happen and consequently no reshape callback will ever be called via
the normal mechanism. To fix this, note that the game mode window
needs to be resized and handle this before redraw.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@622 7f0cb862-5218-0410-a997-914c9d46530a
The code which changes the X11 video mode has an off-by-one error,
resulting in a wrong mode or segfault. I've refactored the code
slighty to make it hopefully clearer what's going on and corrected
some #ifdefs on the way. Now at least the "One" demo works for me.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@615 7f0cb862-5218-0410-a997-914c9d46530a
fullscreen): Now we first try to get an exact mode match, ignoring the
refresh rate if none could be found. This way the X11 part and the WinDoze
behave similarly. NOTE: We still don't behave like GLUT, because it has a
wider notion of "best" match. We have to refactor and extend freeglut quite
a bit to do that.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@558 7f0cb862-5218-0410-a997-914c9d46530a
fullscreen), i.e. memory leak caused by not freeing the mode lines
returned by XF86VidModeGetAllModeLines
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@557 7f0cb862-5218-0410-a997-914c9d46530a
This allows some additional flexibility with file layout.
It should be the responsibility of the build environment, rather than at source level.
This change tested on MSVC 6, cygwin and mingw32 gcc and Linux gcc.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@470 7f0cb862-5218-0410-a997-914c9d46530a
(These are warnings about gamemode features not working the same on
some systems as on others. The semantics of gamemode are dubious,
since it was never formally documented, and has for a long time
worked in different ways on different systems, so it is arguable that
there is nothing really wrong with systems that don't support
resolution-changes.)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@468 7f0cb862-5218-0410-a997-914c9d46530a
Sorry, but that's all that I'm up to at the moment. On the plus,
excepting the font_data file (which I've been skipping), up through
this file, I think that the code style is pretty close to uniform.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@345 7f0cb862-5218-0410-a997-914c9d46530a