Making the "smooth_opengl3" typedefs to be Windows only per a discussion on the developers' list over the last several days.

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@851 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2009-11-19 12:51:58 +00:00
parent 4aeba03641
commit ff2ef131b4

View File

@ -93,67 +93,52 @@ void checkError(const char *functionName)
typedef ptrdiff_t ourGLsizeiptr;
typedef char ourGLchar;
#if defined(WIN32)
#ifndef APIENTRY
#define APIENTRY
#endif
typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
PFNGLGENBUFFERSPROC gl_GenBuffers;
typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
PFNGLBINDBUFFERPROC gl_BindBuffer;
typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, ourGLsizeiptr size, const GLvoid *data, GLenum usage);
PFNGLBUFFERDATAPROC gl_BufferData;
typedef GLuint (APIENTRY *PFNGLCREATESHADERPROC) (GLenum type);
PFNGLCREATESHADERPROC gl_CreateShader;
typedef void (APIENTRY *PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const ourGLchar **string, const GLint *length);
PFNGLSHADERSOURCEPROC gl_ShaderSource;
typedef void (APIENTRY *PFNGLCOMPILESHADERPROC) (GLuint shader);
PFNGLCOMPILESHADERPROC gl_CompileShader;
typedef GLuint (APIENTRY *PFNGLCREATEPROGRAMPROC) (void);
PFNGLCREATEPROGRAMPROC gl_CreateProgram;
typedef void (APIENTRY *PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
PFNGLATTACHSHADERPROC gl_AttachShader;
typedef void (APIENTRY *PFNGLLINKPROGRAMPROC) (GLuint program);
PFNGLLINKPROGRAMPROC gl_LinkProgram;
typedef void (APIENTRY *PFNGLUSEPROGRAMPROC) (GLuint program);
PFNGLUSEPROGRAMPROC gl_UseProgram;
typedef void (APIENTRY *PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
PFNGLGETSHADERIVPROC gl_GetShaderiv;
typedef void (APIENTRY *PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog);
PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog;
typedef void (APIENTRY *PFNGLGETPROGRAMIVPROC) (GLenum target, GLenum pname, GLint *params);
PFNGLGETPROGRAMIVPROC gl_GetProgramiv;
typedef void (APIENTRY *PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog);
PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog;
typedef GLint (APIENTRY *PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const ourGLchar *name);
PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation;
typedef void (APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer;
typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray;
typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name);
PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation;
typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv;
#endif /* defined(WIN32) */
PFNGLGENBUFFERSPROC gl_GenBuffers;
PFNGLBINDBUFFERPROC gl_BindBuffer;
PFNGLBUFFERDATAPROC gl_BufferData;
PFNGLCREATESHADERPROC gl_CreateShader;
PFNGLSHADERSOURCEPROC gl_ShaderSource;
PFNGLCOMPILESHADERPROC gl_CompileShader;
PFNGLCREATEPROGRAMPROC gl_CreateProgram;
PFNGLATTACHSHADERPROC gl_AttachShader;
PFNGLLINKPROGRAMPROC gl_LinkProgram;
PFNGLUSEPROGRAMPROC gl_UseProgram;
PFNGLGETSHADERIVPROC gl_GetShaderiv;
PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog;
PFNGLGETPROGRAMIVPROC gl_GetProgramiv;
PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog;
PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation;
PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer;
PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray;
PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation;
PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv;
void initExtensionEntries(void)
{