Adding the 'subwinfix.patch' patch to set the focus in the Windows code. Includes a demo program. See e-mail from Evan Felix dated 3/17/11 4:22 PM
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@906 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
c6a776f086
commit
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3
.gitattributes
vendored
3
.gitattributes
vendored
@ -128,6 +128,9 @@ freeglut/freeglut/progs/demos/spaceball/spaceball_static.dsp -text
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freeglut/freeglut/progs/demos/spaceball/vmath.c -text
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freeglut/freeglut/progs/demos/spaceball/vmath.h -text
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freeglut/freeglut/progs/demos/spaceball/vmath.inl -text
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freeglut/freeglut/progs/demos/subwin/Makefile.am -text
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freeglut/freeglut/progs/demos/subwin/subwin.c -text
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freeglut/freeglut/progs/demos/subwin/subwin.dsp -text
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freeglut/freeglut/src/Makefile.am svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_callbacks.c svn_keywords=Author+Date+Id+Revision
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freeglut/freeglut/src/freeglut_cursor.c svn_keywords=Author+Date+Id+Revision
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@ -97,5 +97,5 @@ if test "x$enable_debug" = xyes; then
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fi
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# Generate output.
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AC_CONFIG_FILES([Makefile doc/Makefile include/GL/Makefile include/Makefile progs/Makefile progs/demos/CallbackMaker/Makefile progs/demos/Fractals/Makefile progs/demos/Fractals_random/Makefile progs/demos/Lorenz/Makefile progs/demos/Makefile progs/demos/One/Makefile progs/demos/shapes/Makefile progs/demos/smooth_opengl3/Makefile progs/demos/spaceball/Makefile src/Makefile])
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AC_CONFIG_FILES([Makefile doc/Makefile include/GL/Makefile include/Makefile progs/Makefile progs/demos/CallbackMaker/Makefile progs/demos/Error/Makefile progs/demos/Fractals/Makefile progs/demos/Fractals_random/Makefile progs/demos/Lorenz/Makefile progs/demos/Makefile progs/demos/One/Makefile progs/demos/shapes/Makefile progs/demos/smooth_opengl3/Makefile progs/demos/spaceball/Makefile src/Makefile])
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AC_OUTPUT
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@ -1,2 +1,2 @@
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EXTRA_DIST = demos.dsw
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SUBDIRS = CallbackMaker Fractals Fractals_random Lorenz One shapes smooth_opengl3 spaceball
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SUBDIRS = CallbackMaker Fractals Fractals_random Lorenz One shapes smooth_opengl3 spaceball subwin
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5
freeglut/freeglut/progs/demos/subwin/Makefile.am
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5
freeglut/freeglut/progs/demos/subwin/Makefile.am
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@ -0,0 +1,5 @@
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EXTRA_DIST = subwin.c subwin.dsp
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noinst_PROGRAMS = subwin
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subwin_SOURCES = subwin.c
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subwin_LDFLAGS = -export-dynamic ../../../src/lib@LIBRARY@.la
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subwin_CFLAGS = -I$(top_srcdir)/include $(X_CFLAGS)
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freeglut/freeglut/progs/demos/subwin/subwin.c
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freeglut/freeglut/progs/demos/subwin/subwin.c
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@ -0,0 +1,220 @@
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/*! \file subwin.c
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\ingroup demos
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This program is a test harness for the subwindows
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in OpenGLUT. Based Originally on shape.c demo.
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\author Written by Evan Felix February 2011
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\author Portions Copyright (C) 2004, the OpenGLUT project contributors. <br>
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OpenGLUT branched from freeglut in February, 2004.
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\image html openglut_subwin.png OpenGLUT Sub Window Demonstration
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\include demos/subwin/subwin.c
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*/
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#include <GL/freeglut.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _MSC_VER
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/* DUMP MEMORY LEAKS */
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#include <crtdbg.h>
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#endif
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#define MAXSTR 16
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char **strings;
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int mainwin;
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/*!
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Does printf()-like work using freeglut/OpenGLUT
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glutBitmapString(). Uses a fixed font. Prints
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at the indicated row/column position.
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Limitation: Cannot address pixels.
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Limitation: Renders in screen coords, not model coords.
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*/
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static void shapesPrintf (int row, int col, const char *fmt, ...)
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{
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static char buf[256];
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int viewport[4];
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void *font = GLUT_BITMAP_9_BY_15;
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va_list args;
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va_start(args, fmt);
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#if defined(WIN32) && !defined(__CYGWIN__)
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(void) _vsnprintf (buf, sizeof(buf), fmt, args);
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#else
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(void) vsnprintf (buf, sizeof(buf), fmt, args);
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#endif
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va_end(args);
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glGetIntegerv(GL_VIEWPORT,viewport);
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glPushMatrix();
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0,viewport[2],0,viewport[3],-1,1);
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glRasterPos2i
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(
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glutBitmapWidth(font, ' ') * col,
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- glutBitmapHeight(font) * (row+2) + viewport[3]
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);
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glutBitmapString (font, (unsigned char*)buf);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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/* GLUT callback Handlers */
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static void
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resize(int width, int height)
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{
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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//gluOrtho2D(0, width, 0, height);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity() ;
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}
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static void display(void)
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{
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int win = glutGetWindow();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glColor3d(1,0,0);
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glDisable(GL_LIGHTING);
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glColor3d(0.1,0.1,0.4);
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if (win == mainwin) {
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shapesPrintf (2, 3, "Move The mounse into different windows");
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shapesPrintf (3, 3, "pressing keys will add to the string");
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}
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shapesPrintf (5, 3, "Window: %d", win);
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shapesPrintf (6, 3, "String: %s", strings[win]);
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glutSwapBuffers();
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}
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static void
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key(unsigned char key, int x, int y)
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{
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char *s,str[2];
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int win = glutGetWindow();
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switch (key)
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{
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case 27 :
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case 'Q':
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case 'q': glutLeaveMainLoop () ; break;
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default:
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s=strings[win];
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if (strlen(s)+1>MAXSTR) {
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s[0]=0;
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}
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str[0]=key;
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str[1]=0;
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strcat(s,str);
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break;
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}
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glutPostRedisplay();
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}
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static void special (int key, int x, int y)
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{
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switch (key)
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{
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default:
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break;
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}
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glutPostRedisplay();
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}
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static void
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entry(int state)
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{
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int win = glutGetWindow();
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printf("Win: %d, state: %d\n",win,state);
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}
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/* Program entry point */
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int
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main(int argc, char *argv[])
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{
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int winmax,sw1,sw2,i;
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glutInitWindowSize(640,480);
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glutInitWindowPosition(40,40);
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
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glutCreateWindow("OpenGLUT Sub Windows");
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glutReshapeFunc(resize);
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glutDisplayFunc(display);
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glutKeyboardFunc(key);
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glutSpecialFunc(special);
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glutEntryFunc(entry);
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glutSetOption ( GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION ) ;
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glClearColor(1,1,1,1);
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mainwin = glutGetWindow();
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winmax=mainwin;
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sw1=glutCreateSubWindow(mainwin,4,240,314,236);
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glutReshapeFunc(resize);
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glutDisplayFunc(display);
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glutKeyboardFunc(key);
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glutSpecialFunc(special);
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glutEntryFunc(entry);
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glClearColor(0.7,0.7,0.7,1);
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winmax = sw1 > winmax ? sw1 : winmax;
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sw2=glutCreateSubWindow(mainwin,328,240,314,236);
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glutReshapeFunc(resize);
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glutDisplayFunc(display);
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glutKeyboardFunc(key);
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glutSpecialFunc(special);
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glutEntryFunc(entry);
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glClearColor(0.7,0.7,0.7,1);
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winmax = sw2 > winmax ? sw2 : winmax;
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strings = malloc(sizeof(char *)*(winmax+1));
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for (i=0;i<winmax+1;i++) {
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strings[i] = malloc(sizeof(char)*MAXSTR+1);
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strings[i][0]=0;
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}
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glutMainLoop();
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#ifdef _MSC_VER
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/* DUMP MEMORY LEAK INFORMATION */
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_CrtDumpMemoryLeaks () ;
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#endif
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return EXIT_SUCCESS;
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}
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100
freeglut/freeglut/progs/demos/subwin/subwin.dsp
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100
freeglut/freeglut/progs/demos/subwin/subwin.dsp
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# Microsoft Developer Studio Project File - Name="subwin" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=subwin - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "subwin.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "subwin.mak" CFG="subwin - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "subwin - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "subwin - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "subwin - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../Release"
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!ELSEIF "$(CFG)" == "subwin - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../Debug"
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!ENDIF
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# Begin Target
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# Name "subwin - Win32 Release"
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# Name "subwin - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\subwin.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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@ -1921,6 +1921,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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fgUpdateMenuHighlight( window->ActiveMenu );
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break;
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}
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SetFocus(window->Window.Handle);
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fgState.Modifiers = fghGetWin32Modifiers( );
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Block a user