Moving the Windows-specific "__glutCreateMenuWIthExit" function to the Windows-specific file

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1027 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2012-01-29 13:06:54 +00:00
parent 7a945281b1
commit fb4798198c
2 changed files with 12 additions and 8 deletions

View File

@ -783,14 +783,6 @@ int FGAPIENTRY glutCreateMenu( void(* callback)( int ) )
return fgCreateMenu( callback )->ID; return fgCreateMenu( callback )->ID;
} }
#if TARGET_HOST_MS_WINDOWS
int FGAPIENTRY __glutCreateMenuWithExit( void(* callback)( int ), void (__cdecl *exit_function)(int) )
{
__glutExitFunc = exit_function;
return glutCreateMenu( callback );
}
#endif
/* /*
* Destroys a menu object, removing all references to it * Destroys a menu object, removing all references to it
*/ */

View File

@ -34,3 +34,15 @@ GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
*x = glutGet ( GLUT_SCREEN_WIDTH ); *x = glutGet ( GLUT_SCREEN_WIDTH );
*y = glutGet ( GLUT_SCREEN_HEIGHT ); *y = glutGet ( GLUT_SCREEN_HEIGHT );
} }
/* -- PLATFORM-SPECIFIC INTERFACE FUNCTION -------------------------------------------------- */
int FGAPIENTRY __glutCreateMenuWithExit( void(* callback)( int ), void (__cdecl *exit_function)(int) )
{
__glutExitFunc = exit_function;
return glutCreateMenu( callback );
}