION 3.9.0 SOVERSION 3 OUTPUT_NAME glut)
SET_TARGET_PROPERTIES(freeglut_static PROPERTIES OUTPUT_NAME glut)
IF(ANDROID)
# Not in CMake toolchain file, because the toolchain
# file is called several times and generally doesn't
# seem to be meant for it:
# '-mandroid' is not mandatory but doesn't hurt
# '-O0 -gstabs+' helps the currently buggy GDB port
# '-DANDROID' is the Android build system convention
# Too late to manipulate ENV: SET(ENV{CFLAGS} "$ENV{CFLAGS} -mandroid")
# Not using _INIT variables, they seem to be used internally only
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mandroid")
SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O0 -gstabs+")
ADD_DEFINITIONS(-DANDROID)
ENDIF()
ENDIF()
IF(BUILD_SHARED_LIBS)
TARGET_LINK_LIBRARIES(freeglut ${LIBS})
ENDIF()
IF(BUILD_STATIC_LIBS)
TARGET_LINK_LIBRARIES(freeglut_static ${LIBS})
ENDIF()
IF(BUILD_SHARED_LIBS)
INSTALL(TARGETS freeglut DESTINATION lib)
ENDIF()
IF(BUILD_STATIC_LIBS)
INSTALL(TARGETS freeglut_static DESTINATION lib)
ENDIF()
INSTALL(FILES ${FREEGLUT_HEADERS} DESTINATION include/GL)
# Optionally build demos, on by default.
option( FREEGLUT_BUILD_DEMOS "Build FreeGLUT demos." ON )
SET(DEMO_LIBS ${OPENGL_glu_LIBRARY} ${LIBS})
# lib m for math, not needed on windows
IF (NOT WIN32)
LIST(APPEND DEMO_LIBS m)
ENDIF()
MACRO(ADD_DEMO name)
IF( FREEGLUT_BUILD_DEMOS )
IF(BUILD_SHARED_LIBS)
ADD_EXECUTABLE(${name} ${ARGN})
TARGET_LINK_LIBRARIES(${name} ${DEMO_LIBS} freeglut)
ENDIF()
IF(BUILD_STATIC_LIBS)
ADD_EXECUTABLE(${name}_static ${ARGN})
TARGET_LINK_LIBRARIES(${name}_static ${DEMO_LIBS} freeglut_static)
SET_TARGET_PROPERTIES(${name}_static PROPERTIES COMPILE_FLAGS -DFREEGLUT_STATIC)
ENDIF()
ENDIF()
ENDMACRO()
ADD_DEMO(CallbackMaker progs/demos/CallbackMaker/CallbackMaker.c)
ADD_DEMO(Fractals progs/demos/Fractals/fractals.c)
ADD_DEMO(Fractals_random progs/demos/Fractals_random/fractals_random.c)
ADD_DEMO(Lorenz progs/demos/Lorenz/lorenz.c)
ADD_DEMO(One progs/demos/One/one.c)
ADD_DEMO(Resizer progs/demos/Resizer/Resizer.cpp)
ADD_DEMO(shapes progs/demos/shapes/shapes.c)
ADD_DEMO(smooth_opengl3 progs/demos/smooth_opengl3/smooth_opengl3.c)
ADD_DEMO(spaceball progs/demos/spaceball/spaceball.c
progs/demos/spaceball/vmath.c
progs/demos/spaceball/vmath.h)
ADD_DEMO(subwin progs/demos/subwin/subwin.c)
ADD_DEMO(timer progs/demos/timer/timer.c)