change CMAKE_SOURCE_DIR to CMAKE_CURRENT_SOURCE_DIR as requested on tracker ( Jim ( d3x0r ) - 2013-03-18 11:36:51 PDT )
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1575 7f0cb862-5218-0410-a997-914c9d46530a
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@ -292,16 +292,16 @@ ENDIF()
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# The generated config.h is placed in the project's build directory, just to
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# ensure that all CMake-generated files are kept away from the main source tree.
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# As a result, the build directory must to be added to the include path list.
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CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/config.h.in ${CMAKE_BINARY_DIR}/config.h)
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INCLUDE_DIRECTORIES(${CMAKE_BINARY_DIR} ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/src)
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CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/config.h.in ${CMAKE_BINARY_DIR}/config.h)
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INCLUDE_DIRECTORIES(${CMAKE_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR}/src)
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ADD_DEFINITIONS(-DHAVE_CONFIG_H)
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IF(WIN32)
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# we also have to generate freeglut.rc, which contains the version
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# number
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CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/freeglut.rc.in ${CMAKE_BINARY_DIR}/freeglut.rc)
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CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/freeglut.rc.in ${CMAKE_BINARY_DIR}/freeglut.rc)
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IF (MSVC AND NOT CMAKE_CL_64)
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# .def file only for 32bit Windows builds with Visual Studio
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CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/src/freeglutdll.def.in ${CMAKE_BINARY_DIR}/freeglutdll.def)
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CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/src/freeglutdll.def.in ${CMAKE_BINARY_DIR}/freeglutdll.def)
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ENDIF()
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ENDIF()
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@ -486,7 +486,7 @@ ELSEIF(FREEGLUT_GLES1)
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SET(PC_LIBNAME "freeglut-gles1")
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SET(PC_FILENAME "freeglut-gles1.pc")
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ENDIF()
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CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/freeglut.pc.in ${CMAKE_BINARY_DIR}/freeglut.pc @ONLY)
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CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/freeglut.pc.in ${CMAKE_BINARY_DIR}/freeglut.pc @ONLY)
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INSTALL(FILES ${CMAKE_BINARY_DIR}/freeglut.pc DESTINATION share/pkgconfig/ RENAME ${PC_FILENAME})
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# TODO: change the library and .pc name when building for GLES,
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# e.g. -lglut-GLES2
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