Finished implementing all user-data callbacks (GCC-only for now).
Updated glutCreateMenu, glutIdleFunc, and glutTimerFunc so they handle NULL callback cases. Removed glutMenuStateFuncUcall (as glutMenuStateFunc is a depreciated function).
This commit is contained in:
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@ -45,7 +45,6 @@ FGAPI void FGAPIENTRY glutEntryFuncUcall( void (* callback)( int, void* ), void*
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FGAPI void FGAPIENTRY glutKeyboardUpFuncUcall( void (* callback)( unsigned char, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutSpecialUpFuncUcall( void (* callback)( int, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutJoystickFuncUcall( void (* callback)( unsigned int, int, int, int, void* ), int pollInterval, void* user_data );
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FGAPI void FGAPIENTRY glutMenuStateFuncUcall( void (* callback)( int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutMenuStatusFuncUcall( void (* callback)( int, int, int, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutOverlayDisplayFuncUcall( void (* callback)( void* ), void* user_data );
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FGAPI void FGAPIENTRY glutWindowStatusFuncUcall( void (* callback)( int, void* ), void* user_data );
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@ -76,12 +75,12 @@ FGAPI void FGAPIENTRY glutMultiPassiveFuncUcall( void (* callback)( int, int, in
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* Initialization functions, see fg_init.c
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*/
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#include <stdarg.h>
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FGAPI void FGAPIENTRY glutInitErrorFuncUcall( void (* callback)( const char *fmt, va_list ap, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutInitWarningFuncUcall( void (* callback)( const char *fmt, va_list ap, void* ), void* user_data );
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FGAPI void FGAPIENTRY glutInitErrorFuncUcall( void (* callback)( const char *fmt, va_list ap, void* user_data ), void* user_data );
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FGAPI void FGAPIENTRY glutInitWarningFuncUcall( void (* callback)( const char *fmt, va_list ap, void* user_data ), void* user_data );
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/* Mobile platforms lifecycle */
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FGAPI void FGAPIENTRY glutInitContextFuncUcall(void (* callback)(void*), void* user_data);
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FGAPI void FGAPIENTRY glutAppStatusFuncUcall(void (* callback)(int, void*), void* user_data);
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FGAPI void FGAPIENTRY glutInitContextFuncUcall( void (* callback)( void* ), void* user_data );
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FGAPI void FGAPIENTRY glutAppStatusFuncUcall( void (* callback)( int, void* ), void* user_data );
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#ifdef __cplusplus
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}
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@ -42,7 +42,7 @@ void FGAPIENTRY glutIdleFuncUcall( FGCBIdleUC callback, FGCBUserData userData )
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fgState.IdleCallbackData = userData;
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}
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void glutIdleFuncCallback( void* userData )
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static void glutIdleFuncCallback( FGCBUserData userData )
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{
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FGCBIdle callback = (FGCBIdle)userData;
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callback();
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@ -51,7 +51,10 @@ void glutIdleFuncCallback( void* userData )
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void FGAPIENTRY glutIdleFunc( FGCBIdle callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" );
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if( callback )
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glutIdleFuncUcall( glutIdleFuncCallback, (FGCBUserData)callback );
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else
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glutIdleFuncUcall( NULL, NULL );
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}
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/* Creates a timer and sets its callback */
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@ -87,7 +90,7 @@ void FGAPIENTRY glutTimerFuncUcall( unsigned int timeOut, FGCBTimerUC callback,
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fgListInsert( &fgState.Timers, &node->Node, &timer->Node );
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}
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void glutTimerFuncCallback( int ID, FGCBUserData userData )
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static void glutTimerFuncCallback( int ID, FGCBUserData userData )
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{
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FGCBTimer callback = (FGCBTimer)userData;
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callback( ID );
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@ -96,7 +99,10 @@ void glutTimerFuncCallback( int ID, FGCBUserData userData )
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void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int timerID )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" );
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if( callback )
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glutTimerFuncUcall( timeOut, glutTimerFuncCallback, timerID, (FGCBUserData)callback );
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else
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glutTimerFuncUcall( timeOut, NULL, timerID, NULL );
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}
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/* Deprecated version of glutMenuStatusFunc callback setting method */
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@ -107,10 +113,26 @@ void FGAPIENTRY glutMenuStateFunc( FGCBMenuState callback )
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}
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/* Sets the global menu status callback for the current window */
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void FGAPIENTRY glutMenuStatusFuncUCall( FGCBMenuStatusUC callback, FGCBUserData userData )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFuncUCall" );
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fgState.MenuStatusCallback = callback;
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fgState.MenuStatusCallbackData = userData;
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}
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static void glutMenuStatusFuncCallback( int menuState, int mouseX, int mouseY, FGCBUserData userData )
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{
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FGCBMenuStatus callback = (FGCBMenuStatus)userData;
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callback( menuState, mouseX, mouseY );
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}
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void FGAPIENTRY glutMenuStatusFunc( FGCBMenuStatus callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" );
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fgState.MenuStatusCallback = callback;
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if( callback )
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glutMenuStatusFuncUCall( glutMenuStatusFuncCallback, (FGCBUserData)callback );
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else
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glutMenuStatusFuncUCall( NULL, NULL );
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}
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@ -118,11 +140,29 @@ void FGAPIENTRY glutMenuStatusFunc( FGCBMenuStatus callback )
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* Menu specific callbacks.
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*/
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/* Callback upon menu destruction */
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void FGAPIENTRY glutMenuDestroyFuncUcall( FGCBDestroyUC callback, FGCBUserData userData )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFuncUcall" );
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if( fgStructure.CurrentMenu )
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{
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fgStructure.CurrentMenu->Destroy = callback;
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fgStructure.CurrentMenu->DestroyData = userData;
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}
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}
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static void glutMenuDestroyFuncCallback( FGCBUserData userData )
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{
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FGCBDestroy callback = (FGCBDestroy)userData;
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callback();
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}
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void FGAPIENTRY glutMenuDestroyFunc( FGCBDestroy callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" );
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if( fgStructure.CurrentMenu )
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fgStructure.CurrentMenu->Destroy = callback;
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if( callback )
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glutMenuDestroyFuncUcall( glutMenuDestroyFuncCallback, (FGCBUserData)callback );
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else
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glutMenuDestroyFuncUcall( NULL, NULL );
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}
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@ -134,73 +174,189 @@ do \
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{ \
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if( fgStructure.CurrentWindow == NULL ) \
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return; \
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SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \
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SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback, userData ); \
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} while( 0 )
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/*
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* Types need to be defined for callbacks. It's not ideal, but it works for this.
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*/
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#define IMPLEMENT_CALLBACK_FUNC_CB_ARG0(a,b) \
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static void glut##a##FuncCallback( FGCBUserData userData ) \
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{ \
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FGCB##b callback = (FGCB##b)userData; \
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callback(); \
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}
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#define IMPLEMENT_CALLBACK_FUNC_CB_ARG1(a,b) \
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static void glut##a##FuncCallback( int arg1val, FGCBUserData userData ) \
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{ \
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FGCB##b callback = (FGCB##b)userData; \
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callback( arg1val ); \
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}
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#define IMPLEMENT_CALLBACK_FUNC_CB_ARG2(a,b) \
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static void glut##a##FuncCallback( int arg1val, int arg2val, FGCBUserData userData ) \
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{ \
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FGCB##b callback = (FGCB##b)userData; \
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callback( arg1val, arg2val ); \
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}
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#define IMPLEMENT_CALLBACK_FUNC_CB_ARG3_USER(a,b,arg1,arg2,arg3) \
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static void glut##a##FuncCallback( arg1 arg1val, arg2 arg2val, arg3 arg3val, FGCBUserData userData ) \
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{ \
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FGCB##b callback = (FGCB##b)userData; \
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callback( arg1val, arg2val, arg3val ); \
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}
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#define IMPLEMENT_CALLBACK_FUNC_CB_ARG3(a,b) IMPLEMENT_CALLBACK_FUNC_CB_ARG3_USER(a,b,int,int,int)
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#define IMPLEMENT_CALLBACK_FUNC_CB_ARG4(a,b) \
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static void glut##a##FuncCallback( int arg1val, int arg2val, int arg3val, int arg4val, FGCBUserData userData ) \
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{ \
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FGCB##b callback = (FGCB##b)userData; \
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callback( arg1val, arg2val, arg3val, arg4val ); \
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}
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#define IMPLEMENT_CALLBACK_FUNC_CB_ARG5(a,b) \
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static void glut##a##FuncCallback( int arg1val, int arg2val, int arg3val, int arg4val, int arg5val, FGCBUserData userData ) \
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{ \
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FGCB##b callback = (FGCB##b)userData; \
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callback( arg1val, arg2val, arg3val, arg4val, arg5val ); \
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}
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/*
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* And almost every time the callback setter function can be implemented like this:
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*/
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#define IMPLEMENT_CALLBACK_FUNC_2NAME(a,b) \
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#define IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,b) \
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void FGAPIENTRY glut##a##FuncUcall( FGCB##b##UC callback, FGCBUserData userData ) \
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{ \
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glut"#a"FuncUcall" ); \
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SET_CALLBACK( b ); \
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} \
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void FGAPIENTRY glut##a##Func( FGCB##b callback ) \
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{ \
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glut"#a"Func" ); \
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SET_CALLBACK( b ); \
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if( callback ) \
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glut##a##FuncUcall( glut##a##FuncCallback, (FGCBUserData)callback ); \
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else \
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glut##a##FuncUcall( NULL, NULL ); \
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}
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#define IMPLEMENT_CALLBACK_FUNC(a) IMPLEMENT_CALLBACK_FUNC_2NAME(a,a)
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/*
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* Combine _glut and _cb macros:
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*/
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#define IMPLEMENT_CALLBACK_FUNC_ARG0(a) \
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IMPLEMENT_CALLBACK_FUNC_CB_ARG0(a,a) \
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IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
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#define IMPLEMENT_CALLBACK_FUNC_ARG0_2NAME(a,b) \
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IMPLEMENT_CALLBACK_FUNC_CB_ARG0(a,b) \
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IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,b)
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#define IMPLEMENT_CALLBACK_FUNC_ARG1(a) \
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IMPLEMENT_CALLBACK_FUNC_CB_ARG1(a,a) \
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IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
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#define IMPLEMENT_CALLBACK_FUNC_ARG2(a) \
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IMPLEMENT_CALLBACK_FUNC_CB_ARG2(a,a) \
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IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
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#define IMPLEMENT_CALLBACK_FUNC_ARG2_2NAME(a,b) \
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IMPLEMENT_CALLBACK_FUNC_CB_ARG2(a,b) \
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IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,b)
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#define IMPLEMENT_CALLBACK_FUNC_ARG3(a) \
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IMPLEMENT_CALLBACK_FUNC_CB_ARG3(a,a) \
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IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
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#define IMPLEMENT_CALLBACK_FUNC_ARG3_USER(a,arg1,arg2,arg3) \
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IMPLEMENT_CALLBACK_FUNC_CB_ARG3_USER(a,a,arg1,arg2,arg3)\
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IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
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#define IMPLEMENT_CALLBACK_FUNC_ARG4(a) \
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IMPLEMENT_CALLBACK_FUNC_CB_ARG4(a,a) \
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IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
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#define IMPLEMENT_CALLBACK_FUNC_ARG5(a) \
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IMPLEMENT_CALLBACK_FUNC_CB_ARG5(a,a) \
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IMPLEMENT_CALLBACK_FUNC_2NAME_GLUT(a,a)
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/* Implement all these callback setter functions... */
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IMPLEMENT_CALLBACK_FUNC(Position)
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IMPLEMENT_CALLBACK_FUNC(Keyboard)
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IMPLEMENT_CALLBACK_FUNC(KeyboardUp)
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IMPLEMENT_CALLBACK_FUNC(Special)
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IMPLEMENT_CALLBACK_FUNC(SpecialUp)
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IMPLEMENT_CALLBACK_FUNC(Mouse)
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IMPLEMENT_CALLBACK_FUNC(MouseWheel)
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IMPLEMENT_CALLBACK_FUNC(Motion)
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IMPLEMENT_CALLBACK_FUNC_2NAME(PassiveMotion,Passive)
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IMPLEMENT_CALLBACK_FUNC(Entry)
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IMPLEMENT_CALLBACK_FUNC_ARG2(Position)
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IMPLEMENT_CALLBACK_FUNC_ARG3_USER(Keyboard,unsigned char,int,int)
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IMPLEMENT_CALLBACK_FUNC_ARG3_USER(KeyboardUp,unsigned char,int,int)
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IMPLEMENT_CALLBACK_FUNC_ARG3(Special)
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IMPLEMENT_CALLBACK_FUNC_ARG3(SpecialUp)
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IMPLEMENT_CALLBACK_FUNC_ARG4(Mouse)
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IMPLEMENT_CALLBACK_FUNC_ARG4(MouseWheel)
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IMPLEMENT_CALLBACK_FUNC_ARG2(Motion)
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IMPLEMENT_CALLBACK_FUNC_ARG2_2NAME(PassiveMotion,Passive)
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IMPLEMENT_CALLBACK_FUNC_ARG1(Entry)
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/* glutWMCloseFunc is an alias for glutCloseFunc; both set the window's Destroy callback */
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IMPLEMENT_CALLBACK_FUNC_2NAME(Close,Destroy)
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IMPLEMENT_CALLBACK_FUNC_2NAME(WMClose,Destroy)
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IMPLEMENT_CALLBACK_FUNC(OverlayDisplay)
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IMPLEMENT_CALLBACK_FUNC(WindowStatus)
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IMPLEMENT_CALLBACK_FUNC(ButtonBox)
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IMPLEMENT_CALLBACK_FUNC(Dials)
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IMPLEMENT_CALLBACK_FUNC(TabletMotion)
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IMPLEMENT_CALLBACK_FUNC(TabletButton)
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IMPLEMENT_CALLBACK_FUNC(MultiEntry)
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IMPLEMENT_CALLBACK_FUNC(MultiButton)
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IMPLEMENT_CALLBACK_FUNC(MultiMotion)
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IMPLEMENT_CALLBACK_FUNC(MultiPassive)
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IMPLEMENT_CALLBACK_FUNC(InitContext)
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IMPLEMENT_CALLBACK_FUNC(AppStatus)
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IMPLEMENT_CALLBACK_FUNC_ARG0_2NAME(Close,Destroy)
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IMPLEMENT_CALLBACK_FUNC_ARG0_2NAME(WMClose,Destroy)
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IMPLEMENT_CALLBACK_FUNC_ARG0(OverlayDisplay)
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IMPLEMENT_CALLBACK_FUNC_ARG1(WindowStatus)
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IMPLEMENT_CALLBACK_FUNC_ARG2(ButtonBox)
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IMPLEMENT_CALLBACK_FUNC_ARG2(Dials)
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IMPLEMENT_CALLBACK_FUNC_ARG2(TabletMotion)
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IMPLEMENT_CALLBACK_FUNC_ARG4(TabletButton)
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IMPLEMENT_CALLBACK_FUNC_ARG2(MultiEntry)
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IMPLEMENT_CALLBACK_FUNC_ARG5(MultiButton)
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IMPLEMENT_CALLBACK_FUNC_ARG3(MultiMotion)
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IMPLEMENT_CALLBACK_FUNC_ARG3(MultiPassive)
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IMPLEMENT_CALLBACK_FUNC_ARG0(InitContext)
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IMPLEMENT_CALLBACK_FUNC_ARG1(AppStatus)
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/*
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* Sets the Display callback for the current window
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*/
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void FGAPIENTRY glutDisplayFunc( FGCBDisplay callback )
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void FGAPIENTRY glutDisplayFuncUcall( FGCBDisplayUC callback, FGCBUserData userData )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" );
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFuncUcall" );
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if( !callback )
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fgError( "Fatal error in program. NULL display callback not "
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"permitted in GLUT 3.0+ or freeglut 2.0.1+" );
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SET_CALLBACK( Display );
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}
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void fghDefaultReshape(int width, int height)
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static void glutDisplayFuncCallback( FGCBUserData userData )
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{
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FGCBDisplay callback = (FGCBDisplay)userData;
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callback();
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}
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void FGAPIENTRY glutDisplayFunc( FGCBDisplay callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" );
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if( callback )
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glutDisplayFuncUcall( glutDisplayFuncCallback, (FGCBUserData)callback );
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else
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glutDisplayFuncUcall( NULL, NULL );
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}
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void fghDefaultReshape( int width, int height, FGCBUserData userData )
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{
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glViewport( 0, 0, width, height );
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}
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void FGAPIENTRY glutReshapeFuncUcall( FGCBReshapeUC callback, FGCBUserData userData )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFuncUcall" );
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if( !callback )
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{
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callback = fghDefaultReshape;
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userData = NULL;
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}
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SET_CALLBACK( Reshape );
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}
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static void glutReshapeFuncCallback( int width, int height, FGCBUserData userData )
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{
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FGCBReshape callback = (FGCBReshape)userData;
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callback( width, height );
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}
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void FGAPIENTRY glutReshapeFunc( FGCBReshape callback )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" );
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if( !callback )
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callback = fghDefaultReshape;
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SET_CALLBACK( Reshape );
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if( callback )
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glutReshapeFuncUcall( glutReshapeFuncCallback, (FGCBUserData)callback );
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else
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glutReshapeFuncUcall( NULL, NULL );
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}
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/*
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@ -218,7 +374,7 @@ void FGAPIENTRY glutReshapeFunc( FGCBReshape callback )
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* http://stackoverflow.com/questions/5445889/get-which-process-window-is-actually-visible-in-c-sharp
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* for an implementation outline (but it would be polling based, not push based).
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*/
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static void fghVisibility( int status )
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static void fghVisibility( int status, FGCBUserData userData )
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{
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int vis_status;
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@ -234,23 +390,44 @@ static void fghVisibility( int status )
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INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( vis_status ) );
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}
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void FGAPIENTRY glutVisibilityFunc( FGCBVisibility callback )
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void FGAPIENTRY glutVisibilityFuncUcall( FGCBVisibilityUC callback, FGCBUserData userData )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" );
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFuncUcall" );
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if ( !callback )
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{
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userData = NULL;
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}
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SET_CALLBACK( Visibility );
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if( callback )
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glutWindowStatusFunc( fghVisibility );
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glutWindowStatusFuncUcall( fghVisibility, NULL );
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else
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glutWindowStatusFunc( NULL );
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glutWindowStatusFuncUcall( NULL, NULL );
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}
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static void glutVisibilityFuncCallback( int visibility, FGCBUserData userData )
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{
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FGCBVisibility callback = (FGCBVisibility)userData;
|
||||
callback( visibility );
|
||||
}
|
||||
|
||||
void FGAPIENTRY glutVisibilityFunc( FGCBVisibility callback )
|
||||
{
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" );
|
||||
if( callback )
|
||||
glutVisibilityFuncUcall( glutVisibilityFuncCallback, (FGCBUserData)callback );
|
||||
else
|
||||
glutVisibilityFuncUcall( NULL, NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the joystick callback and polling rate for the current window
|
||||
*/
|
||||
void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval )
|
||||
void FGAPIENTRY glutJoystickFuncUcall( FGCBJoystickUC callback, int pollInterval, FGCBUserData userData )
|
||||
{
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" );
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFuncUcall" );
|
||||
fgInitialiseJoysticks ();
|
||||
|
||||
if ( (
|
||||
@ -281,39 +458,97 @@ void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval )
|
||||
fgStructure.CurrentWindow->State.JoystickLastPoll -= pollInterval;
|
||||
}
|
||||
|
||||
static void glutJoystickFuncCallback( unsigned int buttons, int axis0, int axis1, int axis2, FGCBUserData userData )
|
||||
{
|
||||
FGCBJoystick callback = (FGCBJoystick)userData;
|
||||
callback( buttons, axis0, axis1, axis2 );
|
||||
}
|
||||
|
||||
void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval )
|
||||
{
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" );
|
||||
if( callback )
|
||||
glutJoystickFuncUcall( glutJoystickFuncCallback, pollInterval, (FGCBUserData)callback );
|
||||
else
|
||||
glutJoystickFuncUcall( NULL, pollInterval, NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the spaceball motion callback for the current window
|
||||
*/
|
||||
void FGAPIENTRY glutSpaceballMotionFunc( FGCBSpaceMotion callback )
|
||||
void FGAPIENTRY glutSpaceballMotionFuncUcall( FGCBSpaceMotionUC callback, FGCBUserData userData )
|
||||
{
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" );
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFuncUcall" );
|
||||
fgInitialiseSpaceball();
|
||||
|
||||
SET_CALLBACK( SpaceMotion );
|
||||
}
|
||||
|
||||
static void glutSpaceballMotionFuncCallback( int x, int y, int z, FGCBUserData userData )
|
||||
{
|
||||
FGCBSpaceMotion callback = (FGCBSpaceMotion)userData;
|
||||
callback( x, y, z );
|
||||
}
|
||||
|
||||
void FGAPIENTRY glutSpaceballMotionFunc( FGCBSpaceMotion callback )
|
||||
{
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" );
|
||||
if( callback )
|
||||
glutSpaceballMotionFuncUcall( glutSpaceballMotionFuncCallback, (FGCBUserData)callback );
|
||||
else
|
||||
glutSpaceballMotionFuncUcall( NULL, NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the spaceball rotate callback for the current window
|
||||
*/
|
||||
void FGAPIENTRY glutSpaceballRotateFunc( FGCBSpaceRotation callback )
|
||||
void FGAPIENTRY glutSpaceballRotateFuncUcall( FGCBSpaceRotationUC callback, FGCBUserData userData )
|
||||
{
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" );
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFuncUcall" );
|
||||
fgInitialiseSpaceball();
|
||||
|
||||
SET_CALLBACK( SpaceRotation );
|
||||
}
|
||||
|
||||
static void glutSpaceballRotateFuncCallback( int x, int y, int z, FGCBUserData userData )
|
||||
{
|
||||
FGCBSpaceRotation callback = (FGCBSpaceRotation)userData;
|
||||
callback( x, y, z );
|
||||
}
|
||||
|
||||
void FGAPIENTRY glutSpaceballRotateFunc( FGCBSpaceRotation callback )
|
||||
{
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" );
|
||||
if( callback )
|
||||
glutSpaceballRotateFuncUcall( glutSpaceballRotateFuncCallback, (FGCBUserData)callback );
|
||||
else
|
||||
glutSpaceballRotateFuncUcall( NULL, NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the spaceball button callback for the current window
|
||||
*/
|
||||
void FGAPIENTRY glutSpaceballButtonFunc( FGCBSpaceButton callback )
|
||||
void FGAPIENTRY glutSpaceballButtonFuncUcall( FGCBSpaceButtonUC callback, FGCBUserData userData )
|
||||
{
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" );
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFuncUcall" );
|
||||
fgInitialiseSpaceball();
|
||||
|
||||
SET_CALLBACK( SpaceButton );
|
||||
}
|
||||
|
||||
static void glutSpaceballButtonFuncCallback( int button, int buttonState, FGCBUserData userData )
|
||||
{
|
||||
FGCBSpaceButton callback = (FGCBSpaceButton)userData;
|
||||
callback( button, buttonState );
|
||||
}
|
||||
|
||||
void FGAPIENTRY glutSpaceballButtonFunc( FGCBSpaceButton callback )
|
||||
{
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" );
|
||||
if( callback )
|
||||
glutSpaceballButtonFuncUcall( glutSpaceballButtonFuncCallback, (FGCBUserData)callback );
|
||||
else
|
||||
glutSpaceballButtonFuncUcall( NULL, NULL );
|
||||
}
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
@ -215,7 +215,41 @@ static GLUTproc fghGetGLUTProcAddress( const char* procName )
|
||||
CHECK_NAME(glutCreateMenuUcall);
|
||||
CHECK_NAME(glutTimerFuncUcall);
|
||||
CHECK_NAME(glutIdleFuncUcall);
|
||||
//TODO
|
||||
CHECK_NAME(glutKeyboardFuncUcall);
|
||||
CHECK_NAME(glutSpecialFuncUcall);
|
||||
CHECK_NAME(glutReshapeFuncUcall);
|
||||
CHECK_NAME(glutVisibilityFuncUcall);
|
||||
CHECK_NAME(glutDisplayFuncUcall);
|
||||
CHECK_NAME(glutMouseFuncUcall);
|
||||
CHECK_NAME(glutMotionFuncUcall);
|
||||
CHECK_NAME(glutPassiveMotionFuncUcall);
|
||||
CHECK_NAME(glutEntryFuncUcall);
|
||||
CHECK_NAME(glutKeyboardUpFuncUcall);
|
||||
CHECK_NAME(glutSpecialUpFuncUcall);
|
||||
CHECK_NAME(glutJoystickFuncUcall);
|
||||
CHECK_NAME(glutMenuStatusFuncUcall);
|
||||
CHECK_NAME(glutOverlayDisplayFuncUcall);
|
||||
CHECK_NAME(glutWindowStatusFuncUcall);
|
||||
CHECK_NAME(glutSpaceballMotionFuncUcall);
|
||||
CHECK_NAME(glutSpaceballRotateFuncUcall);
|
||||
CHECK_NAME(glutSpaceballButtonFuncUcall);
|
||||
CHECK_NAME(glutButtonBoxFuncUcall);
|
||||
CHECK_NAME(glutDialsFuncUcall);
|
||||
CHECK_NAME(glutTabletMotionFuncUcall);
|
||||
CHECK_NAME(glutTabletButtonFuncUcall);
|
||||
CHECK_NAME(glutMouseWheelFuncUcall);
|
||||
CHECK_NAME(glutPositionFuncUcall);
|
||||
CHECK_NAME(glutCloseFuncUcall);
|
||||
CHECK_NAME(glutWMCloseFuncUcall);
|
||||
CHECK_NAME(glutMenuDestroyFuncUcall);
|
||||
CHECK_NAME(glutMultiEntryFuncUcall);
|
||||
CHECK_NAME(glutMultiButtonFuncUcall);
|
||||
CHECK_NAME(glutMultiMotionFuncUcall);
|
||||
CHECK_NAME(glutMultiPassiveFuncUcall);
|
||||
CHECK_NAME(glutInitErrorFuncUcall);
|
||||
CHECK_NAME(glutInitWarningFuncUcall);
|
||||
CHECK_NAME(glutInitContextFuncUcall);
|
||||
CHECK_NAME(glutAppStatusFuncUcall);
|
||||
#undef CHECK_NAME
|
||||
|
||||
return NULL;
|
||||
|
@ -74,6 +74,7 @@ SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
|
||||
0, /* ActiveMenus */
|
||||
NULL, /* MenuStateCallback */
|
||||
NULL, /* MenuStatusCallback */
|
||||
NULL, /* MenuStatusCallbackData */
|
||||
FREEGLUT_MENU_FONT,
|
||||
{ -1, -1, GL_TRUE }, /* GameModeSize */
|
||||
-1, /* GameModeDepth */
|
||||
@ -96,7 +97,9 @@ SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
|
||||
0, /* OpenGL ContextProfile */
|
||||
0, /* HasOpenGL20 */
|
||||
NULL, /* ErrorFunc */
|
||||
NULL /* WarningFunc */
|
||||
NULL, /* ErrorFuncData */
|
||||
NULL, /* WarningFunc */
|
||||
NULL /* WarningFuncData */
|
||||
};
|
||||
|
||||
|
||||
@ -299,10 +302,11 @@ void fgDeinitialize( void )
|
||||
fgListInit( &fgState.Timers );
|
||||
fgListInit( &fgState.FreeTimers );
|
||||
|
||||
fgState.IdleCallback = NULL;
|
||||
fgState.IdleCallback = ( FGCBIdleUC )NULL;
|
||||
fgState.IdleCallbackData = NULL;
|
||||
fgState.MenuStateCallback = ( FGCBMenuState )NULL;
|
||||
fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL;
|
||||
fgState.MenuStatusCallback = ( FGCBMenuStatusUC )NULL;
|
||||
fgState.MenuStatusCallbackData = NULL;
|
||||
|
||||
fgState.SwapCount = 0;
|
||||
fgState.SwapTime = 0;
|
||||
@ -670,19 +674,49 @@ void FGAPIENTRY glutInitContextProfile( int profile )
|
||||
/*
|
||||
* Sets the user error handler (note the use of va_list for the args to the fmt)
|
||||
*/
|
||||
void FGAPIENTRY glutInitErrorFunc( FGError callback )
|
||||
void FGAPIENTRY glutInitErrorFuncUcall( FGErrorUC callback, FGCBUserData userData )
|
||||
{
|
||||
/* This allows user programs to handle freeglut errors */
|
||||
fgState.ErrorFunc = callback;
|
||||
fgState.ErrorFuncData = userData;
|
||||
}
|
||||
|
||||
static void glutInitErrorFuncCallback( const char *fmt, va_list ap, FGCBUserData userData )
|
||||
{
|
||||
FGError callback = (FGError)userData;
|
||||
callback( fmt, ap );
|
||||
}
|
||||
|
||||
void FGAPIENTRY glutInitErrorFunc( FGError callback )
|
||||
{
|
||||
if (callback)
|
||||
glutInitErrorFuncUcall( glutInitErrorFuncCallback, (FGCBUserData)callback );
|
||||
else
|
||||
glutInitErrorFuncUcall( NULL, NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the user warning handler (note the use of va_list for the args to the fmt)
|
||||
*/
|
||||
void FGAPIENTRY glutInitWarningFunc( FGWarning callback )
|
||||
void FGAPIENTRY glutInitWarningFuncUcall( FGWarningUC callback, FGCBUserData userData )
|
||||
{
|
||||
/* This allows user programs to handle freeglut warnings */
|
||||
fgState.WarningFunc = callback;
|
||||
fgState.WarningFuncData = userData;
|
||||
}
|
||||
|
||||
static void glutInitWarningFuncCallback( const char *fmt, va_list ap, FGCBUserData userData )
|
||||
{
|
||||
FGWarning callback = (FGWarning)userData;
|
||||
callback( fmt, ap );
|
||||
}
|
||||
|
||||
void FGAPIENTRY glutInitWarningFunc( FGWarning callback )
|
||||
{
|
||||
if (callback)
|
||||
glutInitWarningFuncUcall( glutInitWarningFuncCallback, (FGCBUserData)callback );
|
||||
else
|
||||
glutInitWarningFuncUcall( NULL, NULL );
|
||||
}
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
@ -219,53 +219,86 @@
|
||||
typedef void* FGCBUserData;
|
||||
|
||||
typedef void (* FGCBDisplay )( void );
|
||||
typedef void (* FGCBDisplayUC )( FGCBUserData );
|
||||
typedef void (* FGCBReshape )( int, int );
|
||||
typedef void (* FGCBReshapeUC )( int, int, FGCBUserData );
|
||||
typedef void (* FGCBPosition )( int, int );
|
||||
typedef void (* FGCBPositionUC )( int, int, FGCBUserData );
|
||||
typedef void (* FGCBVisibility )( int );
|
||||
typedef void (* FGCBVisibilityUC )( int, FGCBUserData );
|
||||
typedef void (* FGCBKeyboard )( unsigned char, int, int );
|
||||
typedef void (* FGCBKeyboardUC )( unsigned char, int, int, FGCBUserData );
|
||||
typedef void (* FGCBKeyboardUp )( unsigned char, int, int );
|
||||
typedef void (* FGCBKeyboardUpUC )( unsigned char, int, int, FGCBUserData );
|
||||
typedef void (* FGCBSpecial )( int, int, int );
|
||||
typedef void (* FGCBSpecialUC )( int, int, int, FGCBUserData );
|
||||
typedef void (* FGCBSpecialUp )( int, int, int );
|
||||
typedef void (* FGCBSpecialUpUC )( int, int, int, FGCBUserData );
|
||||
typedef void (* FGCBMouse )( int, int, int, int );
|
||||
typedef void (* FGCBMouseUC )( int, int, int, int, FGCBUserData );
|
||||
typedef void (* FGCBMouseWheel )( int, int, int, int );
|
||||
typedef void (* FGCBMouseWheelUC )( int, int, int, int, FGCBUserData );
|
||||
typedef void (* FGCBMotion )( int, int );
|
||||
typedef void (* FGCBMotionUC )( int, int, FGCBUserData );
|
||||
typedef void (* FGCBPassive )( int, int );
|
||||
typedef void (* FGCBPassiveUC )( int, int, FGCBUserData );
|
||||
typedef void (* FGCBEntry )( int );
|
||||
typedef void (* FGCBEntryUC )( int, FGCBUserData );
|
||||
typedef void (* FGCBWindowStatus )( int );
|
||||
typedef void (* FGCBWindowStatusUC )( int, FGCBUserData );
|
||||
typedef void (* FGCBJoystick )( unsigned int, int, int, int );
|
||||
typedef void (* FGCBOverlayDisplay)( void );
|
||||
typedef void (* FGCBJoystickUC )( unsigned int, int, int, int, FGCBUserData );
|
||||
typedef void (* FGCBOverlayDisplay )( void );
|
||||
typedef void (* FGCBOverlayDisplayUC)( FGCBUserData );
|
||||
typedef void (* FGCBSpaceMotion )( int, int, int );
|
||||
typedef void (* FGCBSpaceMotionUC )( int, int, int, FGCBUserData );
|
||||
typedef void (* FGCBSpaceRotation )( int, int, int );
|
||||
typedef void (* FGCBSpaceRotationUC )( int, int, int, FGCBUserData );
|
||||
typedef void (* FGCBSpaceButton )( int, int );
|
||||
typedef void (* FGCBSpaceButtonUC )( int, int, FGCBUserData );
|
||||
typedef void (* FGCBDials )( int, int );
|
||||
typedef void (* FGCBDialsUC )( int, int, FGCBUserData );
|
||||
typedef void (* FGCBButtonBox )( int, int );
|
||||
typedef void (* FGCBButtonBoxUC )( int, int, FGCBUserData );
|
||||
typedef void (* FGCBTabletMotion )( int, int );
|
||||
typedef void (* FGCBTabletMotionUC )( int, int, FGCBUserData );
|
||||
typedef void (* FGCBTabletButton )( int, int, int, int );
|
||||
typedef void (* FGCBTabletButtonUC )( int, int, int, int, FGCBUserData );
|
||||
typedef void (* FGCBDestroy )( void ); /* Used for both window and menu destroy callbacks */
|
||||
typedef void (* FGCBDestroyUC )( FGCBUserData );
|
||||
|
||||
typedef void (* FGCBMultiEntry )( int, int );
|
||||
typedef void (* FGCBMultiEntryUC )( int, int, FGCBUserData );
|
||||
typedef void (* FGCBMultiButton )( int, int, int, int, int );
|
||||
typedef void (* FGCBMultiButtonUC )( int, int, int, int, int, FGCBUserData );
|
||||
typedef void (* FGCBMultiMotion )( int, int, int );
|
||||
typedef void (* FGCBMultiMotionUC )( int, int, int, FGCBUserData );
|
||||
typedef void (* FGCBMultiPassive )( int, int, int );
|
||||
typedef void (* FGCBMultiPassiveUC )( int, int, int, FGCBUserData );
|
||||
|
||||
typedef void (* FGCBInitContext)();
|
||||
typedef void (* FGCBAppStatus)(int);
|
||||
typedef void (* FGCBInitContext )( void );
|
||||
typedef void (* FGCBInitContextUC )( FGCBUserData );
|
||||
typedef void (* FGCBAppStatus )( int );
|
||||
typedef void (* FGCBAppStatusUC )( int, FGCBUserData );
|
||||
|
||||
/* The global callbacks type definitions */
|
||||
typedef void (* FGCBIdle )( void );
|
||||
typedef void (* FGCBIdle )( void ); \
|
||||
typedef void (* FGCBIdleUC )( FGCBUserData );
|
||||
typedef void (* FGCBTimer )( int );
|
||||
typedef void (* FGCBTimerUC )( int, FGCBUserData );
|
||||
typedef void (* FGCBMenuState )( int );
|
||||
typedef void (* FGCBMenuStatus )( int, int, int );
|
||||
typedef void (* FGCBMenuStatusUC )( int, int, int, FGCBUserData );
|
||||
|
||||
/* The callback used when creating/using menus */
|
||||
typedef void (* FGCBMenu )( int );
|
||||
typedef void (* FGCBMenuUC )( int, FGCBUserData );
|
||||
|
||||
/* The FreeGLUT error/warning handler type definition */
|
||||
typedef void (* FGError ) ( const char *fmt, va_list ap);
|
||||
typedef void (* FGWarning ) ( const char *fmt, va_list ap);
|
||||
typedef void (* FGError )( const char *fmt, va_list ap );
|
||||
typedef void (* FGErrorUC )( const char *fmt, va_list ap, FGCBUserData userData );
|
||||
typedef void (* FGWarning )( const char *fmt, va_list ap );
|
||||
typedef void (* FGWarningUC )( const char *fmt, va_list ap, FGCBUserData userData );
|
||||
|
||||
|
||||
/* A list structure */
|
||||
@ -337,7 +370,8 @@ struct tagSFG_State
|
||||
|
||||
int ActiveMenus; /* Num. of currently active menus */
|
||||
FGCBMenuState MenuStateCallback; /* Menu callbacks are global */
|
||||
FGCBMenuStatus MenuStatusCallback;
|
||||
FGCBMenuStatusUC MenuStatusCallback;
|
||||
FGCBUserData MenuStatusCallbackData;
|
||||
void* MenuFont; /* Font to be used for newly created menus */
|
||||
|
||||
SFG_XYUse GameModeSize; /* Game mode screen's dimensions */
|
||||
@ -354,7 +388,7 @@ struct tagSFG_State
|
||||
|
||||
int MouseWheelTicks; /* Number of ticks the mouse wheel has turned */
|
||||
|
||||
int AuxiliaryBufferNumber; /* Number of auxiliary buffers */
|
||||
int AuxiliaryBufferNumber;/* Number of auxiliary buffers */
|
||||
int SampleNumber; /* Number of samples per pixel */
|
||||
|
||||
GLboolean SkipStaleMotion; /* skip stale motion events */
|
||||
@ -367,8 +401,10 @@ struct tagSFG_State
|
||||
int ContextFlags; /* OpenGL context flags */
|
||||
int ContextProfile; /* OpenGL context profile */
|
||||
int HasOpenGL20; /* fgInitGL2 could find all OpenGL 2.0 functions */
|
||||
FGError ErrorFunc; /* User defined error handler */
|
||||
FGWarning WarningFunc; /* User defined warning handler */
|
||||
FGErrorUC ErrorFunc; /* User defined error handler */
|
||||
FGCBUserData ErrorFuncData; /* User defined error handler user data */
|
||||
FGWarningUC WarningFunc; /* User defined warning handler */
|
||||
FGCBUserData WarningFuncData; /* User defined warning handler user data */
|
||||
};
|
||||
|
||||
/* The structure used by display initialization in fg_init.c */
|
||||
@ -519,11 +555,12 @@ typedef void (*SFG_Proc)();
|
||||
/*
|
||||
* SET_WCB() is used as:
|
||||
*
|
||||
* SET_WCB( window, cbname, func );
|
||||
* SET_WCB( window, cbname, func, udata );
|
||||
*
|
||||
* ...where {window} is the freeglut window to set the callback,
|
||||
* {cbname} is the window-specific callback to set,
|
||||
* {func} is a function-pointer.
|
||||
* {func} is a function-pointer,
|
||||
* {udata} is a void* pointer for user data.
|
||||
*
|
||||
* Originally, {FETCH_WCB( ... ) = func} was rather sloppily used,
|
||||
* but this can cause warnings because the FETCH_WCB() macro type-
|
||||
@ -533,11 +570,14 @@ typedef void (*SFG_Proc)();
|
||||
* and for no other reason. Since it's hidden in the macro, the
|
||||
* ugliness is felt to be rather benign.
|
||||
*/
|
||||
#define SET_WCB(window,cbname,func) \
|
||||
#define SET_WCB(window,cbname,func,udata) \
|
||||
do \
|
||||
{ \
|
||||
if( FETCH_WCB( window, cbname ) != (SFG_Proc)(func) ) \
|
||||
{ \
|
||||
(((window).CallBacks[WCB_ ## cbname]) = (SFG_Proc)(func)); \
|
||||
(((window).CallbackDatas[WCB_ ## cbname]) = (udata)); \
|
||||
} \
|
||||
} while( 0 )
|
||||
|
||||
/*
|
||||
@ -554,6 +594,82 @@ do \
|
||||
#define FETCH_WCB(window,cbname) \
|
||||
((window).CallBacks[WCB_ ## cbname])
|
||||
|
||||
/*
|
||||
* FETCH_USER_DATA_WCB() is used as:
|
||||
*
|
||||
* FETCH_USER_DATA_WCB( window, cbname );
|
||||
*
|
||||
* ...where {window} is the freeglut window,
|
||||
* {cbname} is the window-specific callback to be invoked,
|
||||
*
|
||||
* This expects a variable named "window" of type tagSFG_Window to exist.
|
||||
*/
|
||||
/*
|
||||
* FETCH_USER_DATA_WCB() is used as:
|
||||
*
|
||||
* FETCH_USER_DATA_WCB( window, cbname );
|
||||
*
|
||||
* ...where {window} is the freeglut window to fetch the callback data from,
|
||||
* {cbname} is the window-specific callback data to fetch.
|
||||
*
|
||||
* The result is the callback data pointer.
|
||||
*/
|
||||
#define FETCH_USER_DATA_WCB(window,cbname) \
|
||||
((window).CallbackDatas[WCB_ ## cbname])
|
||||
|
||||
/*
|
||||
* EXPAND_WCB() is used as:
|
||||
*
|
||||
* EXPAND_WCB arg_list
|
||||
*
|
||||
* ... where {(arg_list)} is the parameter list.
|
||||
*
|
||||
* This will take the arg_list and extend it by one argument, adding
|
||||
* the argument "userData" to the end of the list.
|
||||
*
|
||||
* All additional args are to get around trailing ',', argument counts,
|
||||
* and not needing a GCC extension to make this work.
|
||||
*
|
||||
* Minor modification of:
|
||||
* http://stackoverflow.com/questions/5355241/generating-function-declaration-using-a-macro-iteration/5355946#5355946
|
||||
*
|
||||
* Supports up to five arguments
|
||||
*/
|
||||
#if TARGET_HOST_MS_WINDOWS
|
||||
|
||||
/* FIXME: Does VC6 support variadic macros? I don't think so (variadic macros came with C99. VC6 came out in 1998) */
|
||||
|
||||
/* FIXME: VC++ has a greedy preprocessor.
|
||||
* The preprocessor resolves the macros on use instead of after on argument completion/token usage.
|
||||
* e.g.: PP_HAS_ARGS_IMPL2(ONE_OR_MORE, ...) -> PP_HAS_ARGS_IMPL2(, ...) -> "Error, not enough tokens for PP_HAS_ARGS_IMPL2"
|
||||
*/
|
||||
#define EXPAND_WCB(...) (__VA_ARGS__)
|
||||
|
||||
#else // #if TARGET_HOST_MS_WINDOWS
|
||||
|
||||
#define PP_HAS_ARGS_IMPL2(_0, _1, _2, _3, _4, _5, N, ...) N
|
||||
#define PP_HAS_ARGS_SOURCE() \
|
||||
ONE_OR_MORE, ONE_OR_MORE, ONE_OR_MORE, ONE_OR_MORE, ONE_OR_MORE, ZERO
|
||||
|
||||
#define PP_HAS_ARGS_IMPL(...) \
|
||||
PP_HAS_ARGS_IMPL2(__VA_ARGS__)
|
||||
#define PP_HAS_ARGS(...) \
|
||||
PP_HAS_ARGS_IMPL(NOT_EXIST, ##__VA_ARGS__, PP_HAS_ARGS_SOURCE())
|
||||
|
||||
#define EXPAND_WCB_ZERO(x) \
|
||||
(userData)
|
||||
#define EXPAND_WCB_ONE_OR_MORE(...) \
|
||||
(__VA_ARGS__, userData)
|
||||
|
||||
#define EXPAND_WCB_DISAMBIGUATE2(has_args, ...) \
|
||||
EXPAND_WCB_ ## has_args (__VA_ARGS__)
|
||||
#define EXPAND_WCB_DISAMBIGUATE(has_args, ...) \
|
||||
EXPAND_WCB_DISAMBIGUATE2(has_args, __VA_ARGS__)
|
||||
#define EXPAND_WCB(...) \
|
||||
EXPAND_WCB_DISAMBIGUATE(PP_HAS_ARGS(__VA_ARGS__), __VA_ARGS__)
|
||||
|
||||
#endif // #if TARGET_HOST_MS_WINDOWS
|
||||
|
||||
/*
|
||||
* INVOKE_WCB() is used as:
|
||||
*
|
||||
@ -579,9 +695,10 @@ do \
|
||||
{ \
|
||||
if( FETCH_WCB( window, cbname ) ) \
|
||||
{ \
|
||||
FGCB ## cbname func = (FGCB ## cbname)(FETCH_WCB( window, cbname )); \
|
||||
FGCB ## cbname ## UC func = (FGCB ## cbname ## UC)(FETCH_WCB( window, cbname )); \
|
||||
FGCBUserData userData = FETCH_USER_DATA_WCB( window, cbname ); \
|
||||
fgSetWindow( &window ); \
|
||||
func arg_list; \
|
||||
func EXPAND_WCB arg_list; \
|
||||
} \
|
||||
} while( 0 )
|
||||
#else
|
||||
@ -591,7 +708,8 @@ do \
|
||||
if( FETCH_WCB( window, cbname ) ) \
|
||||
{ \
|
||||
fgSetWindow( &window ); \
|
||||
((FGCB ## cbname)FETCH_WCB( window, cbname )) arg_list; \
|
||||
FGCBUserData userData = FETCH_USER_DATA_WCB( window, cbname ); \
|
||||
((FGCB ## cbname ## UC)FETCH_WCB( window, cbname )) EXPAND_WCB arg_list; \
|
||||
} \
|
||||
} while( 0 )
|
||||
#endif
|
||||
@ -672,7 +790,8 @@ struct tagSFG_Menu
|
||||
SFG_List Entries; /* The menu entries list */
|
||||
FGCBMenuUC Callback; /* The menu callback */
|
||||
FGCBUserData CallbackData; /* The menu callback user data */
|
||||
FGCBDestroy Destroy; /* Destruction callback */
|
||||
FGCBDestroyUC Destroy; /* Destruction callback */
|
||||
FGCBUserData DestroyData; /* Destruction callback user data */
|
||||
GLboolean IsActive; /* Is the menu selected? */
|
||||
void* Font; /* Font to be used for displaying this menu */
|
||||
int Width; /* Menu box width in pixels */
|
||||
@ -710,6 +829,7 @@ struct tagSFG_Window
|
||||
SFG_Context Window; /* Window and OpenGL context */
|
||||
SFG_WindowState State; /* The window state */
|
||||
SFG_Proc CallBacks[ TOTAL_CALLBACKS ]; /* Array of window callbacks */
|
||||
FGCBUserData CallbackDatas[ TOTAL_CALLBACKS ]; /* Array of window callback datas */
|
||||
void *UserData ; /* For use by user */
|
||||
|
||||
SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */
|
||||
|
@ -269,7 +269,7 @@ void fgError( const char *fmt, ... )
|
||||
va_start( ap, fmt );
|
||||
|
||||
/* call user set error handler here */
|
||||
fgState.ErrorFunc(fmt, ap);
|
||||
fgState.ErrorFunc(fmt, ap, fgState.ErrorFuncData);
|
||||
|
||||
va_end( ap );
|
||||
|
||||
@ -302,7 +302,7 @@ void fgWarning( const char *fmt, ... )
|
||||
va_start( ap, fmt );
|
||||
|
||||
/* call user set warning handler here */
|
||||
fgState.WarningFunc(fmt, ap);
|
||||
fgState.WarningFunc(fmt, ap, fgState.WarningFuncData);
|
||||
|
||||
va_end( ap );
|
||||
|
||||
|
@ -531,7 +531,7 @@ static void fghActivateMenu( SFG_Window* window, int button )
|
||||
fgState.MenuStateCallback(GLUT_MENU_IN_USE);
|
||||
if (fgState.MenuStatusCallback)
|
||||
/* window->State.MouseX and window->State.MouseY are relative to client area origin, as needed */
|
||||
fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY);
|
||||
fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY, fgState.MenuStatusCallbackData);
|
||||
}
|
||||
|
||||
fgSetWindow( menu->Window );
|
||||
@ -725,7 +725,7 @@ void fgDeactivateMenu( SFG_Window *window )
|
||||
SFG_XYUse mouse_pos;
|
||||
fghPlatformGetCursorPos(parent_window, GL_TRUE, &mouse_pos);
|
||||
|
||||
fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y);
|
||||
fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y, fgState.MenuStatusCallbackData);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -791,7 +791,7 @@ int FGAPIENTRY glutCreateMenuUcall( FGCBMenuUC callback, FGCBUserData userData )
|
||||
}
|
||||
|
||||
/* Standard glutCreateMenu */
|
||||
void glutCreateMenuCallback( int menu, FGCBUserData userData )
|
||||
static void glutCreateMenuCallback( int menu, FGCBUserData userData )
|
||||
{
|
||||
FGCBMenu callback = (FGCBMenu)userData;
|
||||
callback( menu );
|
||||
@ -800,6 +800,8 @@ void glutCreateMenuCallback( int menu, FGCBUserData userData )
|
||||
int FGAPIENTRY glutCreateMenu( FGCBMenu callback )
|
||||
{
|
||||
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" );
|
||||
if (!callback)
|
||||
return glutCreateMenuUcall( NULL, NULL );
|
||||
return glutCreateMenuUcall( glutCreateMenuCallback, (FGCBUserData)callback );
|
||||
}
|
||||
|
||||
|
@ -49,7 +49,7 @@ SFG_Structure fgStructure = { { NULL, NULL }, /* The list of windows */
|
||||
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
|
||||
|
||||
extern void fgPlatformCreateWindow ( SFG_Window *window );
|
||||
extern void fghDefaultReshape(int width, int height);
|
||||
extern void fghDefaultReshape(int width, int height, FGCBUserData userData);
|
||||
|
||||
static void fghClearCallBacks( SFG_Window *window )
|
||||
{
|
||||
@ -57,7 +57,10 @@ static void fghClearCallBacks( SFG_Window *window )
|
||||
{
|
||||
int i;
|
||||
for( i = 0; i < TOTAL_CALLBACKS; ++i )
|
||||
{
|
||||
window->CallBacks[ i ] = NULL;
|
||||
window->CallbackDatas[ i ] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -83,7 +86,7 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
|
||||
fgPlatformCreateWindow ( window );
|
||||
|
||||
fghClearCallBacks( window );
|
||||
SET_WCB( *window, Reshape, fghDefaultReshape);
|
||||
SET_WCB( *window, Reshape, fghDefaultReshape, NULL);
|
||||
|
||||
/* Initialize the object properties */
|
||||
window->ID = ++fgStructure.WindowID;
|
||||
@ -174,9 +177,10 @@ void fgAddToWindowDestroyList( SFG_Window* window )
|
||||
* to ensure that they are no longer called after this point.
|
||||
*/
|
||||
{
|
||||
FGCBDestroy destroy = (FGCBDestroy)FETCH_WCB( *window, Destroy );
|
||||
FGCBDestroyUC destroy = (FGCBDestroyUC)FETCH_WCB( *window, Destroy );
|
||||
FGCBUserData destroyData = FETCH_USER_DATA_WCB( *window, Destroy );
|
||||
fghClearCallBacks( window );
|
||||
SET_WCB( *window, Destroy, destroy );
|
||||
SET_WCB( *window, Destroy, destroy, destroyData );
|
||||
}
|
||||
}
|
||||
|
||||
@ -303,7 +307,7 @@ void fgDestroyMenu( SFG_Menu* menu )
|
||||
{
|
||||
SFG_Menu *activeMenu=fgStructure.CurrentMenu;
|
||||
fgStructure.CurrentMenu = menu;
|
||||
menu->Destroy( );
|
||||
menu->Destroy( menu->DestroyData );
|
||||
fgStructure.CurrentMenu = activeMenu;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user