"Heavy editing" by John to his CallbackMaker demo.

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@453 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2004-02-07 10:57:17 +00:00
parent bfae88650c
commit f464318e8d

View File

@ -10,11 +10,111 @@
static int sequence_number = 0 ;
int reshape_called = 0, key_called = 0, special_called = 0, visibility_called = 0,
keyup_called = 0, specialup_called = 0, joystick_called = 0, mouse_called = 0,
mousewheel_called = 0, motion_called = 0, passivemotion_called = 0, entry_called = 0,
close_called = 0 ;
int reshape_width = -1, reshape_height = -1, reshape_seq = -1 ;
int key_key = -1, key_x = -1, key_y = -1, key_seq = -1 ;
int special_key = -1, special_x = -1, special_y = -1, special_seq = -1 ;
int visibility_vis = -1, visibility_seq = -1 ;
int keyup_key = -1, keyup_x = -1, keyup_y = -1, keyup_seq = -1 ;
int specialup_key = -1, specialup_x = -1, specialup_y = -1, specialup_seq = -1 ;
int joystick_a = -1, joystick_b = -1, joystick_c = -1, joystick_d = -1, joystick_seq = -1 ; /* Need meaningful names */
int mouse_button = -1, mouse_updown = -1, mouse_x = -1, mouse_y = -1, mouse_seq = -1 ;
int mousewheel_number = -1, mousewheel_direction = -1, mousewheel_x = -1, mousewheel_y = -1, mousewheel_seq = -1 ;
int motion_x = -1, motion_y = -1, motion_seq = -1 ;
int passivemotion_x = -1, passivemotion_y = -1, passivemotion_seq = -1 ;
static void
Display(void)
{
char line[180] ;
int window = glutGetWindow () ;
glClear( GL_COLOR_BUFFER_BIT );
glClear ( GL_COLOR_BUFFER_BIT );
glDisable ( GL_DEPTH_TEST );
glMatrixMode ( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
glOrtho(0, glutGet ( GLUT_WINDOW_WIDTH ),
0, glutGet ( GLUT_WINDOW_HEIGHT ), -1, 1 );
glMatrixMode ( GL_MODELVIEW );
glPushMatrix ();
glLoadIdentity ();
glColor3ub ( 0, 0, 0 );
glRasterPos2i ( 10, glutGet ( GLUT_WINDOW_HEIGHT ) - 10 );
if ( reshape_called )
{
sprintf ( line, "Reshape %d: %d %d\n", reshape_seq, reshape_width, reshape_height );
glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
}
if ( key_called )
{
sprintf ( line, "Key %d: %d(%c) %d %d\n", key_seq, key_key, key_key, key_x, key_y );
glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
}
if ( special_called )
{
sprintf ( line, "Special %d: %d(%c) %d %d\n", special_seq, special_key, special_key, special_x, special_y );
glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
}
if ( visibility_called )
{
sprintf ( line, "Visibility %d: %d\n", visibility_seq, visibility_vis );
glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
}
if ( keyup_called )
{
sprintf ( line, "Key Up %d: %d(%c) %d %d\n", keyup_seq, keyup_key, keyup_key, keyup_x, keyup_y );
glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
}
if ( specialup_called )
{
sprintf ( line, "Special Up %d: %d(%c) %d %d\n", specialup_seq, specialup_key, specialup_key, specialup_x, specialup_y );
glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
}
if ( joystick_called )
{
sprintf ( line, "Joystick %d: %d %d %d %d\n", joystick_seq, joystick_a, joystick_b, joystick_c, joystick_d );
glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
}
if ( mouse_called )
{
sprintf ( line, "Mouse %d: %d %d %d %d\n", mouse_seq, mouse_button, mouse_updown, mouse_x, mouse_y );
glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
}
if ( mousewheel_called )
{
sprintf ( line, "Mouse Wheel %d: %d %d %d %d\n", mousewheel_seq, mousewheel_number, mousewheel_direction, mousewheel_x, mousewheel_y );
glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
}
if ( motion_called )
{
sprintf ( line, "Motion %d: %d %d\n", motion_seq, motion_x, motion_y );
glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
}
if ( passivemotion_called )
{
sprintf ( line, "Passive Motion %d: %d %d\n", passivemotion_seq, passivemotion_x, passivemotion_y );
glutBitmapString ( GLUT_BITMAP_HELVETICA_12, line );
}
glMatrixMode ( GL_PROJECTION );
glPopMatrix ();
glMatrixMode ( GL_MODELVIEW );
glPopMatrix ();
glEnable ( GL_DEPTH_TEST );
printf ( "%6d Window %d Display Callback\n",
++sequence_number, window ) ;
@ -27,6 +127,11 @@ Reshape(int width, int height)
int window = glutGetWindow () ;
printf ( "%6d Window %d Reshape Callback: %d %d\n",
++sequence_number, window, width, height ) ;
reshape_called = 1 ;
reshape_width = width ;
reshape_height = height ;
reshape_seq = sequence_number ;
glutPostRedisplay () ;
}
static void
@ -35,6 +140,12 @@ Key(unsigned char key, int x, int y)
int window = glutGetWindow () ;
printf ( "%6d Window %d Keyboard Callback: %d %d %d\n",
++sequence_number, window, key, x, y ) ;
key_called = 1 ;
key_key = key ;
key_x = x ;
key_y = y ;
key_seq = sequence_number ;
glutPostRedisplay () ;
}
static void
@ -43,6 +154,12 @@ Special(int key, int x, int y)
int window = glutGetWindow () ;
printf ( "%6d Window %d Special Key Callback: %d %d %d\n",
++sequence_number, window, key, x, y ) ;
special_called = 1 ;
special_key = key ;
special_x = x ;
special_y = y ;
special_seq = sequence_number ;
glutPostRedisplay () ;
}
static void
@ -51,6 +168,10 @@ Visibility(int vis)
int window = glutGetWindow () ;
printf ( "%6d Window %d Visibility Callback: %d\n",
++sequence_number, window, vis ) ;
visibility_called = 1 ;
visibility_vis = vis ;
visibility_seq = sequence_number ;
glutPostRedisplay () ;
}
static void
@ -59,6 +180,12 @@ KeyUp(unsigned char key, int x, int y)
int window = glutGetWindow () ;
printf ( "%6d Window %d Key Release Callback: %d %d %d\n",
++sequence_number, window, key, x, y ) ;
keyup_called = 1 ;
keyup_key = key ;
keyup_x = x ;
keyup_y = y ;
keyup_seq = sequence_number ;
glutPostRedisplay () ;
}
static void
@ -67,14 +194,27 @@ SpecialUp(int key, int x, int y)
int window = glutGetWindow () ;
printf ( "%6d Window %d Special Key Release Callback: %d %d %d\n",
++sequence_number, window, key, x, y ) ;
specialup_called = 1 ;
specialup_key = key ;
specialup_x = x ;
specialup_y = y ;
specialup_seq = sequence_number ;
glutPostRedisplay () ;
}
static void
Joystick( unsigned int a, int b, int c, int d)
Joystick( unsigned int a, int b, int c, int d) /* Need meaningful names */
{
int window = glutGetWindow () ;
printf ( "%6d Window %d Joystick Callback: %d %d %d %d\n",
++sequence_number, window, a, b, c, d ) ;
joystick_called = 1 ;
joystick_a = a ;
joystick_b = b ;
joystick_c = c ;
joystick_d = d ;
joystick_seq = sequence_number ;
glutPostRedisplay () ;
}
static void
@ -83,6 +223,13 @@ Mouse(int button, int updown, int x, int y)
int window = glutGetWindow () ;
printf ( "%6d Window %d Mouse Click Callback: %d %d %d %d\n",
++sequence_number, window, button, updown, x, y ) ;
mouse_called = 1 ;
mouse_button = button ;
mouse_updown = updown ;
mouse_x = x ;
mouse_y = y ;
mouse_seq = sequence_number ;
glutPostRedisplay () ;
}
static void
@ -91,6 +238,13 @@ MouseWheel(int wheel_number, int direction, int x, int y)
int window = glutGetWindow () ;
printf ( "%6d Window %d Mouse Wheel Callback: %d %d %d %d\n",
++sequence_number, window, wheel_number, direction, x, y ) ;
mousewheel_called = 1 ;
mousewheel_number = wheel_number ;
mousewheel_direction = direction ;
mousewheel_x = x ;
mousewheel_y = y ;
mousewheel_seq = sequence_number ;
glutPostRedisplay () ;
}
static void
@ -99,6 +253,11 @@ Motion(int x, int y)
int window = glutGetWindow () ;
printf ( "%6d Window %d Mouse Motion Callback: %d %d\n",
++sequence_number, window, x, y ) ;
motion_called = 1 ;
motion_x = x ;
motion_y = y ;
motion_seq = sequence_number ;
glutPostRedisplay () ;
}
static void
@ -107,20 +266,28 @@ PassiveMotion(int x, int y)
int window = glutGetWindow () ;
printf ( "%6d Window %d Mouse Passive Motion Callback: %d %d\n",
++sequence_number, window, x, y ) ;
passivemotion_called = 1 ;
passivemotion_x = x ;
passivemotion_y = y ;
passivemotion_seq = sequence_number ;
glutPostRedisplay () ;
}
static void
Entry(int state)
{
int window = glutGetWindow () ;
entry_called = 1 ;
printf ( "%6d Window %d Entry Callback: %d\n",
++sequence_number, window, state ) ;
glutPostRedisplay () ;
}
static void
Close(void)
{
int window = glutGetWindow () ;
close_called = 1 ;
printf ( "%6d Window %d Close Callback\n",
++sequence_number, window ) ;
}
@ -149,7 +316,7 @@ main(int argc, char *argv[])
glutVisibilityFunc( Visibility );
glutKeyboardUpFunc( KeyUp );
glutSpecialUpFunc( SpecialUp );
glutJoystickFunc( Joystick, 10 );
glutJoystickFunc( Joystick, 100 );
glutMouseFunc ( Mouse ) ;
glutMouseWheelFunc ( MouseWheel ) ;
glutMotionFunc ( Motion ) ;
@ -169,7 +336,7 @@ main(int argc, char *argv[])
glutVisibilityFunc( Visibility );
glutKeyboardUpFunc( KeyUp );
glutSpecialUpFunc( SpecialUp );
// glutJoystickFunc( Joystick, 10 );
// glutJoystickFunc( Joystick, 100 );
glutMouseFunc ( Mouse ) ;
glutMouseWheelFunc ( MouseWheel ) ;
glutMotionFunc ( Motion ) ;