Simplifying the system-dependent conditional code in "freeglut_cursor.c"
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@859 7f0cb862-5218-0410-a997-914c9d46530a
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@ -28,10 +28,6 @@
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#include <GL/freeglut.h>
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#include <GL/freeglut.h>
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#include "freeglut_internal.h"
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#include "freeglut_internal.h"
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#if TARGET_HOST_POSIX_X11
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#include <X11/cursorfont.h>
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#endif
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/*
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/*
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* TODO BEFORE THE STABLE RELEASE:
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* TODO BEFORE THE STABLE RELEASE:
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* glutSetCursor() -- Win32 mappings are incomplete.
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* glutSetCursor() -- Win32 mappings are incomplete.
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@ -44,6 +40,8 @@
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/* -- PRIVATE FUNCTIONS --------------------------------------------------- */
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/* -- PRIVATE FUNCTIONS --------------------------------------------------- */
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#if TARGET_HOST_POSIX_X11
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#if TARGET_HOST_POSIX_X11
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#include <X11/cursorfont.h>
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/*
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/*
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* A factory method for an empty cursor
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* A factory method for an empty cursor
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*/
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*/
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@ -102,17 +100,9 @@ static cursorCacheEntry cursorCache[] = {
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{ XC_bottom_right_corner, None }, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */
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{ XC_bottom_right_corner, None }, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */
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{ XC_bottom_left_corner, None } /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */
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{ XC_bottom_left_corner, None } /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */
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};
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};
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#endif
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/* -- INTERNAL FUNCTIONS ---------------------------------------------------- */
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static void fghSetCursor ( SFG_Window *window, int cursorID )
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/*
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* Set the cursor image to be used for the current window
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*/
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void fgSetCursor ( SFG_Window *window, int cursorID )
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{
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{
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#if TARGET_HOST_POSIX_X11
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{
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Cursor cursor;
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Cursor cursor;
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/*
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/*
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* XXX FULL_CROSSHAIR demotes to plain CROSSHAIR. Old GLUT allows
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* XXX FULL_CROSSHAIR demotes to plain CROSSHAIR. Old GLUT allows
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@ -154,10 +144,27 @@ void fgSetCursor ( SFG_Window *window, int cursorID )
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} else if ( cursorIDToUse != GLUT_CURSOR_NONE ) {
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} else if ( cursorIDToUse != GLUT_CURSOR_NONE ) {
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fgError( "Failed to create cursor" );
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fgError( "Failed to create cursor" );
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}
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}
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}
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}
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#elif TARGET_HOST_MS_WINDOWS
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static void fghWarpPointer ( int x, int y )
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{
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XWarpPointer(
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fgDisplay.Display,
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None,
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fgStructure.CurrentWindow->Window.Handle,
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0, 0, 0, 0,
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x, y
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);
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/* Make the warp visible immediately. */
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XFlush( fgDisplay.Display );
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}
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#endif
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#if TARGET_HOST_MS_WINDOWS
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static void fghSetCursor ( SFG_Window *window, int cursorID )
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{
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/*
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/*
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* Joe Krahn is re-writing the following code.
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* Joe Krahn is re-writing the following code.
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*/
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*/
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@ -224,10 +231,24 @@ void fgSetCursor ( SFG_Window *window, int cursorID )
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fgError( "Unknown cursor type: %d", cursorID );
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fgError( "Unknown cursor type: %d", cursorID );
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break;
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break;
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}
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}
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}
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static void fghWarpPointer ( int x, int y )
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{
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POINT coords;
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coords.x = x;
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coords.y = y;
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/* ClientToScreen() translates {coords} for us. */
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ClientToScreen( fgStructure.CurrentWindow->Window.Handle, &coords );
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SetCursorPos( coords.x, coords.y );
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}
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#endif
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#endif
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window->State.Cursor = cursorID;
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}
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/* -- INTERNAL FUNCTIONS ---------------------------------------------------- */
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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@ -239,7 +260,8 @@ void FGAPIENTRY glutSetCursor( int cursorID )
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetCursor" );
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetCursor" );
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FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetCursor" );
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FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetCursor" );
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fgSetCursor ( fgStructure.CurrentWindow, cursorID );
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fghSetCursor ( fgStructure.CurrentWindow, cursorID );
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fgStructure.CurrentWindow->State.Cursor = cursorID;
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}
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}
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/*
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/*
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@ -250,31 +272,7 @@ void FGAPIENTRY glutWarpPointer( int x, int y )
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWarpPointer" );
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWarpPointer" );
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FREEGLUT_EXIT_IF_NO_WINDOW ( "glutWarpPointer" );
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FREEGLUT_EXIT_IF_NO_WINDOW ( "glutWarpPointer" );
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#if TARGET_HOST_POSIX_X11
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fghWarpPointer ( x, y );
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XWarpPointer(
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fgDisplay.Display,
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None,
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fgStructure.CurrentWindow->Window.Handle,
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0, 0, 0, 0,
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x, y
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);
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/* Make the warp visible immediately. */
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XFlush( fgDisplay.Display );
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#elif TARGET_HOST_MS_WINDOWS
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{
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POINT coords;
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coords.x = x;
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coords.y = y;
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/* ClientToScreen() translates {coords} for us. */
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ClientToScreen( fgStructure.CurrentWindow->Window.Handle, &coords );
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SetCursorPos( coords.x, coords.y );
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}
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#endif
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}
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}
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/*** END OF FILE ***/
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/*** END OF FILE ***/
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