more updates from John Fay

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@518 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
brianp 2004-09-23 17:42:38 +00:00
parent 8e94eb798b
commit fc9f0b06c4

View File

@ -84,12 +84,10 @@ struct GXKeyList gxKeyList;
* callback is hooked, the viewport size is updated to
* match the new window size.
*/
static void fghReshapeWindowByHandle ( SFG_WindowHandleType handle,
int width, int height )
static void fghReshapeWindow ( SFG_Window *window, int width, int height )
{
SFG_Window *current_window = fgStructure.Window;
SFG_Window* window = fgWindowByHandle( handle );
freeglut_return_if_fail( window != NULL );
@ -184,9 +182,10 @@ static void fghReshapeWindowByHandle ( SFG_WindowHandleType handle,
* Calls a window's redraw method. This is used when
* a redraw is forced by the incoming window messages.
*/
static void fghRedrawWindowByHandle ( SFG_WindowHandleType handle )
static void fghRedrawWindow ( SFG_Window *window )
{
SFG_Window* window = fgWindowByHandle( handle );
SFG_Window *current_window = fgStructure.Window;
freeglut_return_if_fail( window );
freeglut_return_if_fail( FETCH_WCB ( *window, Display ) );
@ -194,23 +193,22 @@ static void fghRedrawWindowByHandle ( SFG_WindowHandleType handle )
freeglut_return_if_fail( window->State.Visible );
fgSetWindow( window );
if( window->State.NeedToResize )
{
SFG_Window *current_window = fgStructure.Window;
fgSetWindow( window );
fghReshapeWindowByHandle(
window->Window.Handle,
fghReshapeWindow(
window,
window->State.Width,
window->State.Height
);
window->State.NeedToResize = GL_FALSE;
fgSetWindow( current_window );
}
INVOKE_WCB( *window, Display, ( ) );
fgSetWindow( current_window );
}
/*
@ -219,34 +217,13 @@ static void fghRedrawWindowByHandle ( SFG_WindowHandleType handle )
static void fghcbDisplayWindow( SFG_Window *window,
SFG_Enumerator *enumerator )
{
if( window->State.NeedToResize )
{
SFG_Window *current_window = fgStructure.Window;
fgSetWindow( window );
fghReshapeWindowByHandle(
window->Window.Handle,
window->State.Width,
window->State.Height
);
window->State.NeedToResize = GL_FALSE;
fgSetWindow ( current_window );
}
if( window->State.Redisplay &&
window->State.Visible )
{
window->State.Redisplay = GL_FALSE;
#if TARGET_HOST_UNIX_X11
{
SFG_Window *current_window = fgStructure.Window;
INVOKE_WCB( *window, Display, ( ) );
fgSetWindow( current_window );
}
fghRedrawWindow ( window ) ;
#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
RedrawWindow(
window->Window.Handle, NULL, NULL,
@ -1382,7 +1359,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
/* Turn on the visibility in case it was turned off somehow */
window->State.Visible = GL_TRUE;
BeginPaint( hWnd, &ps );
fghRedrawWindowByHandle( hWnd );
fghRedrawWindow( window );
EndPaint( hWnd, &ps );
break;