FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
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spanne 7d3a0c3623 Set the default number of samples per pixel to 4 and actually use the value set
with glutSetOption(GLUT_MULTISAMPLE,...) in Windows code. Previously the Windows
code used a hardwired value of 4 and the GLX code had a default of 0, neither
made much sense. Similarly, set the default number of auxiliary buffers to 1 and
use that value when GLUT_AUX is used. Note: There latter token has the same
value as GLUT_AUX1, and for historical reasons we seem to have 2 APIs to set the
number of auxiliary buffers: Explicitly using GLUT_AUX1 ... GLUT_AUX4, and using
a combination of GLUT_AUX with glutSetOption. The default of 1 ensures
consistent behaviour in both cases.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@802 7f0cb862-5218-0410-a997-914c9d46530a
2009-03-16 17:53:54 +00:00
freeglut Set the default number of samples per pixel to 4 and actually use the value set 2009-03-16 17:53:54 +00:00
.gitattributes Initial version of a fully OpenGL-3.0-compliant of the famous smooth.c from the 2009-02-14 20:38:53 +00:00
.gitignore Initial version of a fully OpenGL-3.0-compliant of the famous smooth.c from the 2009-02-14 20:38:53 +00:00