Added a new demo (from Nigel) showing some of the basic GLUT geometry

shapes.  "shapes" is the name of the demo.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@365 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-11-25 14:10:35 +00:00
parent e1416ae642
commit efb92f27a8
5 changed files with 173 additions and 1 deletions

2
.gitattributes vendored
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@ -53,6 +53,8 @@ freeglut/freeglut/progs/demos/One/Makefile.am svn_keywords=Author+Date+Id+Revisi
freeglut/freeglut/progs/demos/One/one.c svn_keywords=Author+Date+Id+Revision freeglut/freeglut/progs/demos/One/one.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/progs/demos/One/one.dsp svn_keywords=Author+Date+Id+Revision freeglut/freeglut/progs/demos/One/one.dsp svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/progs/demos/demos.dsw svn_keywords=Author+Date+Id+Revision freeglut/freeglut/progs/demos/demos.dsw svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/progs/demos/shapes/Makefile.am svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/progs/demos/shapes/shapes.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/Makefile.am svn_keywords=Author+Date+Id+Revision freeglut/freeglut/src/Makefile.am svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/freeglut_callbacks.c svn_keywords=Author+Date+Id+Revision freeglut/freeglut/src/freeglut_callbacks.c svn_keywords=Author+Date+Id+Revision
freeglut/freeglut/src/freeglut_cursor.c svn_keywords=Author+Date+Id+Revision freeglut/freeglut/src/freeglut_cursor.c svn_keywords=Author+Date+Id+Revision

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@ -60,6 +60,7 @@ AC_OUTPUT(\
progs/demos/Fractals_random/Makefile \ progs/demos/Fractals_random/Makefile \
progs/demos/Lorenz/Makefile \ progs/demos/Lorenz/Makefile \
progs/demos/One/Makefile \ progs/demos/One/Makefile \
progs/demos/shapes/Makefile \
src/Makefile \ src/Makefile \
include/Makefile \ include/Makefile \
include/GL/Makefile \ include/GL/Makefile \

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@ -1,2 +1,2 @@
EXTRA_DIST = demos.dsw EXTRA_DIST = demos.dsw
SUBDIRS = CallbackMaker Fractals Fractals_random Lorenz One SUBDIRS = CallbackMaker Fractals Fractals_random Lorenz One shapes

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@ -0,0 +1,5 @@
EXTRA_DIST = shapes.c
noinst_PROGRAMS = shapes
shapes_SOURCES = shapes.c
shapes_LDFLAGS = -export-dynamic ../../../src/lib@LIBRARY@.la
shapes_CFLAGS = -I$(top_srcdir)/include $(X_CFLAGS)

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@ -0,0 +1,164 @@
#include <GL/freeglut.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
static int slices = 16;
static int stacks = 16;
static void
reshape(int width, int height)
{
float ar;
glViewport( 0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
ar = (float) width / (float) height;
glFrustum ( -ar, ar, -1.0, 1.0, 2.0, 100.0);
glMatrixMode(GL_MODELVIEW) ;
glLoadIdentity() ;
}
static void
display(void)
{
float t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
float a = t*90.0;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-2.4,1.2,-6);
glRotatef(60,1,0,0);
glRotatef(a,0,0,1);
glColor3f(1,0,0);
glutSolidSphere(1,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslatef(0,1.2,-6);
glRotatef(60,1,0,0);
glRotatef(a,0,0,1);
glColor3f(1,0,0);
glutSolidCone(1,1,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslatef(2.4,1.2,-6);
glRotatef(60,1,0,0);
glRotatef(a,0,0,1);
glColor3f(1,0,0);
glutSolidTorus(0.2,0.8,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslatef(-2.4,-1.2,-6);
glRotatef(60,1,0,0);
glRotatef(a,0,0,1);
glColor3f(1,0,0);
glutWireSphere(1,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslatef(0,-1.2,-6);
glRotatef(60,1,0,0);
glRotatef(a,0,0,1);
glColor3f(1,0,0);
glutWireCone(1,1,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslatef(2.4,-1.2,-6);
glRotatef(60,1,0,0);
glRotatef(a,0,0,1);
glColor3f(1,0,0);
glutWireTorus(0.2,0.8,slices,stacks);
glPopMatrix();
glutSwapBuffers();
}
static void
key(unsigned char key, int x, int y)
{
switch (key) {
case 27 :
case 'q':
exit(0);
break;
case '+':
slices++;
stacks++;
break;
case '-':
slices--;
stacks--;
break;
}
glutPostRedisplay();
}
void
idle()
{
glutPostRedisplay();
}
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat light_position[] = { 2.0, 5.0, 5.0, 0.0 };
GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 };
GLfloat mat_diffuse[] = { 0.8, 0.8, 0.8, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat high_shininess[] = { 100.0 };
int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition (40,40);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("FreeGLUT Shapes");
glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutKeyboardFunc(key);
glutIdleFunc(idle);
glClearColor(1,1,1,1);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
return EXIT_SUCCESS;
}