GLES1 and GLES2 versions are now compiled with -DFREEGLUT_GLES1 and -DFREEGLUT_GLES2 to cleanly bootstrap headers inclusion
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1159 7f0cb862-5218-0410-a997-914c9d46530a
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@ -134,11 +134,17 @@ OPTION(BUILD_STATIC_LIBS "Build FreeGLUT static library." ON)
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OPTION(FREEGLUT_GLES1 "Use OpenGL ES 1.x (requires EGL)" OFF)
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OPTION(FREEGLUT_GLES1 "Use OpenGL ES 1.x (requires EGL)" OFF)
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OPTION(FREEGLUT_GLES2 "Use OpenGL ES 2.x (requires EGL) (overrides BUILD_GLES1)" OFF)
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OPTION(FREEGLUT_GLES2 "Use OpenGL ES 2.x (requires EGL) (overrides BUILD_GLES1)" OFF)
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# For OpenGL ES (GLES):
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# - compile with -DFREEGLUT_GLES1 and -DFREEGLUT_GLES2 to cleanly
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# bootstrap headers inclusion in freeglut_std.h; these constants
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# also need to be defined in client applications (e.g through
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# pkg-config), but use GLES constants directly for all other needs
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# - define GLES version-specific library
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IF(FREEGLUT_GLES2)
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IF(FREEGLUT_GLES2)
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ADD_DEFINITIONS(-DGLESv2)
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ADD_DEFINITIONS(-DFREEGLUT_GLES2)
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LIST(APPEND LIBS GLESv2 EGL)
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LIST(APPEND LIBS GLESv2 EGL)
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ELSEIF(FREEGLUT_GLES1)
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ELSEIF(FREEGLUT_GLES1)
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ADD_DEFINITIONS(-DGLESv1)
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ADD_DEFINITIONS(-DFREEGLUT_GLES1)
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LIST(APPEND LIBS GLESv1 EGL)
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LIST(APPEND LIBS GLESv1 EGL)
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ELSE()
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ELSE()
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FIND_PACKAGE(OpenGL REQUIRED)
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FIND_PACKAGE(OpenGL REQUIRED)
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@ -348,12 +354,20 @@ ENDIF()
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# pkg-config support, to install at $(libdir)/pkgconfig
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# pkg-config support, to install at $(libdir)/pkgconfig
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# Define static build dependencies
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# Define static build dependencies
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IF(WIN32)
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IF(WIN32)
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SET(LIBS_PRIVATE "-lopengl32 -lwinmm -lgdi32")
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SET(PC_LIBS_PRIVATE "-lopengl32 -lwinmm -lgdi32")
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ELSEIF(ANDROID)
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ELSEIF(ANDROID)
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SET(LIBS_PRIVATE "-llog -landroid -lGLESv2 -lEGL")
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SET(PC_LIBS_PRIVATE "-llog -landroid -lGLESv2 -lEGL")
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ELSE()
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ELSE()
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SET(LIBS_PRIVATE "-lX11 -lXxf86vm -lXrandr -lGLESv2 -lEGL")
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SET(PC_LIBS_PRIVATE "-lX11 -lXxf86vm -lXrandr -lGLESv2 -lEGL")
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ENDIF()
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# Client applications need to define FreeGLUT GLES version to
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# bootstrap headers inclusion in freeglut_std.h:
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IF(FREEGLUT_GLES2)
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SET(PC_CFLAGS "-DFREEGLUT_GLES2")
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ELSEIF(FREEGLUT_GLES1)
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SET(PC_CFLAGS "-DFREEGLUT_GLES1")
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ENDIF()
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ENDIF()
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CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/freeglut.pc.in ${CMAKE_BINARY_DIR}/freeglut.pc @ONLY)
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CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/freeglut.pc.in ${CMAKE_BINARY_DIR}/freeglut.pc @ONLY)
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INSTALL(FILES ${CMAKE_BINARY_DIR}/freeglut.pc DESTINATION share/pkgconfig)
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INSTALL(FILES ${CMAKE_BINARY_DIR}/freeglut.pc DESTINATION share/pkgconfig)
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# TODO: change the library name when building for GLES, e.g. -lglut-GLES2
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# TODO: change the library and .pc name when building for GLES,
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# e.g. -lglut-GLES2
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@ -6,5 +6,5 @@ Name: glut
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Description: A freely licensed and improved alternative to the GLUT library
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Description: A freely licensed and improved alternative to the GLUT library
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Version: @VERSION_MAJOR@.@VERSION_MINOR@.@VERSION_PATCH@
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Version: @VERSION_MAJOR@.@VERSION_MINOR@.@VERSION_PATCH@
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Libs: -L${libdir} -lglut
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Libs: -L${libdir} -lglut
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Libs.private: @LIBS_PRIVATE@
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Libs.private: @PC_LIBS_PRIVATE@
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Cflags: -I${includedir}
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Cflags: -I${includedir} @PC_CFLAGS@
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@ -119,16 +119,12 @@
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/*
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/*
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* Always include OpenGL and GLU headers
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* Always include OpenGL and GLU headers
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*/
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*/
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#ifdef ANDROID
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#ifdef FREEGLUT_GLES2
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/* Use EGL (implies OpenGL ES) */
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/* TODO: EGL/GLES builds should be more generally defined, possibly by
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generating this file dynamically */
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# include <EGL/egl.h>
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# include <EGL/egl.h>
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/* TODO: we probably need 2 builds: -lGLESv1 and -lGLESv2 */
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/* #include <GLES/gl.h> */
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# include <GLES2/gl2.h>
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# include <GLES2/gl2.h>
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/* TODO: temporary work-around for e.g. glutWireCube */
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#elif FREEGLUT_GLES1
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# define GLdouble GLfloat
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# include <EGL/egl.h>
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# include <GLES/gl.h>
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#else
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#else
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# include <GL/gl.h>
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# include <GL/gl.h>
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# include <GL/glu.h>
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# include <GL/glu.h>
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@ -525,6 +521,11 @@ FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* stri
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/*
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/*
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* Geometry functions, see freeglut_geometry.c
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* Geometry functions, see freeglut_geometry.c
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*/
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*/
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#ifdef EGL_VERSION_1_0
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/* TODO: temporary work-around for missing GLdouble in GLES */
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# define GLdouble GLfloat
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#endif
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FGAPI void FGAPIENTRY glutWireCube( GLdouble size );
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FGAPI void FGAPIENTRY glutWireCube( GLdouble size );
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FGAPI void FGAPIENTRY glutSolidCube( GLdouble size );
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FGAPI void FGAPIENTRY glutSolidCube( GLdouble size );
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FGAPI void FGAPIENTRY glutWireSphere( GLdouble radius, GLint slices, GLint stacks );
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FGAPI void FGAPIENTRY glutWireSphere( GLdouble radius, GLint slices, GLint stacks );
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