FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
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dcnieho 70046e0145 got rid of edgeflags as I now draw all wire frames face-by-face using
line loops. Split wire and solid drawing in two separate functions
Now doing polygon to triangle decomposition using vertex indices that
are passed to glDrawElements, saves on memory, executes more efficient,
and makes wireframe drawing a piece of cake.
This should be GLES1 compatible too, hope so!


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1184 7f0cb862-5218-0410-a997-914c9d46530a
2012-03-17 16:11:06 +00:00
freeglut got rid of edgeflags as I now draw all wire frames face-by-face using 2012-03-17 16:11:06 +00:00
.gitattributes Implement EGL fgPlatformGlutGetModeValues and partial/reusable fgPlatformGlutGet 2012-03-17 15:36:25 +00:00
.gitignore also added build64 to list of ignores 2012-03-14 03:38:47 +00:00