A stupid bug fixed.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@17 7f0cb862-5218-0410-a997-914c9d46530a
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@ -139,7 +139,7 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
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/*
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* Check if there is an idle callback hooked
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*/
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// # warning there is a redisplay hack here (see the code commented out)
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# warning there is a redisplay hack here (see the code commented out)
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if( (window->Callbacks.Display != NULL) &&
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/*(window->State.Redisplay == TRUE) &&*/
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(window->State.Visible == TRUE) )
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@ -234,7 +234,7 @@ static void fghRemoveMenuFromWindow( SFG_Window* window, SFG_Menu* menu )
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* Call this function for all of the window's children recursively:
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*/
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for( subWindow = window->Children.First; subWindow;
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subWindow = subWindow->Node.Next);
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subWindow = subWindow->Node.Next)
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{
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fghRemoveMenuFromWindow( subWindow, menu );
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}
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