porting torus: split off vertex generation
fixed drawing to work with this git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1266 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
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5fbbc35cb5
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fe89b94fc4
@ -853,7 +853,7 @@ static void fghGenerateSphere(GLfloat radius, GLint slices, GLint stacks, GLfloa
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/* Allocate vertex and normal buffers, bail out if memory allocation fails */
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/* Allocate vertex and normal buffers, bail out if memory allocation fails */
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*vertices = malloc((*nVert)*3*sizeof(GLfloat));
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*vertices = malloc((*nVert)*3*sizeof(GLfloat));
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*normals = malloc((*nVert)*3*sizeof(GLfloat));
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*normals = malloc((*nVert)*3*sizeof(GLfloat));
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if (!(vertices) || !(normals))
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if (!(*vertices) || !(*normals))
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{
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{
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free(*vertices);
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free(*vertices);
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free(*normals);
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free(*normals);
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@ -949,7 +949,7 @@ void fghGenerateCone(
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/* Allocate vertex and normal buffers, bail out if memory allocation fails */
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/* Allocate vertex and normal buffers, bail out if memory allocation fails */
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*vertices = malloc((*nVert)*3*sizeof(GLfloat));
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*vertices = malloc((*nVert)*3*sizeof(GLfloat));
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*normals = malloc((*nVert)*3*sizeof(GLfloat));
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*normals = malloc((*nVert)*3*sizeof(GLfloat));
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if (!(vertices) || !(normals))
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if (!(*vertices) || !(*normals))
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{
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{
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free(*vertices);
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free(*vertices);
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free(*normals);
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free(*normals);
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@ -1031,7 +1031,7 @@ void fghGenerateCylinder(
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/* Allocate vertex and normal buffers, bail out if memory allocation fails */
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/* Allocate vertex and normal buffers, bail out if memory allocation fails */
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*vertices = malloc((*nVert)*3*sizeof(GLfloat));
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*vertices = malloc((*nVert)*3*sizeof(GLfloat));
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*normals = malloc((*nVert)*3*sizeof(GLfloat));
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*normals = malloc((*nVert)*3*sizeof(GLfloat));
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if (!(vertices) || !(normals))
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if (!(*vertices) || !(*normals))
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{
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{
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free(*vertices);
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free(*vertices);
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free(*normals);
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free(*normals);
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@ -1098,6 +1098,67 @@ void fghGenerateCylinder(
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free(sint);
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free(sint);
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free(cost);
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free(cost);
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}
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}
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void fghGenerateTorus(
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double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings, /* input */
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GLfloat **vertices, GLfloat **normals, int* nVert /* output */
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)
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{
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GLfloat iradius = (float)dInnerRadius;
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GLfloat oradius = (float)dOuterRadius;
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int i, j;
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/* Pre-computed circle */
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GLfloat *spsi, *cpsi;
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GLfloat *sphi, *cphi;
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/* number of unique vertices */
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if (nSides<2 || nRings<2)
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{
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/* nothing to generate */
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*nVert = 0;
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return;
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}
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*nVert = nSides * nRings;
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if ((*nVert) > 65535)
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fgWarning("fghGenerateTorus: too many slices or stacks requested, indices will wrap");
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/* precompute values on unit circle */
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fghCircleTable(&spsi,&cpsi, nRings,FALSE);
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fghCircleTable(&sphi,&cphi,-nSides,FALSE);
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/* Allocate vertex and normal buffers, bail out if memory allocation fails */
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*vertices = malloc((*nVert)*3*sizeof(GLfloat));
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*normals = malloc((*nVert)*3*sizeof(GLfloat));
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if (!(*vertices) || !(*normals))
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{
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free(*vertices);
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free(*normals);
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fgError("Failed to allocate memory in fghGenerateTorus");
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}
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for( j=0; j<nRings; j++ )
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{
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for( i=0; i<nSides; i++ )
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{
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int offset = 3 * ( j * nSides + i ) ;
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(*vertices)[offset ] = cpsi[j] * ( oradius + cphi[i] * iradius ) ;
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(*vertices)[offset+1] = spsi[j] * ( oradius + cphi[i] * iradius ) ;
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(*vertices)[offset+2] = sphi[i] * iradius ;
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(*normals )[offset ] = cpsi[j] * cphi[i] ;
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(*normals )[offset+1] = spsi[j] * cphi[i] ;
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(*normals )[offset+2] = sphi[i] ;
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}
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}
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/* Release sin and cos tables */
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free(spsi);
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free(cpsi);
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free(sphi);
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free(cphi);
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}
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#endif
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#endif
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/* -- INTERNAL DRAWING functions --------------------------------------- */
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/* -- INTERNAL DRAWING functions --------------------------------------- */
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@ -1700,91 +1761,47 @@ void FGAPIENTRY glutWireCylinder(double radius, double height, GLint slices, GLi
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*/
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*/
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void FGAPIENTRY glutWireTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings )
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void FGAPIENTRY glutWireTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings )
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{
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{
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GLfloat iradius = (float)dInnerRadius, oradius = (float)dOuterRadius;
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GLfloat *vertex, *normal;
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GLfloat phi, psi, dpsi, dphi;
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int i, j, nVert;
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GLfloat *vertex, *normal;
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int i, j;
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GLfloat spsi, cpsi, sphi, cphi ;
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTorus" );
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTorus" );
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if ( nSides < 1 ) nSides = 1;
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if ( nRings < 1 ) nRings = 1;
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/* Allocate the vertices array */
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fghGenerateTorus(
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vertex = (GLfloat *)calloc( sizeof(GLfloat), 3 * nSides * nRings );
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dInnerRadius, dOuterRadius, nSides, nRings, /* input */
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normal = (GLfloat *)calloc( sizeof(GLfloat), 3 * nSides * nRings );
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&vertex, &normal, &nVert /* output */
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);
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glPushMatrix();
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dpsi = 2.0f * (GLfloat)M_PI / (GLfloat)(nRings) ;
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dphi = -2.0f * (GLfloat)M_PI / (GLfloat)(nSides) ;
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psi = 0.0f;
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for( j=0; j<nRings; j++ )
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{
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#ifdef __cplusplus
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cpsi = cosf( psi ) ;
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spsi = sinf( psi ) ;
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#else
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cpsi = (float)cos( (double)psi ) ;
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spsi = (float)sin( (double)psi ) ;
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#endif /* __cplusplus */
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phi = 0.0f;
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for( i=0; i<nSides; i++ )
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for( i=0; i<nSides; i++ )
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{
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{
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int offset = 3 * ( j * nSides + i ) ;
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glBegin( GL_LINE_LOOP );
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#ifdef __cplusplus
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cphi = cosf( phi ) ;
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for( j=0; j<nRings; j++ )
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sphi = sinf( phi ) ;
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{
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#else
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int offset = 3 * ( j * nSides + i ) ;
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cphi = (float)cos( (double)phi ) ;
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glNormal3fv( normal + offset );
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sphi = (float)sin( (double)phi ) ;
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glVertex3fv( vertex + offset );
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#endif /* __cplusplus */
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}
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*(vertex + offset + 0) = cpsi * ( oradius + cphi * iradius ) ;
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*(vertex + offset + 1) = spsi * ( oradius + cphi * iradius ) ;
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glEnd();
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*(vertex + offset + 2) = sphi * iradius ;
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*(normal + offset + 0) = cpsi * cphi ;
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*(normal + offset + 1) = spsi * cphi ;
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*(normal + offset + 2) = sphi ;
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phi += dphi;
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}
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}
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psi += dpsi;
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}
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for( i=0; i<nSides; i++ )
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{
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glBegin( GL_LINE_LOOP );
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for( j=0; j<nRings; j++ )
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for( j=0; j<nRings; j++ )
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{
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{
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int offset = 3 * ( j * nSides + i ) ;
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glBegin(GL_LINE_LOOP);
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glNormal3fv( normal + offset );
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glVertex3fv( vertex + offset );
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for( i=0; i<nSides; i++ )
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{
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int offset = 3 * ( j * nSides + i ) ;
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glNormal3fv( normal + offset );
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glVertex3fv( vertex + offset );
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}
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glEnd();
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}
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}
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glEnd();
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free ( vertex ) ;
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}
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free ( normal ) ;
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for( j=0; j<nRings; j++ )
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{
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glBegin(GL_LINE_LOOP);
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for( i=0; i<nSides; i++ )
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{
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int offset = 3 * ( j * nSides + i ) ;
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glNormal3fv( normal + offset );
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glVertex3fv( vertex + offset );
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}
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glEnd();
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}
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free ( vertex ) ;
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free ( normal ) ;
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glPopMatrix();
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}
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}
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/*
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/*
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@ -1792,86 +1809,44 @@ void FGAPIENTRY glutWireTorus( double dInnerRadius, double dOuterRadius, GLint n
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*/
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*/
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void FGAPIENTRY glutSolidTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings )
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void FGAPIENTRY glutSolidTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings )
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{
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{
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GLfloat iradius = (float)dInnerRadius, oradius = (float)dOuterRadius;
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GLfloat *vertex, *normal;
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GLfloat phi, psi, dpsi, dphi;
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int i, j, nVert;
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GLfloat *vertex, *normal;
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int i, j;
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GLfloat spsi, cpsi, sphi, cphi ;
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTorus" );
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTorus" );
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if ( nSides < 1 ) nSides = 1;
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if ( nRings < 1 ) nRings = 1;
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/* Increment the number of sides and rings to allow for one more point than surface */
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fghGenerateTorus(
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nSides ++ ;
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dInnerRadius, dOuterRadius, nSides, nRings, /* input */
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nRings ++ ;
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&vertex, &normal, &nVert /* output */
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);
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/* Allocate the vertices array */
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vertex = (GLfloat *)calloc( sizeof(GLfloat), 3 * nSides * nRings );
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normal = (GLfloat *)calloc( sizeof(GLfloat), 3 * nSides * nRings );
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glPushMatrix();
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dpsi = 2.0f * (GLfloat)M_PI / (GLfloat)(nRings - 1) ;
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dphi = -2.0f * (GLfloat)M_PI / (GLfloat)(nSides - 1) ;
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psi = 0.0f;
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for( j=0; j<nRings; j++ )
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{
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#ifdef __cplusplus
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cpsi = cosf( psi ) ;
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spsi = sinf( psi ) ;
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#else
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cpsi = (float)cos( (double)psi ) ;
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spsi = (float)sin( (double)psi ) ;
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#endif /* __cplusplus */
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phi = 0.0f;
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glBegin( GL_QUADS );
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for( i=0; i<nSides; i++ )
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for( i=0; i<nSides; i++ )
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{
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{
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int offset = 3 * ( j * nSides + i ) ;
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int ioff = 3;
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#ifdef __cplusplus
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if (i==nSides-1)
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cphi = cosf( phi ) ;
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ioff = -i*3;
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sphi = sinf( phi ) ;
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for( j=0; j<nRings; j++ )
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#else
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{
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cphi = (float)cos( (double)phi ) ;
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int offset = 3 * ( j * nSides + i ) ;
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sphi = (float)sin( (double)phi ) ;
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glNormal3fv( normal + offset );
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#endif /* __cplusplus */
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glVertex3fv( vertex + offset );
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*(vertex + offset + 0) = cpsi * ( oradius + cphi * iradius ) ;
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glNormal3fv( normal + offset + ioff );
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*(vertex + offset + 1) = spsi * ( oradius + cphi * iradius ) ;
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glVertex3fv( vertex + offset + ioff );
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*(vertex + offset + 2) = sphi * iradius ;
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*(normal + offset + 0) = cpsi * cphi ;
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offset = 3 * ( ((j+1)%nRings) * nSides + i) ;
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*(normal + offset + 1) = spsi * cphi ;
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glNormal3fv( normal + offset + ioff );
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*(normal + offset + 2) = sphi ;
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glVertex3fv( vertex + offset + ioff );
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phi += dphi;
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glNormal3fv( normal + offset );
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glVertex3fv( vertex + offset );
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}
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}
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}
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psi += dpsi;
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glEnd();
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}
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glBegin( GL_QUADS );
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free ( vertex ) ;
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for( i=0; i<nSides-1; i++ )
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free ( normal ) ;
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{
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for( j=0; j<nRings-1; j++ )
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{
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int offset = 3 * ( j * nSides + i ) ;
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glNormal3fv( normal + offset );
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glVertex3fv( vertex + offset );
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glNormal3fv( normal + offset + 3 );
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glVertex3fv( vertex + offset + 3 );
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glNormal3fv( normal + offset + 3 * nSides + 3 );
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glVertex3fv( vertex + offset + 3 * nSides + 3 );
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glNormal3fv( normal + offset + 3 * nSides );
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glVertex3fv( vertex + offset + 3 * nSides );
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}
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}
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glEnd();
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free ( vertex ) ;
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free ( normal ) ;
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glPopMatrix();
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}
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}
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#endif /* EGL_VERSION_1_0 */
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#endif /* EGL_VERSION_1_0 */
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Reference in New Issue
Block a user