Rename fghChooseConfigEGL -> fghChooseConfig (not a specialization of an existing function)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1187 7f0cb862-5218-0410-a997-914c9d46530a
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@ -52,7 +52,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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return;
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return;
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}
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}
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fghChooseConfigEGL(&window->Window.pContext.egl.Config);
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fghChooseConfig(&window->Window.pContext.egl.Config);
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window->Window.Context = fghCreateNewContextEGL(window);
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window->Window.Context = fghCreateNewContextEGL(window);
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/* Wait until window is available and OpenGL context is created */
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/* Wait until window is available and OpenGL context is created */
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@ -76,9 +76,9 @@ int fghPlatformGlutGetEGL ( GLenum eWhat )
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/* I do not know yet if there will be a fgChooseVisual() function for Win32 */
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/* I do not know yet if there will be a fgChooseVisual() function for Win32 */
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case GLUT_DISPLAY_MODE_POSSIBLE:
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case GLUT_DISPLAY_MODE_POSSIBLE:
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{
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{
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/* We should not have to call fgPlatformChooseFBConfig again here. */
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/* We should not have to call fghChooseConfig again here. */
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EGLConfig config;
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EGLConfig config;
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return fghChooseConfigEGL(&config);
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return fghChooseConfig(&config);
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}
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}
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/* This is system-dependant */
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/* This is system-dependant */
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@ -26,7 +26,7 @@
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#include <GL/freeglut.h>
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#include <GL/freeglut.h>
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#include "fg_internal.h"
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#include "fg_internal.h"
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int fghChooseConfigEGL(EGLConfig* config) {
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int fghChooseConfig(EGLConfig* config) {
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const EGLint attribs[] = {
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const EGLint attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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#ifdef GL_ES_VERSION_2_0
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#ifdef GL_ES_VERSION_2_0
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@ -26,7 +26,7 @@
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#ifndef __FG_WINDOW_EGL_H__
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#ifndef __FG_WINDOW_EGL_H__
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#define __FG_WINDOW_EGL_H__
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#define __FG_WINDOW_EGL_H__
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extern int fghChooseConfigEGL(EGLConfig* config);
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extern int fghChooseConfig(EGLConfig* config);
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extern void fghPlatformOpenWindowEGL( SFG_Window* window );
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extern void fghPlatformOpenWindowEGL( SFG_Window* window );
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extern EGLConfig fghCreateNewContextEGL( SFG_Window* window );
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extern EGLConfig fghCreateNewContextEGL( SFG_Window* window );
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extern void fghPlatformCloseWindowEGL( SFG_Window* window );
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extern void fghPlatformCloseWindowEGL( SFG_Window* window );
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