FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
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line loops. Split wire and solid drawing in two separate functions Now doing polygon to triangle decomposition using vertex indices that are passed to glDrawElements, saves on memory, executes more efficient, and makes wireframe drawing a piece of cake. This should be GLES1 compatible too, hope so! git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1184 7f0cb862-5218-0410-a997-914c9d46530a |
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