"Heavy editing" by John to his CallbackMaker demo.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@453 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
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bfae88650c
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@ -10,11 +10,111 @@
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static int sequence_number = 0 ;
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static int sequence_number = 0 ;
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int reshape_called = 0, key_called = 0, special_called = 0, visibility_called = 0,
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keyup_called = 0, specialup_called = 0, joystick_called = 0, mouse_called = 0,
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mousewheel_called = 0, motion_called = 0, passivemotion_called = 0, entry_called = 0,
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close_called = 0 ;
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int reshape_width = -1, reshape_height = -1, reshape_seq = -1 ;
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int key_key = -1, key_x = -1, key_y = -1, key_seq = -1 ;
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int special_key = -1, special_x = -1, special_y = -1, special_seq = -1 ;
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int visibility_vis = -1, visibility_seq = -1 ;
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int keyup_key = -1, keyup_x = -1, keyup_y = -1, keyup_seq = -1 ;
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int specialup_key = -1, specialup_x = -1, specialup_y = -1, specialup_seq = -1 ;
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int joystick_a = -1, joystick_b = -1, joystick_c = -1, joystick_d = -1, joystick_seq = -1 ; /* Need meaningful names */
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int mouse_button = -1, mouse_updown = -1, mouse_x = -1, mouse_y = -1, mouse_seq = -1 ;
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int mousewheel_number = -1, mousewheel_direction = -1, mousewheel_x = -1, mousewheel_y = -1, mousewheel_seq = -1 ;
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int motion_x = -1, motion_y = -1, motion_seq = -1 ;
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int passivemotion_x = -1, passivemotion_y = -1, passivemotion_seq = -1 ;
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static void
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static void
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Display(void)
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Display(void)
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{
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{
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char line[180] ;
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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glClear( GL_COLOR_BUFFER_BIT );
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glClear ( GL_COLOR_BUFFER_BIT );
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glDisable ( GL_DEPTH_TEST );
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glMatrixMode ( GL_PROJECTION );
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, glutGet ( GLUT_WINDOW_WIDTH ),
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0, glutGet ( GLUT_WINDOW_HEIGHT ), -1, 1 );
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glMatrixMode ( GL_MODELVIEW );
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glPushMatrix ();
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glLoadIdentity ();
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glColor3ub ( 0, 0, 0 );
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glRasterPos2i ( 10, glutGet ( GLUT_WINDOW_HEIGHT ) - 10 );
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if ( reshape_called )
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{
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sprintf ( line, "Reshape %d: %d %d\n", reshape_seq, reshape_width, reshape_height );
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glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
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}
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if ( key_called )
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{
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sprintf ( line, "Key %d: %d(%c) %d %d\n", key_seq, key_key, key_key, key_x, key_y );
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glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
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}
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if ( special_called )
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{
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sprintf ( line, "Special %d: %d(%c) %d %d\n", special_seq, special_key, special_key, special_x, special_y );
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glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
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}
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if ( visibility_called )
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{
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sprintf ( line, "Visibility %d: %d\n", visibility_seq, visibility_vis );
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glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
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}
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if ( keyup_called )
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{
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sprintf ( line, "Key Up %d: %d(%c) %d %d\n", keyup_seq, keyup_key, keyup_key, keyup_x, keyup_y );
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glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
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}
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if ( specialup_called )
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{
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sprintf ( line, "Special Up %d: %d(%c) %d %d\n", specialup_seq, specialup_key, specialup_key, specialup_x, specialup_y );
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glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
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}
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if ( joystick_called )
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{
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sprintf ( line, "Joystick %d: %d %d %d %d\n", joystick_seq, joystick_a, joystick_b, joystick_c, joystick_d );
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glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
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}
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if ( mouse_called )
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{
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sprintf ( line, "Mouse %d: %d %d %d %d\n", mouse_seq, mouse_button, mouse_updown, mouse_x, mouse_y );
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glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
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}
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if ( mousewheel_called )
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{
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sprintf ( line, "Mouse Wheel %d: %d %d %d %d\n", mousewheel_seq, mousewheel_number, mousewheel_direction, mousewheel_x, mousewheel_y );
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glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
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}
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if ( motion_called )
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{
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sprintf ( line, "Motion %d: %d %d\n", motion_seq, motion_x, motion_y );
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glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
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}
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if ( passivemotion_called )
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{
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sprintf ( line, "Passive Motion %d: %d %d\n", passivemotion_seq, passivemotion_x, passivemotion_y );
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glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
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}
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glMatrixMode ( GL_PROJECTION );
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glPopMatrix ();
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glMatrixMode ( GL_MODELVIEW );
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glPopMatrix ();
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glEnable ( GL_DEPTH_TEST );
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printf ( "%6d Window %d Display Callback\n",
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printf ( "%6d Window %d Display Callback\n",
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++sequence_number, window ) ;
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++sequence_number, window ) ;
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@ -27,6 +127,11 @@ Reshape(int width, int height)
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Reshape Callback: %d %d\n",
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printf ( "%6d Window %d Reshape Callback: %d %d\n",
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++sequence_number, window, width, height ) ;
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++sequence_number, window, width, height ) ;
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reshape_called = 1 ;
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reshape_width = width ;
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reshape_height = height ;
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reshape_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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}
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static void
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static void
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@ -35,6 +140,12 @@ Key(unsigned char key, int x, int y)
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Keyboard Callback: %d %d %d\n",
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printf ( "%6d Window %d Keyboard Callback: %d %d %d\n",
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++sequence_number, window, key, x, y ) ;
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++sequence_number, window, key, x, y ) ;
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key_called = 1 ;
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key_key = key ;
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key_x = x ;
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key_y = y ;
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key_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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}
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static void
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static void
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Special Key Callback: %d %d %d\n",
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printf ( "%6d Window %d Special Key Callback: %d %d %d\n",
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++sequence_number, window, key, x, y ) ;
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++sequence_number, window, key, x, y ) ;
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special_called = 1 ;
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special_key = key ;
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special_x = x ;
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special_y = y ;
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special_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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}
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static void
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static void
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@ -51,6 +168,10 @@ Visibility(int vis)
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Visibility Callback: %d\n",
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printf ( "%6d Window %d Visibility Callback: %d\n",
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++sequence_number, window, vis ) ;
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++sequence_number, window, vis ) ;
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visibility_called = 1 ;
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visibility_vis = vis ;
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visibility_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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}
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static void
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static void
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@ -59,6 +180,12 @@ KeyUp(unsigned char key, int x, int y)
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Key Release Callback: %d %d %d\n",
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printf ( "%6d Window %d Key Release Callback: %d %d %d\n",
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++sequence_number, window, key, x, y ) ;
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++sequence_number, window, key, x, y ) ;
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keyup_called = 1 ;
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keyup_key = key ;
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keyup_x = x ;
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keyup_y = y ;
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keyup_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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}
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static void
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static void
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Special Key Release Callback: %d %d %d\n",
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printf ( "%6d Window %d Special Key Release Callback: %d %d %d\n",
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++sequence_number, window, key, x, y ) ;
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++sequence_number, window, key, x, y ) ;
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specialup_called = 1 ;
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specialup_key = key ;
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specialup_x = x ;
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specialup_y = y ;
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specialup_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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}
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static void
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static void
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Joystick( unsigned int a, int b, int c, int d)
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Joystick( unsigned int a, int b, int c, int d) /* Need meaningful names */
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{
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{
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Joystick Callback: %d %d %d %d\n",
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printf ( "%6d Window %d Joystick Callback: %d %d %d %d\n",
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++sequence_number, window, a, b, c, d ) ;
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++sequence_number, window, a, b, c, d ) ;
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joystick_called = 1 ;
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joystick_a = a ;
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joystick_b = b ;
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joystick_c = c ;
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joystick_d = d ;
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joystick_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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}
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static void
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static void
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Mouse Click Callback: %d %d %d %d\n",
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printf ( "%6d Window %d Mouse Click Callback: %d %d %d %d\n",
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++sequence_number, window, button, updown, x, y ) ;
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++sequence_number, window, button, updown, x, y ) ;
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mouse_called = 1 ;
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mouse_button = button ;
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mouse_updown = updown ;
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mouse_x = x ;
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mouse_y = y ;
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mouse_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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}
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static void
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static void
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Mouse Wheel Callback: %d %d %d %d\n",
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printf ( "%6d Window %d Mouse Wheel Callback: %d %d %d %d\n",
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++sequence_number, window, wheel_number, direction, x, y ) ;
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++sequence_number, window, wheel_number, direction, x, y ) ;
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mousewheel_called = 1 ;
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mousewheel_number = wheel_number ;
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mousewheel_direction = direction ;
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mousewheel_x = x ;
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mousewheel_y = y ;
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mousewheel_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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}
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static void
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static void
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Mouse Motion Callback: %d %d\n",
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printf ( "%6d Window %d Mouse Motion Callback: %d %d\n",
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++sequence_number, window, x, y ) ;
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++sequence_number, window, x, y ) ;
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motion_called = 1 ;
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motion_x = x ;
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motion_y = y ;
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motion_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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}
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static void
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static void
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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printf ( "%6d Window %d Mouse Passive Motion Callback: %d %d\n",
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printf ( "%6d Window %d Mouse Passive Motion Callback: %d %d\n",
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++sequence_number, window, x, y ) ;
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++sequence_number, window, x, y ) ;
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passivemotion_called = 1 ;
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passivemotion_x = x ;
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passivemotion_y = y ;
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passivemotion_seq = sequence_number ;
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glutPostRedisplay () ;
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}
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}
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static void
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static void
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Entry(int state)
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Entry(int state)
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{
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{
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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entry_called = 1 ;
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printf ( "%6d Window %d Entry Callback: %d\n",
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printf ( "%6d Window %d Entry Callback: %d\n",
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++sequence_number, window, state ) ;
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++sequence_number, window, state ) ;
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glutPostRedisplay () ;
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}
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}
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static void
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static void
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Close(void)
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Close(void)
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{
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{
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int window = glutGetWindow () ;
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int window = glutGetWindow () ;
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close_called = 1 ;
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printf ( "%6d Window %d Close Callback\n",
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printf ( "%6d Window %d Close Callback\n",
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++sequence_number, window ) ;
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++sequence_number, window ) ;
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}
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}
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glutVisibilityFunc( Visibility );
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glutVisibilityFunc( Visibility );
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glutKeyboardUpFunc( KeyUp );
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glutKeyboardUpFunc( KeyUp );
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glutSpecialUpFunc( SpecialUp );
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glutSpecialUpFunc( SpecialUp );
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glutJoystickFunc( Joystick, 10 );
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glutJoystickFunc( Joystick, 100 );
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glutMouseFunc ( Mouse ) ;
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glutMouseFunc ( Mouse ) ;
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glutMouseWheelFunc ( MouseWheel ) ;
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glutMouseWheelFunc ( MouseWheel ) ;
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glutMotionFunc ( Motion ) ;
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glutMotionFunc ( Motion ) ;
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glutVisibilityFunc( Visibility );
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glutVisibilityFunc( Visibility );
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glutKeyboardUpFunc( KeyUp );
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glutKeyboardUpFunc( KeyUp );
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glutSpecialUpFunc( SpecialUp );
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glutSpecialUpFunc( SpecialUp );
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// glutJoystickFunc( Joystick, 10 );
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// glutJoystickFunc( Joystick, 100 );
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glutMouseFunc ( Mouse ) ;
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glutMouseFunc ( Mouse ) ;
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glutMouseWheelFunc ( MouseWheel ) ;
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glutMouseWheelFunc ( MouseWheel ) ;
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glutMotionFunc ( Motion ) ;
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glutMotionFunc ( Motion ) ;
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Block a user