Johns changes for layers, fgSetWindow, and fgSetupPixelFormat.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@48 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
e0b6ee526e
commit
f1c230a97b
@ -32,7 +32,7 @@
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#define G_LOG_DOMAIN "freeglut-main"
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#define G_LOG_DOMAIN "freeglut-main"
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#include "../include/GL/freeglut.h"
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#include "../include/GL/freeglut.h"
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#include "../include/GL/freeglut_internal.h"
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#include "freeglut_internal.h"
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/*
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/*
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* TODO BEFORE THE STABLE RELEASE:
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* TODO BEFORE THE STABLE RELEASE:
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@ -51,6 +51,7 @@
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* Calls a window's redraw method. This is used when
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* Calls a window's redraw method. This is used when
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* a redraw is forced by the incoming window messages.
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* a redraw is forced by the incoming window messages.
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*/
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*/
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static void fghRedrawWindowByHandle
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static void fghRedrawWindowByHandle
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#if TARGET_HOST_UNIX_X11
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#if TARGET_HOST_UNIX_X11
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( Window handle )
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( Window handle )
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@ -75,10 +76,9 @@ static void fghRedrawWindowByHandle
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freeglut_return_if_fail( window->State.Visible == TRUE );
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freeglut_return_if_fail( window->State.Visible == TRUE );
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/*
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/*
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* Set the window as the current one. Calling glutSetWindow()
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* Set the window as the current one.
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* might seem slow and generally redundant, but it is portable.
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*/
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*/
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glutSetWindow( window->ID );
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fgSetWindow( window );
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/*
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/*
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* Do not exagerate with the redisplaying
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* Do not exagerate with the redisplaying
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@ -115,7 +115,7 @@ static void fghReshapeWindowByHandle
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/*
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/*
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* Remember about setting the current window...
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* Remember about setting the current window...
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*/
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*/
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glutSetWindow( window->ID );
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fgSetWindow( window );
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/*
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/*
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* Check if there is a reshape callback hooked
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* Check if there is a reshape callback hooked
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@ -160,7 +160,7 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
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/*
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/*
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* OKi, this is the case: have the window set as the current one
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* OKi, this is the case: have the window set as the current one
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*/
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*/
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glutSetWindow( window->ID );
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fgSetWindow( window );
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/*
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/*
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* Do not exagerate with the redisplaying
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* Do not exagerate with the redisplaying
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@ -180,7 +180,7 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
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*/
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*/
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if( window->State.NeedToResize )
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if( window->State.NeedToResize )
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{
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{
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glutSetWindow( window->ID );
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fgSetWindow( window );
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fghReshapeWindowByHandle(
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fghReshapeWindowByHandle(
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window->Window.Handle,
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window->Window.Handle,
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@ -208,7 +208,7 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
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RedrawWindow(
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RedrawWindow(
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window->Window.Handle, NULL, NULL,
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window->Window.Handle, NULL, NULL,
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RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE
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RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
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);
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);
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}
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}
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@ -557,7 +557,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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/*
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* We're going to send a callback to a window. Make it current.
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* We're going to send a callback to a window. Make it current.
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*/
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*/
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glutSetWindow( window->ID );
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fgSetWindow( window );
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/*
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/*
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* Sending this event, the X server can notify us that the window has just
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* Sending this event, the X server can notify us that the window has just
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@ -725,8 +725,19 @@ void FGAPIENTRY glutMainLoopEvent( void )
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{
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{
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if ( fgCheckActiveMenu ( window, window->ActiveMenu ) == TRUE ) /* Inside the menu, invoke the callback and deactivate the menu*/
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if ( fgCheckActiveMenu ( window, window->ActiveMenu ) == TRUE ) /* Inside the menu, invoke the callback and deactivate the menu*/
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{
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{
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/* Save the current window and menu and set the current window to the window whose menu this is */
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SFG_Window *save_window = fgStructure.Window ;
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SFG_Menu *save_menu = fgStructure.Menu ;
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fgSetWindow ( window ) ;
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fgStructure.Menu = window->ActiveMenu ;
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/* Execute the menu callback */
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fgExecuteMenuCallback ( window->ActiveMenu ) ;
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fgExecuteMenuCallback ( window->ActiveMenu ) ;
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fgDeactivateMenu ( window ) ;
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fgDeactivateMenu ( window ) ;
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/* Restore the current window and menu */
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fgSetWindow ( save_window ) ;
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fgStructure.Menu = save_menu ;
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}
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}
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else /* Outside the menu, deactivate the menu if it's a downclick */
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else /* Outside the menu, deactivate the menu if it's a downclick */
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{
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{
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@ -768,7 +779,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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/*
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* Set the current window
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* Set the current window
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*/
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*/
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glutSetWindow( window->ID );
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fgSetWindow( window );
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/*
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/*
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* Remember the current modifiers state
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* Remember the current modifiers state
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@ -839,7 +850,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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/*
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* Get ready to calling the keyboard/special callbacks
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* Get ready to calling the keyboard/special callbacks
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*/
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*/
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glutSetWindow( window->ID );
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fgSetWindow( window );
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/*
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/*
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* GLUT API tells us to have two separate callbacks...
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* GLUT API tells us to have two separate callbacks...
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@ -1119,7 +1130,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )
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if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )
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return( DefWindowProc( hWnd, uMsg, wParam, lParam ) );
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return( DefWindowProc( hWnd, uMsg, wParam, lParam ) );
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/* if ( uMsg != 0x000f ) printf ( "message <%x>\n", uMsg ) ; */
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/* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0, uMsg, wParam, lParam ) ; */
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/*
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/*
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* Check what type of message are we receiving
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* Check what type of message are we receiving
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*/
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*/
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@ -1145,7 +1156,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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/*
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/*
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* Setup the pixel format of our window
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* Setup the pixel format of our window
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*/
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*/
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fgSetupPixelFormat( window, FALSE );
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fgSetupPixelFormat( window, FALSE, PFD_MAIN_PLANE );
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/*
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/*
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* Create the OpenGL rendering context now
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* Create the OpenGL rendering context now
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@ -1323,7 +1334,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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/*
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/*
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* Make sure the current window is set...
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* Make sure the current window is set...
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*/
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*/
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glutSetWindow( window->ID );
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fgSetWindow( window );
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/*
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/*
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* Execute the active mouse motion callback now
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* Execute the active mouse motion callback now
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@ -1341,7 +1352,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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/*
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/*
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* Make sure the current window is set
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* Make sure the current window is set
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*/
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*/
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glutSetWindow( window->ID );
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fgSetWindow( window );
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/*
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/*
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* Execute the passive mouse motion callback
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* Execute the passive mouse motion callback
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@ -1415,8 +1426,19 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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{
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{
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if ( fgCheckActiveMenu ( window, window->ActiveMenu ) == TRUE ) /* Inside the menu, invoke the callback and deactivate the menu*/
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if ( fgCheckActiveMenu ( window, window->ActiveMenu ) == TRUE ) /* Inside the menu, invoke the callback and deactivate the menu*/
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{
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{
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/* Save the current window and menu and set the current window to the window whose menu this is */
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SFG_Window *save_window = fgStructure.Window ;
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SFG_Menu *save_menu = fgStructure.Menu ;
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fgSetWindow ( window ) ;
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fgStructure.Menu = window->ActiveMenu ;
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/* Execute the menu callback */
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fgExecuteMenuCallback ( window->ActiveMenu ) ;
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fgExecuteMenuCallback ( window->ActiveMenu ) ;
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fgDeactivateMenu ( window ) ;
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fgDeactivateMenu ( window ) ;
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/* Restore the current window and menu */
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fgSetWindow ( save_window ) ;
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fgStructure.Menu = save_menu ;
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}
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}
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else /* Outside the menu, deactivate the menu if it's a downclick */
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else /* Outside the menu, deactivate the menu if it's a downclick */
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{
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{
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@ -1458,7 +1480,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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/*
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/*
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* Set the current window
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* Set the current window
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*/
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*/
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glutSetWindow( window->ID );
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fgSetWindow( window );
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/*
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/*
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* Remember the current modifiers state.
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* Remember the current modifiers state.
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@ -1499,7 +1521,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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/*
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/*
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* Set the current window
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* Set the current window
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*/
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*/
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glutSetWindow( window->ID );
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fgSetWindow( window );
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/*
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/*
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* Remember the current modifiers state. This is done here in order
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* Remember the current modifiers state. This is done here in order
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@ -1569,7 +1591,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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/*
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/*
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* Set the current window
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* Set the current window
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*/
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*/
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glutSetWindow( window->ID );
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fgSetWindow( window );
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/*
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/*
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* Remember the current modifiers state. This is done here in order
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* Remember the current modifiers state. This is done here in order
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@ -1678,6 +1700,40 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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// lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ) ;
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// lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ) ;
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break ;
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break ;
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/*
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* Other messages that I have seen and which are not handled already
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*/
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case WM_SETTEXT : /* 0x000c */
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lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); /* Pass it on to "DefWindowProc" to set the window text */
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break ;
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case WM_GETTEXT : /* 0x000d */
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/* Ideally we would copy the title of the window into "lParam" */
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/* strncpy ( (char *)lParam, "Window Title", wParam ) ;
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lRet = ( wParam > 12 ) ? 12 : wParam ; */ /* the number of characters copied */
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lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
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break ;
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case WM_GETTEXTLENGTH : /* 0x000e */
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/* Ideally we would get the length of the title of the window */
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lRet = 12 ; /* the number of characters in "Window Title\0" (see above) */
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break ;
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case WM_ERASEBKGND : /* 0x0014 */
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lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
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break ;
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case WM_SYNCPAINT : /* 0x0088 */
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/* Another window has moved, need to update this one */
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window->State.Redisplay = TRUE ;
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lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); /* Help screen says this message must be passed to "DefWindowProc" */
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break ;
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case WM_NCPAINT : /* 0x0085 */
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/* Need to update the border of this window */
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lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); /* Pass it on to "DefWindowProc" to repaint a standard border */
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break ;
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default:
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default:
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/*
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/*
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* Handle unhandled messages
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* Handle unhandled messages
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@ -32,7 +32,7 @@
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#define G_LOG_DOMAIN "freeglut-menu"
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#define G_LOG_DOMAIN "freeglut-menu"
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#include "../include/GL/freeglut.h"
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#include "../include/GL/freeglut.h"
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#include "../include/GL/freeglut_internal.h"
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#include "freeglut_internal.h"
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/*
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/*
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* TODO BEFORE THE STABLE RELEASE:
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* TODO BEFORE THE STABLE RELEASE:
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@ -420,7 +420,7 @@ void fgActivateMenu( SFG_Window* window, int button )
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menu->X = x ;
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menu->X = x ;
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menu->Y = y ;
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menu->Y = y ;
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glutSetWindow ( window->ID ) ;
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fgSetWindow ( window ) ;
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if( x > ( glutGet( GLUT_WINDOW_WIDTH ) - menu->Width ) )
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if( x > ( glutGet( GLUT_WINDOW_WIDTH ) - menu->Width ) )
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menu->X = glutGet( GLUT_WINDOW_WIDTH ) - menu->Width;
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menu->X = glutGet( GLUT_WINDOW_WIDTH ) - menu->Width;
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@ -32,7 +32,7 @@
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#define G_LOG_DOMAIN "freeglut-state"
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#define G_LOG_DOMAIN "freeglut-state"
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#include "../include/GL/freeglut.h"
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#include "../include/GL/freeglut.h"
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#include "../include/GL/freeglut_internal.h"
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#include "freeglut_internal.h"
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/*
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/*
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* TODO BEFORE THE STABLE RELEASE:
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* TODO BEFORE THE STABLE RELEASE:
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@ -124,6 +124,10 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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{
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{
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int returnValue ;
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int returnValue ;
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GLboolean boolValue ;
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GLboolean boolValue ;
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if ( eWhat == GLUT_INIT_STATE )
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return ( fgState.Time.Set ) ;
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freeglut_assert_ready;
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freeglut_assert_ready;
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/*
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/*
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@ -375,10 +379,13 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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/*
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/*
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* ...then we've got to correct the results we've just received...
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* ...then we've got to correct the results we've just received...
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*/
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*/
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if ( fgStructure.Window->Parent == NULL )
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{
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winRect.left += GetSystemMetrics( SM_CXSIZEFRAME ) - 1;
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winRect.left += GetSystemMetrics( SM_CXSIZEFRAME ) - 1;
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winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME ) - 1;
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winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME ) - 1;
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winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) - 1 + GetSystemMetrics( SM_CYCAPTION );
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winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) - 1 + GetSystemMetrics( SM_CYCAPTION );
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winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME ) + 1;
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winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME ) + 1;
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}
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/*
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/*
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* ...and finally return the caller the desired value:
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* ...and finally return the caller the desired value:
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@ -397,7 +404,7 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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/*
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/*
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* Check if the current display mode is possible
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* Check if the current display mode is possible
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*/
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*/
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return( fgSetupPixelFormat( fgStructure.Window, TRUE ) );
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return( fgSetupPixelFormat( fgStructure.Window, TRUE, PFD_MAIN_PLANE ) );
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case GLUT_WINDOW_FORMAT_ID:
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case GLUT_WINDOW_FORMAT_ID:
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/*
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/*
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@ -606,6 +613,9 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat )
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*/
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*/
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switch( eWhat )
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switch( eWhat )
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{
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{
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#if TARGET_HOST_UNIX_X11
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case GLUT_OVERLAY_POSSIBLE:
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case GLUT_OVERLAY_POSSIBLE:
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/*
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/*
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* Nope, overlays are not possible.
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* Nope, overlays are not possible.
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@ -642,6 +652,45 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat )
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*/
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*/
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return( -1 );
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return( -1 );
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#elif TARGET_HOST_WIN32
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case GLUT_OVERLAY_POSSIBLE:
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/*
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* Check if an overlay display mode is possible
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*/
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return( fgSetupPixelFormat( fgStructure.Window, TRUE, PFD_OVERLAY_PLANE ) );
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case GLUT_LAYER_IN_USE:
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/*
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* The normal plane is always in use
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*/
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return( GLUT_NORMAL );
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case GLUT_HAS_OVERLAY:
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/*
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|
* No window is allowed to have an overlay
|
||||||
|
*/
|
||||||
|
return( FALSE );
|
||||||
|
|
||||||
|
case GLUT_TRANSPARENT_INDEX:
|
||||||
|
/*
|
||||||
|
* Return just anything, which is always defined as zero
|
||||||
|
*/
|
||||||
|
return( 0 );
|
||||||
|
|
||||||
|
case GLUT_NORMAL_DAMAGED:
|
||||||
|
/*
|
||||||
|
* Actually I do not know. Maybe.
|
||||||
|
*/
|
||||||
|
return( FALSE );
|
||||||
|
|
||||||
|
case GLUT_OVERLAY_DAMAGED:
|
||||||
|
/*
|
||||||
|
* Return minus one to mark that no layer is in use
|
||||||
|
*/
|
||||||
|
return( -1 );
|
||||||
|
#endif
|
||||||
|
|
||||||
default:
|
default:
|
||||||
/*
|
/*
|
||||||
* Complain to the user about the obvious bug
|
* Complain to the user about the obvious bug
|
||||||
|
@ -32,7 +32,7 @@
|
|||||||
#define G_LOG_DOMAIN "freeglut-window"
|
#define G_LOG_DOMAIN "freeglut-window"
|
||||||
|
|
||||||
#include "../include/GL/freeglut.h"
|
#include "../include/GL/freeglut.h"
|
||||||
#include "../include/GL/freeglut_internal.h"
|
#include "freeglut_internal.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* TODO BEFORE THE STABLE RELEASE:
|
* TODO BEFORE THE STABLE RELEASE:
|
||||||
@ -214,7 +214,7 @@ XVisualInfo* fgChooseVisual( void )
|
|||||||
* Setup the pixel format for a Win32 window
|
* Setup the pixel format for a Win32 window
|
||||||
*/
|
*/
|
||||||
#if TARGET_HOST_WIN32
|
#if TARGET_HOST_WIN32
|
||||||
GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly )
|
GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, unsigned char layer_type )
|
||||||
{
|
{
|
||||||
PIXELFORMATDESCRIPTOR* ppfd, pfd;
|
PIXELFORMATDESCRIPTOR* ppfd, pfd;
|
||||||
int flags, pixelformat;
|
int flags, pixelformat;
|
||||||
@ -266,7 +266,7 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly )
|
|||||||
pfd.cStencilBits = 8;
|
pfd.cStencilBits = 8;
|
||||||
#endif
|
#endif
|
||||||
pfd.cAuxBuffers = 0;
|
pfd.cAuxBuffers = 0;
|
||||||
pfd.iLayerType = PFD_MAIN_PLANE;
|
pfd.iLayerType = layer_type;
|
||||||
pfd.bReserved = 0;
|
pfd.bReserved = 0;
|
||||||
pfd.dwLayerMask = 0;
|
pfd.dwLayerMask = 0;
|
||||||
pfd.dwVisibleMask = 0;
|
pfd.dwVisibleMask = 0;
|
||||||
@ -294,13 +294,57 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly )
|
|||||||
/*
|
/*
|
||||||
* Finally, set the window's pixel format
|
* Finally, set the window's pixel format
|
||||||
*/
|
*/
|
||||||
if( SetPixelFormat( window->Window.Device, pixelformat, ppfd ) == FALSE )
|
return ( SetPixelFormat( window->Window.Device, pixelformat, ppfd ) ) ;
|
||||||
return( FALSE );
|
|
||||||
|
|
||||||
return( TRUE );
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Sets the OpenGL context and the fgStructure "Current Window" pointer to the window
|
||||||
|
* structure passed in.
|
||||||
|
*/
|
||||||
|
void fgSetWindow ( SFG_Window *window )
|
||||||
|
{
|
||||||
|
#if TARGET_HOST_UNIX_X11
|
||||||
|
/*
|
||||||
|
* Make the selected window's GLX context the current one
|
||||||
|
*/
|
||||||
|
glXMakeCurrent(
|
||||||
|
fgDisplay.Display,
|
||||||
|
window->Window.Handle,
|
||||||
|
window->Window.Context
|
||||||
|
);
|
||||||
|
|
||||||
|
#elif TARGET_HOST_WIN32
|
||||||
|
/*
|
||||||
|
* Release the previous' context's device context
|
||||||
|
*/
|
||||||
|
if( fgStructure.Window != NULL )
|
||||||
|
ReleaseDC( fgStructure.Window->Window.Handle, fgStructure.Window->Window.Device );
|
||||||
|
|
||||||
|
if ( window )
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* We will care about releasing the device context later
|
||||||
|
*/
|
||||||
|
window->Window.Device = GetDC( window->Window.Handle );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Set the new current context:
|
||||||
|
*/
|
||||||
|
wglMakeCurrent(
|
||||||
|
window->Window.Device,
|
||||||
|
window->Window.Context
|
||||||
|
);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Remember that we have changed the current window state
|
||||||
|
*/
|
||||||
|
fgStructure.Window = window;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Opens a window. Requires a SFG_Window object created and attached
|
* Opens a window. Requires a SFG_Window object created and attached
|
||||||
* to the freeglut structure. OpenGL context is created here.
|
* to the freeglut structure. OpenGL context is created here.
|
||||||
@ -456,7 +500,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
|
|||||||
/*
|
/*
|
||||||
* Set the newly created window as the current one...
|
* Set the newly created window as the current one...
|
||||||
*/
|
*/
|
||||||
glutSetWindow( window->ID );
|
fgSetWindow( window );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Move the viewport a bit down and right from top-left corner to hide the decorations
|
* Move the viewport a bit down and right from top-left corner to hide the decorations
|
||||||
@ -560,7 +604,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
|
|||||||
/*
|
/*
|
||||||
* Set the newly created window as the current one
|
* Set the newly created window as the current one
|
||||||
*/
|
*/
|
||||||
glutSetWindow( window->ID );
|
fgSetWindow( window );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -651,6 +695,8 @@ int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
|
|||||||
*/
|
*/
|
||||||
void FGAPIENTRY glutDestroyWindow( int windowID )
|
void FGAPIENTRY glutDestroyWindow( int windowID )
|
||||||
{
|
{
|
||||||
|
fgExecutionState ExecState = fgState.ExecState ;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Grab the freeglut window pointer from the structure
|
* Grab the freeglut window pointer from the structure
|
||||||
*/
|
*/
|
||||||
@ -662,6 +708,12 @@ void FGAPIENTRY glutDestroyWindow( int windowID )
|
|||||||
* defined in freeglut_structure.c. Let's use it:
|
* defined in freeglut_structure.c. Let's use it:
|
||||||
*/
|
*/
|
||||||
fgAddToWindowDestroyList( window, TRUE );
|
fgAddToWindowDestroyList( window, TRUE );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Since the "fgAddToWindowDestroyList" function could easily have set the "ExecState"
|
||||||
|
* to stop, let's set it back to what it was.
|
||||||
|
*/
|
||||||
|
fgState.ExecState = ExecState ;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -700,42 +752,7 @@ void FGAPIENTRY glutSetWindow( int ID )
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if TARGET_HOST_UNIX_X11
|
fgSetWindow ( window ) ;
|
||||||
/*
|
|
||||||
* Make the selected window's GLX context the current one
|
|
||||||
*/
|
|
||||||
glXMakeCurrent(
|
|
||||||
fgDisplay.Display,
|
|
||||||
window->Window.Handle,
|
|
||||||
window->Window.Context
|
|
||||||
);
|
|
||||||
|
|
||||||
#elif TARGET_HOST_WIN32
|
|
||||||
/*
|
|
||||||
* Release the previous' context's device context
|
|
||||||
*/
|
|
||||||
if( fgStructure.Window != NULL )
|
|
||||||
ReleaseDC( fgStructure.Window->Window.Handle, fgStructure.Window->Window.Device );
|
|
||||||
|
|
||||||
/*
|
|
||||||
* We will care about releasing the device context later
|
|
||||||
*/
|
|
||||||
window->Window.Device = GetDC( window->Window.Handle );
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Set the new current context:
|
|
||||||
*/
|
|
||||||
wglMakeCurrent(
|
|
||||||
window->Window.Device,
|
|
||||||
window->Window.Context
|
|
||||||
);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Remember that we have changed the current window state
|
|
||||||
*/
|
|
||||||
fgStructure.Window = window;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -852,7 +869,7 @@ void FGAPIENTRY glutIconifyWindow( void )
|
|||||||
/*
|
/*
|
||||||
* Set the current window's title
|
* Set the current window's title
|
||||||
*/
|
*/
|
||||||
void FGAPIENTRY glutSetWindowTitle( char* title )
|
void FGAPIENTRY glutSetWindowTitle( const char* title )
|
||||||
{
|
{
|
||||||
freeglut_assert_ready; freeglut_assert_window;
|
freeglut_assert_ready; freeglut_assert_window;
|
||||||
|
|
||||||
@ -901,7 +918,7 @@ void FGAPIENTRY glutSetWindowTitle( char* title )
|
|||||||
/*
|
/*
|
||||||
* Set the current window's iconified title
|
* Set the current window's iconified title
|
||||||
*/
|
*/
|
||||||
void FGAPIENTRY glutSetIconTitle( char* title )
|
void FGAPIENTRY glutSetIconTitle( const char* title )
|
||||||
{
|
{
|
||||||
freeglut_assert_ready; freeglut_assert_window;
|
freeglut_assert_ready; freeglut_assert_window;
|
||||||
|
|
||||||
@ -985,7 +1002,7 @@ void FGAPIENTRY glutReshapeWindow( int width, int height )
|
|||||||
{
|
{
|
||||||
GetWindowRect ( fgStructure.Window->Parent->Window.Handle, &winRect ) ;
|
GetWindowRect ( fgStructure.Window->Parent->Window.Handle, &winRect ) ;
|
||||||
x -= winRect.left + GetSystemMetrics( SM_CXSIZEFRAME ) ;
|
x -= winRect.left + GetSystemMetrics( SM_CXSIZEFRAME ) ;
|
||||||
y -= winRect.top + GetSystemMetrics( SM_CXSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION ) ;
|
y -= winRect.top + GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION ) ;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
Reference in New Issue
Block a user