More position tweeks.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@20 7f0cb862-5218-0410-a997-914c9d46530a
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@ -435,17 +435,17 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
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*/
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XMapWindow( fgDisplay.Display, window->Window.Handle );
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/*
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* This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem...
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*/
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//XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y );
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/*
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* In game mode, move the viewport a bit to hide the decorations.
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* This code depends on the XFree86 video mode extensions.
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*/
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if( gameMode == TRUE )
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{
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/*
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* This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem...
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*/
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XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y );
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# ifdef X_XF86VidModeSetViewPort
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/*
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