This repository has been archived on 2024-06-25. You can view files and clone it, but cannot push or open issues or pull requests.

190 lines
5.7 KiB
C

/*
* freeglut_cursor.c
*
* The mouse cursor related stuff.
*
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
* Creation date: Thu Dec 16 1999
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#define G_LOG_DOMAIN "freeglut-cursor"
#include "../include/GL/freeglut.h"
#include "freeglut_internal.h"
#if TARGET_HOST_UNIX_X11
#include <X11/cursorfont.h>
#endif
/*
* TODO BEFORE THE STABLE RELEASE:
*
* fgDisplayCursor() -- this waits for better times
* glutSetCursor() -- both X and Win32 mappings are incomplete
*
* It would be good to use custom mouse cursor shapes, and introduce
* an option to display them using glBitmap() and/or texture mapping,
* apart from the windowing system version.
*/
/* -- INTERNAL FUNCTIONS --------------------------------------------------- */
/*
* Display the mouse cursor using OpenGL calls
*/
void fgDisplayCursor( void )
{
/*
* Do nothing for the moment
*/
}
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
/*
* Set the cursor image to be used for the current window
*/
void FGAPIENTRY glutSetCursor( int cursorID )
{
/*
* Make sure freeglut is ready and there is a current window set
*/
freeglut_assert_ready; freeglut_assert_window;
#if TARGET_HOST_UNIX_X11
{
Cursor cursor;
/*
* For now we'll limit ourselves to the X cursor fonts...
*/
# define MAP_CURSOR(a,b) case a: cursor = XCreateFontCursor( fgDisplay.Display, b ); break;
switch( cursorID )
{
MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, XC_left_ptr );
MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, XC_right_ptr );
MAP_CURSOR( GLUT_CURSOR_INFO, XC_question_arrow );
MAP_CURSOR( GLUT_CURSOR_DESTROY, XC_target );
MAP_CURSOR( GLUT_CURSOR_HELP, XC_question_arrow );
MAP_CURSOR( GLUT_CURSOR_CYCLE, XC_circle );
MAP_CURSOR( GLUT_CURSOR_SPRAY, XC_spraycan );
MAP_CURSOR( GLUT_CURSOR_WAIT, XC_watch );
MAP_CURSOR( GLUT_CURSOR_TEXT, XC_draft_large );
MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, XC_crosshair );
MAP_CURSOR( GLUT_CURSOR_NONE, XC_trek );
default:
MAP_CURSOR( GLUT_CURSOR_UP_DOWN, XC_arrow );
}
/*
* Define a window's cursor now
*/
XDefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle, cursor );
}
#elif TARGET_HOST_WIN32
/*
* This is a temporary solution only...
*/
/* Set the cursor AND change it for this window class. */
# define MAP_CURSOR(a,b) case a: SetCursor( LoadCursor( NULL, b ) ); \
SetClassLong(fgStructure.Window->Window.Handle,GCL_HCURSOR,(LONG)LoadCursor(NULL,b)); \
break;
/* Nuke the cursor AND change it for this window class. */
# define ZAP_CURSOR(a,b) case a: SetCursor( NULL ); \
SetClassLong(fgStructure.Window->Window.Handle,GCL_HCURSOR,(LONG)NULL); \
break;
switch( cursorID )
{
MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, IDC_ARROW );
MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, IDC_ARROW );
MAP_CURSOR( GLUT_CURSOR_INFO, IDC_HELP );
MAP_CURSOR( GLUT_CURSOR_DESTROY, IDC_CROSS );
MAP_CURSOR( GLUT_CURSOR_HELP, IDC_HELP );
MAP_CURSOR( GLUT_CURSOR_CYCLE, IDC_SIZEALL );
MAP_CURSOR( GLUT_CURSOR_SPRAY, IDC_CROSS );
MAP_CURSOR( GLUT_CURSOR_WAIT, IDC_WAIT );
MAP_CURSOR( GLUT_CURSOR_TEXT, IDC_UPARROW );
MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, IDC_CROSS );
/* MAP_CURSOR( GLUT_CURSOR_NONE, IDC_NO ); */
ZAP_CURSOR( GLUT_CURSOR_NONE, NULL );
default:
MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_ARROW );
}
#endif
/*
* Remember the currently selected cursor
*/
fgStructure.Window->State.Cursor = cursorID;
}
/*
* Moves the mouse pointer to given window coordinates
*/
void FGAPIENTRY glutWarpPointer( int x, int y )
{
freeglut_assert_ready; freeglut_assert_window;
#if TARGET_HOST_UNIX_X11
/*
* Move the mouse pointer to given window coordinates
*/
XWarpPointer(
fgDisplay.Display,
None,
fgStructure.Window->Window.Handle,
0, 0, 0, 0,
x, y
);
XFlush( fgDisplay.Display );
#elif TARGET_HOST_WIN32
{
POINT coords = { x, y };
/*
* First of all, we need to find the new screen-relative coordinates of the mouse cursor
*/
ClientToScreen( fgStructure.Window->Window.Handle, &coords );
/*
* Now set the new mouse cursor position...
*/
SetCursorPos( coords.x, coords.y );
}
#endif
}
/*** END OF FILE ***/