removed SetFocus that was added to WM_MOUSEMOVE to handle keyboard focus

with subwindows
Now using a solution similar to GLUT's, when receiving input, check if
mouse is actually on a child of the window passed in by the event, and
process as if event was on that window instead


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1348 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-07-20 06:35:38 +00:00
parent 8e6d6e4f5c
commit dd8e935408

View File

@ -239,6 +239,21 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
/* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
uMsg, wParam, lParam ); */
/* events only sent to main window. Check if the current window that the mouse
is over is a child window and if so, make sure we call the callback on that
child instead.
*/
if (window && window->Children.First)
{
POINT mouse_pos;
SFG_WindowHandleType hwnd;
GetCursorPos( &mouse_pos );
ScreenToClient( window->Window.Handle, &mouse_pos );
hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
window = fgWindowByHandle(hwnd);
}
if ( window )
{
fgState.Modifiers = fgPlatformGetModifiers( );
@ -552,7 +567,6 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
fgUpdateMenuHighlight( window->ActiveMenu );
break;
}
SetFocus(window->Window.Handle);
fgState.Modifiers = fgPlatformGetModifiers( );
@ -751,6 +765,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
int keypress = -1;
POINT mouse_pos ;
if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
break;