Minor fix to allow for multiple ticks to be received at one time by the
WIN32 code. Take abs(direction) as the number of ticks, and count it down. <stdlib.h> *should* be included by freeglut_internal.h, I think, so it should be okay; otherwise add a suitable #include. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@268 7f0cb862-5218-0410-a997-914c9d46530a
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@ -1461,6 +1461,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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/* THIS IS SPECULATIVE -- John Fay, 10/2/03 */
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/* THIS IS SPECULATIVE -- John Fay, 10/2/03 */
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int direction = HIWORD ( lParam ) / 120 ;
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int direction = HIWORD ( lParam ) / 120 ;
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/* Should be WHEEL_DELTA instead of 120 */
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/* Should be WHEEL_DELTA instead of 120 */
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int ticks = abs( direction );
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/*
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/*
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* The mouse cursor has moved. Remember the new mouse cursor's position
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* The mouse cursor has moved. Remember the new mouse cursor's position
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@ -1483,6 +1484,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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( ( (GetKeyState( VK_LMENU ) < 0 ) ||
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( ( (GetKeyState( VK_LMENU ) < 0 ) ||
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( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
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( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
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while( ticks-- )
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if ( window->Callbacks.MouseWheel )
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if ( window->Callbacks.MouseWheel )
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window->Callbacks.MouseWheel(
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window->Callbacks.MouseWheel(
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wheel_number,
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wheel_number,
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@ -1492,11 +1494,11 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
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) ;
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) ;
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else /* No mouse wheel, call the mouse button callback twice */
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else /* No mouse wheel, call the mouse button callback twice */
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{
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{
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int button = wheel_number * 2 + 4;
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/*
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/*
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* XXX The above assumes that you have no more than 3 mouse
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* XXX The below assumes that you have no more than 3 mouse
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* XXX buttons. Sorry.
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* XXX buttons. Sorry.
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*/
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*/
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int button = wheel_number * 2 + 4;
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button += (1 + direction)/2;
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button += (1 + direction)/2;
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window->Callbacks.Mouse ( button, GLUT_DOWN,
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window->Callbacks.Mouse ( button, GLUT_DOWN,
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window->State.MouseX,
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window->State.MouseX,
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