Added subwindows to CallbackMaker demo, for testing and demonstration. Also figured out how key repeat's global and per-window flags are supposed to interact, documented and demonstrated it.

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1512 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2013-02-27 04:36:48 +00:00
parent 71c6054fe0
commit e9318d4e55
2 changed files with 90 additions and 62 deletions

View File

@ -11,16 +11,17 @@
static int sequence_number = 0 ;
int windows[2] = {0};
#define CALLBACKMAKER_N_WINDOWS 4
int windows[CALLBACKMAKER_N_WINDOWS] = {0};
/* define status vars showing whether given callback has been called for given window */
#define CALLBACK_CALLED_VAR(name) int name##_called[2] = {0};
#define CALLBACK_0V(name) int name##_seq[2] = {-1}; CALLBACK_CALLED_VAR(name);
#define CALLBACK_1V(name,field) int name##_##field[2] = {-1}; CALLBACK_0V(name);
#define CALLBACK_2V(name,field1,field2) int name##_##field2[2] = {-1}; CALLBACK_1V(name,field1);
#define CALLBACK_3V(name,field1,field2,field3) int name##_##field3[2] = {-1}; CALLBACK_2V(name,field1,field2);
#define CALLBACK_4V(name,field1,field2,field3,field4) int name##_##field4[2] = {-1}; CALLBACK_3V(name,field1,field2,field3);
#define CALLBACK_5V(name,field1,field2,field3,field4,field5) int name##_##field5[2] = {-1}; CALLBACK_4V(name,field1,field2,field3,field4);
#define CALLBACK_CALLED_VAR(name) int name##_called[CALLBACKMAKER_N_WINDOWS] = {0};
#define CALLBACK_0V(name) int name##_seq[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_CALLED_VAR(name);
#define CALLBACK_1V(name,field) int name##_##field[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_0V(name);
#define CALLBACK_2V(name,field1,field2) int name##_##field2[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_1V(name,field1);
#define CALLBACK_3V(name,field1,field2,field3) int name##_##field3[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_2V(name,field1,field2);
#define CALLBACK_4V(name,field1,field2,field3,field4) int name##_##field4[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_3V(name,field1,field2,field3);
#define CALLBACK_5V(name,field1,field2,field3,field4,field5) int name##_##field5[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_4V(name,field1,field2,field3,field4);
CALLBACK_2V(reshape,width,height);
CALLBACK_2V(position,top,left);
CALLBACK_1V(visibility,vis);
@ -65,7 +66,9 @@ getWindowAndIdx(int *winIdx)
int window = glutGetWindow();
if (winIdx)
(*winIdx) = window==windows[0]?0:1;
(*winIdx) = window==windows[0] ? 0 :
window==windows[1] ? 1 :
window==windows[2] ? 2 : 3;
return window;
}
@ -565,6 +568,36 @@ static void Idle ( void )
++sequence_number ;
}
static void SetWindowCallbacks( int first )
{
/* All these callbacks are set for only the current window */
glutDisplayFunc( Display );
glutReshapeFunc( Reshape );
glutPositionFunc( Position );
glutKeyboardFunc( Key );
glutSpecialFunc( Special );
glutVisibilityFunc( Visibility );
glutKeyboardUpFunc( KeyUp );
glutSpecialUpFunc( SpecialUp );
if (first)
glutJoystickFunc( Joystick, 100 );
glutMouseFunc ( Mouse ) ;
glutMouseWheelFunc ( MouseWheel ) ;
glutMotionFunc ( Motion ) ;
glutPassiveMotionFunc ( PassiveMotion ) ;
glutEntryFunc ( Entry ) ;
glutCloseFunc ( Close ) ;
glutOverlayDisplayFunc ( OverlayDisplay ) ;
glutWindowStatusFunc ( WindowStatus ) ;
glutSpaceballMotionFunc ( SpaceMotion ) ;
glutSpaceballRotateFunc ( SpaceRotation ) ;
glutSpaceballButtonFunc ( SpaceButton ) ;
glutButtonBoxFunc ( ButtonBox ) ;
glutDialsFunc ( Dials ) ;
glutTabletMotionFunc ( TabletMotion ) ;
glutTabletButtonFunc ( TabletButton ) ;
}
int
main(int argc, char *argv[])
{
@ -578,44 +611,32 @@ main(int argc, char *argv[])
glutInitWindowPosition ( 140, 140 );
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE );
glutInit(&argc, argv);
/* global setting: mainloop does not return when a window is closed, only returns when all windows are closed */
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_CONTINUE_EXECUTION);
/* global setting: repeated keys generating by keeping the key pressed down are passed on to the keyboard callback */
/* There are two functions to control this behavior, glutSetKeyRepeat to set it globally, and glutIgnoreKeyRepeat to set it per window.
* These two interact however. If key repeat is globally switched off (glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF)), it cannot be overridden
* (switched back on) for a specific window with glutIgnoreKeyRepeat. However, if key repeat is globally switched on
* (glutSetKeyRepeat(GLUT_KEY_REPEAT_ON)), it can be overridden (switched off) with glutIgnoreKeyRepeat on a per-window basis. That is
* what we demonstrate here.
*/
glutSetKeyRepeat(GLUT_KEY_REPEAT_ON);
/* Set other global callback (global as in not associated with any specific menu or window) */
glutIdleFunc ( Idle );
glutMenuStatusFunc ( MenuStatus );
glutMenuStateFunc ( MenuState ); /* Note that glutMenuStatusFunc is an enhanced version of the deprecated glutMenuStateFunc. */
/* Open first window */
windows[0] = glutCreateWindow( "Callback Demo" );
printf ( "Creating window %d as 'Callback Demo'\n", windows[0] ) ;
glClearColor(1.0, 1.0, 1.0, 1.0);
/* callbacks and settings specific to this window */
glutDisplayFunc( Display );
glutReshapeFunc( Reshape );
glutPositionFunc( Position );
glutKeyboardFunc( Key );
glutSpecialFunc( Special );
glutVisibilityFunc( Visibility );
glutKeyboardUpFunc( KeyUp );
glutSpecialUpFunc( SpecialUp );
glutJoystickFunc( Joystick, 100 );
glutMouseFunc ( Mouse ) ;
glutMouseWheelFunc ( MouseWheel ) ;
glutMotionFunc ( Motion ) ;
glutPassiveMotionFunc ( PassiveMotion ) ;
glutEntryFunc ( Entry ) ;
glutCloseFunc ( Close ) ;
glutOverlayDisplayFunc ( OverlayDisplay ) ;
glutWindowStatusFunc ( WindowStatus ) ;
glutSpaceballMotionFunc ( SpaceMotion ) ;
glutSpaceballRotateFunc ( SpaceRotation ) ;
glutSpaceballButtonFunc ( SpaceButton ) ;
glutButtonBoxFunc ( ButtonBox ) ;
glutDialsFunc ( Dials ) ;
glutTabletMotionFunc ( TabletMotion ) ;
glutTabletButtonFunc ( TabletButton ) ;
glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF) ;
/* callbacks, settings and menus for this window */
SetWindowCallbacks( 1 );
glutIgnoreKeyRepeat(GL_TRUE);
subMenuA = glutCreateMenu( MenuCallback );
glutAddMenuEntry( "Sub menu A1 (01)", 11 );
@ -642,44 +663,46 @@ main(int argc, char *argv[])
glutAttachMenu( GLUT_LEFT_BUTTON );
glutInitWindowPosition ( 140+500+2*glutGet(GLUT_WINDOW_BORDER_WIDTH), 140 );
/* Position second window right next to the first */
glutInitWindowPosition ( 140+500+2*glutGet(GLUT_WINDOW_BORDER_WIDTH), 140 );
glutInitWindowSize(600, 600);
windows[1] = glutCreateWindow( "Second Window" );
printf ( "Creating window %d as 'Second Window'\n", windows[1] ) ;
glClearColor(1.0, 1.0, 1.0, 1.0);
/* callbacks and settings specific to this window */
glutDisplayFunc( Display );
glutReshapeFunc( Reshape );
glutPositionFunc( Position );
glutKeyboardFunc( Key );
glutSpecialFunc( Special );
glutVisibilityFunc( Visibility );
glutKeyboardUpFunc( KeyUp );
glutSpecialUpFunc( SpecialUp );
/* glutJoystickFunc( Joystick, 100 ); */
glutMouseFunc ( Mouse ) ;
glutMouseWheelFunc ( MouseWheel ) ;
glutMotionFunc ( Motion ) ;
glutPassiveMotionFunc ( PassiveMotion ) ;
glutEntryFunc ( Entry ) ;
glutCloseFunc ( Close ) ;
glutOverlayDisplayFunc ( OverlayDisplay ) ;
glutWindowStatusFunc ( WindowStatus ) ;
glutSpaceballMotionFunc ( SpaceMotion ) ;
glutSpaceballRotateFunc ( SpaceRotation ) ;
glutSpaceballButtonFunc ( SpaceButton ) ;
glutButtonBoxFunc ( ButtonBox ) ;
glutDialsFunc ( Dials ) ;
glutTabletMotionFunc ( TabletMotion ) ;
glutTabletButtonFunc ( TabletButton ) ;
glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF) ;
/* callbacks, settings and menus for this window */
SetWindowCallbacks( 0 );
glutIgnoreKeyRepeat(GL_TRUE);
glutSetMenu(subMenuB);
glutAttachMenu( GLUT_RIGHT_BUTTON );
/* position a third window as a subwindow of the second */
windows[2] = glutCreateSubWindow(windows[1],0,300,600,300);
printf ( "Creating window %d as subwindow to 'Second Window'\n", windows[2] ) ;
glClearColor(0.7f, 0.7f, 0.7f, 1.0);
/* callbacks and menus for this window */
SetWindowCallbacks( 0 );
glutSetMenu(subMenuA);
glutAttachMenu( GLUT_RIGHT_BUTTON );
/* position a fourth window as a subsubwindow (grandchild) of the second */
windows[3] = glutCreateSubWindow(windows[2],300,0,300,300);
printf ( "Creating window %d as subsubwindow to 'Second Window'\n", windows[3] ) ;
glClearColor(0.4f, 0.4f, 0.4f, 1.0);
/* callbacks and menus for this window */
SetWindowCallbacks( 0 );
printf ( "Please enter something to continue: " );
fgets ( dummy_string, STRING_LENGTH, stdin );

View File

@ -179,6 +179,11 @@ static LRESULT fghWindowProcKeyPress(SFG_Window *window, UINT uMsg, GLboolean ke
POINT mouse_pos ;
/* if keydown, check for repeat */
/* If repeat is globally switched off, it cannot be switched back on per window.
* But if it is globally switched on, it can be switched off per window. This matches
* GLUT's behavior on X11, but not Nate Robbins' win32 GLUT, as he didn't implement the
* global state switch.
*/
if( keydown && ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
return 1;