Deleted some say-nothing-new comments.
Added some XXX's where comments seemed to require future attention. Added some new comments with XXX's where future attention seems profitable. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@261 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
4078f9a7a9
commit
faf725fe15
@ -77,7 +77,7 @@ void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
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freeglut_assert_ready;
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freeglut_assert_ready;
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/*
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/*
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* Check what is the caller querying for. In chronological code add order.
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* XXX In chronological code add order. (WHY in that order?)
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*/
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*/
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switch( eWhat )
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switch( eWhat )
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{
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{
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@ -116,9 +116,6 @@ void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
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break;
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break;
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default:
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default:
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/*
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* Just have it reported, so that we can see what needs to be implemented
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*/
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fgWarning( "glutSetOption(): missing enum handle %i\n", eWhat );
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fgWarning( "glutSetOption(): missing enum handle %i\n", eWhat );
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break;
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break;
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}
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}
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@ -129,23 +126,20 @@ void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
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*/
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*/
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int FGAPIENTRY glutGet( GLenum eWhat )
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int FGAPIENTRY glutGet( GLenum eWhat )
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{
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{
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int returnValue ;
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int returnValue ;
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GLboolean boolValue ;
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GLboolean boolValue ;
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if ( eWhat == GLUT_INIT_STATE )
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if ( eWhat == GLUT_INIT_STATE )
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return ( fgState.Time.Set ) ;
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return ( fgState.Time.Set ) ;
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freeglut_assert_ready;
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freeglut_assert_ready;
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/*
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/*
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* Check what is the caller querying for. In chronological code add order.
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* XXX In chronological code add order. (WHY in that order?)
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*/
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*/
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switch( eWhat )
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switch( eWhat )
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{
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{
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case GLUT_ELAPSED_TIME:
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case GLUT_ELAPSED_TIME:
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/*
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* This is easy and nicely portable, as we are using GLib...
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*/
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return( fgElapsedTime() );
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return( fgElapsedTime() );
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/*
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/*
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@ -162,17 +156,19 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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case GLUT_INIT_DISPLAY_MODE: return( fgState.DisplayMode );
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case GLUT_INIT_DISPLAY_MODE: return( fgState.DisplayMode );
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/*
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/*
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* The window/context specific queries are handled mostly by fghGetConfig().
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* The window/context specific queries are handled mostly by
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* fghGetConfig().
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*/
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*/
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case GLUT_WINDOW_NUM_SAMPLES:
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case GLUT_WINDOW_NUM_SAMPLES:
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/*
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/*
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* Multisampling. Return what I know about multisampling.
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* XXX Multisampling. Return what I know about multisampling.
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*/
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*/
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return( 0 );
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return( 0 );
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#if TARGET_HOST_UNIX_X11
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#if TARGET_HOST_UNIX_X11
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/*
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/*
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* The rest of GLX queries under X are general enough to use a macro to check them
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* The rest of GLX queries under X are general enough to use a macro to
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* check them
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*/
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*/
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# define GLX_QUERY(a,b) case a: return( fghGetConfig( b ) );
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# define GLX_QUERY(a,b) case a: return( fghGetConfig( b ) );
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@ -197,9 +193,6 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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* Colormap size is handled in a bit different way than all the rest
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* Colormap size is handled in a bit different way than all the rest
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*/
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*/
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case GLUT_WINDOW_COLORMAP_SIZE:
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case GLUT_WINDOW_COLORMAP_SIZE:
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/*
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* Check for the visual type
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*/
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if( (fghGetConfig( GLX_RGBA )) || (fgStructure.Window == NULL) )
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if( (fghGetConfig( GLX_RGBA )) || (fgStructure.Window == NULL) )
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{
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{
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/*
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/*
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@ -208,14 +201,11 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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*/
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*/
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return( 0 );
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return( 0 );
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}
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}
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/*
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* Otherwise return the number of entries in the colormap
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*/
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return( fgStructure.Window->Window.VisualInfo->visual->map_entries );
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return( fgStructure.Window->Window.VisualInfo->visual->map_entries );
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/*
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/*
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* Those calls are somewhat similiar, as they use XGetWindowAttributes() function
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* Those calls are somewhat similiar, as they use XGetWindowAttributes()
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* function
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*/
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*/
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case GLUT_WINDOW_X:
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case GLUT_WINDOW_X:
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case GLUT_WINDOW_Y:
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case GLUT_WINDOW_Y:
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@ -241,8 +231,7 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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}
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}
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if ( w == 0 )
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if ( w == 0 )
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return( 0 ); /* Just in case */
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return( 0 );
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XTranslateCoordinates(
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XTranslateCoordinates(
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fgDisplay.Display,
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fgDisplay.Display,
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fgStructure.Window->Window.Handle,
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fgStructure.Window->Window.Handle,
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@ -260,24 +249,13 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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{
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{
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XWindowAttributes winAttributes;
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XWindowAttributes winAttributes;
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/*
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* Return zero if there is no current window set
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*/
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if( fgStructure.Window == NULL )
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if( fgStructure.Window == NULL )
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return( 0 );
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return( 0 );
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/*
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* Grab the current window's attributes now
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*/
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XGetWindowAttributes(
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XGetWindowAttributes(
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fgDisplay.Display,
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fgDisplay.Display,
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fgStructure.Window->Window.Handle,
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fgStructure.Window->Window.Handle,
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&winAttributes
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&winAttributes
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);
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);
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/*
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* See which window attribute to return
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*/
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switch ( eWhat )
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switch ( eWhat )
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{
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{
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case GLUT_WINDOW_WIDTH: return winAttributes.width ;
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case GLUT_WINDOW_WIDTH: return winAttributes.width ;
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@ -289,18 +267,12 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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* I do not know yet if there will be a fgChooseVisual() function for Win32
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* I do not know yet if there will be a fgChooseVisual() function for Win32
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*/
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*/
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case GLUT_DISPLAY_MODE_POSSIBLE:
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case GLUT_DISPLAY_MODE_POSSIBLE:
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/*
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* Check if the current display mode is possible
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*/
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return( fgChooseVisual() == NULL ? 0 : 1 );
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return( fgChooseVisual() == NULL ? 0 : 1 );
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/*
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/*
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* This is system-dependant
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* This is system-dependant
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*/
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*/
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case GLUT_WINDOW_FORMAT_ID:
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case GLUT_WINDOW_FORMAT_ID:
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/*
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* Return the visual ID, if there is a current window naturally:
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*/
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if( fgStructure.Window == NULL )
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if( fgStructure.Window == NULL )
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return( 0 );
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return( 0 );
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@ -359,9 +331,6 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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returnValue = 0 ; /* ????? */
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returnValue = 0 ; /* ????? */
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return ( returnValue ) ;
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return ( returnValue ) ;
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/*
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* Window position and size
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*/
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case GLUT_WINDOW_X:
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case GLUT_WINDOW_X:
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case GLUT_WINDOW_Y:
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case GLUT_WINDOW_Y:
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case GLUT_WINDOW_WIDTH:
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case GLUT_WINDOW_WIDTH:
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@ -435,10 +404,6 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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case GLUT_WINDOW_FORMAT_ID:
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case GLUT_WINDOW_FORMAT_ID:
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if( fgStructure.Window != NULL )
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if( fgStructure.Window != NULL )
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return( GetPixelFormat( fgStructure.Window->Window.Device ) );
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return( GetPixelFormat( fgStructure.Window->Window.Device ) );
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/*
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* If the current window does not exist, fail:
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*/
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return( 0 );
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return( 0 );
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#endif
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#endif
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@ -447,39 +412,23 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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* The window structure queries
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* The window structure queries
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*/
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*/
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case GLUT_WINDOW_PARENT:
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case GLUT_WINDOW_PARENT:
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/*
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* Return the ID number of current window's parent, if any
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*/
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if( fgStructure.Window == NULL ) return( 0 );
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if( fgStructure.Window == NULL ) return( 0 );
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if( fgStructure.Window->Parent == NULL ) return( 0 );
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if( fgStructure.Window->Parent == NULL ) return( 0 );
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return( fgStructure.Window->Parent->ID );
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return( fgStructure.Window->Parent->ID );
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case GLUT_WINDOW_NUM_CHILDREN:
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case GLUT_WINDOW_NUM_CHILDREN:
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/*
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* Return the number of children attached to the current window
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*/
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if( fgStructure.Window == NULL )
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if( fgStructure.Window == NULL )
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return( 0 );
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return( 0 );
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return( fgListLength( &fgStructure.Window->Children ) );
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return( fgListLength( &fgStructure.Window->Children ) );
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case GLUT_WINDOW_CURSOR:
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case GLUT_WINDOW_CURSOR:
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/*
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* Return the currently selected window cursor
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*/
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if( fgStructure.Window == NULL )
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if( fgStructure.Window == NULL )
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return( 0 );
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return( 0 );
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return( fgStructure.Window->State.Cursor );
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return( fgStructure.Window->State.Cursor );
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case GLUT_MENU_NUM_ITEMS:
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case GLUT_MENU_NUM_ITEMS:
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/*
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* Return the number of menu entries in the current menu
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*/
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if( fgStructure.Menu == NULL )
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if( fgStructure.Menu == NULL )
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return( 0 );
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return( 0 );
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return( fgListLength( &fgStructure.Menu->Entries ) );
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return( fgListLength( &fgStructure.Menu->Entries ) );
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case GLUT_ACTION_ON_WINDOW_CLOSE:
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case GLUT_ACTION_ON_WINDOW_CLOSE:
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@ -492,16 +441,9 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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return ( fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT : GLUT_CREATE_NEW_CONTEXT ) ;
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return ( fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT : GLUT_CREATE_NEW_CONTEXT ) ;
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default:
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default:
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/*
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* Just have it reported, so that we can see what needs to be implemented
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*/
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fgWarning( "glutGet(): missing enum handle %i\n", eWhat );
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fgWarning( "glutGet(): missing enum handle %i\n", eWhat );
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break;
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break;
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}
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}
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/*
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* If nothing happens, then we are in deep trouble...
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*/
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return( -1 );
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return( -1 );
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}
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}
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@ -513,29 +455,46 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat )
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freeglut_assert_ready;
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freeglut_assert_ready;
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/*
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/*
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* See why are we bothered...
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* XXX WARNING: we are mostly lying in this function.
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*
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* WARNING: we are mostly lying in this function.
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*/
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*/
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switch( eWhat )
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switch( eWhat )
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{
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{
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case GLUT_HAS_KEYBOARD:
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case GLUT_HAS_KEYBOARD:
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/*
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/*
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* We always have a keyboard present on PC machines...
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* We always have a keyboard present on PC machines...
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*
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* XXX I think that some of my PCs will boot without a keyboard.
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* XXX Also, who says that we are running on a PC? UNIX/X11
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* XXX is much more generic, and X11 can go over a network.
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* XXX Though in actuality, we can probably assume BOTH a
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* XXX mouse and keyboard for most/all of our users.
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*/
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*/
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return( TRUE );
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return( TRUE );
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#if TARGET_HOST_UNIX_X11
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#if TARGET_HOST_UNIX_X11
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case GLUT_HAS_MOUSE:
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case GLUT_HAS_MOUSE:
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/*
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* Hey, my Atari 65XE hasn't had a mouse!
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*/
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return( TRUE );
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return( TRUE );
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case GLUT_NUM_MOUSE_BUTTONS:
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case GLUT_NUM_MOUSE_BUTTONS:
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/*
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/*
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* Return the number of mouse buttons available. This is a big guess.
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* Return the number of mouse buttons available. This is a big guess.
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*
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* XXX We can probe /var/run/dmesg.boot which is world-readable.
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* XXX This would be somewhat system-dependant, but is doable.
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* XXX E.g., on NetBSD, my USB mouse registers:
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* XXX ums0 at uhidev0: 3 buttons and Z dir.
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* XXX We can also probe /var/log/XFree86\..*\.log to get
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* XXX lines such as:
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* XXX (**) Option "Buttons" "5"
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* XXX (**) Option "ZAxisMapping" "4 5"
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* XXX (**) Mouse0: ZAxisMapping: buttons 4 and 5
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* XXX (**) Mouse0: Buttons: 5
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* XXX ...which tells us even more, and is a bit less
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* XXX system-dependant. (Other than MS-WINDOWS, all
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* XXX target hosts with actual users are probably running
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* XXX XFree86...) It is at least worth taking a look at
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* XXX this file.
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*/
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*/
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return( 3 );
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return( 3 );
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@ -561,43 +520,31 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat )
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case GLUT_JOYSTICK_BUTTONS:
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case GLUT_JOYSTICK_BUTTONS:
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case GLUT_JOYSTICK_AXES:
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case GLUT_JOYSTICK_AXES:
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/*
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/*
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* WARNING: THIS IS A BIG LIE!
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* XXX WARNING: THIS IS A BIG LIE!
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*/
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*/
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return( 0 );
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return( 0 );
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case GLUT_HAS_SPACEBALL:
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case GLUT_HAS_SPACEBALL:
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case GLUT_HAS_DIAL_AND_BUTTON_BOX:
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case GLUT_HAS_DIAL_AND_BUTTON_BOX:
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case GLUT_HAS_TABLET:
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case GLUT_HAS_TABLET:
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/*
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* Sounds cool. And unuseful.
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*/
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return( FALSE );
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return( FALSE );
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case GLUT_NUM_SPACEBALL_BUTTONS:
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case GLUT_NUM_SPACEBALL_BUTTONS:
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case GLUT_NUM_BUTTON_BOX_BUTTONS:
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case GLUT_NUM_BUTTON_BOX_BUTTONS:
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case GLUT_NUM_DIALS:
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case GLUT_NUM_DIALS:
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case GLUT_NUM_TABLET_BUTTONS:
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case GLUT_NUM_TABLET_BUTTONS:
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/*
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* Zero is not the answer. Zero is the question. Continuum is the answer.
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*/
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return( 0 );
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return( 0 );
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case GLUT_DEVICE_IGNORE_KEY_REPEAT:
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case GLUT_DEVICE_IGNORE_KEY_REPEAT:
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/*
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* Return what we think about the key auto repeat settings
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*/
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return( fgState.IgnoreKeyRepeat );
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return( fgState.IgnoreKeyRepeat );
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case GLUT_DEVICE_KEY_REPEAT:
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case GLUT_DEVICE_KEY_REPEAT:
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/*
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/*
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* WARNING: THIS IS A BIG LIE!
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* XXX WARNING: THIS IS A BIG LIE!
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*/
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*/
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return( GLUT_KEY_REPEAT_DEFAULT );
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return( GLUT_KEY_REPEAT_DEFAULT );
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default:
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default:
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/*
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* Complain.
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*/
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fgWarning( "glutDeviceGet(): missing enum handle %i\n", eWhat );
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fgWarning( "glutDeviceGet(): missing enum handle %i\n", eWhat );
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break;
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break;
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}
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}
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@ -613,9 +560,6 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat )
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*/
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*/
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int FGAPIENTRY glutGetModifiers( void )
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int FGAPIENTRY glutGetModifiers( void )
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{
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{
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/*
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* Fail if there is no current window or called outside an input callback
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||||||
*/
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||||||
if( fgStructure.Window == NULL )
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if( fgStructure.Window == NULL )
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return( 0 );
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return( 0 );
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@ -625,9 +569,6 @@ int FGAPIENTRY glutGetModifiers( void )
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return( 0 );
|
return( 0 );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
* Return the current modifiers state otherwise
|
|
||||||
*/
|
|
||||||
return( fgStructure.Window->State.Modifiers );
|
return( fgStructure.Window->State.Modifiers );
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -640,6 +581,9 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat )
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
* This is easy as layers are not implemented ;-)
|
* This is easy as layers are not implemented ;-)
|
||||||
|
*
|
||||||
|
* XXX Can we merge the UNIX/X11 and WIN32 sections? Or
|
||||||
|
* XXX is overlay support planned?
|
||||||
*/
|
*/
|
||||||
switch( eWhat )
|
switch( eWhat )
|
||||||
{
|
{
|
||||||
@ -647,85 +591,62 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat )
|
|||||||
#if TARGET_HOST_UNIX_X11
|
#if TARGET_HOST_UNIX_X11
|
||||||
|
|
||||||
case GLUT_OVERLAY_POSSIBLE:
|
case GLUT_OVERLAY_POSSIBLE:
|
||||||
/*
|
|
||||||
* Nope, overlays are not possible.
|
|
||||||
*/
|
|
||||||
return( FALSE );
|
return( FALSE );
|
||||||
|
|
||||||
case GLUT_LAYER_IN_USE:
|
case GLUT_LAYER_IN_USE:
|
||||||
/*
|
|
||||||
* The normal plane is always in use
|
|
||||||
*/
|
|
||||||
return( GLUT_NORMAL );
|
return( GLUT_NORMAL );
|
||||||
|
|
||||||
case GLUT_HAS_OVERLAY:
|
case GLUT_HAS_OVERLAY:
|
||||||
/*
|
|
||||||
* No window is allowed to have an overlay
|
|
||||||
*/
|
|
||||||
return( FALSE );
|
return( FALSE );
|
||||||
|
|
||||||
case GLUT_TRANSPARENT_INDEX:
|
case GLUT_TRANSPARENT_INDEX:
|
||||||
/*
|
/*
|
||||||
* Return just anything, which is always defined as zero
|
* Return just anything, which is always defined as zero
|
||||||
|
*
|
||||||
|
* XXX HUH?
|
||||||
*/
|
*/
|
||||||
return( 0 );
|
return( 0 );
|
||||||
|
|
||||||
case GLUT_NORMAL_DAMAGED:
|
case GLUT_NORMAL_DAMAGED:
|
||||||
/*
|
/*
|
||||||
* Actually I do not know. Maybe.
|
* XXX Actually I do not know. Maybe.
|
||||||
*/
|
*/
|
||||||
return( FALSE );
|
return( FALSE );
|
||||||
|
|
||||||
case GLUT_OVERLAY_DAMAGED:
|
case GLUT_OVERLAY_DAMAGED:
|
||||||
/*
|
|
||||||
* Return minus one to mark that no layer is in use
|
|
||||||
*/
|
|
||||||
return( -1 );
|
return( -1 );
|
||||||
|
|
||||||
#elif TARGET_HOST_WIN32
|
#elif TARGET_HOST_WIN32
|
||||||
|
|
||||||
case GLUT_OVERLAY_POSSIBLE:
|
case GLUT_OVERLAY_POSSIBLE:
|
||||||
/*
|
|
||||||
* Check if an overlay display mode is possible
|
|
||||||
*/
|
|
||||||
/* return( fgSetupPixelFormat( fgStructure.Window, TRUE, PFD_OVERLAY_PLANE ) ); */
|
/* return( fgSetupPixelFormat( fgStructure.Window, TRUE, PFD_OVERLAY_PLANE ) ); */
|
||||||
return FALSE ;
|
return FALSE ;
|
||||||
|
|
||||||
case GLUT_LAYER_IN_USE:
|
case GLUT_LAYER_IN_USE:
|
||||||
/*
|
|
||||||
* The normal plane is always in use
|
|
||||||
*/
|
|
||||||
return( GLUT_NORMAL );
|
return( GLUT_NORMAL );
|
||||||
|
|
||||||
case GLUT_HAS_OVERLAY:
|
case GLUT_HAS_OVERLAY:
|
||||||
/*
|
|
||||||
* No window is allowed to have an overlay
|
|
||||||
*/
|
|
||||||
return( FALSE );
|
return( FALSE );
|
||||||
|
|
||||||
case GLUT_TRANSPARENT_INDEX:
|
case GLUT_TRANSPARENT_INDEX:
|
||||||
/*
|
/*
|
||||||
* Return just anything, which is always defined as zero
|
* Return just anything, which is always defined as zero
|
||||||
|
*
|
||||||
|
* XXX HUH?
|
||||||
*/
|
*/
|
||||||
return( 0 );
|
return( 0 );
|
||||||
|
|
||||||
case GLUT_NORMAL_DAMAGED:
|
case GLUT_NORMAL_DAMAGED:
|
||||||
/*
|
/*
|
||||||
* Actually I do not know. Maybe.
|
* XXX Actually I do not know. Maybe.
|
||||||
*/
|
*/
|
||||||
return( FALSE );
|
return( FALSE );
|
||||||
|
|
||||||
case GLUT_OVERLAY_DAMAGED:
|
case GLUT_OVERLAY_DAMAGED:
|
||||||
/*
|
|
||||||
* Return minus one to mark that no layer is in use
|
|
||||||
*/
|
|
||||||
return( -1 );
|
return( -1 );
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
default:
|
default:
|
||||||
/*
|
|
||||||
* Complain to the user about the obvious bug
|
|
||||||
*/
|
|
||||||
fgWarning( "glutLayerGet(): missing enum handle %i\n", eWhat );
|
fgWarning( "glutLayerGet(): missing enum handle %i\n", eWhat );
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user