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This repository has been archived on 2024-06-25. You can view files and clone it, but cannot push or open issues or pull requests.
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dcnieho 6f9152c92e Use GetMessagePos, not GetCursorPos to make sure we get the right mouse position. Also, no need to get mouse position at time of keypress, every mouse movement before the keypress is processed in an earlier WM_MOUSE message already, so mouse position in the window state is all we need.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1515 7f0cb862-5218-0410-a997-914c9d46530a
2013-02-27 05:58:56 +00:00
freeglut
Use GetMessagePos, not GetCursorPos to make sure we get the right mouse position. Also, no need to get mouse position at time of keypress, every mouse movement before the keypress is processed in an earlier WM_MOUSE message already, so mouse position in the window state is all we need.
2013-02-27 05:58:56 +00:00
.gitattributes
shapes demo can now test shader based drawing as well, added glmatrix
2012-06-09 14:56:58 +00:00
.gitignore
Android: unify toolchain and module builds
2012-05-04 11:17:43 +00:00
Description
FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
freeglutgles2glutpsvitapsvita-homebrewteam-cbps
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