Fixing a 'gamemode at_exit' bug courtesy of Diederick Niehorster per e-mail dated 6/1/11 1:50 AM

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@922 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2011-06-01 11:44:00 +00:00
parent 3a5a72436b
commit f106c8b1e8

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@ -1332,10 +1332,11 @@ void fgOpenWindow( SFG_Window* window, const char* title,
*/ */
void fgCloseWindow( SFG_Window* window ) void fgCloseWindow( SFG_Window* window )
{ {
/* if we're in gamemode, call glutLeaveGameMode first to make sure the /* if we're in gamemode and we're closing the gamemode window,
* gamemode is properly closed before closing the window * call glutLeaveGameMode first to make sure the gamemode is
* properly closed before closing the window
*/ */
if (fgStructure.GameModeWindow != NULL) if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID)
glutLeaveGameMode(); glutLeaveGameMode();
#if TARGET_HOST_POSIX_X11 #if TARGET_HOST_POSIX_X11