FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
93d944835a
* GLUT_SINGLE now should behave more or less correctly. Thanks to Brian Paul! * Sleeping is now cognizant of outstanding redisplays. * Fractals_random has been restored more or less to as-before, save that it uses the more minimal glFlush() rather than glutSwapBuffers(). glutSwapBuffers() was only required when freeglut was incorrectly handling promotion to double-buffering. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@202 7f0cb862-5218-0410-a997-914c9d46530a |
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