FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
103f7e8d87
order. This cased a crash when the call to glutDestroyWindow() for a sub windows was immediately followed by a call to glutDestroyWindow() for it's parent. fgCloseWindows() would call fgDestroyWindow() for the parent first fgDestroyWindws() would recurse over the children and then fgCloseWindows() would call fgDestroyWindow() again for the child. I've replaced the single linked list with one of our two way link list structures. I've also moved it into fgStructure because that seemed the consistent thing to do. I said the the deferred windows destruction causes more problems then it solves. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@396 7f0cb862-5218-0410-a997-914c9d46530a |
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