git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1459 7f0cb862-5218-0410-a997-914c9d46530a
574 lines
16 KiB
C
574 lines
16 KiB
C
/* CallbackMaker.c */
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/*
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* Program to invoke all the callbacks that "freeglut" supports
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*/
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#include <GL/freeglut.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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static int sequence_number = 0 ;
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int reshape_called = 0, key_called = 0, special_called = 0, visibility_called = 0,
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keyup_called = 0, specialup_called = 0, joystick_called = 0, mouse_called = 0,
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mousewheel_called = 0, motion_called = 0, passivemotion_called = 0, entry_called = 0,
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close_called = 0, overlaydisplay_called = 0, windowstatus_called = 0,
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spacemotion_called = 0, spacerotation_called = 0, spacebutton_called = 0,
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buttonbox_called = 0, dials_called = 0, tabletmotion_called = 0, tabletbutton_called = 0,
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menudestroy_called = 0, menustatus_called = 0 ;
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int reshape_width = -1, reshape_height = -1, reshape_seq = -1 ;
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int key_key = -1, key_x = -1, key_y = -1, key_seq = -1 ;
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int special_key = -1, special_x = -1, special_y = -1, special_seq = -1 ;
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int visibility_vis = -1, visibility_seq = -1 ;
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int keyup_key = -1, keyup_x = -1, keyup_y = -1, keyup_seq = -1 ;
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int specialup_key = -1, specialup_x = -1, specialup_y = -1, specialup_seq = -1 ;
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int joystick_a = -1, joystick_b = -1, joystick_c = -1, joystick_d = -1, joystick_seq = -1 ; /* Need meaningful names */
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int mouse_button = -1, mouse_updown = -1, mouse_x = -1, mouse_y = -1, mouse_seq = -1 ;
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int mousewheel_number = -1, mousewheel_direction = -1, mousewheel_x = -1, mousewheel_y = -1, mousewheel_seq = -1 ;
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int motion_x = -1, motion_y = -1, motion_seq = -1 ;
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int passivemotion_x = -1, passivemotion_y = -1, passivemotion_seq = -1 ;
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#define STRING_LENGTH 10
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static void
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bitmapPrintf (const char *fmt, ...)
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{
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static char buf[256];
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va_list args;
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va_start(args, fmt);
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#if defined(WIN32) && !defined(__CYGWIN__)
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(void) _vsnprintf (buf, sizeof(buf), fmt, args);
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#else
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(void) vsnprintf (buf, sizeof(buf), fmt, args);
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#endif
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va_end(args);
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glutBitmapString ( GLUT_BITMAP_HELVETICA_12, (unsigned char*)buf ) ;
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}
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static void
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Display(void)
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{
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int window = glutGetWindow () ;
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glClear ( GL_COLOR_BUFFER_BIT );
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glDisable ( GL_DEPTH_TEST );
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glMatrixMode ( GL_PROJECTION );
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, glutGet ( GLUT_WINDOW_WIDTH ),
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0, glutGet ( GLUT_WINDOW_HEIGHT ), -1, 1 );
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glMatrixMode ( GL_MODELVIEW );
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glPushMatrix ();
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glLoadIdentity ();
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glColor3ub ( 0, 0, 0 );
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glRasterPos2i ( 10, glutGet ( GLUT_WINDOW_HEIGHT ) - 20 ); /* 10pt margin above 10pt letters */
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if ( reshape_called )
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{
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bitmapPrintf ( "Reshape %d: %d %d\n", reshape_seq, reshape_width, reshape_height );
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}
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if ( key_called )
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{
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bitmapPrintf ( "Key %d: %d(%c) %d %d\n", key_seq, key_key, key_key, key_x, key_y );
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}
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if ( special_called )
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{
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bitmapPrintf ( "Special %d: %d(%c) %d %d\n", special_seq, special_key, special_key, special_x, special_y );
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}
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if ( visibility_called )
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{
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bitmapPrintf ( "Visibility %d: %d\n", visibility_seq, visibility_vis );
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}
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if ( keyup_called )
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{
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bitmapPrintf ( "Key Up %d: %d(%c) %d %d\n", keyup_seq, keyup_key, keyup_key, keyup_x, keyup_y );
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}
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if ( specialup_called )
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{
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bitmapPrintf ( "Special Up %d: %d(%c) %d %d\n", specialup_seq, specialup_key, specialup_key, specialup_x, specialup_y );
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}
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if ( joystick_called )
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{
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bitmapPrintf ( "Joystick %d: %d %d %d %d\n", joystick_seq, joystick_a, joystick_b, joystick_c, joystick_d );
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}
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if ( mouse_called )
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{
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bitmapPrintf ( "Mouse %d: %d %d %d %d\n", mouse_seq, mouse_button, mouse_updown, mouse_x, mouse_y );
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}
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if ( mousewheel_called )
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{
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bitmapPrintf ( "Mouse Wheel %d: %d %d %d %d\n", mousewheel_seq, mousewheel_number, mousewheel_direction, mousewheel_x, mousewheel_y );
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}
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if ( motion_called )
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{
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bitmapPrintf ( "Motion %d: %d %d\n", motion_seq, motion_x, motion_y );
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}
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if ( passivemotion_called )
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{
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bitmapPrintf ( "Passive Motion %d: %d %d\n", passivemotion_seq, passivemotion_x, passivemotion_y );
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}
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glMatrixMode ( GL_PROJECTION );
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glPopMatrix ();
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glMatrixMode ( GL_MODELVIEW );
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glPopMatrix ();
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glEnable ( GL_DEPTH_TEST );
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printf ( "%6d Window %d Display Callback\n",
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++sequence_number, window ) ;
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glutSwapBuffers();
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}
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static void
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Warning(const char *fmt, va_list ap)
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{
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printf("%6d Warning callback:\n");
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/* print warning message */
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vprintf(fmt, ap);
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}
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static void
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Error(const char *fmt, va_list ap)
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{
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char dummy_string[STRING_LENGTH];
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printf("%6d Error callback:\n");
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/* print warning message */
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vprintf(fmt, ap);
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/* terminate program, after pause for input so user can see */
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printf ( "Please enter something to exit: " );
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fgets ( dummy_string, STRING_LENGTH, stdin );
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/* Call exit directly as freeglut is messed
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* up internally when an error is called.
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*/
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exit(1);
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}
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static void
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Reshape(int width, int height)
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{
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Reshape Callback: %d %d\n",
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++sequence_number, window, width, height ) ;
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reshape_called = 1 ;
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reshape_width = width ;
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reshape_height = height ;
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reshape_seq = sequence_number ;
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glViewport(0,0,width,height);
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glutPostRedisplay () ;
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}
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static void
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Key(unsigned char key, int x, int y)
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{
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Keyboard Callback: %d %d %d\n",
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++sequence_number, window, key, x, y ) ;
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key_called = 1 ;
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key_key = key ;
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key_x = x ;
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key_y = y ;
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key_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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Special(int key, int x, int y)
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{
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Special Key Callback: %d %d %d\n",
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++sequence_number, window, key, x, y ) ;
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special_called = 1 ;
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special_key = key ;
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special_x = x ;
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special_y = y ;
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special_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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Visibility(int vis)
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{
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Visibility Callback: %d\n",
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++sequence_number, window, vis ) ;
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visibility_called = 1 ;
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visibility_vis = vis ;
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visibility_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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KeyUp(unsigned char key, int x, int y)
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{
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Key Release Callback: %d %d %d\n",
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++sequence_number, window, key, x, y ) ;
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keyup_called = 1 ;
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keyup_key = key ;
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keyup_x = x ;
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keyup_y = y ;
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keyup_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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SpecialUp(int key, int x, int y)
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{
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Special Key Release Callback: %d %d %d\n",
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++sequence_number, window, key, x, y ) ;
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specialup_called = 1 ;
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specialup_key = key ;
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specialup_x = x ;
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specialup_y = y ;
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specialup_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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Joystick( unsigned int a, int b, int c, int d) /* Need meaningful names */
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{
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Joystick Callback: %d %d %d %d\n",
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++sequence_number, window, a, b, c, d ) ;
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joystick_called = 1 ;
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joystick_a = a ;
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joystick_b = b ;
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joystick_c = c ;
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joystick_d = d ;
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joystick_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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Mouse(int button, int updown, int x, int y)
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{
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Mouse Click Callback: %d %d %d %d\n",
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++sequence_number, window, button, updown, x, y ) ;
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mouse_called = 1 ;
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mouse_button = button ;
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mouse_updown = updown ;
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mouse_x = x ;
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mouse_y = y ;
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mouse_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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MouseWheel(int wheel_number, int direction, int x, int y)
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{
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Mouse Wheel Callback: %d %d %d %d\n",
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++sequence_number, window, wheel_number, direction, x, y ) ;
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mousewheel_called = 1 ;
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mousewheel_number = wheel_number ;
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mousewheel_direction = direction ;
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mousewheel_x = x ;
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mousewheel_y = y ;
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mousewheel_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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Motion(int x, int y)
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{
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Mouse Motion Callback: %d %d\n",
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++sequence_number, window, x, y ) ;
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motion_called = 1 ;
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motion_x = x ;
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motion_y = y ;
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motion_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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PassiveMotion(int x, int y)
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{
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Mouse Passive Motion Callback: %d %d\n",
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++sequence_number, window, x, y ) ;
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passivemotion_called = 1 ;
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passivemotion_x = x ;
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passivemotion_y = y ;
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passivemotion_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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Entry(int state)
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{
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int window = glutGetWindow () ;
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entry_called = 1 ;
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printf ( "%6d Window %d Entry Callback: %d\n",
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++sequence_number, window, state ) ;
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glutPostRedisplay () ;
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}
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static void
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Close(void)
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{
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int window = glutGetWindow () ;
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close_called = 1 ;
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printf ( "%6d Window %d Close Callback\n",
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++sequence_number, window ) ;
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}
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static void
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OverlayDisplay(void)
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{
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int window = glutGetWindow () ;
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overlaydisplay_called = 1 ;
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printf ( "%6d Window %d OverlayDisplay Callback\n",
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++sequence_number, window ) ;
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glutPostRedisplay () ;
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}
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static void
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WindowStatus(int state)
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{
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int window = glutGetWindow () ;
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windowstatus_called = 1 ;
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printf ( "%6d Window %d WindowStatus Callback: %d\n",
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++sequence_number, window, state ) ;
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glutPostRedisplay () ;
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}
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static void
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SpaceMotion(int x, int y, int z)
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{
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int window = glutGetWindow () ;
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spacemotion_called = 1 ;
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printf ( "%6d Window %d SpaceMotion Callback: %d %d %d\n",
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++sequence_number, window, x, y, z ) ;
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glutPostRedisplay () ;
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}
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static void
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SpaceRotation(int x, int y, int z)
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{
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int window = glutGetWindow () ;
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spacerotation_called = 1 ;
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printf ( "%6d Window %d SpaceRotation Callback: %d %d %d\n",
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++sequence_number, window, x, y, z ) ;
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glutPostRedisplay () ;
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}
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static void
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SpaceButton(int button, int updown)
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{
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int window = glutGetWindow () ;
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spacebutton_called = 1 ;
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printf ( "%6d Window %d SpaceButton Callback: %d %d\n",
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++sequence_number, window, button, updown ) ;
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glutPostRedisplay () ;
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}
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static void
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Dials(int x, int y)
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{
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int window = glutGetWindow () ;
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dials_called = 1 ;
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printf ( "%6d Window %d Dials Callback: %d %d\n",
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++sequence_number, window, x, y ) ;
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glutPostRedisplay () ;
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}
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static void
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ButtonBox(int button, int updown)
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{
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int window = glutGetWindow () ;
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buttonbox_called = 1 ;
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printf ( "%6d Window %d ButtonBox Callback: %d %d\n",
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++sequence_number, window, button, updown ) ;
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glutPostRedisplay () ;
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}
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static void
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TabletMotion(int x, int y)
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{
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int window = glutGetWindow () ;
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tabletmotion_called = 1 ;
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printf ( "%6d Window %d TabletMotion Callback: %d %d\n",
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++sequence_number, window, x, y ) ;
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glutPostRedisplay () ;
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}
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static void
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TabletButton(int button, int updown, int x, int y)
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{
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int window = glutGetWindow () ;
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tabletbutton_called = 1 ;
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printf ( "%6d Window %d TabletButton Callback: %d %d %d %d\n",
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++sequence_number, window, button, updown, x, y ) ;
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glutPostRedisplay () ;
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}
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static void
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MenuCallback ( int menuID )
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{
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int window = glutGetWindow () ;
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printf( "%6d Window %d MenuCallback - menuID is %d\n",
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++sequence_number, window, menuID );
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}
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static void
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MenuDestroy( void )
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{
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int window = glutGetWindow () ;
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menudestroy_called = 1 ;
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printf ( "%6d Window %d MenuDestroy Callback\n",
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++sequence_number, window ) ;
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if (window) /* When destroyed when shutting down, not always a window defined... */
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glutPostRedisplay () ;
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}
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static void
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MenuStatus( int status, int x, int y )
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{
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int window = glutGetWindow () ;
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menudestroy_called = 1 ;
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printf ( "%6d Window %d MenuStatus Callback: %d %d %d\n",
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++sequence_number, window, status, x, y ) ;
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glutPostRedisplay () ;
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}
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static void Idle ( void )
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{
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++sequence_number ;
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}
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int
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main(int argc, char *argv[])
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{
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int freeglut_window, aux_window ;
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char dummy_string[STRING_LENGTH];
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int menuID, subMenuA, subMenuB;
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glutInitWarningFunc(Warning);
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glutInitErrorFunc(Error);
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glutInitWindowSize(500, 250);
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glutInitWindowPosition ( 140, 140 );
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE );
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glutInit(&argc, argv);
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glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_CONTINUE_EXECUTION);
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freeglut_window = glutCreateWindow( "Callback Demo" );
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printf ( "Creating window %d as 'Callback Demo'\n", freeglut_window ) ;
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glClearColor(1.0, 1.0, 1.0, 1.0);
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glutDisplayFunc( Display );
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutSpecialFunc( Special );
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glutVisibilityFunc( Visibility );
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glutKeyboardUpFunc( KeyUp );
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glutSpecialUpFunc( SpecialUp );
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glutJoystickFunc( Joystick, 100 );
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glutMouseFunc ( Mouse ) ;
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glutMouseWheelFunc ( MouseWheel ) ;
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glutMotionFunc ( Motion ) ;
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glutPassiveMotionFunc ( PassiveMotion ) ;
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glutEntryFunc ( Entry ) ;
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glutCloseFunc ( Close ) ;
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glutOverlayDisplayFunc ( OverlayDisplay ) ;
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glutWindowStatusFunc ( WindowStatus ) ;
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glutSpaceballMotionFunc ( SpaceMotion ) ;
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glutSpaceballRotateFunc ( SpaceRotation ) ;
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glutSpaceballButtonFunc ( SpaceButton ) ;
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glutButtonBoxFunc ( ButtonBox ) ;
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glutDialsFunc ( Dials ) ;
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glutTabletMotionFunc ( TabletMotion ) ;
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glutTabletButtonFunc ( TabletButton ) ;
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glutMenuStatusFunc ( MenuStatus );
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glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF) ;
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subMenuA = glutCreateMenu( MenuCallback );
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glutAddMenuEntry( "Sub menu A1 (01)", 1 );
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glutAddMenuEntry( "Sub menu A2 (02)", 2 );
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glutAddMenuEntry( "Sub menu A3 (03)", 3 );
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glutMenuDestroyFunc ( MenuDestroy );
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subMenuB = glutCreateMenu( MenuCallback );
|
|
glutAddMenuEntry( "Sub menu B1 (04)", 4 );
|
|
glutAddMenuEntry( "Sub menu B2 (05)", 5 );
|
|
glutAddMenuEntry( "Sub menu B3 (06)", 6 );
|
|
glutAddSubMenu( "Going to sub menu A", subMenuA );
|
|
glutMenuDestroyFunc ( MenuDestroy );
|
|
|
|
menuID = glutCreateMenu( MenuCallback );
|
|
glutAddMenuEntry( "Entry one", 1 );
|
|
glutAddMenuEntry( "Entry two", 2 );
|
|
glutAddMenuEntry( "Entry three", 3 );
|
|
glutAddMenuEntry( "Entry four", 4 );
|
|
glutAddMenuEntry( "Entry five", 5 );
|
|
glutAddSubMenu( "Enter sub menu A", subMenuA );
|
|
glutAddSubMenu( "Enter sub menu B", subMenuB );
|
|
glutMenuDestroyFunc ( MenuDestroy );
|
|
|
|
glutAttachMenu( GLUT_LEFT_BUTTON );
|
|
|
|
aux_window = glutCreateWindow( "Second Window" );
|
|
printf ( "Creating window %d as 'Second Window'\n", aux_window ) ;
|
|
|
|
glClearColor(1.0, 1.0, 1.0, 1.0);
|
|
|
|
glutDisplayFunc( Display );
|
|
glutReshapeFunc( Reshape );
|
|
glutKeyboardFunc( Key );
|
|
glutSpecialFunc( Special );
|
|
glutVisibilityFunc( Visibility );
|
|
glutKeyboardUpFunc( KeyUp );
|
|
glutSpecialUpFunc( SpecialUp );
|
|
/* glutJoystickFunc( Joystick, 100 ); */
|
|
glutMouseFunc ( Mouse ) ;
|
|
glutMouseWheelFunc ( MouseWheel ) ;
|
|
glutMotionFunc ( Motion ) ;
|
|
glutPassiveMotionFunc ( PassiveMotion ) ;
|
|
glutEntryFunc ( Entry ) ;
|
|
glutCloseFunc ( Close ) ;
|
|
glutOverlayDisplayFunc ( OverlayDisplay ) ;
|
|
glutWindowStatusFunc ( WindowStatus ) ;
|
|
glutSpaceballMotionFunc ( SpaceMotion ) ;
|
|
glutSpaceballRotateFunc ( SpaceRotation ) ;
|
|
glutSpaceballButtonFunc ( SpaceButton ) ;
|
|
glutButtonBoxFunc ( ButtonBox ) ;
|
|
glutDialsFunc ( Dials ) ;
|
|
glutTabletMotionFunc ( TabletMotion ) ;
|
|
glutTabletButtonFunc ( TabletButton ) ;
|
|
glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF) ;
|
|
|
|
glutIdleFunc ( Idle );
|
|
|
|
printf ( "Please enter something to continue: " );
|
|
fgets ( dummy_string, STRING_LENGTH, stdin );
|
|
|
|
glutMainLoop();
|
|
|
|
printf ( "Back from the 'freeglut' main loop\n" ) ;
|
|
|
|
return 0; /* ANSI C requires main to return int. */
|
|
}
|