implement handling of GLDebugSwitch: we use glutReportErrors to check for errors in each iteration of the glut mainloop if requested
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1641 7f0cb862-5218-0410-a997-914c9d46530a
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@ -465,6 +465,13 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/* Perform work on the window (position, reshape, display, etc) */
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/* Perform work on the window (position, reshape, display, etc) */
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fghProcessWork( );
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fghProcessWork( );
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/* Check OpenGL error state if requested.
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* Don't call if no more open windows (can happen if user closes window from
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* title bar), would lead to infinite error loop in glutReportErrors
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*/
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if (fgState.GLDebugSwitch && fgStructure.CurrentWindow)
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glutReportErrors( );
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fgCloseWindows( );
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fgCloseWindows( );
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}
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}
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