Fixing a 'gamemode at_exit' bug courtesy of Diederick Niehorster per e-mail dated 6/1/11 1:50 AM

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@922 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2011-06-01 11:44:00 +00:00
parent 3a5a72436b
commit f106c8b1e8

View File

@ -1332,10 +1332,11 @@ void fgOpenWindow( SFG_Window* window, const char* title,
*/
void fgCloseWindow( SFG_Window* window )
{
/* if we're in gamemode, call glutLeaveGameMode first to make sure the
* gamemode is properly closed before closing the window
/* if we're in gamemode and we're closing the gamemode window,
* call glutLeaveGameMode first to make sure the gamemode is
* properly closed before closing the window
*/
if (fgStructure.GameModeWindow != NULL)
if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID)
glutLeaveGameMode();
#if TARGET_HOST_POSIX_X11