Windows patches (Eero Pajarre)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@89 7f0cb862-5218-0410-a997-914c9d46530a
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@ -255,6 +255,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest )
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/*
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/*
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* Enumerate the available display modes
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* Enumerate the available display modes
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* Try to get a complete match
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*/
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*/
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while( EnumDisplaySettings( NULL, displayModes, &devMode ) == TRUE )
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while( EnumDisplaySettings( NULL, displayModes, &devMode ) == TRUE )
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{
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{
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@ -262,7 +263,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest )
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* Does the enumerated display mode match the user's preferences?
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* Does the enumerated display mode match the user's preferences?
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*/
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*/
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if( fghCheckDisplayMode( devMode.dmPelsWidth, devMode.dmPelsHeight,
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if( fghCheckDisplayMode( devMode.dmPelsWidth, devMode.dmPelsHeight,
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devMode.dmBitsPerPel, fgState.GameModeRefresh ) )
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devMode.dmBitsPerPel, devMode.dmDisplayFrequency ) )
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{
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{
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/*
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/*
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* OKi, we've found a matching display mode, remember its number and break
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* OKi, we've found a matching display mode, remember its number and break
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@ -277,6 +278,35 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest )
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displayModes++;
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displayModes++;
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}
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}
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if( mode == 0xffffffff )
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{
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/* then try without Display Frequency */
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displayModes=0;
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/*
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* Enumerate the available display modes
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*/
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while( EnumDisplaySettings( NULL, displayModes, &devMode ) == TRUE )
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{
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/* then try without Display Frequency */
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if( fghCheckDisplayMode( devMode.dmPelsWidth, devMode.dmPelsHeight,
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devMode.dmBitsPerPel, fgState.GameModeRefresh))
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{
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/*
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* OKi, we've found a matching display mode, remember its number and break
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*/
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mode = displayModes;
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break;
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}
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/*
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* Switch to the next display mode, if any
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*/
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displayModes++;
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}
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}
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/*
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/*
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* Did we find a matching display mode?
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* Did we find a matching display mode?
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*/
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*/
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@ -364,7 +364,8 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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/*
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/*
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* ...then we've got to correct the results we've just received...
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* ...then we've got to correct the results we've just received...
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*/
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*/
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if ( fgStructure.Window->Parent == NULL )
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if (fgStructure.GameMode != fgStructure.Window &&
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fgStructure.Window->Parent == NULL )
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{
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{
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winRect.left += GetSystemMetrics( SM_CXSIZEFRAME );
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winRect.left += GetSystemMetrics( SM_CXSIZEFRAME );
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winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME );
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winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME );
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